IRC logs for #openttd on OFTC at 2016-12-15
⏴ go to previous day
00:07:14 *** Biolunar has joined #openttd
00:10:20 *** FLHerne has joined #openttd
00:18:43 *** HerzogDeXtEr1 has joined #openttd
00:26:43 *** drac_boy has joined #openttd
00:26:49 <drac_boy> back like I said :) heh
00:27:35 <drac_boy> so whos around this time?
00:41:16 <drac_boy> hm also just curious about it after looking at the Iron Horse before .. is there any particular restrictions on having something hosted on the devzone site?
00:45:30 *** FLHerne_ has joined #openttd
00:50:45 *** chomwitt has joined #openttd
00:51:44 <drac_boy> hi chomwitt, interesting name
01:14:48 *** chomwitt1 has joined #openttd
01:23:01 *** maciozo has joined #openttd
01:27:19 <Eddi|zuHause> afair it should be openttd-related, and have an open-source license
01:28:23 <drac_boy> hm well latter is probably easy .. as for former, I guess anything that doesn't depend on the few ttdxp-only game features probably could also fall under that too? :)
01:28:38 <drac_boy> <was just curious about it after all
01:31:35 *** chomwitt2 has joined #openttd
01:33:35 <drac_boy> connection issues? :) and I'm from canada .. was just curious when I saw *.gr
01:34:14 <drac_boy> chomwitt and what do you think of your own country btw? considering that they've been in a lengthy bailout talk last I read any international news :-/
01:41:41 <drac_boy> anyway going off here sorry :-s
02:01:22 *** chomwitt3 has joined #openttd
02:02:10 *** lorran78 has joined #openttd
02:03:14 <lorran78> can someone help me to make a grf with nml, i have already modify pnml but it seems i must use make to do it... and i don't know how
02:05:42 *** Flygon_ has joined #openttd
02:10:00 *** chomwitt4 has joined #openttd
02:11:24 <chomwitt4> i think my country is in a 'economical fire zone' between EU-bank-elits and USA-IMF elits
02:11:51 <Eddi|zuHause> could be worse...
02:11:56 <Eddi|zuHause> you could be in aleppo
02:13:28 *** chomwitt has joined #openttd
02:15:38 <chomwitt> but i think citizens from russia and usa should go there first
02:17:17 <lorran78> noone can help me? :(
02:23:04 *** chomwitt1 has joined #openttd
02:37:48 *** chomwitt2 has joined #openttd
02:39:41 *** KenjiE20 has joined #openttd
04:43:42 *** Fatmice has joined #openttd
05:42:27 *** Supercheese has joined #openttd
06:52:57 *** sla_ro|master has joined #openttd
08:09:14 *** ElleKitty has joined #openttd
08:55:43 *** andythenorth has joined #openttd
09:35:54 *** andythenorth has joined #openttd
09:55:18 *** Biolunar has joined #openttd
10:48:25 *** Alberth has joined #openttd
10:48:25 *** ChanServ sets mode: +o Alberth
11:06:22 *** maciozo has joined #openttd
11:20:53 *** tokai|noir has joined #openttd
11:20:53 *** ChanServ sets mode: +v tokai|noir
11:39:46 *** smoke_fumus has joined #openttd
12:18:25 <Wolf01> Also I have some first impressions... I tried the new bricklink software and I ragequit after 3 minutes of not being able to do the most basic things
12:34:16 <Wolf01> For example: no multiple selection in the viewport with shift/ctrl, you need to do it in the brick list, with drag&drop you can select multiple parts, but in the middle of a creation is a PITA
12:34:42 <Wolf01> Also pan and rotation buttons for camera are inverted
12:34:51 <Wolf01> Which bothers me a lot
12:49:20 <Wolf01> Yahoo! Another security breach at Yahoo!
13:15:58 <Alkel_U3> with md5-hashed passwords!
