IRC logs for #openttd on OFTC at 2016-04-08
            
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00:22:36 <Wolf01> 'night
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01:52:34 <Samu> here it is https://paste.openttdcoop.org/pwsi6f6d1
01:53:04 <Samu> this is the result of my research
01:57:11 <Samu> With a FX-8150 CPU and an upload speed on 3000 Kbps I'd like to set up my servers with the compression method that closely matches the encoding capability of my system
01:57:18 <Samu> that's how I interpret it
01:59:12 <Samu> the map used in this research was 4096x4096
02:05:37 <Samu> With a FX-8150 CPU and an upload speed on 3000 Kbps I'd like to set up my servers with the compression method that closely matches the upload rate of my internet.
02:05:52 <Samu> fixed explanation, sorry, lol, I'm sleepy
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10:09:13 <Wolf01> o/
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10:19:00 <Wolf01> o/
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10:36:32 <peter1138> bah @ perl scripts causing a segfault
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11:50:23 <Samu> I'd like to drag and drop a savegame file on OpenTTD executable and have it launch and load the dropped savegame
11:52:35 <peter1138> isn't that just a case of making it accept a filename as the only argument, instead of requiring -g?
11:55:11 <Samu> start /D "C:\Program Files\OpenTTD" openttd.exe -g %1
11:55:19 <Samu> this works, but it's a batch file :(
11:55:33 <Samu> i drag on the batch file
11:55:39 <Samu> er, drag and drop on
11:59:49 <Samu> D:\OpenTTD\Core1\save\autosave>start /D "C:\Program Files\OpenTTD" openttd.exe -g "D:\OpenTTD\Core1\save\autosave\SOME HÕRRBIdd45t~fdagfad~~erãrta savegame NÄmeee32~~we~~~f~3.sav"
12:00:09 <Samu> it works !
12:00:28 <Samu> even with horrible names
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12:44:51 <Samu> how to i post png in forums?
12:45:07 <Samu> if the forum hosts the .png image, it won't display in the post
12:45:11 <Samu> why?
12:45:19 <andythenorth> works for me
12:45:22 <andythenorth> sorry :(
12:45:26 <Samu> hmm what am i doing wrong then
12:45:28 <andythenorth> dimensions?
12:45:41 <andythenorth> I use 8 bit and 24 bit pngs in forums, no problems
12:45:48 <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=48281&p=1166705#p1166705
12:46:00 <Samu> it's big
12:46:00 <andythenorth> dimensions
12:46:10 <andythenorth> forums limit is 800x600 or so for inline images
12:46:11 <Samu> 1920x1080 or somewhere
12:46:25 <Samu> oki, that makes sense, ty
12:46:43 <Samu> exactly 1920x1001
13:05:34 <planetmaker> well... do not inline images larger than 800x600, Samu
13:06:15 <planetmaker> bigger ones will automatically be shown as clickable links
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13:55:08 <Wolf01> meh... no emulator with the right display resolution :E
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15:37:41 <supermop_> kitbashed sprites last night andythenorth
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15:42:05 <andythenorth> devzone issue?
15:44:53 <supermop_> hm?
15:46:43 <supermop_> hacked IH mk3 passenger car to be a generic MU box
15:47:20 <supermop_> then cut into 1/8 segments to make modular stand-ins for everything until draw better sprites
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15:50:12 <andythenorth> supermop_: put sprites here if you have any http://dev.openttdcoop.org/projects/iron-horse/issues
15:50:26 <supermop_> ok
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16:13:55 <supermop_> need more variety of lengths than 4, 6, and 8?
16:14:36 <andythenorth> depends
16:14:47 <andythenorth> by preference, lengths are 4/8 or 8/8
16:14:57 <andythenorth> 4/8 is rarely practical in which case 6/8 is best
16:15:02 <andythenorth> sometimes 5/8 is needed
16:15:21 <peter1138> are corners fixed yet?
16:15:23 <andythenorth> ease of building whole unit lengths is important, but it still has to look nice
16:15:23 <supermop_> 4/6/8 easier to modularize
16:15:35 <andythenorth> peter1138: ‘fixed’
16:15:44 <andythenorth> they certainly haven’t changed :P
16:16:28 <peter1138> heh
16:16:40 <supermop_> share sheet as a google sheet? or upload xls to devzone
16:17:03 <peter1138> this software has server and client versions, 1140011-Server-r2d2.zip ... 1140011-Client-c3po.zip
16:18:02 <andythenorth> supermop_: laboriously manually formatted, like this? :x http://dev.openttdcoop.org/issues/8120
16:18:07 * andythenorth has war on formatting
16:18:14 <supermop_> was thinking to make most locomotives 6/8 bc technically narrow gauge, but JR trains aren't that small
16:18:38 <Alberth> hi hi
16:18:39 <supermop_> and they aren't running alongside SG locomotives
16:18:39 <andythenorth> I noticed the diesels I found look long
16:18:45 <supermop_> they are
16:18:53 <andythenorth> and are B-B-B and other weird configurations
16:19:01 <andythenorth> lo Alberth
16:19:19 <supermop_> not sure if should put more locomotives back in to embrace their weirdness
16:19:29 <supermop_> but need not be small for contrast
16:19:45 <peter1138> also
16:19:49 <peter1138> is there a rift version of ottd yet?
