IRC logs for #openttd on OFTC at 2016-06-04
            
00:01:38 *** namad7 has quit IRC
00:03:09 *** gelignite has quit IRC
00:06:45 *** andythenorth has quit IRC
00:23:06 *** Compu has quit IRC
00:26:24 <Wolf01> <V453000> also, just finished 0.13 achievement speedrun :D 7:43 to launch a rocket, with default settings and without peaceful mode <- peaceful mode is overrated, just put enough turrets all around and go to sleep
00:27:55 *** Compu has joined #openttd
00:40:10 <Alkel_U3> I guess that depends on what that "6-12 legged (or so) surprise they were promissing in one of the previous FFFs is :-)
00:41:44 <Wolf01> that one seem to be moved to 0.14
00:41:57 <Alkel_U3> oh, ok. Too bad
00:43:01 <Alkel_U3> if that's the case, the most badass, dangerous-looking critter will be the new loco
00:43:13 <Wolf01> that's astounding
00:45:30 <Alkel_U3> Now it looks properly factoriish - lots of pipes and junk held loosely together with a cab strapped to it; the separate boggies really add a lot, too
00:47:49 <Wolf01> I hope it will come in more colours :P
00:48:11 <Alkel_U3> so do I
00:49:19 <Alkel_U3> like for example the color of the biter blood, so I don't hace to clean it so often
00:49:26 <Wolf01> ahah :D
01:01:20 <Wolf01> http://img-9gag-fun.9cache.com/photo/apvyD7b_460sv.mp4 nice... who tried to fast forward?
01:03:29 *** keoz has quit IRC
01:04:15 <Alkel_U3> hm, I wonder if that could be attached to a spectrum analyser. Traffic jam with another meaning
01:05:08 <Samu> how do I add a // todo comment? like a pro, lol
01:05:33 <Samu> must find a todo comment, brb
01:06:58 <Wolf01> // todo: get your stuff done
01:06:59 <Wolf01> ?
01:08:23 *** Biolunar has quit IRC
01:13:27 <Samu> // todo: this is needed here to avoid openttd crash, until this window can be managed in a different way
01:13:33 <Samu> like that?
01:14:13 <Samu> // or until I get some skills
01:16:44 <Samu> DeleteWindowByClass(WC_TEXTFILE); // TODO: this is needed to avoid openttd crash, unless there's another way to manage WC_TEXTFILE
01:18:16 <Samu> i wanted to post a new revision of my ugly patch, but I guess i'm not ready
01:18:53 <Samu> random ai's are hard to manage... it's possible to have many different ways to crash openttd because of it
01:19:07 <Wolf01> 'night
01:19:11 *** Wolf01 has quit IRC
01:19:14 <Samu> tc
01:33:32 *** sim-al2 is now known as Guest3019
01:33:34 *** sim-al2 has joined #openttd
01:37:13 *** supermop has joined #openttd
01:39:33 *** Guest3019 has quit IRC
01:49:26 *** namad7 has joined #openttd
01:52:51 *** namad7 has quit IRC
01:54:00 *** NoShlomo has quit IRC
01:58:34 *** sim-al2 is now known as Guest3023
01:58:35 *** sim-al2 has joined #openttd
02:03:49 *** Keridos has quit IRC
02:04:38 *** Guest3023 has quit IRC
02:07:54 *** smoke_fumus has quit IRC
02:10:10 *** Keridos has joined #openttd
02:15:16 *** Quatroking_ has quit IRC
02:15:37 *** Keridos has quit IRC
02:31:49 *** Snail has joined #openttd
02:39:28 <Samu> new version posted, took me a while http://www.tt-forums.net/viewtopic.php?p=1169975#p1169975
02:39:34 <Samu> now cyas goodnight
02:39:40 *** Samu has quit IRC
02:45:22 *** supermop__ has joined #openttd
02:51:43 *** supermop has quit IRC
02:52:43 <supermop__> every time i play online, it seems like the other companies are all inefficient AIs
03:03:18 <Mazur> Even at the Coop sties?