13:16:32 <Alkel_U3> I hope they're salted, at least
13:23:21 *** TheMask96 has joined #openttd
13:29:58 <Wolf01> Salted, I don't think, maybe they should ask some to dota/lol comunity
14:18:02 *** maciozo has joined #openttd
14:28:33 *** sim-al2 has joined #openttd
14:32:43 *** chomwitt2 has joined #openttd
15:13:03 *** sla_ro|master has joined #openttd
15:24:14 *** chomwitt3 has joined #openttd
15:31:46 *** chomwitt4 has joined #openttd
15:40:40 *** supermop has joined #openttd
15:48:43 *** chomwitt has joined #openttd
16:10:04 *** maciozo has joined #openttd
16:13:28 *** chomwitt1 has joined #openttd
16:35:52 *** frosch123 has joined #openttd
17:02:46 *** andythenorth has joined #openttd
17:08:24 <andythenorth> what’s next? o_O
17:09:02 <frosch123> company christmas party
17:09:07 <Alberth> base metals from bulk terminal isn't very useful is it? 54t/month while enhanced :)
17:09:25 <andythenorth> Alberth: sounds rubbish :)
17:09:37 <andythenorth> I did adjust production upwards for that
17:09:42 <Wolf01> Convert them into 54t of rare earths
17:10:11 <Alberth> hmm, need new version then :)
17:10:22 <andythenorth> currently FIRS is a mess
17:10:32 <andythenorth> due to attempt to improve industry text
17:10:38 <andythenorth> which is big fail
17:11:02 <andythenorth> “and that’s why we should all use feature branches"
17:11:37 <Alberth> I usually make a new hg repo for each branch :)
17:12:20 <Alberth> texts in my version are a mess too
17:12:56 <Alberth> some industries have rates of cargos they don't even accept :p
17:13:34 <frosch123> Alberth: i hope you mean hg clone :)
17:13:59 <andythenorth> it was the incorrect cargos that I set out to fix :)
17:14:09 <andythenorth> but this time, automation has not paid off
17:16:21 <Alberth> frosch123: ha, yes indeed :)
17:18:19 <Alberth> text stack isn't co-operating?
17:19:13 <andythenorth> and not enough slots
17:19:55 <andythenorth> CARGO_LONG is not rendered correctly for newgrf cargos
17:20:32 <andythenorth> [at least, I think that’s what’s happening]
17:21:14 <frosch123> it only happens for stuff that is not measured in volume on weight :)
17:21:39 <Wolf01> It's too big to keep it local and might need future merges
17:21:53 <frosch123> i.e. those with custom "piece" texts
17:22:47 <frosch123> Alberth: the culprit is passing parameters via global variables and then using recursion :)
17:25:37 <Wolf01> I always liked how easily things could get out of hands with recursion
17:26:57 <Alberth> you should always recurse towards the simpler case :p
17:27:35 <Wolf01> Oh, you don't know me, I could make it implode even with sum 1 until gets to 10
17:27:36 <Alberth> biggest problem I find are these language implementations that assumes a stack level of 1000 is enough :p
17:29:21 <Wolf01> I only found that problem on PHP with rendering my implementation of web forms, but that was function nesting... I then switched to a queue with function nesting of 4
17:30:25 <Wolf01> In .NET I'm grateful when it finds about recursion, so I don't have to kill projects by myself, maybe losing something important :P
17:30:33 <Alberth> function nesting is the usual problem, both Java and Python don't like 1000 nested function calls
17:30:56 <Alberth> Python is fixable by a setting
17:30:59 <andythenorth> recursion is weird :)
17:31:08 <andythenorth> I know it’s a valid thing to walk up trees but eh
17:32:18 <Alberth> yes, it requires a mind leap to understand them
17:33:00 <Alberth> ie assume the function exists and works, while you're still writing it :p
17:33:30 <Wolf01> Like when you switched from linear spaghetti code to objects oriented... I had a bad time when I had to learn that
17:35:54 *** Rubidium has joined #openttd
17:35:54 *** ChanServ sets mode: +o Rubidium
17:38:08 <Wolf01> I started with basic, the amstrad one, then assembly and qbasic, then visualbasic :P
17:38:54 <Alberth> oh, I did some qbasic too, at the Atari ST
17:39:35 <Alberth> lots of fun with 68K assembly programming too
17:40:55 <Wolf01> @school, I was one of the best assembly programmers of the class
17:42:01 <Wolf01> Ok, we were in 4 which followed that, all the others weren't so interested and just aggregate to get good votes
17:43:01 <Alberth> Hmm, yeah, I did get a course with that too, at a 6809, but I had seen everything already, except a professional assembler :p
17:43:58 <Alberth> Implementing your own assembler was quite feasible too, at the time
17:44:19 <Wolf01> We also used a lot a Siemens S5 plc
17:44:39 * andythenorth should do some newgrf thing
17:44:39 <Alberth> Never programmed a real one
17:44:44 <andythenorth> but eh I’ve lost my glasses :P
17:44:51 <andythenorth> I’ve become my grandparents
17:45:34 <andythenorth> I think I’m going to put roadtypes right into road hog, and see how many kittens die
17:45:37 <V453000> do you even automate?
