IRC logs for #openttd on OFTC at 2016-08-08
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00:07:06 *** ChanServ sets mode: +v tokai
00:26:06 *** sim-al2 has joined #openttd
01:49:08 <Samu> trrans got 1023 lost ships
01:49:29 <Samu> on the same route, the performance of that server is horrible
01:50:09 <Samu> worse than nocab trying to sell trains
02:10:30 *** Hiddenfunstuff has quit IRC
04:12:42 <Eddi|zuHause> "10 Period Hacks All Girls NEED To Know!" why, oh youtube, would you suggest me this video?
05:21:36 <Supercheese> I prefer comma and semicolon hacks, myself
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13:57:25 <Samu> fanioz last post 15 jun 2015
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14:23:43 <Alberth> you posted in the trans topic, right?
14:24:00 <Alberth> just wait if he returns the next few weeks :)
14:25:36 <Alberth> you can also check last visit, perhaps (don't know for sure). That should give you an idea whether he still reading the forum, which often suggests he is still following the openttd area.
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18:51:16 <supermop> i have about 10 kg of cement sitting in my kitching now
18:51:25 <supermop> need to think of something cool to make ith it
18:52:10 <Wolf01> A football ball, then place it on a pavement
18:52:41 <supermop> actually that might require more than 10 kg
18:52:51 <supermop> unless i get some aggregate
18:53:44 <supermop> maybe i can make some little scale tetrapods
18:54:59 <supermop> do some miniature coastal engineering
18:55:37 <supermop> wanted to go to the beach this past weekend to steal some sand but rand out of time
18:57:22 <Wolf01> I just came home from the beach
18:58:37 <supermop> metabolist modular flower pots is the other idea
18:58:50 <supermop> but might need to buy more cement
18:59:06 <supermop> then think of more things to use all of it, etc
19:09:45 <Alberth> forever: think_of_things_to_make(); buy_more_cement();
19:16:13 <V453000> what was the max railtype number? 15 or 16?
19:18:28 <Alberth> computers start at 0, so 16 railtypes is from 0 to 15 inclusive
19:21:40 <Alberth> Rail type sets may use up to 16 railtypes says the grfspec, so yep
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19:26:24 <V453000> I assume that includes RAIL, ELRL, MONO, MGLV
19:35:20 <Alberth> if you want to support them, yep, would be my guess
19:35:53 <Alberth> but I never carefully studied railtypes
19:36:51 <Alberth> Samu: You reported a crash in Trans that was caused by your "company-0 can be an AI" change?
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19:55:39 <MonkeyDrone> damn, how big is OTTD source code file?
19:55:47 <MonkeyDrone> 294MB and still downloading
19:56:35 <glx> hmm trunk only or you are downloading from root ?
19:58:48 <planetmaker> MonkeyDrone, you then surely download the source of everything, including every release version. Checkout trunk only for the current state
19:58:56 <planetmaker> do not checkout svn root
19:59:06 <MonkeyDrone> planetmaker: hehe, too late
19:59:26 <MonkeyDrone> planetmaker: unless it's in GBs , i should stop,
19:59:34 <MonkeyDrone> oh crap,i see it, its downloading 1.0.4 right now..
20:00:17 <MonkeyDrone> thanks planetmaker, i just wanted to go through the code and see how it was written and stuff
20:00:43 *** andythenorth has joined #openttd
20:01:11 <glx> my trunk dir is 3.4GB but that includes object files :)
20:01:45 <planetmaker> MonkeyDrone, 2GB is svn root on my disk
20:01:52 <MonkeyDrone> planetmaker: ouch...
20:01:59 <MonkeyDrone> grabbing 1.6 src files now
20:02:04 <Alberth> MonkeyDrone: checkout from root svn contains all releases ever done in source form
20:02:14 <andythenorth> hi planetmaker o/
20:02:23 <MonkeyDrone> Alberth: yeah, i noticed when i looked at hte files downloading, it was doing 1.0.4 xD
20:02:45 <Alberth> you definitely want to add "/trunk" at the end :)
20:03:07 <planetmaker> yeah, better grab trunk source instead of releases like 1.6.x
20:03:32 <Alberth> planets now include cats, or the other way around?
