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01:17:32 <Eddi|zuHause> this guy is truly the greatest troll on this planet https://www.youtube.com/watch?v=o4SZ49_bS0Y
01:31:30 <_dp_> xD
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09:45:09 <Wolf01> o/
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13:13:00 <Samu> hi
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13:13:28 <Samu> 2037
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14:59:17 <Wolf01> http://img-9gag-fun.9cache.com/photo/aEnYbrM_460sv.mp4
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15:16:33 <Alberth> hi hi
15:16:36 <Wolf01> o/
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15:39:00 <supermop_> yo
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15:58:35 <Alberth> hi hi
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17:52:18 <Wolf01> https://www.engadget.com/2016/07/14/nintendos-classic-mini-is-a-tiny-nes-with-30-games/ oh god
17:55:49 <Eddi|zuHause> but that doesn't read like it's able to actually read in old cartriges
17:56:23 <Wolf01> I could live without it, I don't have old cartridges, never owned a NES
17:57:10 <Wolf01> but a cartridges slot would have been a good move
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19:01:29 <Samu> 2038
19:03:02 <frosch123> hoi
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20:11:57 <_johannes> Hello
20:12:37 <Alberth> o/
20:12:46 <_johannes> I'm still looking for testers: https://www.tt-forums.net/viewtopic.php?f=32&t=72741 , anyone an idea how to attract more testers?
20:14:57 <Alberth> "linux" probably means nobody
20:15:52 <Alberth> but you could convert some games from the "saved games and screenshots" threads
20:16:47 <Alberth> not sure if posting the result there too is a good idea, perhaps ask the "owner" of the thread first :)
20:17:22 <Alberth> ie they may get upset if you disturb their pages of stories
20:17:36 <_johannes> :)
20:18:01 <_johannes> does the "Screenshots" subforum regularly contain saved games, or just images?
20:18:30 <Alberth> some people do post save games, not everybody though
20:18:58 <Alberth> you could also make a thread for your posts :)
20:19:31 <Alberth> although it may be a bit stretching the "screenshot" concept
20:20:13 <Alberth> lots of people play patchpack though, which makes your patch or linux version useless
20:20:56 <_johannes> what is patchpack?
20:21:13 <Alberth> openttd + loads of random patches
20:21:38 <_johannes> a binary distribution?
20:21:44 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=73469
20:21:48 <Alberth> yep
20:22:10 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=66892
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20:22:36 <Alberth> https://www.tt-forums.net/viewtopic.php?f=33&t=74365
20:22:48 <_johannes> ah I get the concept...
20:23:25 <_johannes> well then I guess the best is if I test a few of the uploaded maps, and if it works, start a merge request to the master?
20:23:30 <Alberth> those are the current active patchpacks, I think
20:24:50 <Alberth> your patch may work with them, perhaps, as you don't touch game code, which is where most patches are
20:25:26 <Alberth> but imho the screenshot forum is you biggest client base
20:26:03 <_johannes> ok, so I could make a thread where I post the resulting pdfs, considering them as "screenshots" ?
20:26:23 <Alberth> make a png instead :)
20:26:51 <Alberth> not sure what graphviz supports exactly
20:27:43 <Alberth> pdfs need pdf-readers and stuff
20:28:19 <_johannes> yes, I think png should work
20:28:44 <_johannes> any idea about where the largest maps are?
20:28:46 <Alberth> I think there even is a thread with such pictures
20:28:59 <Alberth> handmade, of course
20:29:46 <Alberth> savegames forum? :)
20:30:07 <_johannes> yes, I mean, which of the hundreds of threads contain the largest maps? :D
20:30:10 <Alberth> don't think large maps are typically very interesting :)
20:30:56 <Alberth> don't know, I download the ones from Baldy Boss every now and then, and that's more than enough already :)
20:31:57 * V453000 is designing wagons
20:31:59 <_johannes> "Loong Island 2048x1024" that sounds good :D
20:32:02 <Alberth> just ask for people to point you to files?
20:32:12 <V453000> has 17 types so far
20:32:22 <Alberth> ha, 1/2 the map is sea? :)
20:32:58 <Alberth> dedicated wagon for each type of cargo, V ?