03:06:00 *** glx has quit IRC
03:16:40 *** efess has joined #openttd
03:18:42 *** Xal has joined #openttd
03:32:11 *** FLHerne has quit IRC
03:33:34 *** Mazur has quit IRC
03:34:16 *** Mazur has joined #openttd
04:22:01 *** Supercheese has joined #openttd
04:40:45 *** Supercheese has quit IRC
04:44:51 *** Supercheese has joined #openttd
04:51:18 *** Myhorta has quit IRC
05:00:09 *** HerzogDeXtEr has quit IRC
05:32:13 *** supermop__ has quit IRC
06:06:09 *** ToneKnee_ has joined #openttd
06:08:08 *** ToneKnee has quit IRC
06:08:33 *** Ethereal_Shiver has quit IRC
06:44:54 *** keoz has joined #openttd
07:17:20 *** keoz has quit IRC
07:18:55 *** Xal has quit IRC
07:34:04 *** Ethereal_Whisper has joined #openttd
07:35:01 *** andythenorth has joined #openttd
07:47:49 <andythenorth> o/
07:52:09 *** Arveen has joined #openttd
08:06:07 *** Alberth has joined #openttd
08:06:07 *** ChanServ sets mode: +o Alberth
08:34:48 *** Biolunar has joined #openttd
08:44:09 *** gelignite has joined #openttd
08:45:33 *** sla_ro|master has joined #openttd
09:04:08 *** Alberth has left #openttd
09:21:39 *** Progman has joined #openttd
09:59:45 *** Myhorta has joined #openttd
10:13:23 <peter1138> o\
10:14:05 *** Snail has quit IRC
10:14:50 <andythenorth> :P
10:16:20 *** LadyHawk has quit IRC
10:34:08 *** Wolf01 has joined #openttd
10:35:07 <Wolf01> o/
10:46:10 *** MonkeyDrone has joined #openttd
10:55:51 <Wolf01> what? even Muhammad Ali? This year look as written by G.R.R. Martin
10:57:04 *** Hiddenfunstuff has joined #openttd
11:04:36 *** Progman has quit IRC
11:12:40 *** roidal has joined #openttd
11:17:30 *** sla_ro|master has quit IRC
11:30:16 <Wolf01> http://img-9gag-fun.9cache.com/photo/a2mQRpE_460s.jpg wetrails!
11:30:58 *** Biolunar has quit IRC
11:33:39 *** frosch123 has joined #openttd
11:34:01 *** Quatroking has joined #openttd
11:36:58 *** smoke_fumus has joined #openttd
11:43:20 *** Wormnest has joined #openttd
11:43:50 <andythenorth> quak
11:48:32 <Wolf01> o/
11:48:37 <Wolf01> quak too
11:48:42 <frosch123> hoin
11:48:50 <Alkel_U3> quack?
11:48:56 <Alkel_U3> Duck game?
11:49:02 <Wolf01> frog
11:49:14 <Alkel_U3> OIC
11:51:33 *** FLHerne has joined #openttd
12:07:25 <Wolf01> pffff, I had to register an account on kinguin and use the live chat to get a refund...
12:10:04 *** FLHerne has quit IRC
12:32:50 <andythenorth> hmm
12:32:54 * andythenorth doesn’t hate pixels today
12:44:23 *** sla_ro|master has joined #openttd
12:47:58 *** Alberth has joined #openttd
12:47:58 *** ChanServ sets mode: +o Alberth
12:48:03 <Wolf01> o/
12:48:09 <Alberth> moin
13:07:44 <Alberth> :O electrified boats, that's nice :)
13:18:08 <andythenorth> o_O ?
