IRC logs for #openttd on OFTC at 2017-01-15
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12:54:15 <andythenorth> for andythenorth
12:58:38 <frosch123> yeah, "eagle" has 5 letters
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13:52:08 <andythenorth> everything is slow :|
13:54:57 <frosch123> watch the light coming through your window
13:55:13 <andythenorth> that’s quite quick
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14:25:28 <andythenorth> maybe I should use the PIL list stuff, instead of reading each pixel every time
14:25:38 <andythenorth> 10 seconds to process graphics is unacceptable
14:30:07 <Eddi|zuHause> if light is so quick, how can you even see it?
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14:35:18 <frosch123> because there is so much of it
14:35:27 <frosch123> you are lucky you do not see all of it
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14:59:53 <DorpsGek> Commit by frosch :: r27733 /trunk/src/pathfinder/npf (aystar.h npf.cpp) (2017-01-15 14:59:46 +0100 )
14:59:54 <DorpsGek> -Codechange: Pass NPF user data as void* instead of as array of integers.
15:06:02 <Eddi|zuHause> npf patch? how random
15:06:11 <frosch123> backported from nrt
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15:22:16 <drac_boy> hi again..anyone around this sunday? :)
15:22:58 <frosch123> there is space for 28 more
15:25:02 <frosch123> should i have said "4 by 9"?
15:28:00 <DorpsGek> Commit by frosch :: r27734 trunk/src/road_gui.cpp (2017-01-15 15:27:54 +0100 )
15:28:01 <DorpsGek> -Change: Hide the drive-in stops from the tram station picker.
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15:36:03 <drac_boy> hi sim-al2 want any more train topics? :P
15:36:35 <supermop> frosch123: you still need trees?
15:36:55 <frosch123> likely not this weekend
15:37:18 <frosch123> but next weekend road decorations could be a thing
15:37:46 <frosch123> but maybe i will just steal stuff from ogfx and put it into the test grf
15:38:39 <supermop> I can draw during the week or next weekend
15:39:00 <supermop> I havent put photoshop on my new laptop yet
15:39:22 <supermop> need to pick up a usb cd rom drive
15:40:33 <supermop> might try to code roads today
16:05:12 <drac_boy> anyway going do something else as usual
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16:48:53 <Alberth> andy brought the off-topic forum to the unsinkable sam thread :p
16:49:09 <frosch123> ah, i was wondering about the target audience
17:06:51 <andythenorth> got the red and black tow truck, but #2 child wanted another
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19:30:03 <Osceola> hi, anybody help me with script for city growth?
19:31:44 <Osceola> [NoGo] Neighbours are important
19:37:27 <frosch123> get it from the ingame content download
19:37:37 <frosch123> select it in the script options and start a new game
19:38:10 <Osceola> this script very simple
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19:38:22 <Osceola> who knows what is freebuilder?
19:39:37 <Osceola> in NaI script i cant set any cargos who need for growth of city and count of any cargo too smal - 5
19:39:54 <Osceola> pass, mail, goods, food and wather
19:41:28 <Osceola> im looking for script when for city growth need more cargos
19:45:47 <DorpsGek> Commit by translators :: r27735 trunk/src/lang/catalan.txt (2017-01-15 19:45:39 +0100 )
19:45:49 <DorpsGek> catalan: 1 change by juanjo
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21:42:18 <Lejving> Anyone know a good newgrf that includes a lot of waypoints? I have dutch station additions set, modern waypoint, UK waypoints... that's what I could find when I searched for "waypoint" Heh
21:49:56 <Eddi|zuHause> the (very old) newstations set has some waypoints
21:50:40 <Lejving> hmm not on banans prefer not to download it then :(
21:50:57 <Eddi|zuHause> that's a very valid concern, unfortunately.
21:51:52 <Lejving> for me personally it's fine but if I make map for others it creates a big hassle
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23:02:21 <Lejving> interesting all I found tbh none is better than standard :S
23:02:42 <Lejving> if you just make it at a single position and have no objects that it fits to that is
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