IRC logs for #openttd on OFTC at 2016-04-25
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00:45:43 *** drac_boy has joined #openttd
00:46:18 * drac_boy throws a water balloon at flygon simply because winter's almost gone now finally? :P
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01:20:46 <Eddi|zuHause> winter is coming.
01:21:19 <Eddi|zuHause> it also snowed today.
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01:25:21 <drac_boy> so whats you up to atm?
01:30:54 *** Eddi|zuHause2 is now known as Eddi|zuHause
01:30:56 <Eddi|zuHause> finding out why my system randomly freezes so often lately. like in the order of once per day
01:35:31 <drac_boy> hm, not much fun there I imagine :-s
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01:50:04 <Samu> now i'm off to bed, cyas good night
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10:34:56 <argoneus> good morning train friends
10:55:46 <Wolf01> hmm, I would like to figure out how to start pickup of items when a belt is almost full
10:57:40 <Wolf01> also hysteresis made simple...
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11:27:03 <Samu> bah, GS script parameters are bugged
11:28:27 <Wolf01> those 2 assertions don't match
11:30:16 <Samu> it's also bugged in 1.6.0, but differently bugged
11:32:08 <Samu> configure GS Village is Villages in main menu
11:32:32 <Samu> change maximum size of largest non-city
11:32:47 <Samu> change from default to any other value you want
11:33:19 <Samu> change settings for GS script, click reset
11:33:42 <Samu> bug: the locked value goes back to default
11:35:03 <Samu> it does that and more, you can even click disabled buttons
11:35:15 <Samu> this doens't happen in 1.6.0
11:58:17 <Wolf01> so, it looks you are a good bug catcher, why don't you try to fix them instead of trying to do some strange patch?
12:01:41 <Samu> my patches are never good
12:03:23 <Samu> brb, submiting bug report
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15:07:58 <Samu> (config_item.flags & SCRIPTCONFIG_INGAME) == 0)
15:08:24 <Samu> SCRIPTCONFIG_INGAME IS 4
15:08:25 <Eddi|zuHause> error: 666 is not an lvalue
15:10:42 <Samu> i dont understand what the & calculates
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15:14:54 <Samu> what I know is that it's different than 0, i guess that suffices
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16:11:31 <Samu> Exception thrown: read access violation.
16:13:17 <Samu> Game::GetGameInstance()->IsDead()
16:13:42 <Samu> maybe because the map is still being generated
16:13:48 <Samu> there is no game instance yet
16:15:03 <Samu> I need a GetIfNotNULLGameInstance
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16:37:17 <Samu> i edited a script to crash itself, but apparently it crashed openttd with it
16:49:27 <Samu> the code is wrong when it asks if _game_mode != GM_MENU
16:49:53 <Samu> it should ask _game_mode == GM_NORMAL
16:50:19 <Samu> can configure ai stuff in the scenario editor
16:50:33 <Samu> treat editor like main menu
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18:16:37 <Samu> this is what I'm currently up to
18:26:43 <Samu> i can access the parameters of the (none) GS
18:31:39 <Samu> well not assertion, just memory violation thing
18:33:25 <Samu> vector iterator not incrementable
18:33:59 <Samu> i was scrolling down the paramenters from the list of (none) GS
18:34:09 <Samu> which in itself shouldn't be possible
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18:59:40 <Samu> hmm there are more bugs related to this scrolling stuff, for Random AI
18:59:57 <Samu> i see in the list a mix of parameters from several AIs
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19:25:37 <Ethereal_Whisper> Wow. Left my game running on fast forward on accident and went to a friend's house overnight
19:25:48 <Ethereal_Whisper> It's now 2508 and everything's still up and running
19:27:00 <Ethereal_Whisper> I also have $43 billion
19:32:44 <Alberth> too bad it's not real money :p
19:38:54 <Samu> i got to change the rules for GS, else this is all too confusing for me
19:39:40 <Samu> the idea of flags is interesting, but I don't know how to use this
19:41:58 <Samu> why can't game scripts restart?
19:42:15 <Samu> what would happen if they were restarted?
19:42:52 <Samu> they can't be randomly chosen on game start either
19:45:45 <DorpsGek> Commit by translators :: r27550 trunk/src/lang/unfinished/frisian.txt (2016-04-25 19:45:36 +0200 )
19:45:47 <DorpsGek> frisian: 7 changes by BAJansen
19:47:26 <Ethereal_Whisper> Need a random mountain name
19:48:37 <Ethereal_Whisper> Found one :)
19:52:50 <Samu> gosh, im horrible at this t.t
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21:16:40 <Samu> i've been all day fixing this bool :( i'm horribly slow
21:17:00 <Wolf01> pfff, a week for a file name
21:20:20 <Samu> it does not crash anymore
21:20:41 <Samu> that means... i failed at trying to make that line shorter
21:22:05 <Samu> going to dissect it again
21:23:42 <Wolf01> Samu, a single boolean variable is not the way, doing 4235043645757 tests in one line is entirely wrong
21:24:02 <Samu> it's giant, but it works :( i also tried to make it shorter
21:24:10 <Samu> i failed when trying to make it shorter
21:24:26 <Wolf01> a comprehensible code is what it does make a patch a good patch, not less lines
21:24:41 <Wolf01> you don't need to make it shorter, you must split it
21:25:48 <Wolf01> use variables with a meaningful name, doesn't matter if you use 5 booleans which mean different things
21:26:27 <Wolf01> it's always better to check 5 booleans instead of 12 nested tests
21:27:30 <Wolf01> and I won't help you more than this, because it seem like you don't even want to listen what me, Alberth and others are telling you
21:31:59 <Samu> I want to make it readable
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