IRC logs for #openttd on OFTC at 2016-11-07
            
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01:24:26 <Wolf01> 'night
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05:04:38 <Flygon> Dumb question
05:04:59 <Flygon> Anyone have a 32-bit Windows machine available? I need to run a quick .bat for something, and my 98SE PC's PSU broke
05:05:03 <Flygon> And it won't run in DOSBox
05:05:10 <Flygon> (16-bit Windows app)
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06:27:04 <Flygon> Okay
06:27:07 <Flygon> I just want to say
06:27:12 <Flygon> While I've pissed off the devs from time to time
06:27:17 <Flygon> You guys are fucking awesome
06:27:36 <Flygon> OpenTTD is sturdy as a brick.
06:27:43 * Flygon shakes his head
06:27:55 <Flygon> Having an interesting time getting Civ II tiles to work in Freeciv atm :U
06:27:57 <Flygon> Soo, yeah.
06:28:13 <Flygon> Thank youse for having Transport Tycoon stock work perfectly in OTTD @_@
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10:29:51 <Wolf01> o/
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10:58:02 <crem> \o
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12:15:05 <Wolf01> Seem impossible, when I need to send an urgent message Telegram has problems, and works again just after I used another service :|
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16:38:48 <Alberth> moin
16:40:29 <supermop> yo
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16:48:36 <Pikka> yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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16:51:19 <V453000> oy Pikka
16:51:23 <V453000> oh he goneth
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16:55:08 <Alberth> V/
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17:13:54 <Wolf01> o/
17:34:02 <Alberth> o/
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18:06:06 <Wolf01> Eddi|zuHause, purchased TF?
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19:23:37 <Wolf01> Quak
19:23:38 <Alberth> o/
19:25:58 <frosch123> hoi
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19:32:52 <frosch123> yay, i found the unused tram sprites in tramtacks.png
19:33:01 <frosch123> now i know at least what they were once supposed fore
19:34:46 <Wolf01> :o
19:35:51 <frosch123> consider them "deprecated" :)
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19:48:13 <Wolf01> For what they were put in there?
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19:59:12 <frosch123> there are graphics for a tram stop, but it does not distinguish truck/bus
19:59:53 <frosch123> and it also included tramstop graphics for shared tram/road
20:00:26 <frosch123> i.e. the graphics only make sense if road/tram stops are only used by one vehicle type, even when both tram and road track are present
20:00:51 <frosch123> some other graphics are for a first catenary try, that was later replaced by a more detailed version
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20:02:11 <Alberth> lots of openttd archeology :)
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20:09:40 <supermop> frosch123: only one type?
20:10:13 <frosch123> bug report: installed ottd, watched youtube tutorials, fell asleeep during that, ottd was crashed when i woke up
20:11:14 <frosch123> http://hg.openttd.org/trunk.hg/raw-file/de7477c51bfc/media/extra_grf/tramtracks.png <- 23-26, 46-47, 48
20:11:59 <supermop> i don't understand
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20:23:44 <andythenorth> o/
20:23:55 <V453000> \o
20:25:52 <supermop> andythenorth: yes i did
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20:27:10 <Wolf01> o/
20:27:35 <Wolf01> I sort of remember that catenary
20:27:56 <frosch123> you get it when not using opengfx :p
20:29:27 <Wolf01> Lol, U turns inside deposts
20:31:15 <frosch123> you see them in transparency mode
20:31:38 <Wolf01> I don't use transparency for infrastructures
20:33:13 <frosch123> night
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20:33:56 <andythenorth> supermop: what was my question? o_O
20:34:02 <andythenorth> I can’t remember
20:34:13 <supermop> south africa horse
20:35:02 <andythenorth> ha
20:35:03 <andythenorth> ok
20:35:10 <andythenorth> I am playing a game currently
20:35:18 <andythenorth> needs sprites :P
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20:35:31 <andythenorth> also, what is the point of the ‘mixed trafffic’ engines? (like Pangolin?)
20:35:34 <andythenorth> I am confused
20:36:59 <supermop> mixed traffic?
20:37:11 <andythenorth> they’re neither max hp, nor max speed
20:37:12 <supermop> like middle of the road?
20:37:13 <andythenorth> nor max TE
20:37:17 <andythenorth> yes, middle of the road
20:37:27 <andythenorth> optimised for nothing, except maybe cost
20:37:35 <supermop> easy to timetable?
20:43:11 <andythenorth> maybe :)
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23:22:42 <Eddi|zuHause> Wolf01: yes
23:23:16 <Wolf01> :)
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23:25:17 <supermop> good?
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23:31:34 <Eddi|zuHause> supermop: not released yet
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