IRC logs for #openttd on OFTC at 2016-08-19
            
00:01:15 <supermop> looks like chicago
00:01:29 <sim-al2> It is
00:02:05 <sim-al2> Lots of E-units lived out the end of their lives in Chicago commuter service
00:02:57 <sim-al2> This weird unit was one of a format EMD built in a few variation that were meant to maintain the streamlined look of the locomotives while still having a cab
00:03:31 <sim-al2> So that trains could be split at an intermediate point
00:04:00 <sim-al2> Some had only one engine and a baggage compartment in the other end
00:05:12 <Eddi|zuHause> <supermop> manhattan distance voronoi diagrams look like nice subway maps <-- there can't be a voronoi diagram with manhattan distance. for a (unique) voronoi diagram to exist the metric has to fulfill the parallelogram equation
00:05:25 <sim-al2> Looks like this locomotive and its sister unit were ordered that way, but the second engine was later installed as train sizes increased
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00:32:36 <Wolf01> http://dieselpunks.blogspot.it/2013/06/diesel-pneumatic.html and with this wtf I'll go to bed :D
00:33:36 <Wolf01> 'night
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00:37:25 <Samu> 2023, 2031
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01:13:38 <supermop> Eddi|zuHause: https://en.wikipedia.org/wiki/Voronoi_diagram#/media/File:Manhattan_Voronoi_Diagram.svg
01:15:14 <Eddi|zuHause> supermop: well, sure, you can draw pretty pictures, but it's not a voronoi diagram in the strict sense
01:15:36 <supermop> Eddi|zuHause: preety pictures are all i want out of life
01:18:23 <supermop> later
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10:00:08 <Wolf01> o/
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10:12:38 <andythenorth_> o/
10:12:43 <Wolf01> o/
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13:12:50 <andythenorth_> "Ship Cat" or "Ship's Cat"? o_O
13:18:39 <Wolf01> Cat ship
13:24:07 <andythenorth_> Maybe
13:24:25 <andythenorth_> Hmm. Brit set curse strikes again
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13:31:25 <andythenorth_> Polydactal Cat is my preferred name, but hard to spell :p
13:31:28 <andythenorth_> https://en.m.wikipedia.org/wiki/Polydactyl_cat
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13:33:31 <Flygon> Pterodactyl_Cat
13:34:20 <Wolf01> They will tear you to pieces with so many claws
13:36:17 <andythenorth_> Is Ship Cat
13:36:33 * andythenorth_ choosing names
13:36:37 <andythenorth_> Is hard
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13:41:18 <Wolf01> \o/ ETR300 back in service
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14:27:16 <Eddi|zuHause> and what were they out of service for?
14:29:52 <Wolf01> They made their time, now the ones which are recoverable will be used as tourist luxury trains
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14:31:32 <andythenorth_> V453000 can I call my ship set Able Seacat Simon?
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14:34:38 <Eddi|zuHause> have i ever complained that your "names" are several degrees too far removed?
14:35:02 <Wolf01> Call it catoblepa
14:36:39 <andythenorth_> Eddi maybe once
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14:40:51 <andythenorth_> "Sinbad"
14:43:33 <andythenorth_> "Proteus"
14:43:53 * andythenorth_ lost in wikipedia again
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14:45:22 <andythen_> Triton
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14:47:08 <Wolf01> Are you sure you are on holiday?
14:52:12 <andythen_> I get bored doing nothing :p
14:53:09 <Wolf01> Next holiday you can come here
14:53:33 <Wolf01> It's even full of lego events on summer
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17:55:55 <Wolf01> Bye
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18:41:53 <andythenorth_> Ship Cat
18:50:34 <Alberth> o/
18:50:57 <Alberth> cats hate water :p
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18:53:10 <Eddi|zuHause> Alberth: that's why they invented ships?
18:53:41 <Alberth> quite possibly
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19:00:15 <andythenorth_> https://en.m.wikipedia.org/wiki/Ship%27s_cat
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19:14:46 <Alberth> nice :)
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19:24:28 <supermop_> i am not liking v ray
19:25:01 <supermop_> why does a material have no inherent size
19:26:11 <supermop_> if i have some bumpy plaster and apply it to a wall 1 meter x 2 meters, it will look totally different than if i apply to a wall 10 meters x 2 meters
19:32:00 <supermop_> if i want to add a light i cant insert a linear light of 1 meter and say, this is a flourescent tube, 1 meter long, X number of watts, Y Kelvin in color
19:32:28 <supermop_> i have to make a material that glows
19:32:39 <supermop_> idk how you'd use ies files
19:33:59 <supermop_> V453000: can I not have like a wood grain that doesn't need to be re-mapped everytime i apply it to a differently sized object?