13:19:22 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1465032616#1465032616
13:19:50 <andythenorth> needs watertypes :P
13:20:48 <andythenorth> https://www.youtube.com/watch?v=yOOKVHW3YfA
13:30:31 *** FLHerne has joined #openttd
13:39:16 <Alberth> :)
13:39:28 <Alberth> maglev wetrails :p
13:44:10 <andythenorth> vehicles that fit exactly their bounding box :o
13:44:11 <andythenorth> what larks
13:44:20 * andythenorth watches RVs go round in a loop
13:57:41 <andythenorth> fixing the length of / \ views really helps
13:58:34 *** NoShlomo has joined #openttd
14:00:23 <andythenorth> V453000: ever used Smart Objects in photoshop?
14:04:55 *** HerzogDeXtEr has joined #openttd
14:12:41 *** Jaenster is now known as jaenster
14:14:37 <jaenster> why we dont introduce underwater airports?
14:21:11 <Wolf01> they are called sub pens ;)
14:23:16 <Wolf01> a chtulhu disaster would be cool, raises from the water near a coastal city and then obliterates the city
14:23:58 <Wolf01> openttd 2.0 should have it imho
14:31:48 *** Supercheese has quit IRC
14:32:23 *** Supercheese has joined #openttd
14:32:55 <Xaroth|Work> Release the kraken?
14:34:05 <andythenorth> wasn’t godzilla in TTD original?
14:34:11 <andythenorth> nah that was Sim City
14:34:43 <Xaroth|Work> sim city 1, yes
14:39:21 *** supermop has joined #openttd
14:44:29 *** zeknurn` has joined #openttd
14:49:24 *** zeknurn has quit IRC
14:49:24 *** zeknurn` is now known as zeknurn
14:51:22 *** Samu has joined #openttd
15:14:12 *** Islacrusez has joined #openttd
15:20:36 <Wolf01> andythenorth http://xkcd.com/1689/
15:20:55 <andythenorth> yup
15:21:27 <Wolf01> and now I must go, slave labour incoming
15:22:06 <Wolf01> maybe I'll be back this evening, tomorrow not for sure :/
15:22:27 <Wolf01> 'night :D
15:22:29 *** Wolf01 has quit IRC
15:36:35 <andythenorth> http://www.tt-forums.net/download/file.php?id=192019
15:36:39 <andythenorth> improvements
15:37:59 <Islacrusez> andythenorth, nice!
15:38:59 <andythenorth> feels more brutish and strong
15:39:17 <andythenorth> also sits on the grid and has correct lengths :P
15:40:11 <Alberth> sorry, but shouldn't the cabin be a bit more dark too?
15:41:13 <andythenorth> the cabin needs some work
15:42:54 <Alberth> on the positive side, I do agree it looks more sturdy
15:44:49 *** Arveen has quit IRC
15:45:33 *** Arveen has joined #openttd
15:46:46 <andythenorth> hmm
15:46:54 <andythenorth> tractor unit lengths are very limited
15:47:09 <andythenorth> pretty much have to be 4/8 due to wheel positions in the \ / views
15:55:17 <Alberth> moving to eye-candy-ish objects? :)
15:59:05 <peter1138> just do it like that animation i saw earlier
16:00:15 <Islacrusez> is there a way to fix the front grille from looking derpy? never found a solution myself back when I tried my hand at sprites
16:04:39 <andythenorth> not easy
16:04:52 <andythenorth> hide it in shadow mostly :P
16:06:08 *** Arveen has quit IRC
16:13:13 <V453000> andythenorth: I use the linked files instead, but yeah a couple of times I used them ... I don't really know how they work though as I don't need them generally
16:13:32 * andythenorth considering them for cargo sprites
16:13:36 <andythenorth> also for making ships :P
16:17:55 <V453000> hm
16:18:06 <V453000> that is probably not a terrible idea
16:18:16 <V453000> whenever I need proper file linking, I usually just use after effects
16:18:39 <V453000> and when I want to paint in photoshop, and see the other relevant files under it, I just link them
16:23:51 *** keoz has joined #openttd
16:33:33 <andythenorth> after effects file linking is awesome :P
16:33:48 * andythenorth wonders about using after effects to output composite spritesheets
16:34:06 <andythenorth> frame = vehicle
16:34:07 <andythenorth> hmm
16:43:36 <V453000> how do you think all of my sets and factorio is made
16:43:42 <V453000> all of it has after effects postproductions
16:44:12 <V453000> I can only recommend
16:56:02 <andythenorth> V453000: so stuff like cargo sprites, are linked? Not copy-paste everywhere?
