IRC logs for #openttd on OFTC at 2016-11-22
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06:14:16 <Flygon__> MicroDEM link on the tutorial for heightmaps 300's
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06:25:08 <Flygon__> I can't get the STRM overlay to work in Google Earth
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09:11:06 <Flygon> Is it rude to simply not include any rivers in a scenario, outside of very very major ones?
09:12:32 <Flygon> Urgh... I wanna just do this Australia map
09:12:40 <Flygon> But I'm afraid ot landscaping the rivers and desert
09:13:04 <Eddi|zuHause> no, you should only include rivers that are traversible by ship
09:14:06 <Flygon> Australia had/has a fair few of those >_>"
09:14:28 <Flygon> This does reduce how many I DO need to include...
09:15:09 <Flygon> I'll be able to cull a fair few of these back with that particular provision
09:19:05 <Flygon> I know I'm gonna piss a lot of people off culling off anything outside from the Murray-Darling Basin
09:33:28 <Flygon> Cut back ALL the rivers a hellava lot
09:47:57 <Flygon> We need another Zoom Out level
10:00:54 <Eddi|zuHause> there's a patch for that
10:01:17 <Flygon> Tedious Desert modifying is tedious @_@
10:01:38 <Flygon> The fact the tools only work in rectangles doesn't help
10:02:03 <Eddi|zuHause> they don't have a diagonal mode?
10:02:19 <Flygon> Trying to get a natural looking CURVE
10:02:30 <Flygon> Drawn with a graphics tablet pen
12:13:29 <DorpsGek> __ln__: Bjarni was last seen in #openttd 5 years, 6 weeks, 6 days, 10 hours, 54 minutes, and 22 seconds ago: <Bjarni> heh
12:14:24 <__ln__> why doesn't the bot express time in years, *fortnights*, days, ...
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13:28:13 <Eddi|zuHause> same reason why managers don't have two earrings
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14:22:47 <Eddi|zuHause> steam-powered horses. we need those!
14:28:37 <__ln__> "we'll use this to finally saw Turku off the coast of Finland"
14:29:07 <Eddi|zuHause> good luck getting that thing to finland :p
14:30:57 <Wolf01> We would need some of those too, to cut Italy in half
14:31:47 <Eddi|zuHause> isn't italy trying to do that on its own already?
14:32:33 <Wolf01> Not really, it only tries to change position
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17:29:09 <Wolf01> To support 32GB of memory would require using DDR memory that is not low power and also require a different design of the logic board which might reduce space for batteries. Both factors would reduce battery life.
17:29:48 <peter1138> 16GB is enough for anyone...
17:30:03 <Alberth> ah, makes sense to limit the mem size then
17:30:47 <Wolf01> I think that removing the jack also from the macbook could have made more space
17:30:56 <Alberth> as "work" for most people doesn't go much beyond email + web + powerpoint / word-processing
17:31:03 <Wolf01> Btw, develop better batteries instead
17:31:34 <Alberth> lots of people are doing that already
17:31:48 <Alberth> it's far from trivial
17:33:26 <peter1138> problem is they keep making them thinner
17:33:41 <peter1138> i don't need to use my laptop as a knife
17:34:45 <Alberth> better make them more wing-shape, increases air time much better :)
17:36:56 <Wolf01> On this pc I have 16GB, I never used more than 70% with browser, visual studio and a game at the same time, memory optimization is really good nowadays
17:40:31 <peter1138> I think you mean *bad*
17:41:00 <Wolf01> With XP I would have needed 32GB
17:41:16 <peter1138> That's like saying your milk is cheap as it only cost €100 for a litre, but it's okay because you had €200 on hand.
17:41:53 <peter1138> XP likely wouldn't've known what to do with 32GB.
17:41:57 <Wolf01> At least it doesn't swap
17:42:19 <peter1138> I have 16GB here, and 2GB swap used.
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18:58:58 <maciozo> um, what do i do when i have a plane that's in an airport that's too small for it?
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19:02:35 <frosch123> maciozo: take off is always safe, just landing is dangerous
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19:31:03 <__ln__> What should I see in Nuremberg and its vicinity?