20:33:17 <V453000> not exactly, there are variants for each cargo
20:33:31 <V453000> so for example coal can have 6 different wagons, rather randomized
20:33:35 <V453000> just to make trains look nice
20:33:40 <V453000> uniform wagons are boring
20:33:40 <Alberth> \o/
20:33:55 <V453000> but of course for example copper ore wagons will be the same, just recoloured, but again in 6 variants
20:34:22 <V453000> which is nice
20:34:38 <Alberth> it is indeed
20:35:26 <V453000> and it is the best way to do it, if you use recolour, too
20:35:41 <V453000> cause you only have 6 sets of sprites in grf filezise
20:35:44 <V453000> rest is done by code
20:36:09 <V453000> and I am even hoping to achieve some nice compatibility with original TTD graphics, by having similar palette colours
20:36:17 <V453000> but let's see about that, I don't rely on that much
20:38:19 <V453000> but I believe it can help
20:38:26 <Alberth> ha :)
20:38:57 <MonkeyDrone> hello people :D
20:39:00 <V453000> I even want to do some basic animations with colour mask recolouring
20:39:06 <V453000> that might get majorly insane
20:39:07 <MonkeyDrone> was just stalking your work V453000 :P
20:39:08 <Alberth> most people judge "32bpp" by the colours they see, rather than by the the underlying technology :)
20:39:17 <MonkeyDrone> glad to see love is still in the air, hehe
20:39:25 <V453000> hi MonkeyDrone , I didn't really publish anything openttd related in a long while :P
20:39:29 <MonkeyDrone> have you moved to Prague yet?
20:39:36 <V453000> yeah, since April
20:39:45 <MonkeyDrone> all settled in then?
20:39:55 <V453000> Alberth: what do you mean, that using 8bpp recolours = The Community Hate?
20:40:29 <V453000> MonkeyDrone: pretty much :) in fact this week I am on vacation at the countryside which leaves me with no factorio but all computer-time goes into new train set for openttd :)
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20:41:53 <MonkeyDrone> V453000, ooooo, why not go out and see the country side? :P
20:42:10 <V453000> that's what I do during non-computer-time :P
20:42:56 <MonkeyDrone> ah ok :P well as long as you ain't over-working yourself :P
20:43:02 <Alberth> V: I suspect that indeed; it looks like 8bpp -> it is 8bpp. However, maybe they judge on size of the pixels rather than colours
20:43:52 <V453000> also fuck the nature
20:44:21 <V453000> I think only like 1% of people understands that 32bpp means colours, not extra zoom Alberth
20:44:31 <V453000> so if I have extra zoom they will still call it 8bpp
20:44:38 <MonkeyDrone> lol
20:44:50 <MonkeyDrone> and yes i agree nature can be fucked
20:44:53 <V453000> also, 32bpp recoloured by 8bpp mask still looks like 32bpp due to the shades, even though the hue looks 8bpp
20:44:59 <MonkeyDrone> but when you live in the desert and see sand 24/7
20:45:06 <MonkeyDrone> you do have a small longing to see green xD
20:45:12 <Alberth> not sure, detailed extra zoom and real 8bpp is rare
20:45:35 <V453000> slugs have 8bpp recolour masks :P
20:50:23 <frosch123> V453000: you should have given the wagons an odd length :p
20:50:39 <V453000> why is that? :)
20:50:56 <frosch123> now they have a distance of 7 tiles, but you can only position trainstops in distances of two
20:51:24 <frosch123> so i cannot add an engine to the train in the front without shifting all the loading bays :p
20:51:42 <V453000> ah you mean factorio
20:51:52 <V453000> yeah I noticed that as well frosch123
20:52:01 <V453000> it isn't my decision :P but yeah, it's done now
20:52:12 <V453000> I personally would allow train stops to be built anywhere instead
20:52:17 <V453000> I will suggest it now
20:53:09 <frosch123> did you think i play ottd? :p
20:53:18 <MonkeyDrone> well you are in openttd channel :P
20:53:47 <frosch123> MonkeyDrone: exactly, the place where you talk abuot anything but ottd
20:54:19 <MonkeyDrone> frosch123, don't you distract V453000 from his work on Openttd! I will go Liam neeson on your butt!