17:45:51 <Wolf01> At least you aren't Philip J Fry... which is his own granddad :P (futurama)
17:46:26 <andythenorth> V453000: automating dying kittens? o_O
17:47:14 <Wolf01> He's too used to automation :P
17:47:38 <Wolf01> What did you automate lately, V?
17:47:38 <frosch123> andythenorth: feature branches? :p
17:48:17 <frosch123> i only saw some pattern :p
17:48:56 <V453000> still working on rails, they are automated AS FUCK
17:49:01 <andythenorth> AUTOMATE YOURSELF
17:49:06 <andythenorth> THEN YOU GO FASTER
17:49:06 <V453000> apart from that, red circuits, blue circuits, you know... :P
17:49:28 <andythenorth> what should FIRS industry window say then?
17:49:37 <Wolf01> I'm only expecting a change on the recipes to blow up what I've automated so far :D
17:50:03 <andythenorth> “Coal: required; Iron Ore: delivered within last 3 months; Stone: required; Industry is producing wastefully”
17:50:49 <andythenorth> “Fruit: delivered within last 3 months; Grain: optional; Manufacturing Supplies: required; Industry is producing wastefully”
17:51:08 <supermop> the grain makes it efficient?
17:51:13 <V453000> it's just usually cost and time changes Wolf01
17:51:22 <V453000> and science packs are totally different obviously
17:51:33 <andythenorth> supermop: nope, not for brewery, it’s fruit + mnsp or grain + mnsp
17:51:35 <V453000> and old boilers migrate into don't work at all
17:51:37 <supermop> other than lambic usually you make wine or beer, not both
17:51:43 <Wolf01> Science packs aren't a problem right now, I just set up a basic industry
17:52:01 <Wolf01> Even times aren't a problem, I'm fan of "keep belts full"
17:52:09 <supermop> making both in one building probably hurts efficiency, not helps
17:52:10 <V453000> then no big difference
17:52:28 <supermop> and hinders the brand marketing?
17:54:10 <Wolf01> Bah, I'm not in the mood of doing something useful today :(
17:54:23 <andythenorth> I don’t even have an ottd game
17:54:38 <andythenorth> and my kids won’t let me watch YT series without them
17:54:52 * andythenorth has been watching Highway Thru Hell
17:56:12 <supermop> andythenorth: do a puzzle
17:57:00 <supermop> i'm making molds to cast a version of this game from my childhood out of concrete blocks:
17:57:17 <supermop> to give to my brother
17:58:02 <supermop> everyone getting concrete stuff this year because i still have like 5KG of cement sitting in my apartment to use up
17:58:52 <supermop> 10 kg was smallest i could buy, when i had to make some little centerpiece things for my wedding in the summer
17:59:11 <supermop> and now i'm tired of the half full box sitting around
18:00:22 <Wolf01> At least you do something for xmas, I'll go rogue (as rogue wolf)
18:00:23 <supermop> my dad is getting a flowerpot shaped like the cooling tower of a power plant he worked on in the 70s
18:01:22 <supermop> wife isn't getting concrete because she'd see me pouring it in the kitchen and ruin the surpriese
18:01:26 <Eddi|zuHause> a rotational hyperboloid?