19:31:09 <__ln__> (Already seen the DB museum.)
19:34:27 <__ln__> Any personal favourites?
19:35:22 <FR^2> Nürnberger Bratwurst mit Sauerkraut, ist doch klar! ;)
19:35:47 <FR^2> __ln__: no idea, it's been quite some time when I was last in Nürnberg.
19:38:24 <__ln__> Also the Siemens MedMuseum in Erlangen was interesting, but seen that too.
19:49:40 <Eddi|zuHause> they have a famous christmas market in nürnberg
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19:49:52 <Eddi|zuHause> depends on when you go...
19:50:25 <__ln__> in the beginning of december, to visit the christmas market :)
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20:53:52 <supermop> wonder if that thing will be loud as hell
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21:20:31 <andythenorth> it’s cheap though eh?
21:22:38 <SpComb> > Firefox can’t establish a connection to the server at www.newegg.com
21:22:44 <SpComb> prep for black friday?
21:33:46 <supermop> andythenorth: thats the idea
21:34:13 <supermop> never used xeon anything before though, so afraid it will be loud
21:37:33 <Alberth> mentioning of rack systems is also not promising wrt sound :)
21:37:47 <Alberth> nor is triple cooling system :p
21:41:14 <supermop> Alberth: this looks more quiet but a bit more cash
21:41:39 <supermop> and it has a big knob
21:42:16 <Alberth> ah, looks very fancy, apple-ish
21:42:58 <Alberth> probably horribly expensive :)
21:43:22 <supermop> Alberth: over $4000 for what i'd want
21:43:37 <Alberth> right, horribly expensive :p
21:43:48 <Alberth> maciozo: oh dear, pre-signals
21:44:00 <Alberth> why not use simple path signals and be done with it
21:44:01 <supermop> maciozo: there is a train in the block
21:44:16 <maciozo> never thought of that
21:44:35 <maciozo> are pre-signals broken then, or something?
21:44:44 <maciozo> because i swear that one should be green
21:44:45 <supermop> if there is any train in any of the track beyond a block signal, it will always be red
21:45:15 <Alberth> only path signals allow several trains in one block
21:45:33 <supermop> its not a path signal, so it cannot determine between separate paths through a block
21:46:40 <maciozo> and excuse the horribly inefficient track design
21:47:46 <maciozo> also, is there a reason why path signals are always red until the train goes up to them?
21:48:25 <supermop> as long as you use block signals of any kind, only one train can be in a junction, even if two non conflicting paths through exist
21:49:08 <supermop> a path signal reserves a path through to the next signal, and only allows a train through if a safe path is granted
21:49:32 <supermop> until a train arrives at the signal it has no need to look for a path, so it stay red
21:49:47 <maciozo> surely they don't work like that in real life, trains tend to take a while to stop
21:49:47 <Alberth> they are probably red due to lack of a path running through the signal
21:50:04 <Alberth> maciozo: nah, that's a RL bug
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21:50:15 <supermop> when a train arrives, it 'requests' a path, and then if one is given, the signal goes clear
21:50:43 <maciozo> and if the signal doesn't go clear, the train has to slam on the brakes?
21:50:49 <supermop> maciozo: in real life the train is able to 'request' a path through the signal long before it arrive at it
21:50:57 <maciozo> that makes more sense
21:51:24 <supermop> and there are yellow signals before, so if the path is not available, the train has plenty of time to slow down
21:51:56 <Alberth> any relation with real life concepts is purely incidental, and not intentional :)
21:52:00 <maciozo> would be nice if it was more like that in the game
21:52:17 <maciozo> would also be nice if the game ran on more than one core >.>
21:52:26 <supermop> maciozo: a yellow signal patch exists
21:52:34 <Alberth> it can, just scrap multi-player
21:52:38 <supermop> it ... is a little difficult
21:53:16 <maciozo> idk, the mp thing seems like a rather bad excuse... most games nowadays manage to implement mp and multicore fine
21:53:18 <supermop> suddenly the game is a lot less fun when you need to plan for 1000s of feet of safe braking distance
21:53:55 <Alberth> maciozo: well, it's feel free to try
21:54:03 <maciozo> so, i guess it also affects braking distance then?