20:54:26 <MonkeyDrone> hehe
20:55:03 <V453000> I just created a ticket and I am back to wagons, don't you worry :P
20:55:37 <frosch123> MonkeyDrone: hmm, doesn't look like i have seen any of those movies
20:56:05 <MonkeyDrone> Taken, you should, entertaining definitely
20:56:19 <MonkeyDrone> what's happening with BRIX? :D
20:56:27 <frosch123> ah wait, i only looked ni the novice actor action till 89
21:00:14 <V453000> BRIX is waiting, I can't do that at the countryside as just opening the max scene takes like 666GB of ram
21:00:38 <V453000> the plan is to release BRIX and the new train set at the same time eventually
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21:03:09 <MonkeyDrone> sweeet, i shall wait as long as it takes :P
21:03:12 <V453000> although they won't be exactly compatible
21:03:20 <andythenorth> lo
21:03:29 <andythenorth> you are not compatible V453000
21:03:30 <V453000> BRIX has completely different graphical style from PART
21:03:38 <V453000> but fuctionally, sure
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21:05:04 <fjb> Moin
21:06:21 <frosch123> hoi
21:06:42 <Wolf01> o/
21:06:45 <V453000> sup andythenorth
21:06:47 <V453000> pixelz?
21:06:57 <andythenorth> maybe
21:07:06 <V453000> I want to do animations for 32bpp sprites with 8bpp masks using just code
21:07:14 <V453000> I don't want to imagine how horribly will I fail
21:07:46 <V453000> I imagine something similarly shitty as drawing water 8bpp water tiles
21:07:47 <fjb> Quak frosch123
21:09:48 <V453000> fun thing: I am no more using flatbed-hopper-tanker dividing, which makes it so much easier to draw unique, fitting wagons for each cargo
21:10:21 <V453000> I just have one ultimate wagon which si able to refit to anything, and sprites just nicely adapt
21:10:58 <V453000> so all kinds of shit like boxcars, car carriers, ... make sense without having to put them into one of the 3 classes
21:12:21 <V453000> honestly this system of NUTS is one of the less bright ideas
21:12:24 <frosch123> maybe the wagons should have alternating graphics with shredders and 3d printers
21:13:14 <V453000> hmf
21:13:29 <frosch123> or maybe the industries should do that :p
21:15:26 <V453000> why 3d printers though
21:15:33 <V453000> like industry producing shit?
21:16:04 <andythenorth> V453000: why not sack off the engines as well?
21:16:13 <andythenorth> just have universal, single-unit vehicles?
21:16:16 <andythenorth> one-piece flow
21:16:53 <V453000> what do you mean?
21:17:14 <andythenorth> just one type of vehicle: engine with cargo capacity
21:17:19 <andythenorth> I am serious
21:17:26 <andythenorth> always 8/8 long
21:17:33 <V453000> the point isn't making trains as retardedly simple as RVs :P
21:17:41 <V453000> point is giving options and variety
21:18:12 <andythenorth> one *type* not one model :)
21:18:22 <V453000> BUT, I can spoil that PART does only have 10 vehicles in 1 vehicle class, so all 10 of them are just upgrades of another over time
21:18:23 <frosch123> andythenorth: there is the czech train set
21:18:27 <andythenorth> you could still have different classes
21:18:29 <frosch123> "csd" or something
21:18:38 <V453000> csd is majorly dogshet
21:18:50 <frosch123> it does all the realism shit like only real consists
21:19:24 <frosch123> but instead of a puzzle game, all vehicles are articulated engines with all the wagons in one composition
21:19:55 <andythenorth> nice idea
21:19:59 <V453000> I didn't know it took shit that far frosch123 :D must be some newer version
21:20:09 <V453000> but that's fucking terrible :D
21:20:17 <frosch123> nah, it's from 2008 or so
21:20:35 <frosch123> i used it to test articulated vehicles in 0.6, because it was so weird
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21:26:24 <V453000> I don't remember seeing that
21:26:25 <V453000> weird
21:26:31 <V453000> are you sure it is csd bullshit?