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19:38:04 <Eddi|zuHause> i think you should use minecraft to model your buildings
19:38:51 <supermop_> client might not be satisfied when blocky building doesn't fit on non rectangular site
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20:01:41 <Samu> nocab is about to finish
20:01:46 <Samu> any minute
20:02:31 <Samu> finished
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20:03:39 <Samu> only 1 ai remains
20:03:42 <Samu> admiralai, 2035
20:04:24 <Samu> by the look of it, it will need 3 more days, maybe 4
20:04:29 <Samu> server too slow
20:09:20 <Samu> and by the look of it, it is also going to win the aircraft ai competition
20:10:00 <Samu> erm, maybe not in all metrics
20:10:05 <Samu> but in company value at least
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20:34:58 <Samu> hmm, nocab did better than nonocab
20:35:56 <Samu> they seem to do different than each other
20:37:03 <Samu> nonocab went with a "stategy" of less, but high profits
20:37:11 <Samu> nocab went with more, but less profits
20:37:42 <Samu> nocab tactic ended up beating nonocab in company value and profits
20:38:13 <Samu> nonocab has a much better income per aircraft
20:39:13 <Samu> 1700 aircraft vs 5000
20:42:46 <Samu> wrightai has actually beaten some more complex ais
20:42:54 <Samu> beats cluelessplus
20:43:00 <Samu> beats chopper
20:43:08 <Samu> beats dictatorai
20:43:17 <Samu> ah, actually not
20:43:20 <Samu> not dictactor
20:43:38 <Samu> beats trans
20:44:33 <Samu> syntrans is an odd ai
20:44:51 <Samu> very low company value, but quite strong profits
20:45:09 <Samu> i wonder how he spends the money, what does he make that it is always low on money
20:46:13 <Samu> syntrans got a 100% ratio served airports
20:46:25 <Samu> that takes him 1st on that metric
20:46:31 <Rubidium> Samu: being low on money isn't necessarily a bad sign; if you want, as a human, to have the fastest growth then spending money on new trains/better infrastructure is the way to go. Any money that is not spent is wasted
20:47:24 <Samu> i don't know, he earns quite a lot per year
20:47:36 <Samu> £64M
20:47:49 <Samu> how does he also spend that same amount
20:49:11 <Samu> he's taking last place for company value
20:49:38 <Samu> £353M company value
20:49:56 <Samu> worse than tracai with £424M
20:50:34 <Samu> tracai does a £5M /year
20:52:15 <frosch123> "if you are rich, you are bad"
20:52:21 <frosch123> [at starcraft]
20:52:52 <Samu> ah :)
20:54:35 <Samu> tracai 44 aircraft, syntrans 3060 aircraft
20:55:21 <Samu> you see, it's odd that syntrans company value is too low
20:56:26 <Samu> AI name (version); company value; profitable acs; served stations; best last years; best ac; avg/ac
20:56:35 <Samu> SynTrans (v15); £353,313,130; 1,646/3,060; 347/ 347; +£64,049,661; £173,477; £20,931
20:56:40 <Samu> TracAI (v1); £424,021,661; 42/ 44; 43/ 505; +£5,966,935; £346,075; £135,612
21:05:23 <Samu> cluelessplus underperformed. i was expecting better
21:06:15 <Samu> it uses 1 airport for upgrading his entire planes
21:06:38 <Samu> i saw 100's aircraft waiting to land just to get to the depot
21:07:15 <Samu> it delays everything else, waiting cargo, industries lowering production
21:07:47 <Samu> hmm actually i dont remember if he used aircraft for industries, must rechck
21:08:49 <Samu> nop, he doesn't
21:10:36 <Samu> trans also underperformed somehow
21:11:17 <Samu> he didn't do that bad, but in comparison with other AIs which are quite simplistic like wrightai and rythorn
21:11:24 <Samu> he did worse
21:11:26 <Samu> :(
21:12:13 <Samu> he got the worst average per aircraft, other than chopper, but chopper is only using helicopters, so it's normal
21:13:55 <Samu> afk dinner
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21:57:08 <Samu> i have an idea
21:57:37 <Samu> there should be a way to restart an ai
21:57:45 <Samu> but without having his company gone
21:58:17 <Samu> if an AI crashes, just restart it immediately when it crashed, to give a feeling that the AI never stopped
21:58:46 <Samu> could it be done?
21:59:23 <Samu> there is a way to do this with saving then loading, but it's not practical
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22:02:47 <Samu> similar to how IE browser tabs crash, IE just restarts that tab without actually crashing the whole IE
22:05:37 <Alberth> many AIs don't understand it when you give them infra structure that they didn't build
22:06:47 <Alberth> so if you restart the AI, it found all kinds of old infra structure that it knows nothing about
22:06:53 <Alberth> *finds
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22:19:41 <Samu> gonna try changing something in visual studio
22:19:59 <Samu> see if i can make a script restart itself on crash
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22:41:37 <Wormnest> Samu: I think I saw a patch on the bugtracker from years ago that supposedly does something like that IIRC
22:43:06 <Samu> oh nice, must find
22:44:49 <Wormnest> at least a way to restart not auto restart a crashed ai I think but you may be able to use it
22:57:37 <Samu> hmm i think i did it, i used rocketai which crashes early
22:57:54 <Samu> there is an impact on openttd performance
22:58:26 <Samu> let me try without debug version brb
22:59:22 <Samu> ai_instance.cpp
23:00:31 <Samu> void AIInstance::Died() { ScriptInstance::Died(); AI::Stop(_current_company); AI::StartNew(_current_company, false); }
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23:01:39 <Samu> might try a misc openttd setting for this
23:01:42 <Samu> on or off
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23:04:40 <Samu> without debug version, the impact is not as noticeable, but if the game is run in fast forward, it is noticeable
23:04:51 <Samu> hmm
23:05:40 <Samu> the ai debug window is being cleaned all the time
23:05:50 <Samu> must not clean
23:05:55 <Samu> keep all the log
23:06:02 <Samu> yeah I think I like this feature all
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23:10:02 <Samu> it's averaging 3.5% cpu with this restarting thing
23:10:11 <Samu> per instance
23:10:23 <Samu> if i have 15 instances... that's a bad sign
23:11:36 <Samu> let's try 15 rocketais
23:12:01 <Samu> erm, 14
23:16:27 <Samu> this is bad
23:16:33 <Samu> :( really impactful
23:16:50 <Samu> too bad, i was enjoying this
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23:56:02 <Samu> what's the difference between "delete c->ai_instance;" and c->ai_instance = NULL;