16:20:01 <supermop_> hacking little bear to be small 50s/60s diesel
16:20:30 <supermop_> might make a "big bear" too, or do the bigger diesel as carbody
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16:21:39 <Samu> i dont understand the windows firewall
16:25:01 <supermop_> andythenorth: would like to shoehorn this guy in there: https://en.wikipedia.org/wiki/KiHa_281_series
16:25:18 <supermop_> bc already thought up a bunch of names
16:27:27 <andythenorth> ‘Fuji’ has to be one of them
16:29:55 <supermop_> that dmu lives up north
16:30:02 <supermop_> so names are shit like yuki
16:30:20 <supermop_> shiba for small diesel and akita for big one?
16:32:17 <supermop_> or kuma -chan and dai-kuma for little bear and big bear?
16:32:42 <supermop_> fuji should be something tokkaido inspired
16:32:48 <supermop_> steam or shinkansen
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16:34:06 <Samu> server 8 isn't being recognized from the master server
16:34:13 <Samu> what is wrong, damn it :(
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16:35:17 <Samu> windows firewall was never easy with Openttd
16:35:18 <supermop_> early commuter emu must be named hachiko
16:35:33 <Samu> when it works, i have no idea why it works
16:35:41 <Samu> now i'm on the case it's not working
16:37:38 <Samu> why's that server 7 is receving all spectators from 1 to 8 when they're joining the other servers?
16:37:52 <Samu> i hate windows firewall
16:40:31 <Samu> i get game still paused (connecting clients) on server 7 for each spectator client that is joining the other servers, is this normal? they join their respective servers, but all the notices are dumped on server 7 for some reason
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16:54:31 <peter1138> what crazy madness are you up to?
16:58:11 <Samu> dealing with windows firewall :(
16:59:03 <Samu> what's a domain? public domain, private domain, and a 3rd one i can't recall name
17:01:53 <argoneus> how are my train friends doing
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17:11:51 <peter1138> windows firewall is simple so maybe you do something wrong
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17:16:22 <Samu> do you see my servers listed? I can't trust my own list
17:17:16 <Samu> FX-8150 Core 1 to 8, they haveto be 8
17:17:20 <peter1138> fx-8150 core? yes
17:17:25 <peter1138> https://www.openttd.org/en/servers
17:17:49 <Samu> funny firewall
17:18:02 <Samu> i have absolutely no idea what made it work suddenly
17:19:46 <Samu> the server didn't answer the request
17:19:58 <Samu> i bet it's screwed alrady
17:20:59 <Samu> I don't get it... i can't join server 8 with my spectator batches
17:21:09 <Samu> and then server 8 also disappears from the list
17:23:35 <Samu> grrr, gonna try this again
17:24:53 <Samu> started all 8 servers
17:25:42 <Samu> master server doesn't recognize a server timing out
17:32:41 <Samu> ok now it works
17:32:45 <Samu> better not touch this anymore
17:33:00 <Samu> it works and i have no idea why it works now, but i don't care
17:36:42 <Eddi|zuHause> <supermop_> early commuter emu must be named hachiko <- Gesundheit.
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17:43:01 <Samu> screenshot doesn't capture game chat :(
17:46:43 <Samu> http://i.imgur.com/p7hyI1j.jpg - this is what happens when i join server 7
17:47:11 <Samu> it lists game still paused 7 times, what's that?
17:47:30 <Samu> when i join the other servers, it doesn't do that
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18:00:41 <Wolf01> I think the router rebooted after reaching 999 hours of uptime
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18:05:15 <Eddi|zuHause> typically this kind of problems are around 42 days (32-bit amount of seconds)
18:05:41 <Eddi|zuHause> @calc 2*32/24/3600
18:05:41 <DorpsGek> Eddi|zuHause: 0.000740740740741
18:05:48 <Eddi|zuHause> @calc 2**32/24/3600
18:05:48 <DorpsGek> Eddi|zuHause: 49710.2696296
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18:05:59 <Eddi|zuHause> oh, milliseconds
18:06:07 <Eddi|zuHause> @calc 2**32/24/3600/1000
18:06:07 <DorpsGek> Eddi|zuHause: 49.7102696296
18:06:18 <Eddi|zuHause> there, 49 days
18:06:41 <Eddi|zuHause> @calc 2**32/3600/1000
18:06:41 <DorpsGek> Eddi|zuHause: 1193.04647111
18:06:42 <Wolf01> it might be
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18:30:11 <supermop_> andythenorth: i stole your electra pantographs
18:30:33 <andythenorth> I won’t miss them tbh
18:34:23 <supermop_> drew a reddish one, then realized i really don't want to draw it in 4 angles at this point so stole that one
18:34:42 <supermop_> does ih have anything with a single-arm pantograph?
