IRC logs for #openttd on OFTC at 2016-05-13
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00:30:18 <Samu> wow glx, i think i did it
00:32:12 <Samu> interesting that I got rid of max_slot
00:32:20 <Samu> i always thought I needed it
00:35:02 <Samu> do you find any flaws in this solution?
00:35:16 <Samu> a quick testing seems to do everything correctly
00:35:38 <Samu> but still, I wonder if it's fool-proof
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00:49:30 <Samu> have yet to find this erroring
00:49:36 <Samu> so far it's working correctly
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09:58:33 <Flygon> Part of me does wish a cheat option was 'building towns for free' :P
09:58:39 <Flygon> Mek: No relation to the artist?
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11:15:27 <peter1138> Flygon, shame this game is closed source and nobody can add stuff.
11:17:25 <Flygon> Hahaha, I know what you're getting at :P
11:17:33 <Flygon> But I'd never ever be able to contribute
11:17:37 <Flygon> The few times I have coded
11:17:55 <Flygon> I created such horrendous kludge that it was almost entirely recoded
11:18:09 <Flygon> And that's if it worked
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15:23:15 <V453000> basecosts mod might be able to tweak town building price
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15:39:42 <Eddi|zuHause> ... or just load it in the scenario editor
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15:49:39 <Alberth> o would be a very large chess board :p
15:59:26 <Eddi|zuHause> maybe they played on a go board :p
16:01:16 <supermop> sure there is roof for an Alberth piece in Tai Shogi
16:01:55 <peter1138> 4096x4096 chess board?
16:05:08 <Alberth> play on a board ruled into a grid of 25 ranks (rows) and 25 files (columns) not really :)
16:05:47 <Alberth> no bishops in Go, Eddi :)
16:06:21 <Eddi|zuHause> i never learned the actual rules of go
16:07:04 <Alberth> that takes only 5 minutes :)
16:07:39 <Eddi|zuHause> yes, and then 50 years to learn the strategies :p
16:08:41 <Xaroth|Work> faster to make an AI to do the matches for you then :P
16:08:56 <Alberth> go has a very nice way to balance the game between players of different strength; much better than eg chess or checkers
16:14:51 <supermop> Alberth: are you on KGS?
16:15:09 <supermop> always looking for new people to play with
16:15:11 <Alberth> no, never played go online
16:15:24 <Alberth> we could do that one time
16:15:32 <supermop> i am about 10kyu on there at the moment
16:19:29 <supermop> i never learned the rules to even regular shogi
16:20:07 <supermop> but i do have a shogi-ban, because my first goban came with one on the back, and a set of plastic shogi pieces
16:29:57 <Eddi|zuHause> Xaroth|Work: from the first steps of AI making to creating a GO AI capable of beating a human also took like 50 years
16:32:12 <Xaroth|Work> that makes it 5 minutes faster than learning go and being go at it :D :D
16:34:26 <Eddi|zuHause> that difference is below the measurement error :p
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17:47:45 <Samu> ah, must be Villages Is Villages translation doing wrong stuff
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18:53:33 <Samu> the state of the "Configure" button becomes enabled if I save the game and load it back
18:54:26 <Samu> before save is different than the after load
18:55:22 <Samu> i consider the after load behaviour the correct
18:55:34 <Samu> before save behaviour is wrong
18:56:36 <Samu> it's usually the opposite
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19:19:44 <Samu> dealing with multiple gamesettings is hell
19:23:24 <Samu> by allowing to change the script of dead AIs to another script then saving the game, I am going to load it back as the new AI and alive, not dead
19:23:50 <Samu> isn't it possible to save the state of an AI?
19:24:18 <Samu> the AI is dead, save it as dead
19:24:29 <Samu> then don't load it alive
19:26:07 <planetmaker> why shouldn't a dead AI be revived? A dead AI after all is somewhat a bug in the AI
19:27:31 <Samu> it is revived, but with all of the infrastructure of the dead ai
19:28:45 <glx> and most of them restart from 0
19:28:57 <glx> unless they saved some data
19:30:43 <Samu> I think I opened a can of worms
19:32:07 <Samu> my patch permits users to change the script of dead AIs to another.
