IRC logs for #openttd on OFTC at 2016-06-04
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00:26:24 <Wolf01> <V453000> also, just finished 0.13 achievement speedrun :D 7:43 to launch a rocket, with default settings and without peaceful mode <- peaceful mode is overrated, just put enough turrets all around and go to sleep
00:40:10 <Alkel_U3> I guess that depends on what that "6-12 legged (or so) surprise they were promissing in one of the previous FFFs is :-)
00:41:44 <Wolf01> that one seem to be moved to 0.14
00:43:01 <Alkel_U3> if that's the case, the most badass, dangerous-looking critter will be the new loco
00:45:30 <Alkel_U3> Now it looks properly factoriish - lots of pipes and junk held loosely together with a cab strapped to it; the separate boggies really add a lot, too
00:47:49 <Wolf01> I hope it will come in more colours :P
00:49:19 <Alkel_U3> like for example the color of the biter blood, so I don't hace to clean it so often
01:04:15 <Alkel_U3> hm, I wonder if that could be attached to a spectrum analyser. Traffic jam with another meaning
01:05:08 <Samu> how do I add a // todo comment? like a pro, lol
01:05:33 <Samu> must find a todo comment, brb
01:06:58 <Wolf01> // todo: get your stuff done
01:13:27 <Samu> // todo: this is needed here to avoid openttd crash, until this window can be managed in a different way
01:14:13 <Samu> // or until I get some skills
01:16:44 <Samu> DeleteWindowByClass(WC_TEXTFILE); // TODO: this is needed to avoid openttd crash, unless there's another way to manage WC_TEXTFILE
01:18:16 <Samu> i wanted to post a new revision of my ugly patch, but I guess i'm not ready
01:18:53 <Samu> random ai's are hard to manage... it's possible to have many different ways to crash openttd because of it
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02:52:43 <supermop__> every time i play online, it seems like the other companies are all inefficient AIs
03:03:18 <Mazur> Even at the Coop sties?
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10:55:51 <Wolf01> what? even Muhammad Ali? This year look as written by G.R.R. Martin
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12:07:25 <Wolf01> pffff, I had to register an account on kinguin and use the live chat to get a refund...
12:32:54 * andythenorth doesn’t hate pixels today
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13:07:44 <Alberth> :O electrified boats, that's nice :)
13:19:50 <andythenorth> needs watertypes :P
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13:44:10 <andythenorth> vehicles that fit exactly their bounding box :o
13:44:20 * andythenorth watches RVs go round in a loop
13:57:41 <andythenorth> fixing the length of / \ views really helps
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14:00:23 <andythenorth> V453000: ever used Smart Objects in photoshop?
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14:14:37 <jaenster> why we dont introduce underwater airports?
14:21:11 <Wolf01> they are called sub pens ;)
14:23:16 <Wolf01> a chtulhu disaster would be cool, raises from the water near a coastal city and then obliterates the city
14:23:58 <Wolf01> openttd 2.0 should have it imho
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14:32:55 <Xaroth|Work> Release the kraken?
14:34:05 <andythenorth> wasn’t godzilla in TTD original?
14:34:11 <andythenorth> nah that was Sim City
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15:21:27 <Wolf01> and now I must go, slave labour incoming
15:22:06 <Wolf01> maybe I'll be back this evening, tomorrow not for sure :/
15:37:59 <Islacrusez> andythenorth, nice!
15:38:59 <andythenorth> feels more brutish and strong
15:39:17 <andythenorth> also sits on the grid and has correct lengths :P
15:40:11 <Alberth> sorry, but shouldn't the cabin be a bit more dark too?
15:41:13 <andythenorth> the cabin needs some work
15:42:54 <Alberth> on the positive side, I do agree it looks more sturdy
15:46:54 <andythenorth> tractor unit lengths are very limited
15:47:09 <andythenorth> pretty much have to be 4/8 due to wheel positions in the \ / views
15:55:17 <Alberth> moving to eye-candy-ish objects? :)
15:59:05 <peter1138> just do it like that animation i saw earlier
16:00:15 <Islacrusez> is there a way to fix the front grille from looking derpy? never found a solution myself back when I tried my hand at sprites
16:04:52 <andythenorth> hide it in shadow mostly :P
16:13:13 <V453000> andythenorth: I use the linked files instead, but yeah a couple of times I used them ... I don't really know how they work though as I don't need them generally
16:13:32 * andythenorth considering them for cargo sprites
16:13:36 <andythenorth> also for making ships :P
16:18:06 <V453000> that is probably not a terrible idea
16:18:16 <V453000> whenever I need proper file linking, I usually just use after effects
16:18:39 <V453000> and when I want to paint in photoshop, and see the other relevant files under it, I just link them
16:33:33 <andythenorth> after effects file linking is awesome :P
16:33:48 * andythenorth wonders about using after effects to output composite spritesheets
16:43:36 <V453000> how do you think all of my sets and factorio is made
16:43:42 <V453000> all of it has after effects postproductions
16:56:02 <andythenorth> V453000: so stuff like cargo sprites, are linked? Not copy-paste everywhere?
