IRC logs for #openttd on OFTC at 2016-10-19
            
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01:09:33 <argoneus> good evening train friends
01:10:57 <goodger> o/
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10:52:40 <Wolf01> o/
11:24:22 <argoneus> good morning train friends
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12:09:36 <kubast2> Hey, can I make all vehicle avalible for purshare throught the entire game?
12:10:39 <ST2> try this: https://wiki.openttd.org/Never_expire_vehicles
12:16:44 <kubast2> ST2 Do you know where I can find this config file(android) ,I got root ,it wasn't in /sdcard/android/data/org.openttd.sdl and /data/data/org.openttd.sdl
12:17:10 <ST2> no clue on android :(
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12:33:58 <Wolf01> Lol, doesn't android version has the settings gui?
12:35:38 <Eddi|zuHause> it probably has a console as well
12:39:25 <Wolf01> Mmmmmmmmmmmmmh, I need to pass too many dependencies to my game entities through their factories, should I start thinking about "inversion of control"?
12:44:00 <Eddi|zuHause> i don't think an outsider has enough context to decide that for you
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16:53:33 <Wolf01> o/
16:53:36 <Alberth> o/
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18:12:10 <Alberth> o/
18:12:11 <Wolf01> Quak
18:13:03 <frosch123> moi
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18:30:01 <Rubidium> aloha
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19:39:14 <andythenorth> o/
19:39:16 <Wolf01> o/
19:41:27 <Alberth> \o
19:45:43 <DorpsGek> Commit by translators :: r27669 trunk/src/lang/thai.txt (2016-10-19 19:45:35 +0200 )
19:45:44 <DorpsGek> -Update from Eints:
19:45:45 <DorpsGek> thai: 11 changes by angelix
19:49:56 <andythenorth> tramz again
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19:59:57 <argoneus> good evening train friends
20:00:02 <argoneus> anyone here has experience with Qt?
20:04:45 <andythenorth> 5/5 mail trams done
20:04:51 <andythenorth> some…could be better :|
20:05:15 * andythenorth is getting 1.0 fever
20:05:20 <andythenorth> better it were done than perfect
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20:15:19 <Alberth> 1.0 tramz? :o
20:16:07 <andythenorth> hopefully soon
20:16:17 <andythenorth> Road Hog has been ‘beta’ forever :P
20:16:41 <Alberth> seems quite playable to me :)
20:16:49 <andythenorth> need to draw 5 pax trams
20:16:54 <andythenorth> then I’ll probably 1.0 it
20:17:01 <andythenorth> everything else can wait :P
20:18:29 <Alberth> +1
20:19:48 * andythenorth would like to do something else for a bit :P
20:19:55 <andythenorth> drawing vehicle sets is a chore, too many angles
20:20:46 <Alberth> but less pixels than an industry :)
20:21:09 <andythenorth> yes, but industry is more satisfying usually
20:21:17 <andythenorth> I prefer working on FIRS to the vehicle sets
20:21:43 <andythenorth> a new GS might be fun...
20:22:46 <Alberth> yeah, I have been trying a bit to invent a new angle, but that didn't result in anything yet
20:24:32 <andythenorth> I am looking for something that causes me to start in one town and build outwards
20:24:38 <andythenorth> some kind of “Go West” mechanic
20:25:05 <andythenorth> https://en.wikipedia.org/wiki/Go_West,_young_man
20:25:16 <andythenorth> https://en.wikipedia.org/wiki/Manifest_destiny
20:28:17 <Alberth> latter has too many words
20:28:28 <Alberth> I am thinking do it literally
20:28:39 <Alberth> empty space, one town
20:28:55 <andythenorth> meet goals, get another town?
20:29:09 <andythenorth> also industries
20:29:25 <Alberth> or make enough money to fund one yourself
20:29:45 <Alberth> but that would too easy to cheat perhaps
20:36:36 <andythenorth> I would like to see a GS constructing industries
20:36:44 <andythenorth> but it’s hard I think?