21:27:53 <MonkeyDrone> how do i get on_server_connect.scr to execute on a dedicated server? do i need to enable something in the openttd.cfg file?
21:29:45 <andythenorth> $someone should draw some cargos for Road Hog
21:31:33 <V453000> I vote andythenorth does i
21:31:34 <V453000> t
21:32:12 <andythenorth> lame
21:32:16 <andythenorth> this is not a referendum
21:32:25 <andythenorth> the winner is the one who sends me cargos
21:33:22 <fjb> Referendums may have an unexpected out coming.
21:34:29 <andythenorth> I am pretty good at predicting them so far
21:34:39 <andythenorth> I am 100% correct so far
21:38:02 <V453000> XD
21:38:50 <frosch123> https://devs.openttd.org/~frosch/csd.png <- maybe i misremembered the amount
21:38:57 <frosch123> but those 3 things are single units
21:39:01 <frosch123> i get the dmus
21:39:26 <frosch123> but i have no idea where to attach that 2nd-class-double-deck-coach(local traffic) to
21:40:24 <Eddi|zuHause> well, the double decker wagons did come in sets of 2 or 4
21:41:56 <Eddi|zuHause> i probably put them in CETS this way as well
21:42:57 <V453000> ah this bullshit
21:43:06 <V453000> yeah I never used the pax wagons because they were WTF lengths
21:43:31 <V453000> Eddi|zuHause still believes CETS will ever be drawn?
21:43:47 <Eddi|zuHause> not really thinking about it...
21:44:05 * andythenorth believes in Santa Claus
21:45:22 * andythenorth believes in making another ship set
21:45:27 <andythenorth> 3rd time’s the charm?
21:46:28 <V453000> andythenorth: ships are just shit in openttd and there isn't much to fix that, sorry :P
21:46:38 <andythenorth> nice pictures
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21:49:08 <Wolf01> I'm a bit bored :(
21:49:41 <andythenorth> standard
21:50:26 <andythenorth> code something? o_O
21:50:35 <Wolf01> and I'll be alone with my poor blind cat for 2 weeks
21:50:39 <Alkel_U3> oh, I remember the discussion on the CSD set wagon sizes on Tycoonez - I think they were upset that George's Long Vehicle set's buses dwarfed the trains :-)
21:51:18 <Wolf01> I would like to code something, but all what comes to my mind is too long or too much for a single person
21:51:58 <Wolf01> at least for a single person like me, if I was Notch maybe it would have been easy
21:52:21 <Alkel_U3> Bored? Play Dwarf Fortress.
21:52:32 <Wolf01> no, I'll commit suicide
21:52:44 <Alkel_U3> close enough
21:53:17 <Wolf01> I'm waiting for the end of the season on diablo 3, just to tidy up the stash
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21:53:41 <Wolf01> for the lego porsche I must wait 'til august
21:54:04 <Wolf01> for the factorio rocket silo I must wait the research and the construction
21:55:00 <Eddi|zuHause> i want to make peace with portugal and spain but i have shitty warscore despite occupying the main land
21:55:35 <Wolf01> did you try to send some of you daughters for them to marry?