18:01:47 <V453000> that's nice supermop :D
18:01:59 <supermop> Eddi|zuHause: more or less, this one is much thinner at top edge than base
18:02:12 <V453000> once I was at a big road construction site in Slovakia, and I brought back a candle lantern made of concrete to my wife, was quite fitting :D
18:02:37 <supermop> so imagine the hyperbola rotated around a line at a slight angle
18:03:40 <supermop> this one also has a wide circular wall around the bottom rather than the usual open sides, which is perfect fitting for the saucer beneath the flowerpot
18:04:07 <supermop> and is at at 1-unit plant with only one tower, so i don't feel cheap making only one
18:04:17 <supermop> V453000: heavy thing to carry back?
18:04:29 <V453000> was going by car, didn't give fuck
18:04:53 <V453000> had so much video recording hardware with us that one lantern disappeared in it
18:04:58 <supermop> Eddi|zuHause: my dad was a structural engineer overseeing construction of the cooling tower so it's a good fit
18:05:58 <supermop> V453000: if i have enough left over i want to make candlesticks shaped like tetrapods
18:07:39 <V453000> 4 legged candle stuff or
18:07:51 <supermop> 3d printing the 10 part mold is expensive though
18:08:05 *** MonkeyDrone has joined #openttd
18:08:56 <supermop> one of those with spike and hole on one leg to stick a tall candle on
18:08:59 <Eddi|zuHause> how does that take 10 parts?
18:09:01 <Wolf01> Even the first google image
18:11:23 <supermop> Eddi|zuHause: the cooling tower. 6 segments for outside, 1 for top of inside, one for middle of inside above where the 'floor' will go, one for inside below the floor, and then one to cast the saucer
18:11:55 <supermop> Wolf01: those are cute
18:12:25 <supermop> my brother is hydrological civil engineer so he might like those
18:13:13 <supermop> tetrapod you can make with a simple 4 part mold of slightly complex 2 part mold
18:18:32 <supermop> i think that might take more than 5kg of cement
18:19:16 <supermop> a breakwater of 100 pillow tetrapods would be nice
18:19:47 <andythenorth> $750USD approx, for a 2t
18:20:00 <V453000> they sell literally everywhere there
18:20:11 <andythenorth> they have 7k 19t units in stock
18:20:26 <supermop> im sure my brother wants a 2t concrete block in his living room
18:20:35 <andythenorth> get a shipping quote
18:20:38 <supermop> downstairs neighbors might not tho
18:21:21 <supermop> because it will end up in their living room, if only passing through to the basement
18:25:16 <supermop> i can move to brooklyn and commute by barge
18:27:30 <supermop> or just live on the barge i guess
18:28:20 <supermop> anyone need to launch an invasion?
18:38:35 *** Progman has joined #openttd
18:39:38 <supermop> wearing a suit to work today because office so chilly
19:06:24 <_dp_> Hi! Are there any newgrfs with Christmas-themed stuff?)
19:07:28 <V453000> I think there is some shit
19:07:32 <V453000> like christmas tree newobjects
19:07:39 <Eddi|zuHause> there's some christmas trees
19:11:24 *** Wormnest has joined #openttd
19:21:33 <Alkel_U3> Oh yes, chritmas! Time to play Tyrian :-)
19:23:15 <Alkel_U3> a pretty legendary-level shoot-em-up from around 1995
19:23:32 <Alkel_U3> Christmas detected. Activate Christmas? Y/N
19:24:42 <Alkel_U3> yes, gog version prefered, opentyrian may be all native and shit but it's clone of Tyrian 2, not 2k. Also missing stuff like Destruct.