20:36:56 <andythenorth> it has no real knowledge about industry types?
20:42:26 <Alberth> you can quite easily reason about input and output cargo types
20:43:03 <Alberth> maybe with FIRS that gets tricky as everything has an input and output cargo
20:49:51 <andythenorth> it would be nice to build a bunch of primaries at game-start
20:49:58 <andythenorth> and then start building processing industries
20:50:42 <andythenorth> oh we can read the type flag
20:51:06 <andythenorth> https://nogo.openttd.org/api/trunk/classGSIndustryType.html#7f591af75cfd52890ab539685998c7e9
20:51:41 <Alberth> :o interesting!
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20:55:44 <Alberth> o/
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20:58:19 <Eddi|zuHause> andythenorth: take the existing USA scenario, roll back time 100 years, delete all towns in the center, and let people work outwards from the west or east coast?
20:58:43 <Eddi|zuHause> goal is to connect both sides eventually
21:01:50 <andythenorth> Eddi|zuHause: yeah pretty much
21:02:08 <andythenorth> obviously I could run the GS in my head for that :P
21:02:20 <andythenorth> but I need formalised goals these days for ottd
21:02:33 <andythenorth> I’ve played the sandbox game to death
21:02:34 <Eddi|zuHause> could also work in multiplayer, each player starts from a different side
21:02:57 <Alberth> needs some rules that you can't make large jumps
21:03:03 <andythenorth> it’s a shame that GS hasn’t had the same level of original content as newgrf
21:03:16 <andythenorth> NCG, BB, SV, and endless city builder scripts
21:03:19 <Alberth> maybe it's missing something
21:03:37 <Eddi|zuHause> Alberth: some way to make it impossible to build anything in "untouched" areas?
21:03:52 <andythenorth> ‘states’ or ‘concessions'
21:03:56 <andythenorth> which have to be unlocked
21:04:04 <Eddi|zuHause> RRT made it so you couldn't even start separated lines, everything had to be connected
21:04:35 <andythenorth> interesting change from vanilla gameplay
21:05:32 <Eddi|zuHause> OpenTTD works on a slightly different scale, though, not sure if that is practical at all
21:06:35 <andythenorth> gives multiple railtypes a new dimension though :P
21:13:43 <andythenorth> GS can’t forbid actions like construction?
21:13:53 <andythenorth> except by manipulating town rating?
21:14:51 <andythenorth> hmm rating has no setter anyway, afaict
21:14:55 <andythenorth> https://nogo.openttd.org/api/trunk/classGSTown.html#fd4a428aec98e443a50d8865fd05e4bb
21:17:38 <Alberth> it might need something raea-based, as eddi said
21:17:44 <Alberth> *area
21:21:22 <andythenorth> that would require regions on the map?
21:21:29 <andythenorth> and GS sets a flag on them?
21:22:17 <Eddi|zuHause> <andythenorth> hmm rating has no setter anyway, afaict <-- should be easy to add one. but that wouldn't prevent building in "empty" lands
21:27:01 <andythenorth> no town zone
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22:07:09 <supermop> damn im crazy busy at work and you guys are talking up my dream GS scenarios
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22:14:30 <Alberth> we're still dreaming too :)
22:15:18 <supermop_> Alberth: i want to dream along! but instead putting out fire stair related fires
22:16:44 <Alberth> hmm, that doesn't go well together
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22:22:18 <andythenorth> also ‘max tiles’ for a company, might be a useful GS feature
22:22:25 <andythenorth> getter/setter
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22:32:34 <Alberth> nn
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22:34:29 <andythenorth> also
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23:10:20 <Eddi|zuHause> does that even work in leap years?
23:22:07 <Wolf01> We'll see
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23:47:56 <supermop_> i'd be ok doing no work on feb 29th
23:48:18 <supermop_> sorry boss i didn't get your email. outlook doesnt run on leap days
23:48:55 <supermop_> actually feb. 29th this year was my first day at this company