17:06:35 <V453000> well cargo sprites when rendered from 3D are super easy to make variations of
17:06:37 <V453000> but yeah you can do that
17:06:51 <V453000> the biggest utilization I did so far for openttd was in brix
17:07:02 <V453000> you get grass sprite, you put it under all rail/road/whatever needs grass sprite
17:07:05 <V453000> same for anything else
17:07:18 <V453000> plus you still do have the tools and preview of a graphics program
17:07:34 <V453000> except proper brushes :(
17:08:37 <andythenorth> don’t need brushes for compositing :D
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17:40:00 <V453000> andythenorth: hand made postproduction is best postproduction
17:40:19 <V453000> compositing is one thing but in after effects you can also apply the final touches
17:41:51 <V453000> what I do lately is that I render a sequence from 3D, process it into some 1 file (often from multiple layers), I link those processed files into photoshop as layers, I duplicate that layer and set it to for example screen/multiply. Then I import those screen/multiply/normal layers back into after effects, and create sequence from them again/put them anywhere/...
17:42:44 <V453000> since after effects allows you to use some javascript, you can do most of those things super quickly if you write yourself a good script once. You still need to put those scripts / expressions as AE calls it / to the right values etc, but still, it is very powerful workflow.
17:45:52 <Wolf01> we finished quckly today
17:46:09 <Wolf01> I expected at least 2,5 hours
17:47:20 <Wolf01> tomorrow instead 8.00am-1.30am :(
17:48:02 <Alberth> hmm, that's a bad deal
18:01:09 <Wolf01> it would be cool if one dai it will be possible to pay people with a phisical space: "here your new cube meter of space to put your stuff"
18:01:42 <Wolf01> accessible from everywhere maybe
18:02:17 <Alberth> you can, there exist companies that sell storage space per month :)
18:06:42 <Samu> Wormnest: do you use windows
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19:09:33 <Samu> oh, nevermind now. I found some bug to fix. Was going to ask if wanted to try my patch
19:10:44 <Samu> I broke the reset button, thinking I was fixing it t.t
19:11:16 <Wormnest> Well I haven´t used my mingw build environment in a long time
19:11:39 <Wormnest> I would have to test if it works first and don´t have the time for that atm
19:13:56 <Samu> alright, just re-fixed the reset button
19:15:09 <Samu> I found some other issue, related to company merging with another, the gui doesn't refresh, pff
19:15:48 <Samu> (random) is back, but the screen is not refreshed until you click on the slot
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19:30:23 * Mazur _always_ clicks on the slut.
19:32:13 <Samu> where in the code is company merging?
19:33:08 <Mazur> Let me quote Bender on this: "I don' know."
19:37:34 <Alberth> I would guess in economy.cpp
19:44:37 <Samu> MarkWholeScreenDirty(); hah
19:44:54 <Samu> I wonder why this doesn't work
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19:47:49 <Samu> uhm.. there's an AI::Stop in economy
19:48:02 <Samu> i better re-check ai_core.cpp instead
19:53:20 <Samu> ok line 1981 at economy.cpp, where I'm gonna put it
19:53:40 <Samu> or maybe after line 1989
19:57:29 <Samu> gonna try in ai_core first
20:02:10 <Samu> nice, OtviAI likes to buy out companies
20:02:17 <Samu> no matter how badly they are
20:14:12 <Wormnest> OtviAI sometimes performs well especially with early start dates but at other times it gets stuck
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20:22:30 <Samu> strange, AI::Stop was called at least 4 times
20:27:09 <Samu> i think i'm misunderstanding the point of AI::Stop
20:27:21 <Samu> it stops the instance, not the company
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20:43:10 <Samu> it really seems AI::Stop is called twice for each merge
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20:59:01 <Samu> it was once asked once, this is confusing
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