21:59:00 <Eddi|zuHause> no, i already have 30-ish royal marriages among my vassals
22:00:01 <Wolf01> ehe, I know the struggle, I lost count of bastards while playing game of thrones legacy
22:00:22 <andythenorth> Wolf01: code NotRoadTypes
22:00:24 <andythenorth> easy :P
22:01:04 <andythenorth> I would start, but I have NFI how to use hg patch queues :(
22:02:23 <Wolf01> I use svn, one working copy per patch
22:03:01 <andythenorth> by choice, I’d just git repo somewhere
22:03:06 <andythenorth> bitbucket or github
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22:05:08 <Wolf01> I just need a kickstart, maybe if I'll get something working in the first 10 minutes I won't lose interest
22:05:43 <Alberth> download openttd, compile, run, it works ! :)
22:06:01 <Wolf01> heh
22:06:14 <andythenorth> https://paste.openttdcoop.org/pu9wsloj2 :P
22:07:18 <andythenorth> https://paste.openttdcoop.org/psgp4tw79
22:08:13 <andythenorth> https://paste.openttdcoop.org/p2h6nlpz3
22:08:53 <Wolf01> nice docs, I should've done the same with daylength
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22:09:58 <andythenorth> hardest part of roadtypes is spec
22:10:07 <andythenorth> and patching 78 calls to RoadTypes is just boring
22:10:21 <andythenorth> the drawing code was quite interesting to patch
22:10:31 <andythenorth> I learnt stuff :P
22:11:26 <andythenorth> it’s quite nice to work through all the cases, like removing one type from a tile, without breaking things
22:11:39 <andythenorth> and learning how catenary is handled by rails
22:12:37 <Wolf01> :)
22:12:52 <Wolf01> I remember when I patched all those things for transparencies
22:13:46 <supermop> sudden torrential rain
22:14:03 <supermop> still no shirt to wear to shinto shrine
22:14:17 <supermop> how are trucks today andy?
22:14:33 <andythenorth> needing cargo :)
22:14:37 <andythenorth> otherwise nearly good
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22:15:07 <Wolf01> ok, now I must find a way to patch the code without doing it by hand
22:15:24 <Wolf01> just to see what you achieved so far
22:15:50 <Eddi|zuHause> "patch -p1 -i file.patch"?
22:16:02 <Wolf01> that seem to be a git patch
22:16:09 <Eddi|zuHause> hence -p1
22:16:25 <Eddi|zuHause> for svn patches use -p0
22:17:52 <andythenorth> iirc, I hard-coded tram with and without catenary
22:17:55 <andythenorth> using a flag
22:18:11 <andythenorth> which let me find all the places that NotRoadTypes needs to touch :)
22:19:29 <Wolf01> wow, it worked flawlessly
22:20:28 <andythenorth> if you try hard, you can trigger asserts in game I think :D
22:20:50 <Wolf01> compiling
22:21:15 <Wolf01> lots of errors
22:22:13 <Wolf01> I suddenly forgot how to write c++
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22:26:14 <Eddi|zuHause> also i suck at this game. my vassal Perm has a much bigger name than i do. (and that's the only metric that counts, apparently :p)
22:26:56 <andythenorth> Wolf01: I never learnt how to write c++
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22:27:43 <Wolf01> I used too much c# lately
22:28:31 <V453000> I have no clue how will I render this
22:28:53 <V453000> in total it is 30k sprites, but each of the sprites has a lik 7 different parts that need to be rendered separately
22:29:03 <V453000> I will probably easily get over 200 000 separate images
22:29:12 <V453000> not used in the grf, but in the workflow
22:31:28 <Eddi|zuHause> if you automate it, does it matter whether it's 2000 or 200000?
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22:32:09 <Wolf01> mmmh, this could be a good exercise, fixing 1962 errors
22:32:49 <Wolf01> mainly "int could not be used as RoadType"
22:33:01 <andythenorth> interesting
22:33:08 <andythenorth> clang doesn’t seem to care about those
22:33:43 <andythenorth> (compiles for me)
22:33:58 <Wolf01> vs is a bit picky on types :P
22:34:19 <Wolf01> RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); <- doesn't like these
22:34:20 <V453000> it depends how many types there are Eddi|zuHause
22:34:30 <V453000> ie, if I render a sequence of 200000, it is easy
22:34:38 <Wolf01> need to explicitly cast them
22:34:58 <V453000> but if I need to render 8 different rotations with 7 different masks with 50 different cargoes with 10 different variations, it gets trickier
22:35:03 <Wolf01> or I could override the & operator
22:35:16 <andythenorth> V453000: it’s just a list :)
22:35:43 <andythenorth> a list of lists
22:35:46 <V453000> and since blender is so awesome that it doesn't really support the most important rendering functions for batch rendering via command line, automating it is that much harder
22:35:46 <andythenorth> a list of lists of lists
22:35:51 <V453000> yeah kind of andythenorth
22:36:43 * andythenorth wonders whether to ship Road Hog beta again
22:36:51 <supermop> gamma?