19:27:23 <Eddi|zuHause> blah... gog demanding some emailed code, email not arriving...
19:29:58 <Alkel_U3> if you already have system-nstalled dosbox, the bare dos package will be more convenient, though
19:30:29 <Eddi|zuHause> yes, i know how gog works...
19:31:13 <Alkel_U3> oh, sorry, I forgot I'm not dealing with not-computer-people
19:38:44 *** andythenorth has joined #openttd
19:39:55 <_dp_> Found some xmas trees but none of them are on bananas :(
19:42:48 <Alberth> andy, why is big bertha slower than its predecessor?
19:43:05 <andythenorth> it’s for heavy hauling up hills
19:43:22 <Alberth> just use two predecssors :p
19:43:23 <andythenorth> I’m never sure about that kind of game balance
19:43:44 <andythenorth> seems that the ideal mix is: fast pax, powerful freight, small branchline
19:43:50 <andythenorth> anything else never quite fits eh
19:44:01 <andythenorth> big bertha is one of those
19:44:31 <Alberth> equally fast would work, then you have the bigger pulling power
19:44:45 <andythenorth> there’s another replacement coming up
19:45:18 <Alberth> but 88km vs 72km is a lot
19:45:32 <Alberth> ie you basically need all-hill for it to work
19:45:33 <andythenorth> yes, I am not convinced it makes any sense
19:45:57 <Alberth> steel wagon at 65km also makes no sense
19:46:13 <Alberth> especially as there is an alternative at 104km or so
19:46:27 <andythenorth> you get very high capacity per tile on them
19:46:35 <Alberth> only 20t vs 30t, but length is not so much an issue
19:46:46 <andythenorth> ah, the next gen is much bigger
19:46:52 <andythenorth> that small one is a bit crippled
19:47:09 <andythenorth> I think these are valid criticisms though
19:47:35 *** welshdragon has joined #openttd
19:47:46 <andythenorth> the only objection I have is that sets seem better when they have some quirks
19:48:30 <Alberth> weel, don't know how it'll work out of I keep the 0-6-0 longer, reliability may kill its use :p
19:48:39 * peter1139 ponders starting a dbsetxl game
19:48:44 <peter1139> assuming that still works
19:48:45 <andythenorth> I kept some of mine until about 1940
19:48:51 <andythenorth> but I have breakdowns off
19:49:21 <Alberth> peter1139: starting may be the easy part, playing and finishing is harder :)
19:49:50 <andythenorth> I made the supplies cars 104km, because otherwise they wouldn’t get used
19:50:58 <peter1139> yeah i miss playing ottd on a crt
19:51:03 <peter1139> 800x600 was lucious
19:55:28 <_dp_> somehow opengfx mars + toyland is the closest I got to xmas so far...
19:55:41 <andythenorth> 2x zoom is good, but makes some things a pain in the arse
19:56:02 <_dp_> cacti and baobabs aren't exactly xmas trees though %)
20:03:48 <Alberth> 88 would be fine too, ie the speed of 0-6-0
20:04:11 <andythenorth> I might change it
20:04:30 <andythenorth> I only use them on short runs, but they look good
20:04:38 <andythenorth> Steeltown provides many more reasons to use them
20:05:27 <Alberth> yeah, they looked so good, but someone moved the shipyard a long way away from the factory :p
20:07:12 <andythenorth> do you have Iron Horse from bananas or bundles?
20:08:22 <Alberth> it says 1.9.1, so likely bananas
20:12:15 <supermop> the glowing hot metal wagons?
