IRC logs for #openttd on OFTC at 2016-11-14
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10:17:23 <Wolf01> What's happening with tt-forums?
10:18:29 <Wolf01> Uhm, certificate expired, but also firefox block attachments for malware
10:19:15 <SpComb> < The certificate expired on 14.11.2016 10:58. The current time is 14.11.2016 11:18.
10:19:20 <peter1138> only just expired heh
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13:56:37 <leave> need help with changing font on mac, openttd 1.6.1 installed via brew
13:57:30 <leave> setting the following in .cfg, misc sections apparently has no effect
13:58:01 <leave> small_font = /Library/Fonts/Tahoma.ttf
13:58:01 <leave> medium_font = /Library/Fonts/Tahoma.ttf
13:58:03 <leave> large_font = /Library/Fonts/Tahoma.ttf
13:58:21 <leave> mono_font = /Library/Fonts/PTMono.ttc
13:59:27 <leave> UI font remains the default one, and changing the language to e.g. Russian results in an error about missing chars
14:00:42 <leave> I already tried specifying the font with and w/o full path, playing with different fonts - no luck
14:01:50 <leave> there're no errors regarding fonts loading neither when launching from console, nor while debugging (-d misc=1)
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15:24:25 <leave> apparently font loading on Mac is broken
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17:21:02 <andythenorth> in soviet russia, FIRS tractor plant is playing you
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18:01:51 <andythenorth_> Potatos in Arctic?
18:02:39 <Alberth> hmm, how would you grow anything there :p
18:03:04 <andythenorth_> Below snowline eh? :)
18:03:32 <Alberth> ah, I was thinking north pole-ish :)
18:05:08 <andythenorth_> Me and Dan planned 'pacific NW' economy
18:05:24 <andythenorth_> 20 or so diverse well balanced cargos
18:05:57 <andythenorth_> Sidesteps this scandinavian shenanigan :p
18:06:08 <Alberth> like greece with its islands
18:06:16 <Eddi|zuHause> do a pre-orgegon-trail economy and a post-oregon-trail economy?
18:10:11 <andythenorth_> More historicism :)
18:11:56 <supermop> Eddi|zuHause: gold kind of boring
18:12:16 <andythenorth_> The idea of farms->food was a bit boring in basic arctic
18:12:31 <Alberth> that's what you get with these realistic-ish years that we use :)
18:12:35 <andythenorth_> What agricultural cargos say 'arctic'?
18:13:20 <Lejving> can matt damon grow potatoes on mars we can grow potatoes in the arctic
18:13:22 <Eddi|zuHause> supermop: that's because gold mine is usually treated as a primary industry... but if instead it's at the end of a long supply chain, it might be different
18:13:33 <andythenorth_> Eddi expand on gold?
18:13:50 <andythenorth_> I am considering gold currently
18:14:01 <supermop> Eddi|zuHause: 'miners' town' or something maybe
18:14:09 <Alberth> needs explosives, stone removal
18:14:26 <andythenorth_> Explosives seem scandinavian
18:14:34 <supermop> where prospectors buy their supplies and equipment
18:15:13 <supermop> bring them pans, jeans, beef jerky
18:15:17 <Eddi|zuHause> andythenorth_: i don't really have much to expand on at this moment
18:15:20 <Alberth> perhaps chemcials for finding the gold
18:15:33 <andythenorth_> Is it all just ensp?
18:15:43 <andythenorth_> Where does gold go?
