IRC logs for #openttd on OFTC at 2016-06-21
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00:00:08 <Wormnest_> I hope it doesn´t take too long saving, train handling is based on SimpleAI
00:00:12 <Samu> the log says he's managing 864 connections
00:01:39 <Samu> WormAI got 1957 trains atm
00:06:13 <Samu> SimpleAI crashed with 1856 trains, but i don't know how many connections he has
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11:31:03 <peter1138> Hmm, I just remembered I have a Wii...
11:31:36 <Wolf01> I think I have one too
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14:17:35 <Eddi|zuHause> V453000: must be neon green, otherwise it doesn't count :p
14:19:51 <Eddi|zuHause> because that's what peter1138 used in his infamous screenshot :p
14:20:21 <Eddi|zuHause> also, it's a so-bad-it's-good colour :p
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15:06:11 <Wolf01> V453000 such a huge spoiler?
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15:12:16 <Wolf01> now I couldn't contain my hype XD
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15:56:17 <peter1138> i wish i could complete these tiny bit of code to make openttd fully 3d
15:57:25 <V453000> isn't it just one switch?
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16:03:44 <supermop_> infamous screen shot?
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17:57:51 <stefino_cz> Alberth: Do you know if it is any answer here for my question from yesterday? Can't see history :/
18:03:11 <Samu> i got a couple of AIs reachin 2051 in an hour
18:06:15 <Alberth> the Internet knows everything :p
18:10:27 <stefino_cz> mmm, nothink new in history :D :/ d'oh!
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18:43:43 <Wolf01> at least they are honest ;)
18:55:02 <Eddi|zuHause> every bug you fix creates two new ones
18:55:19 <Eddi|zuHause> (that's from a book about murphy's law from the 90s)
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19:17:20 <stefino_cz> I have a "problem" with grfcodec. If I wanna to write a code for 32bpp sprites I need NFO version 32?
19:18:50 <andythenorth> seems there is forums
19:18:54 <andythenorth> not interestingly today though
19:19:50 <andythenorth> the britnerds are busy with sprites eh :)
19:20:28 <andythenorth> GarryG is using the increased industry limit to good effect :D
19:20:33 <Alberth> auzind is moving too :)
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19:31:25 <stefino_cz> and grfcodec contain NFO version? I have 6.0.5 ...is it container 2 what can make NFO version 32?
19:38:13 <stefino_cz> okey...I have a problem with insufficient meta-data and haveno idea what is wrong. Have this code https://paste.openttdcoop.org/pzvocwc08 - base code from last grf only rewrite into 32bit cause I'm making 32bit etxrazoom graphics and this is endeavor to replace trafficligt's patch graphic to new
19:40:06 <andythenorth> steam lorries / steam tractors just didn’t haul livestock
19:40:12 <andythenorth> according to google images :P
19:40:48 <andythenorth> reality is not suiting gameplay here
19:41:20 <frosch123> stefino_cz: the header still says "info version 7"
19:41:26 <Eddi|zuHause> you need a guy with a stick that herds lifestock down the road
19:42:02 <frosch123> stefino_cz: no idea where your code originates from. if it originates from decoding a grf, newer grfcodec should default to version 32
19:42:43 <frosch123> stefino_cz: also mind, that the order of "ysize" and "xsize" are swapped between 7 and 32
19:42:48 <frosch123> so converting is not just changing the header
19:43:18 <frosch123> andythenorth: chicken!
19:43:43 <frosch123> i have not heard about or seen a guy who herds chicken down the road
19:44:13 <Eddi|zuHause> frosch123: there was a guy in china who herded geese through the streets
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19:57:51 * andythenorth underwhelmed by own work
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20:10:12 <Wolf01> what, the cdist problem or the "I use some grf's that can't be found ingame in "online content", if u don't have them I think I can turn them off with no crashings"?
20:13:23 <Eddi|zuHause> andythenorth: it's the same cdist problem that was there since forever
20:14:19 <Eddi|zuHause> destinations are on a per-cargopacket-basis, so all cargo produced at the same time gets the same destination. that means at some point you have more destinations than production steps, and destinations will run empty
20:16:31 <andythenorth> I’ve seen the result, but not that explanation of it before
20:16:50 <andythenorth> this is cargo produced, or cargo moved to station?
20:17:54 <Eddi|zuHause> moved to station
20:18:26 <Eddi|zuHause> you can maybe get around it by making intermediate stations
20:18:44 <andythenorth> I have been getting around it by using multiple pickup stations
20:18:53 <andythenorth> but not understanding clearly why that works
20:18:59 <Eddi|zuHause> that works, yes.
20:19:05 <Eddi|zuHause> but it doesn't scale
20:19:18 <andythenorth> the threshold seems to be adding a third or fourth route to the station
20:19:23 <andythenorth> (can’t remember which)
20:19:46 <andythenorth> after that, vehicles on some routes sit permanently waiting
20:19:50 <andythenorth> which can also block the station
20:36:10 <stefino_cz> frosch123 - problem solved...partly. I generated new grf by las version grfcodec and it gave me nfo 32. But If I rewrite it, grf is succesfuly converted but without 32 bit grf...there is only 8bpp png file and 32bit file is empty :/
20:38:52 <stefino_cz> do you have any idea what's wrong?