20:12:35 <supermop> i basically use them like a conveyor
20:13:07 <supermop> when the metal making and metal processing industries are close enough to think of as one industry campus
20:13:40 <supermop> of course why they pay me to move the metal around on their own property is a different question
20:13:58 <andythenorth> yeah I do that, but eh, I can provide some trams for that
20:14:52 <supermop> andythenorth: sometimes branching rail spurs look better around industrial grounds
20:15:27 <andythenorth> bundles will build that, not sure if it’s save-game safe, usually mostly is
20:15:47 <andythenorth> not sure what to do about the Bertha
20:15:53 <andythenorth> it doesn’t really fit eh
20:16:12 <supermop> bump the speed, or leave it as a toy
20:16:54 <andythenorth> those metal cars are a bit fast
20:17:01 <andythenorth> they do need a bit of a limit
20:19:29 *** welshdragon has joined #openttd
20:24:35 <Alberth> not sure how long I'll continue my current game, a lot of stuff seems done
20:24:51 <Alberth> ignoring all the food :p
20:25:15 <andythenorth> how long did you play?
20:25:49 <andythenorth> got a screenshot of your map (or minimap)?
20:29:15 *** FLHerne has joined #openttd
20:36:32 *** LadyHawk has joined #openttd
20:38:56 <supermop> i just looked dumb as hell in front of my wife
20:39:25 *** phroa is now known as Guest510
20:39:30 <supermop> bye expressing surprise that hexagon width is twice edge length
20:41:15 <supermop> which somehow i never realized as obvious in 20+ years of doing trigonometry and 30+years
20:42:25 <supermop> also looked dumb typing 'bye' instead of 'by' just now....
20:44:33 <supermop> Alberth: grass looks too green to be amongst all that busy steelmaking activity
20:44:43 <supermop> plants should be dead and brown
20:44:59 <Alberth> wrong climate perhaps :p
20:45:28 <Alberth> started around 1880, I think, first save is 1885
20:47:59 <supermop> andy should make a steeltown climate grf: all regular land is bare dirt
20:48:22 <supermop> instead of snow, houses get a layer of coal soot
20:51:32 <Alberth> steel goes near the north-west edge of the map, a loong way :p
20:53:49 <Alberth> I should probably play the "enhanced" or "gung ho" game to make production go through the roof
20:57:22 *** welshdragon has joined #openttd
21:03:24 <andythenorth> it is weird isn’t it
21:03:59 <andythenorth> I couldn’t get enough supplies in my game to get many gung-ho primaries or ports
21:04:13 <andythenorth> the chain quite aggressively consumes inputs
21:04:35 *** drac_boy has joined #openttd
21:04:59 <drac_boy> hi grf players/makers? ;) heh
21:05:05 <andythenorth> Alberth: I should make a ship-carrying ship
21:06:26 <drac_boy> andy well that might not be too far off
21:06:46 <drac_boy> given that you already have planes carrying planes (abit the latter are usually in partial nature)
21:08:58 <supermop> and that is a shipS carrying ship
21:09:40 <supermop> that must be a minimum order from one of those ali baba shipyards i found
21:10:09 <andythenorth> hmm, too many projects at once :|
21:10:23 <supermop> are marine supplies supposed to be ships?
21:10:33 <andythenorth> ships, oil rigs, docks
21:11:44 <supermop> replace oil rig with offshore oil reserve, and you have to deliver rigs to it?
21:11:57 <Alkel_U3> that's a shipping ship, shipping shipping ships
21:13:15 <supermop> andythenorth: metal is currently unused???
21:13:52 <andythenorth> looking at that now
21:14:08 <andythenorth> supermop: ‘oil field’ :P
21:20:09 <__ln__> does anyone consider himself as currently being in germany and having a PS3?
21:22:14 <drac_boy> just asking but what you curious about re the deutsch ps3?
21:22:18 <Alberth> hmm, 2 sand quarries on top of the same mountain, maybe it's completely made of sand :p
21:23:04 <andythenorth> nah, only the bits where the quarries are
21:23:12 <andythenorth> geology layer for the map? o_O
21:23:32 <andythenorth> can’t terraform some parts, can’t build in others (quicksand)
21:25:51 <supermop> coal, oil, and gas likely to be found in certain formations could be interesting
21:26:10 <Alkel_U3> I miss industry areas like in RRT2 - some allow coal mines and logging camps or bauxite mines, some ports or kinds of localized secondaries... Could such thing be achieved through a gamescript on scenarios?