22:37:00 <andythenorth> :P
22:37:10 <Hiddenfunstuff> I am god of hellfire!
22:38:13 <Wolf01> uhuh, this looks bad, ROAD_X = ROAD_SW | ROAD_NE <- the espression must have a constant value
22:38:34 <andythenorth> Wolf01: spiders in the existing code :D
22:39:26 <andythenorth> http://static.fjcdn.com/gifs/Homer+hunting+spiders+hahahahaha+gross_27f58a_4141114.gif
22:40:19 <Wolf01> ha!
22:43:27 <Wolf01> static inline bool HasRoadType(rt) { <- pfffffffff
22:43:54 <Wolf01> fixed 11 errors so far
22:44:04 <Wolf01> with 1 codechange
22:44:08 <andythenorth> we need a git repo :P
22:44:25 <andythenorth> Wolf01: fixed the errors with my test patch applied, or without? o_O
22:44:30 <Wolf01> with
22:44:50 <andythenorth> the actual patch is junk :)
22:44:58 <andythenorth> I don’t want you to lose your fixes :)
22:45:38 <Wolf01> I'll make a new patch ;)
22:47:38 <Wolf01> how did you manage to even start the game after compile?
22:48:26 <andythenorth> seemed to work :)
22:48:30 * andythenorth checks
22:49:06 <Wolf01> I found some enum values declared as X_Y_Z and used as X_Z_Y
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22:49:35 <andythenorth> it’s quite possible I’ve pasted the wrong patch
22:49:38 * andythenorth looking
22:50:09 <Wolf01> it could be, there are too many errors to even be able to run without asserting as soon as you click on the executable
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22:51:27 * andythenorth compiles a different patch
22:51:37 <andythenorth> to see if that works
22:53:21 <andythenorth> https://paste.openttdcoop.org/pbzxkqdp8
22:53:54 <andythenorth> Wolf01: 😳 sorry
22:54:11 <Wolf01> np
22:55:33 <andythenorth> I think the first patch I pasted is a newer attempt to do things ‘properly’
22:55:40 <andythenorth> but I got stuck because it doesn’t compile
22:55:46 <andythenorth> I haven’t diffed between the two
22:55:51 <Wolf01> better now, only 21 errors
22:55:57 <andythenorth> the last one I pasted is the hacky test
22:56:09 <andythenorth> two types road / two types tram
22:57:17 <Wolf01> ok, only libraries related errors
22:57:25 <Wolf01> zlib.h and unicode
23:02:44 <Wolf01> ok, old ottd-useful-win.zip
23:03:03 <Wolf01> maybe with the new version it will be happy
23:06:35 <Wolf01> I was sure I configured the libraries and the includes
23:07:05 <Wolf01> yeah, only the dmusic now
23:08:57 <Wolf01> oh, my bad, I reverted the entire solution, that's why
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23:10:48 <Wolf01> wtf, new errors each time I compile O_o
23:11:06 <ST2> just to keep you on your toes :P
23:11:29 <Wolf01> at least is not boring anymore
23:14:29 <Wolf01> unresolved external symbols for libpng, zlibstat, libfreetype... what did I miss? last time I compiled with no problems
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23:16:49 <glx> which compiler ?
23:17:35 <Wolf01> the standard one of vs140
23:18:17 <glx> hmm 140 is 2015 ?
23:18:21 <Wolf01> yes
23:18:31 <glx> try https://www.openttd.org/en/download-openttd-useful/6.0 :)
23:19:48 <Wolf01> I remember about that, I don't know why I was still using the 5.1
23:20:20 <glx> because 6.0 is hidden
23:22:37 <Wolf01> I had them downloaded since when I switched to 2015 from 2013, but in the folder I only found the 5.1 ones, I don't know where I put the 6.0 ones and forgot about them
23:23:07 <Wolf01> btw, compiled
23:23:59 <ST2> thx +glx, I still use VS 2013 but someday... I'll need those too... and same issue as Wolf01: no idea to where I downloaded 6.0 last time xD
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23:25:19 <Wolf01> <supermop> sudden torrential rain <- here too
23:31:29 <Wolf01> btw, nice job andy
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