20:04:03 <planetmaker> that depends on the view point ;)
20:04:05 <MonkeyDrone> alright, will try to grab ze trunk
20:04:13 <MonkeyDrone> ah, 12mb 1.6 source
20:04:54 <MonkeyDrone> nvm 87MB, i'm going blind in my old age
20:04:56 <Alberth> and that includes the subversion meta data
20:05:14 <Alberth> which at least used to contain a copy as well
20:23:33 <andythenorth> test game with Road Hog anyone?
20:23:37 <andythenorth> all trucks are ~ok
20:23:44 <andythenorth> trams are good 1870-1950 or so
20:23:47 <andythenorth> then broken sprites :P
20:23:51 <andythenorth> ‘work in progress'
20:25:54 <Samu> Alberth: hi, AIs can get company 0 too
20:26:49 <Samu> i was testing dedicated servers
20:27:14 <Samu> first company created by an AI is 0
20:27:29 <Alberth> Samu: ok, fair enough
20:28:04 <Samu> testing trans requires me to take company 0, and wait for it to start on company 1
20:28:08 <frosch123> are the courier trams for mail?
20:28:18 <andythenorth> and other express cargos
20:28:49 <frosch123> is the green the second cc?
20:28:54 <frosch123> or are they just green?
20:29:42 <Alberth> Samu: sounds like a bug that also exists in trunk then, that's what I was wondering about, thank you
20:30:07 <andythenorth> the green is 2cc, except the fruit trams
20:30:12 <Samu> i think it's trans ai that's bug
20:30:15 <andythenorth> fruit trams are olive green
20:30:25 <Samu> the other ais don't have this problem
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20:39:43 <frosch123> do they fall down when braking?
20:40:59 <andythenorth> I could use the fire cycle?
20:41:04 <andythenorth> doesn’t work on my computer, but eh :)
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21:45:51 <supermop> andythenorth: nice green fruit boxes
21:46:07 <supermop> abt to start a hog game
21:46:19 <andythenorth> got the latest from bundles?
21:46:39 <supermop> bananas but ill get a nightly
21:46:55 <supermop> if thats where to find them?
21:53:04 <supermop> worth grabbing a current horse to go with it?
21:55:16 <andythenorth> latest is on bananas though
21:55:23 <andythenorth> only the brit roster
21:55:29 <andythenorth> none of the others are done enough yet
22:45:04 <andythenorth> Extreme lacks sources of chemicals
22:45:41 <andythenorth> only 4 industry types producing them :P
22:47:15 <ST2> we have 2 servers with FIRS (Extreme) and a player suggested a later start year because "some" industries only appear after 2001 - Petroleum fuel was in the case
22:47:38 <ST2> I actually changed the start year but dnt ask me more details... FIRS noob here xD
22:49:16 <andythenorth> biorefineries probably
22:50:03 <andythenorth> probably a bad design choice
22:50:09 <andythenorth> realism > gameplay :(
22:50:37 <Eddi|zuHause> everything looks like wrong design from some angle...
22:50:45 <Eddi|zuHause> doesn't mean it actually is wrong design
22:51:01 <ST2> well, since only one... must be it :)
22:51:19 <andythenorth> Eddi|zuHause: one way to test the design is empirically :)
22:51:39 <andythenorth> and date restrictictions on industries aren’t surviving very well :)
22:51:52 <Eddi|zuHause> andythenorth: but for "empirical" tests you have a too small test sample and no proper control group
22:52:37 <Eddi|zuHause> andythenorth: you only ever hear from the people that dislike some aspect, not from the people that like that very same aspect
22:52:48 <Eddi|zuHause> andythenorth: so your test results are biased
22:53:27 <supermop> not enough to haul about with hogs in arctic
22:54:21 <andythenorth> mostly they are biased by my opinion
22:54:30 <andythenorth> that _never_ happens in real science :P
22:55:19 <andythenorth> ho ethanol industry is much older than I knew
22:56:31 <andythenorth> Henry Ford recommended ethanol as preferred fuel for Ford Model T
22:59:21 <andythenorth> Eddi|zuHause: I have the idea (not not the urge to implement it) - have all industries always available, but modify the industry probability by date
22:59:34 <andythenorth> the game doesn’t build industries frequently enough to bother though
23:00:00 <Eddi|zuHause> andythenorth: ethanol is as old as drunk people...
23:00:45 <Eddi|zuHause> and of course distilled alcohol is very well known as a flammable substance
23:02:56 <andythenorth> maintaining relative probabilities over time is too hard
23:02:59 <andythenorth> nice idea though
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