21:26:40 <andythenorth> gamescript, but it has very limited ability to work with newgrf
21:26:53 <drac_boy> heh you still play RT2 alkel?
21:27:14 <supermop> maybe good for a designing a scenario that starts in 1700 - you can designate areas that bauxite will likely be discovered in the 1900s without having to place useless weird 18th C bauxite mines
21:27:23 <andythenorth> newgrf could do ‘areas’ but it would be flakey
21:27:43 <supermop> you could have little nuclear industries
21:28:12 <Alkel_U3> Not very much anymore but I've recently installed it into wine and found it works, so I'll probaly give it another go for nostalgia's sake :-)
21:28:17 <supermop> like a tiny coal outcropping that produces tiny amounts of coal from year 0, and never goes away
21:28:32 <supermop> but then coal mines spawn around it over the years
21:28:43 <__ln__> drac_boy: some other EU country may do as well.... what i'm interested in is whether Amazon Prime Video or something close to that name is available in the menus or in the store.
21:29:48 <supermop> they you could make the real industries much more likely to close
21:30:03 <supermop> because there is a good chance another will open nearby
21:30:23 <drac_boy> alkel oh..well I have RT2 Gold that I play from time to time anyhow (it used to be RT2+expansion for some time but then as I eventually needed to get the poptop-published version which would run on my main computers by the time I ended up finding a Gold set from someone else to trade with instead
21:31:08 <drac_boy> the Gold isn't that different from vanilla+expansion .. other than for extra maps/etc tho
21:31:43 <Alkel_U3> I think I bought platinum, after a year or two of playing the basic+TSC
21:32:14 <Alkel_U3> also, just scenarios, most good stuff was in the TSC already
21:32:44 <Alkel_U3> also I don't know about music - the CD I bought had pretty great soundtrack
21:39:42 <drac_boy> alkel mind you the one very minor thing that still sometimes annoys me is how on some maps you can't build separate tracks, it has to be part of the existing one somewhere
21:40:05 <drac_boy> I'm guessing yours is windows copy right? :)
21:40:53 <Alkel_U3> which is funny because the long option dialogues of the game was initially what booted me to actually learn english properly
21:41:18 <Alkel_U3> yeah, I didn't know linux port existed until recently
21:41:36 <Alkel_U3> well, those maps are fine, part of the challenge :P
21:42:40 <Alkel_U3> I only switched to linux about 3 years ago so I idn't really bother finding out what rare occurances might be playable on different platforms
21:43:53 <drac_boy> alkel well I prefer to build individual lines almost all the times (except where eg one steel mill has 2-3 different routes from a single station) ;-)
21:44:24 <Alkel_U3> I love to connect _everything_ :P
21:44:44 <Alkel_U3> that applies to TT, too
21:44:46 <drac_boy> alkel well if I'm going to be able to connect things I need to be able to build for profit first and that means no stupid empty line doing nothing
21:45:08 <Alkel_U3> it can be managed, usually
21:49:42 <drac_boy> alkel mind you one of the few locomotives I use a lot is the EE 3/3 as its suitable for the shunting of 1-3 wagons back n forth over a non-mountain link
21:49:51 <drac_boy> lot of the times they keep finding themself on grains but go figure with that heh
21:50:31 <drac_boy> single line with no bridge, the cheapest station (with servicing at only one of the two ends), and well a cheap little long-term low-cost elec .. what can I say heh
21:51:28 <drac_boy> mind you I never ever used any of the big simple articulated's as they're more costly and less reliable than the basic GP9/etc tho
21:53:35 <drac_boy> alkel oh yeah I sometimes have the basic station in middle of line and all I ever add to it is the sanding tower .. talk about hating watching a train suddenly come down to a slow crawl because it ran out of sand at the wrong time :->
21:54:46 <drac_boy> alkel but anyway just curious, any particular train grf you like yet?
21:57:37 <supermop> andythenorth: worst practices Hog the way to go?