17:06:35 <V453000> well cargo sprites when rendered from 3D are super easy to make variations of
17:06:37 <V453000> but yeah you can do that
17:06:51 <V453000> the biggest utilization I did so far for openttd was in brix
17:07:02 <V453000> you get grass sprite, you put it under all rail/road/whatever needs grass sprite
17:07:05 <V453000> same for anything else
17:07:18 <V453000> plus you still do have the tools and preview of a graphics program
17:07:34 <V453000> except proper brushes :(
17:08:37 <andythenorth> don’t need brushes for compositing :D
17:22:20 * andythenorth has made this http://vignette1.wikia.nocookie.net/matchbox/images/7/78/30_Leyland_Articulated_Truck_1981_.jpg/revision/latest?cb=20120222161535
17:29:51 *** mykoserocin has joined #openttd
17:31:04 *** FLHerne has quit IRC
17:38:07 *** Sirenia has joined #openttd
17:39:34 *** sim-al2 is now known as Guest3108
17:39:35 *** sim-al2 has joined #openttd
17:40:00 <V453000> andythenorth: hand made postproduction is best postproduction
17:40:19 <V453000> compositing is one thing but in after effects you can also apply the final touches
17:41:51 <V453000> what I do lately is that I render a sequence from 3D, process it into some 1 file (often from multiple layers), I link those processed files into photoshop as layers, I duplicate that layer and set it to for example screen/multiply. Then I import those screen/multiply/normal layers back into after effects, and create sequence from them again/put them anywhere/...
17:42:44 <V453000> since after effects allows you to use some javascript, you can do most of those things super quickly if you write yourself a good script once. You still need to put those scripts / expressions as AE calls it / to the right values etc, but still, it is very powerful workflow.
17:43:38 *** Guest3108 has quit IRC
17:45:18 *** Wolf01 has joined #openttd
17:45:52 <Wolf01> we finished quckly today
17:45:55 <Alberth> o/
17:45:57 <Wolf01> *quickly
17:46:09 <Wolf01> I expected at least 2,5 hours
17:47:20 <Wolf01> tomorrow instead 8.00am-1.30am :(
17:48:02 <Alberth> hmm, that's a bad deal
17:48:12 <Wolf01> for 120€
17:48:45 <andythenorth> :P
18:01:09 <Wolf01> it would be cool if one dai it will be possible to pay people with a phisical space: "here your new cube meter of space to put your stuff"
18:01:13 <Wolf01> *day
18:01:42 <Wolf01> accessible from everywhere maybe
18:01:52 <Wolf01> like the diablo stash
18:02:17 <Alberth> you can, there exist companies that sell storage space per month :)
18:02:58 *** Arveen has joined #openttd
18:06:08 <Samu> uhm... hi all
18:06:42 <Samu> Wormnest: do you use windows
18:24:01 <Samu> who's on windows?
18:33:40 *** HerzogDeXtEr1 has joined #openttd
18:37:30 <Mazur> Gates is on windows.
