IRC logs for #openttd on OFTC at 2016-10-13
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13:54:34 <argoneus> good afternoon train friends
14:39:04 <_dp_> Is it possible to increase building cost and maintenance proportionally to distance from company hq?
14:39:14 <_dp_> got an idea for new game mode)
14:41:53 <Wolf01> Won't work... I don't build the HQ
14:42:23 <Wolf01> Btw, the game should start with you building the HQ
14:42:38 <_dp_> It's not hard for gs to build one for you
14:55:06 <Samu> what is the money used for
14:56:11 <Samu> if he can already do that, he does not need any money
14:58:40 <Samu> stupid pledge sites like that shouldn't exist
14:58:46 <Wolf01> I don't know why some times you talk shit
15:08:09 <Samu> it reminds me of those pre-order campaigns that the big names do to their unreleased games, only to deliver a sub-par product
15:08:19 <Samu> too bad many ppl are gullible
15:08:54 <goodger> it would be nice if the video showed what the gameplay is supposed to be
15:09:35 <Wolf01> Maybe there isn't any right now, I think it's only a tech demo
15:13:17 <Eddi|zuHause> i have a hard time getting from that page what that game is supposed to even be
15:13:51 <Wolf01> It's anything you need to know
15:14:57 <Wolf01> Seem like a tram simulator with timed challenges
15:15:00 <goodger> I mean, are you supposed to be driving a tram? laying out routes for trams?
15:15:25 <Wolf01> Poly Tram Is a fun little game where you are behind the controls of a tram. Your objective is to bring passengers from point A to point B while riding through a beautiful interactive randomly generated terrain.
15:15:34 <goodger> no disrespect to tram drivers, but that does not sound like a game
15:17:09 <goodger> also, I *really* hope that music won't be in the game itself
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16:12:35 <Eddi|zuHause> that looks horribly annoying
16:12:52 <supermop> me? i certainly can be
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16:25:02 <rolzSolar> can some one point me to where I can find what parts of openTTD, use the small, medium, large and mono fonts...I want to resize the fonts in cfg file, but cant seem to locate a source to show what windows or dialog boxes each size is specific to, any help would be great, as I would really like to avoid hours of trial an error
16:32:30 <Eddi|zuHause> large: newspaper, small: map legend, mono: readme files on the content download, normal: almost everything else
16:34:18 <Eddi|zuHause> small is sprinkled in a few more places that i can't possibly remember all of
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20:16:46 <welshdragon> V453000 Language :(
20:20:21 <andythenorth> prize for andythenorth
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21:26:46 <Eddi|zuHause> andythenorth: "schleif(en)" is related to the english word "slip"
21:29:38 <Eddi|zuHause> (in german, lots of "p" sounds shifted to "pf" or "f", compared to english)
21:30:48 <Eddi|zuHause> (in general, the further south you go, the more shifts took place)
21:33:22 <NGC3982> I have really fallen in love in this game
21:34:01 <Eddi|zuHause> weird, that never happened to anybody here... :p
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23:39:18 <Wolf01> You might need some 2 ways block signals on splits entrances
23:40:12 <Wolf01> Or use PBS everywhere and let the game handle everything
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