18:15:46 <supermop> Alberth: modern prospectors buy heavy speciallized sluicers
18:16:01 <Alberth> bank, would be my guess
18:16:34 <supermop> but a year's worth of gold from a big mechanized claim is still like enough to fill a milk bottle at most
18:16:58 <supermop> gold mine can be blackhole
18:17:06 <Eddi|zuHause> andythenorth_: the main point is that gold mine should work more like a secondary industry, taking input cargos and spitting out gold
18:17:06 <supermop> like a builder's yard
18:17:20 <supermop> miners, equipment, food, etc needed
18:18:00 <supermop> Alberth: they dont do hard rock mining in Alaska and oregon
18:18:32 <Eddi|zuHause> i can also imagine an economy without any primary industries, only people that are needed to start producing any cargo at all
18:18:44 <supermop> mostly dredging, river panning, digging alluvial soil and sifting it
18:18:52 <Eddi|zuHause> then tools and machines and stuff are used to boost production
18:19:08 <supermop> Eddi|zuHause: that makes sense for Alaska and mountain west
18:20:06 <Eddi|zuHause> so send 8 people to mine => 2 ore, send 8 people and 8 tools to mine => 8 ore, send 8 people and 8 tools and 8 machines to mine => 24 ore
18:20:31 <Eddi|zuHause> basically the FIRS secondary industry behaviour
18:20:52 <Alberth> who cares what they do in some country, from a game play point of view, more kinds of transport are better
18:20:55 <Eddi|zuHause> potentially return the 8 people :p
18:21:41 <Alberth> not confused with SPI? :)
18:21:58 <Eddi|zuHause> i don't really know SPI
18:22:23 <Eddi|zuHause> but the point here would be that you can't just plop down a coal route to start
18:22:31 <Eddi|zuHause> you must start with passengers
18:22:44 <Eddi|zuHause> because no industry is producing anything on its own
18:23:03 <andythenorth_> I think low quantity cargos _could_ be more interesting sonehow
18:24:10 <Alberth> a sort-of "must provide this" cargo?
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18:24:57 <Alberth> breaks the idea of firs somewhat in always producing stuff everywhere
18:25:08 <andythenorth_> Probably just delivering to trading posts is enough
18:25:31 <andythenorth_> As long as it's unit is kg, not t :p
18:25:33 <Alberth> or maybe small quantity but high profit
18:26:08 <andythenorth_> So food for arctic only gets silly suggestions? :)
18:29:42 <andythenorth_> produce alcohol?
18:29:54 <andythenorth_> All economies seem to have alcohol :p
18:30:09 <andythenorth_> Seems to be essential
18:30:11 <Alberth> fish is reasonable too
18:30:24 <Eddi|zuHause> andythenorth_: just declare low units as "bags" or something
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18:30:55 <Eddi|zuHause> NewGRF can define the weight of a unit in 1/16 t steps, i think
18:31:07 <andythenorth_> Pax, mail, goods, fish, food, alcohol, chemicals, ensp and fmsp all seem to be essentials
18:31:55 <Eddi|zuHause> nothing preventing you from diversifying ENSP and FMSP in some economy
18:33:17 <Eddi|zuHause> so a secondary-industry-style farm would accept passengers, fertilizer and machines
18:35:46 <V453000> are pictures on tt-f fucked?
18:41:35 <Eddi|zuHause> allegedly there were certificate troubles earlier. probably somebody overlooked something
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19:09:58 <andythenorth> grain, potatos -> alcohol
19:13:03 <andythenorth> gold -> alcohol?
19:13:14 <andythenorth> no the game is about transport, not what you buy with the cargo :P
19:13:40 <andythenorth> gold -> trading post -> alcohol -> gold mine
19:16:04 <Eddi|zuHause> sounds a bit silly
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19:22:34 <Alberth> you need alcohol for mining gold? :o
19:23:25 <Alberth> euhm, ok, it makes money, so why not :)
19:24:05 <Eddi|zuHause> only a drunk person would have the idea that digging the gold out by himself would be making money
19:24:51 <Eddi|zuHause> you need to be higher up in the chain to make actual money
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20:15:17 <andythenorth> chemicals -> explosives?
20:21:52 <andythenorth> finland imported $482m of tyres
20:21:56 <andythenorth> and exported $443m
20:22:06 <Supercheese> Now they're tyred of it?
20:22:07 * andythenorth is not surprised, but it’s untidy :P
20:22:55 <andythenorth> “glazier’s putty”
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20:34:59 <Wolf01> I could get a new job as cpu socket pin rectifier
20:36:08 <supermop> andythenorth: maybe they were doing tyre arbitrage?
20:36:21 <andythenorth> maybe they were tyre futures
20:54:50 <andythenorth> Arctic Basic has grown to 25 cargos :P
20:54:56 <andythenorth> that is not a good development
20:55:54 <V453000> he will be reducing cargoes within a year
20:56:19 <andythenorth> I was trying to remove 2 cargos
20:56:23 <andythenorth> and I’ve added 4 :(
20:56:46 <andythenorth> I must be Doing It Wrong
20:57:14 <andythenorth> Oxford is acurate
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21:34:47 <andythenorth> Wolf01: I pulled and built your branch btw :)
21:37:24 <andythenorth> with 10 mandatory universal cargos
21:37:36 <andythenorth> there is not much room in basic economies for other cargos :P
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