18:39:58 *** HerzogDeXtEr has quit IRC
19:01:17 *** glx has joined #openttd
19:01:17 *** ChanServ sets mode: +v glx
19:01:53 *** Islacrusez has quit IRC
19:02:27 <Wormnest> Samu: yes
19:09:33 <Samu> oh, nevermind now. I found some bug to fix. Was going to ask if wanted to try my patch
19:09:47 <Samu> Wormnest:
19:10:44 <Samu> I broke the reset button, thinking I was fixing it t.t
19:11:16 <Wormnest> Well I haven´t used my mingw build environment in a long time
19:11:39 <Wormnest> I would have to test if it works first and don´t have the time for that atm
19:13:56 <Samu> alright, just re-fixed the reset button
19:15:09 <Samu> I found some other issue, related to company merging with another, the gui doesn't refresh, pff
19:15:48 <Samu> (random) is back, but the screen is not refreshed until you click on the slot
19:16:25 *** Progman has joined #openttd
19:30:23 * Mazur _always_ clicks on the slut.
19:32:13 <Samu> where in the code is company merging?
19:32:19 <Samu> must find
19:33:08 <Mazur> Let me quote Bender on this: "I don' know."
19:34:24 *** Snail has joined #openttd
19:37:34 <Alberth> I would guess in economy.cpp
19:44:12 <Samu> nice, thx
19:44:26 *** Gja has joined #openttd
19:44:37 <Samu> MarkWholeScreenDirty(); hah
19:44:54 <Samu> I wonder why this doesn't work
19:45:00 *** rahtgaz has joined #openttd
19:47:49 <Samu> uhm.. there's an AI::Stop in economy
19:48:02 <Samu> i better re-check ai_core.cpp instead
19:53:20 <Samu> ok line 1981 at economy.cpp, where I'm gonna put it
19:53:40 <Samu> or maybe after line 1989
19:53:47 <Samu> after delete c
19:55:03 <Samu> hmm :( must decide
19:57:29 <Samu> gonna try in ai_core first
20:02:10 <Samu> nice, OtviAI likes to buy out companies
20:02:17 <Samu> no matter how badly they are
20:14:12 <Wormnest> OtviAI sometimes performs well especially with early start dates but at other times it gets stuck
20:19:03 *** FLHerne has joined #openttd
20:22:30 <Samu> strange, AI::Stop was called at least 4 times
20:22:38 <Samu> but i only see 3 merges
20:22:42 <Samu> must investigate
20:27:09 <Samu> i think i'm misunderstanding the point of AI::Stop
20:27:21 <Samu> it stops the instance, not the company
20:27:26 <Samu> hmm :(
20:27:33 *** tokai has joined #openttd
20:27:33 *** ChanServ sets mode: +v tokai
20:28:05 <Samu> can't decipher
20:34:48 *** tokai|noir has quit IRC
20:42:19 *** FLHerne has quit IRC
20:43:10 <Samu> it really seems AI::Stop is called twice for each merge
20:43:31 *** FLHerne has joined #openttd
20:48:04 *** andythenorth has left #openttd
20:54:49 *** keoz has quit IRC
20:59:01 <Samu> it was once asked once, this is confusing
20:59:05 <Samu> ai:stop
21:47:18 *** rahtgaz has quit IRC
21:57:47 *** sla_ro|master has quit IRC
22:20:21 *** Arveen has quit IRC
22:25:00 *** roidal has quit IRC
22:29:39 *** Alberth has left #openttd
22:44:47 <Wolf01> 'night
22:44:50 *** Wolf01 has quit IRC
22:53:14 *** Wormnest has quit IRC
23:07:37 *** kais58_ has joined #openttd
23:10:18 *** kais58 has quit IRC
23:13:18 *** Gja has quit IRC
23:31:17 *** Snail has quit IRC
23:32:43 *** gelignite has quit IRC
23:43:26 <Samu> new version posted :) http://www.tt-forums.net/viewtopic.php?p=1169975#p1169975
23:43:36 <Samu> i need a new screenshot
23:43:47 <Samu> version 30 :p
23:56:00 *** frosch123 has quit IRC
23:56:39 *** Islacrusez has joined #openttd