20:39:27 <frosch123> did you pass "-g 2" to grfcodec?
20:47:00 <stefino_cz> nice, it works :) thanks a lot frosch :)
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20:56:12 <stefino_cz> and one question in the end...32bpp doesn't have somethink like "refreshable" grf? trafficlights are draw like 4 the same pictures with different colour in lights. and in 8bpp it refresh good but in 32bpp it is "freeze". I have to scroll or move in map to refresh graphics
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21:01:05 <Samu> Sea Level: High for terragenesis creates too little water than original generator on High
21:01:57 <Samu> i'm trying to prepare a generated terrain for AIs to test ships
21:02:03 <stefino_cz> so if I write it again...in 8bpp was graphic automaticly refreshed but now I have to make some movement in view to refresh graphic
21:02:14 <Samu> but terragenesis isn't impressing me, i might go with original
21:04:37 <Samu> original with High, however, is quite extreme!
21:05:07 <Samu> from Medium to High, the difference is huge, needs a preset in-between both
21:06:48 <Samu> think i'll go with High and original generator
21:06:52 <andythenorth> terragenesis has…issues
21:07:33 <Samu> High for terragenesis feels like Low for Oringal
21:09:30 <Samu> from what i see, there's only 6 AIs that use ships
21:11:47 <andythenorth> they’re done afaict
21:12:00 <andythenorth> give or take some beautifying of sprites
21:12:13 <Samu> everything looks nice on lightblue
21:12:51 <Wolf01> andythenorth, I tried to create some layouts for the sbricks I purchased, I have to control 6 motors at the same moment, what do you suggest?
21:13:13 <V453000> sbricks = ass brix = shitbrix
21:14:04 <Wolf01> I have a stewart platform, 3 joysticks are the less complicate solution I found, but I'm not very happy with it
21:14:57 <Eddi|zuHause> is that still english which you are speaking?
21:15:11 <Eddi|zuHause> because i did not understand a single word
21:18:15 <Wolf01> I'll have to try with the sequence feature, but I have no clue about it :P
21:20:22 <Samu> hey Wormnest didn't notice you entering chat
21:20:34 <Samu> wormai finished without crashing
21:21:08 <Samu> there's only 2 train AIs running now
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21:24:56 <Wormnest> glad it didn´t crash Samu
21:39:41 <andythenorth> Wolf01: I have no idea with sbrick, haven’t seen one :)
21:39:48 <andythenorth> hmm some of those trams are steam
21:39:54 <andythenorth> but they get wires in game :P
21:39:58 <andythenorth> $someone should fix that
21:40:16 <Wolf01> didn't you have one for the articulated truck?
21:40:54 <andythenorth> loads of PF receivers
21:41:00 <andythenorth> considered one, but eh, too much money
21:41:41 <Wolf01> I purchased 2 some days ago and got them sunday from a friend :P
21:47:12 <Wolf01> now I need to find a good way to put tracks on the 42029
21:55:24 <andythenorth> Wolf01 do it Arctic Truck style?
21:56:14 <andythenorth> seen Sariel’s mini on tracks?
21:59:48 <Wolf01> I think I'll go for an half track style, I'll double the rear axis and make the body longer
22:02:47 <Samu> hmm dictatorai has trouble with rivers
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22:03:16 <Samu> i dont know if it's fair to create a scenario without rivers so that dictator can actually do something
22:04:05 <Samu> meh whatever, disabling river generation
22:26:23 <Samu> just started the 6 ship AIs
22:26:41 <Samu> erm nop, i made a mistake grr
22:28:05 <Eddi|zuHause> guys. did you know we're all just bad programmers?
22:30:36 <Eddi|zuHause> also fun how he complains about "long dismissive responses", when the short dismissive responses were apparently not working...
22:36:00 <Samu> devs don't care is the general message you're transmiting, I've been there.
22:36:14 <Samu> i rather remain silent than reply
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22:53:51 <Rubidium> well... that kind of attitudes have definitely reduces the joy I get from working on this game
22:56:24 <Rubidium> also the whole whining about devs not accepting most things directly, and the annoyed reactions when you give people constructive feedback on their stuff trying to get it ready (i.e. stable and maintainable) for trunk
23:01:40 <Samu> restarted 6 ship AIs, properly set this time
23:03:54 <Eddi|zuHause> well, all you need is a BIG project manager.
23:04:20 <frosch123> ask for food donations?
23:14:50 <Samu> hmm i might try a giant empty 4kx4k map without trees, now that i read that
23:29:10 <Samu> an area i think could be improved regarding multi-threading, is saving games, the act of compressing could use more threads
23:42:50 <Samu> it's strange, 4kx4k world without trees, only 1 town, without industries, without ais, without water... doesn't fast forward faster
23:45:44 <Samu> trees are being planted even when i said no trees
23:53:51 <Samu> ah, no trees being planted now
23:54:29 <Samu> I expected fast forwarding an empty 4kx4k map to be faster
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23:54:44 <Samu> i don't notice any difference
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