IRC logs for #openttd on OFTC at 2016-07-11
            
00:04:33 <supermop_> spent the afternoon at my sister in laws 35th birthday at a barbecue place in an old warehouse in bushwick, where all of the 30-somethings were playing pokemon go
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00:18:28 <Samu> lel, only 1 victory before the 90 mins for portugal
00:18:36 <Samu> we're good...
00:23:08 <ST2> yeah, that good... and without Ronaldo xD
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00:28:21 <Eddi|zuHause> it would be truly weird if ronaldo played pokemon go
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00:55:36 <Eddi|zuHause> so... i go hunt down some more french and portuguese until i finally turn against the ottomans
00:56:40 * ST2 grabs popcorns while watching Eddi|zuHause's hunting xD
00:57:34 <Eddi|zuHause> there are also some nasty rebels in my overextended vassal on the way
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01:24:20 <Samu> ronaldo was always a piece of crap in portugal
01:24:43 <Samu> too much talk, too little action
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01:56:00 <Samu> 2028
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10:37:30 <Wolf01> o/
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11:25:50 <NGC3982> It's quite interesting to see how CPU usage climbs with the number of trains and stations on my server.
11:30:33 <argoneus> good morning train friend
11:30:33 <argoneus> s
11:30:40 <NGC3982> \o
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13:12:37 <Eddi|zuHause> NGC3982: can you make a plot of CPU usage against number of trains, stations, cargopackets etc.?
13:13:47 <Eddi|zuHause> (particularly interesting would be a a measurement where two out of those three stay constant)
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14:31:07 <Wolf01> V453000, is there anything that could be done for the repair tools supply for the construction robots? I don't want to bring belts everywhere (I'm not using the logistic system yet, I need to research it), after a while I found that the defences weren't repaired and biters/spitters broke everywhere :(
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14:51:57 <Hiddenfunstuff> belts are life. belts are everything
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16:05:50 <supermop> yo
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16:32:39 <Alberth> moin
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16:47:42 <Alberth> o/
17:02:53 <NGC3982> Eddi|zuHause: Not in any 'scientific way'. It's just that i plot the CPU usage in real time for my server, and it's easy to see the slight increase in average load/minute as i'm playing on my own server, increasing the number of trains and stations.
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17:05:25 <NGC3982> Eddi|zuHause: http://android.henjoh.se/topttd1.PNG
17:06:20 <Eddi|zuHause> i don't see anything on that picture...
17:06:34 <Eddi|zuHause> too much clutter
17:06:37 <NGC3982> :)
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17:40:45 <Wolf01> o/
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19:45:27 <supermop> hi andythenorth
19:45:45 <Wolf01> o/
19:45:53 <andythenorth> lo
19:48:52 <Wolf01> https://1drv.ms/f/s!AgUFeOGLNNfVg6tAB62B2RIHLehIQw andy, latest expo (sorry for low res and onedrive) ;)
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19:51:40 <andythenorth> the C models are pretty awesome eh?
19:51:53 <andythenorth> Lawn Mower…official set idea? o_O
19:51:53 <Wolf01> yeah :D
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19:56:53 <Wolf01> I'm the only one who put the real author name in the model cards, I don't understand why other people are so egoist
20:02:46 <Wolf01> also people can't understand that you can really make a c-model purchasing an official set :P
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20:03:44 <Wolf01> quak
20:04:45 <frosch123> hoi
20:08:51 <supermop_> thats a nice lawnmower
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20:31:09 <andythenorth> improvements…
20:31:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/7907/Road-Hog-Brightling-Tram.png
20:40:14 <Wolf01> andy, I was thinking to make the newgrf vehicles with voxels, just to see what comes out, but I'm not sure the different views are "compatible"
20:41:47 <andythenorth> Zeph’s pixeltool does roughly that
20:42:00 <andythenorth> I’m not sure if he’s actually using voxels, or just transforms
20:42:04 * andythenorth didn’t look :P
20:42:24 <andythenorth> I could teach PIL to do it with transforms on the – view
20:42:28 <andythenorth> that’s…an idea :P
20:42:35 <andythenorth> a bad idea
20:47:40 <andythenorth> Wolf01: the vehicle resizing is consistent
20:48:18 <andythenorth> for vehicle in that is 32px in – view, the side will measure 16px along x axis in \ / views
20:48:28 <andythenorth> and same ratio for other lengths
20:48:45 <andythenorth> could be transformed
20:48:56 <andythenorth> stuff like windows though…too fiddly to preserve accurately
20:49:21 <Wolf01> 👍
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21:05:09 <Samu> 2029
21:05:57 <Alberth> imho local fixing isn't a problem, once you have the global shape
21:13:10 <andythenorth> I have a different approach in mind for ships
21:15:04 <andythenorth> but I have to ‘finish’ Road Hog before I can start a new set :P
21:15:57 <andythenorth> also I don’t have a name
21:17:07 <andythenorth> ha, I’ll just call it ‘Shark'
21:17:09 <andythenorth> that works
21:18:01 <andythenorth> or ‘Great White Whale’
21:18:13 <andythenorth> or ‘Ghost Fleet'
21:18:19 <andythenorth> pick one, pick any :P
21:24:43 <frosch123> is that even the same vehicle? :p
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21:24:51 <frosch123> could as well be 1st gen and 2nd gen :)
21:25:23 <andythenorth> you anticipate my plan :P
21:25:43 <andythenorth> the 1st gen version is too short to load with useful sprites
21:25:52 <andythenorth> they’re only 2-3 px in / \ views
21:26:32 <andythenorth> also I think ships can be composited, instead of drawn
21:26:45 <andythenorth> and they’ll be much more interesting to look at if they have lots of visible cargo
21:26:50 <andythenorth> not realisms, but blah
21:27:09 * andythenorth talking at tangents
21:27:44 <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/yeoman_template.png
21:28:03 <andythenorth> ^ empty state, bulk cargos (for recolouring), location points for piece cargos, mask for piece cargos
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21:35:05 <V453000> nice to see that you do pixels again andythenorth
21:35:21 * V453000 is currently sketching the new train set for last several days
21:35:25 <V453000> designing it ain't easy
21:35:29 <V453000> but it shall be done
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21:42:35 <frosch123> somehow there are so many rocks on this map, that the inventory does not only fill up with wood, but also with stone
21:45:48 <andythenorth> V453000: still a secret what the scheme is?
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21:58:05 <V453000> yeah
21:58:15 <V453000> too awesome
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23:20:19 <Samu> 2030
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