IRC logs for #openttd on OFTC at 2017-01-21
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08:22:42 <supermop> oops I'm up too late
08:24:46 <andythenorth> I am up too early
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12:30:17 <__ln__> someone should ask Alberth about his quit message the next time
13:18:22 <andythenorth> such bargain price
13:22:12 <andythenorth> if there are slow pax ships and fast pax ships
13:22:18 <andythenorth> why would you ever choose the slow one?
13:22:24 <andythenorth> this newgrf sucks :|
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13:29:22 <Wolf01> Make the slow one carry 10x more pax
13:31:10 <Wolf01> If you can't make a vehicle appealing with speed, make it appealing with other things, like >90% reliability, huge capacity, nicer aspect
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13:36:48 <andythenorth> the slow and fast will have same capacity :)
13:40:29 <Wolf01> I'm not convinced about over-realistic newgrfs :(
13:41:19 <__ln__> over-realistic = more realistic than real life?
13:42:18 <Wolf01> Yes, because in real life there's always the unexpected, grfs cherry pick some examples and make them the standard
13:43:11 <Wolf01> Like vehicles should gain more speed and capacity with every new generation
13:43:43 <Wolf01> I would make a fleet of small and quick vehicles in >2000
13:43:44 <andythenorth> you think they should or shouldn’t? o_O
13:44:15 <Wolf01> Or 5-6 vehicles per route with huge capacity
13:44:58 <andythenorth> I tried that somewhat in HEQS
13:45:26 <andythenorth> but there’s no…what V would call a scheme
13:46:11 <Wolf01> On each game I follow always a different scheme, because I'm curious and easily bored, so it will be a good thing to not have an imposed scheme for me
14:33:47 * andythenorth keeps the pax ships all same speed
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15:18:37 <supermop> patch in possibility for ships to capsize
15:21:39 <supermop> not related to ship size or anything
15:22:10 <supermop> just a .01% chance your ship sinks for no reason
15:22:11 <Wolf01> We have aliens, why not a kraken disaster?
15:22:43 <__ln__> i guess that would be too realistic
15:23:17 <supermop> and devs should stonewall when bug reports are made "i don't know what you're talking about" "you never had a Ship 5"
15:25:07 <Rubidium> what ship sunk for no reason?
15:26:40 <__ln__> yes, stonewall exactly as Rubidium is demonstrating
15:27:53 <Rubidium> no, Schettino demonstrated the stonewall technique
15:28:42 <Rubidium> Smith demonstrated the same technique with ice though
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19:09:12 <frosch123> Wolf01: did you find the error? :)
19:09:29 <frosch123> there are two easy ones
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19:16:58 <Eddi|zuHause> i don't know about "error", but the convert to lower/upper case ones need as precondition that the input is a letter
19:18:07 <frosch123> nah, there are some twos too many in the multiply/divide by two
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19:21:38 <frosch123> Alberth: you have some weird copy/paste quit message set up
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19:22:06 <Eddi|zuHause> frosch123: i only skimmed it, i must have missed those
19:24:29 <Eddi|zuHause> Alberth: yeah, your last quit message was weird as hell
19:24:51 <frosch123> [Friday 20 January 2017] [21:04:32] Part Alberth (~alberth@00015f9e.user.oftc.net) has left this channel (ISON thofkamp planetmaker LordAro b.geertsma@gmail.com dihedral ).
19:25:02 <LordAro> that is a weird quit message
19:27:22 <Alberth> disabled some "extra irc" plugin, please let me know if it happens again
19:28:03 <Eddi|zuHause> well, you could try quitting :p
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19:28:30 <frosch123> Eddi|zuHause: how rude :)
19:28:52 <Eddi|zuHause> how is that my fault? :p
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19:29:20 <Eddi|zuHause> Alberth: no quit message this time
19:29:37 <Alberth> ok, that's better than, thanks for letting me know
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20:58:19 <andythenorth> GarryG’s brain teaser :P
20:59:14 <Alberth> I only read the post where he quoted me, and I failed to understand why he did that completely
21:01:23 <frosch123> does auzind have some special type of hotel?
21:01:27 <frosch123> or is there no context?
21:02:54 <andythenorth> I think it’s context-free :)
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21:03:51 <frosch123> well, i prefer the camel story
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21:25:04 <andythenorth> how fast should freight / mail / pax ships go?
21:25:23 <andythenorth> there are 2 generations 1850 and 1950 or so
21:26:33 <frosch123> Lejving: you should add some purpose for mail
21:26:34 * andythenorth refrains from google images search
21:26:45 <frosch123> mail is the most stupid cargo in the game
21:26:45 <andythenorth> you know there’ll be an IRL example if I search :P
21:27:00 <andythenorth> it’s not the most stupid _thing_ in the game though :)
21:27:10 <Lejving> sounds like a good idea
21:27:20 <Lejving> gotta make it fit the soylent theme :)
21:27:33 <frosch123> just make it accepted by the power plant
21:27:39 <Lejving> planetmaker came up with the idea of dropping pax to get oil (where does baby oil come from?) :D
21:28:32 <Lejving> hmm yeah, I like the idea of destroying communications for energy needs
21:28:33 <frosch123> Lejving: when "smooth economy" was added in ottd 0.3 or something there was a "bug"
21:28:49 <frosch123> since smooth economy changed production rates of output cargos of industries independently
21:28:53 <andythenorth> is smooth economy most stupid thing in game?
21:29:01 <frosch123> it also spawned independent news items for each cargo
21:29:15 <frosch123> one of them was "oil rig increases passenger production by 23%"
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21:30:41 <frosch123> andythenorth: anyway, since aircraft move a 1/4 of speed, maybe ships should move at 4x speed
21:31:53 * andythenorth was considering 150% of reality :P
21:32:02 <andythenorth> 4x is….a bold proposal
21:32:26 <andythenorth> 2x is pretty fair though :)
21:32:43 <andythenorth> that’s about 35mph
21:32:54 <frosch123> i think i played aircraft at 2/4 last time i used them
21:33:09 <andythenorth> I have it at 1/1 I think
21:33:37 <andythenorth> it’s one of those ‘wtf does this actually do?' settings
21:33:50 <Alberth> in the 90s' UK mail took a week across the channel
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21:34:24 <frosch123> Alberth: italian mail took 4 weeks over the alps or so :)
21:35:00 <frosch123> ah, i guess that would explain it :)
21:35:14 <andythenorth> it’s like that Herzog film :P
21:36:24 <frosch123> no idea, kinski is one of those people who you do not know for their movies
21:37:58 <andythenorth> steam ship…same speed as a steam tram? Seems fair?
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21:51:56 <andythenorth> how many pax for a ‘large’ pax ship? o_O
21:52:02 <andythenorth> there are 3 or so smaller sizes
21:52:09 <andythenorth> smallest is likely 30 or 40
21:54:10 <andythenorth> ‘large’ mail ship: who needs to transport 720 bags of mail in one vehicle, ever?
21:54:25 <andythenorth> V will now post proof of coop game doing that
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21:55:56 <frosch123> there is usually more mail than valuables
21:59:37 <andythenorth> I think I messed with vehicle capacity for valuables, can’t remember
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22:09:20 <V453000> andythenorth: barely any ship coop games, sorry :P
22:09:42 <andythenorth> but ships are so not lame :P
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