21:58:24 <Alkel_U3> I used to run on DB set, then UKRS, then Pineapple, now Iron Horse looks appealing to me
21:58:57 <Alkel_U3> I grew kinda tired of the bad features :P
21:59:16 <drac_boy> alkel heh .. I still like dbsetxl at times .. kinda just couldn't be bothered with ukrs for time being due to several deficts in it .. and still have pineapple on some tropic maps here as well
21:59:25 <drac_boy> as for iron horse umm no comment yet :)
22:03:43 <drac_boy> alkel oh yeah I got the bunch of japan grfs once in a while (yeah the one where everything matches together)
22:04:26 <Alkel_U3> I'm kinda busy with factorio lately :-)
22:05:35 <Alkel_U3> oh, and fixing my godforsaken, &#@!§!! bike
22:06:20 <Alkel_U3> it became ridable today. Again. Here's hoping it will stay that way for at least a few months
22:06:40 <drac_boy> alkel well japan train is kinda interesting especially as you have the two different grouping of passengers .. neverminding mixing in the Kiha's or local (small loco) trains
22:07:36 <drac_boy> heh bike sounds old?
22:08:12 <Alkel_U3> bike is a new-ish but cheap foldable
22:08:39 <Alkel_U3> I've replaced most original parts by now, so its value has about doubled
22:09:29 <Alkel_U3> frame and front wheels are original, so is the seat
22:09:36 *** gelignite has joined #openttd
22:10:01 <Alkel_U3> well, rear brake arms are, too
22:10:38 <Alkel_U3> oh, and the right crank
22:13:06 *** HerzogDeXtEr has joined #openttd
22:14:20 <andythenorth> supermop: Bad Hog? o_O
22:17:41 *** welshdragon has joined #openttd
22:22:21 <drac_boy> alkel mind you I'm also slowly working on a marklin layout too (somewhat mild size and best fun of all it has a wye, turntable, and one reverse loop .. all these sort of things that you just can't safely do with dc trains ;)
22:22:46 * drac_boy notes it also has one E94 too, bit costly big locomotive
22:28:47 <Alkel_U3> The only engine I couln't find a niche for was the Brenner
22:30:46 <Alkel_U3> from TSC expansion - the lategame universal loco that's about as fast as early high speed trains but handles freight and grades well. Also cost a shitton and some more to fuel and maintain
22:31:42 <drac_boy> oh dunno then sorry :)
22:39:11 <Alkel_U3> sorry, can't click on links, my mmouse is obstructed ATM
22:40:25 <Alkel_U3> I'm wrestling with window paints and only place that remained free is the keyboard
22:42:23 *** andythenorth has left #openttd
22:43:35 <drac_boy> wonder what andy must be doing now heh
22:44:25 <supermop> probably going to bed
22:46:36 <drac_boy> anyway have fun supermop and alkel I'm going off re paperworks
22:53:51 <supermop> the little HST is cute
22:57:39 <Redirect_Left> I've played that, it's incredibly tedious.
22:59:34 <supermop> i got really excited when the people in here told be about shunting puzzles
23:00:23 <supermop> but once i started researching what type of layout i'd build, i realized that operating it would be devastatingly tedious
23:00:55 <Alkel_U3> shunting puzzles? Sounds kinda like A-Train
23:01:29 <Alkel_U3> I had to reboot in dos mode when I wanted to play it on W98 :-)
23:01:47 <supermop> its a model train layout with a bunch of switches
23:02:10 <supermop> and you have to move certain wagons to certain sidings with limited space
23:02:32 <supermop> you you are constantly decoupling wagons
23:03:16 <supermop> if i were to build a bigger layout i might make one yard on it a puzzle layout in case i ever felt like it
23:04:01 <supermop> but living in manhattan, anything more than 4" of track for my class 08 to stand on is out of the question
23:07:26 *** FLHerne has joined #openttd
23:09:05 *** ChanServ sets mode: +v Rubidium
23:32:08 *** Biolunar has joined #openttd
continue to next day ⏵