19:33:06 <Samu> if the user saves the game like this, the save will not keep which script died, just which script I have last set in there
19:33:27 <Samu> if I load the save back, the AI revives as the new script
19:38:38 <Samu> I assume only alive AIs save data, but I may be wrong
19:40:38 <glx> a dead AI is just an AI that exited from its run loop, but other functions can still be called by openttd
19:45:42 <DorpsGek> Commit by translators :: r27565 trunk/src/lang/spanish_MX.txt (2016-05-13 19:45:33 +0200 )
19:45:44 <DorpsGek> spanish (mexican): 13 changes by Absay
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20:43:54 <V453000> steam just told me DOOM requires 52 GB disk space XD
20:45:41 <Supercheese> that list of modding changes for 0.13
20:45:53 <V453000> hehe, 0.13 hype is real
20:45:56 <Supercheese> also wrong channel eeehhh
20:53:13 <V453000> ok download is only 43.8GB
20:53:50 <V453000> the good part is that it actually send me back to do more factorio work :D
20:55:30 <andythenorth> but is it any good?
20:55:43 * andythenorth plays PrBoom now and then :P
20:55:44 <V453000> idk, the doom thing is getting quite positive reviews so far
21:00:22 <Eddi|zuHause> the original doom was like 3MB?
21:00:43 <Eddi|zuHause> when was that? 25 years ago?
21:01:51 <Eddi|zuHause> @calc 43.8*1024/2**(23/1.5)
21:01:51 <DorpsGek> Eddi|zuHause: 1.08637759494
21:02:00 <Eddi|zuHause> @calc 43.8*1024/2**(23/2)
21:02:00 <DorpsGek> Eddi|zuHause: 15.485638508
21:02:29 <Eddi|zuHause> well, that does sound like a reasonable margin :p
21:03:39 <Eddi|zuHause> remember when they made games that fit on 1 DVD? :p
21:03:59 <Eddi|zuHause> remember when 1 CD was bigger than your entire HDD?
21:04:36 <Supercheese> I do remember when we had a PC with a 3-CD-changer drive thing
21:04:52 <Eddi|zuHause> that's what they said when CDs were introduced
21:05:10 <Eddi|zuHause> "they are so big, you won't need a HD anymore"
21:05:33 <Eddi|zuHause> remember when games came on 14 floppy disks?
21:05:55 <V453000> that meant hard dick back in the day Eddi, the nerds would just get instant nerdgasm whenever they laid sight on the thing
21:06:30 <Eddi|zuHause> i didn't worry too much about dicks back then
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21:39:52 <planetmaker> Eddi|zuHause, I installed Word 5.0 for MS-DOS on my 20MByte HD. It came on 20 floppy disks, each 360kByte in size
21:40:37 <planetmaker> (yes, those wobbly 5.25" ones)
21:41:01 <Supercheese> when floppy actually meant floppy
21:44:42 <peter1138> 3.5" discs were floppy... just the case wasn't so much...
22:01:10 <Eddi|zuHause> i think 5¼" disks went up to 1.2MB
22:01:26 <Alberth> ha, I booted a unix machine with a 8" floppy once :p
22:01:40 <Alberth> talking about 'floppy' :)
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22:01:46 <Eddi|zuHause> i had a 8" floppy, but no drive for it :p
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22:33:00 <Eddi|zuHause> there were 3" floppies?
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23:22:51 <Samu> how are the gamesettings created in-code?
23:23:27 <Samu> newgame is creating something "wrong"
23:24:24 <Samu> or load save is reading it "wrong", depending on the point of view
23:28:52 <Samu> 3 match, 1 doesn't match
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23:29:00 <Samu> newgame doesn't match the others
23:33:03 <Samu> newgame is testing this->config_list == NULL and returns false, the others are testing this too, but return true, it's then creating a new ScriptConfigItemList(); this->PushExtraConfigList();
23:33:34 <Samu> it appends a "start_delay" to the list
23:34:00 <Samu> for me, the newgame is doing it wrong, how can i check how a config is created when starting a new game?
23:36:19 <glx> <Eddi|zuHause> there were 3" floppies? <-- yes amstrad cpc :)
23:38:04 <Samu> are there gamescripts without any config list? I see the issue can be quite complicated after all
23:49:56 <Eddi|zuHause> never heard of that before
23:55:22 <Ethereal_Whisper> Damn clogged lines
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