21:54:03 <Alberth> others have tried and failed
21:54:40 <supermop> maciozo: otherwise there is no real need for a yellow signal when trains stop instantly
21:55:24 <Alberth> however, I think more threatening is not having a good path to using the GPU
21:55:27 <supermop> turns out its nicer that trains run at full speed right up to red instead of crawl along at 40kmh because of congestion ahead
21:55:54 <supermop> but the yellow patch provides interesting challanges
21:56:25 <Alberth> slowing down a little behind a slower train would be nice though, imho
21:56:31 <supermop> works best on large maps with big spaces between stations, and lower train frequencies
21:56:54 <supermop> Alberth: that is working in patch if you turn off the realistic braking
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21:57:05 <Alberth> enable breakdowns, and you'd need more room very soon :)
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21:57:42 <supermop> it still has trouble on single branch lines, because it treats the whole line as if approaching a red signal, even if it is 100km long
21:58:26 <Alberth> since most of my track is single line, that will be a mess :)
21:58:38 <supermop> and if you put signals on the single line, then your trains get stuck
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21:58:57 <Alberth> needs some more work then :)
21:59:26 <supermop> yep, karn seems to be serious about working on it though
21:59:32 <andythenorth> supermop: the surface is parity with Apple on performance / quality / price
21:59:35 <andythenorth> from what I read
21:59:50 <andythenorth> you get a lot more computing power in that $900 thing
22:00:10 <supermop> andythenorth: rhino and acad a bit better on win
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22:00:13 <andythenorth> but have you ever heard a rack mount server start up in a normal office? o_O
22:00:16 <supermop> in terms of plug ins
22:00:35 <supermop> 900 thing isnt a rack?
22:00:44 <andythenorth> might have similar cooling :)
22:00:50 <supermop> our server in this office is always wheezing
22:01:15 <andythenorth> $900 is practically free
22:01:26 <andythenorth> although it only has 16GB installed, you’d need more
22:02:03 <Alberth> add ssd memory to get more :p
22:02:27 <supermop> i am curious about ugly box+surface to take around
22:02:33 <Alberth> or insert a usb stick
22:02:37 <supermop> instead of mobile workstation laptop
22:02:50 <andythenorth> it’s $2 / day for that workstation, and it might even last more than 1 year
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22:07:38 <supermop> doesnt need to be that box either
22:07:53 <supermop> anything thats not a huge tower would suffice
22:08:15 <supermop> would like to have the option to throw some gpus into the case in future
22:08:39 <V453000> probably openttd bug but you should be aware
22:08:49 <V453000> [22:07] <Arveen> r27661 [22:07] <Arveen> with firs 2.1.5
22:09:19 <V453000> I don't want to believe it happened but ... idk
22:10:00 <Arveen> yeah, i dunno. but im absolutly sure i completed that hub
22:10:14 <supermop> andythenorth: magnesium -> surfaces?
22:11:27 <supermop> is magic buldozer on?
22:12:36 <supermop> no way the industry grf changes what can overbuild tracks
22:13:05 <andythenorth> that is new firs feature
22:13:24 <andythenorth> industry tile checks for presence of tracks, builds over them
22:13:28 <Arveen> putting cargo directly on the tracks ? :D
22:14:50 <glx> V453000: magic buldozer active ?
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22:22:20 <__ln__> I guess everyone is aware of My Summer Car by now?
22:22:40 <Arveen> well, ima let this game run over night in fast forward and check if tomorrow any more tiles get overwritten by new industries
22:27:12 <Eddi|zuHause> __ln__: my what?
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22:32:47 <Wolf01> Car mechanic simulator on steroids
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23:51:28 <Eddi|zuHause> __ln__: öhm... uhh... what... ?
23:53:10 <Eddi|zuHause> "Im from Finland and i can say that this is an accurate simulation of Finland."
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