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18:42:51 <andythenorth> supermop_: double juice
18:43:16 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/double_juice_0.png
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19:05:42 <supermop_> ok ill lift that later
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19:19:52 <supermop_> devzone log in not working
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19:27:46 <Samu> new patch :p
19:27:49 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74694&p=1166603#p1166603
19:28:17 <Samu> and a new problem, I shifted the problem from slot 1 to the last configurable slot
19:28:28 <Samu> I need suggestions
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19:48:14 <Samu> I think I got an idea
19:48:44 <Samu> brb
20:04:43 <andythenorth> can someone give alluke the FIRS prize? I just don’t have the heart.
20:05:10 <V453000> andythenorth: ?
20:05:19 <andythenorth> the clue is here, in bold http://www.tt-forums.net/viewtopic.php?p=1166266#p1166266
20:05:28 <andythenorth> twice
20:05:42 <andythenorth> although I might have fucked up min. compatible version by the sound of it :(
20:06:18 <V453000> well he is extremely retarded so
20:06:19 <V453000> ..
20:06:47 <andythenorth> see, this is the kind of player we need to see more of: http://www.tt-forums.net/viewtopic.php?p=1166739#p1166739
20:06:54 <andythenorth> solves his own problem, using the docs provided
20:07:07 <andythenorth> more of that
20:07:26 <V453000> factorio has people like that
20:07:50 <andythenorth> so does openttd
20:08:07 <andythenorth> but eh
20:08:32 <V453000> I dare say the % is different
20:08:50 <V453000> factorio doesn't lure realism idiots
20:08:54 <andythenorth> it will
20:09:00 <andythenorth> the effect is this: https://en.wikipedia.org/wiki/Eternal_September
20:09:11 <V453000> yes, steam and getting more popular certainly brings "wider audience
20:09:16 <andythenorth> it’s usually a sign of success
20:09:38 <V453000> ye
20:10:11 <andythenorth> go back to 2008 in tt-forums, what you have is frequent ottd releases with new features, and a bunch of people with untested ideas to improve the game
20:10:24 <andythenorth> now what you have is experience, and reddit
20:11:00 <V453000> quite true
20:11:09 <V453000> so why should I make a new train set you say? :)
20:12:28 <andythenorth> because you enjoy it? o_O
20:14:14 <V453000> point taken :D
20:14:30 <V453000> let's think about it again when I have a little more time
20:14:50 <andythenorth> V453000: you’re short of time? :o
20:14:56 <andythenorth> you don’t _need_ to sleep
20:15:36 <V453000> baby, moving, redoing trains for factorio
20:15:41 <V453000> utter insanity
20:16:06 <andythenorth> http://www.nyupress.org/netwars/pages/chapter03/ch03_.html
20:17:53 <V453000> xd
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20:24:24 <_johannes> I'd like to create a documentation for the railnet graph exporter...
20:24:36 <_johannes> has openttd already a latex/similar documentation?
20:24:42 <_johannes> like an "openttd manual" ?
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20:25:42 <Alberth> wiki.openttd.org
20:26:04 <_johannes> what if you're online?
20:26:16 <_johannes> maybe playing openttd on a long train journey? :)
20:26:41 <Alberth> s/on/off/ I guess
20:26:50 <Alberth> but no wiki then :)
20:27:03 <Alberth> although nowadays people are online 24/7
20:27:30 <_johannes> well... German trains...
20:28:03 <_johannes> though I agree that it's probably the future that everyone has internet...
20:28:47 <Eddi|zuHause> there's also doxygen, if you want to go into more technical details
20:29:05 <Alberth> good point
20:29:33 <_johannes> let's try the wiki for now...
20:30:36 <Wolf01> enougn development for today
20:30:49 <Wolf01> *h
20:30:55 <alluke> which cargo label does firs 2 use for vehicles?
20:31:18 <Eddi|zuHause> you know there's a wiki page all about cargo labels?
20:31:22 <alluke> yeah
20:31:27 <alluke> not sure if its updated
20:31:37 <Eddi|zuHause> did you check?
20:32:11 <alluke> but i doesnt seem to be VEHI since trainset doesnt offer car transporters for it
20:32:34 <Eddi|zuHause> there's also a FIRS documentation website
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20:34:11 <alluke> as expected the wiki is outdated
20:34:45 <Eddi|zuHause> well, you're a good candidate to update it :po
20:36:35 <V453000> ^
20:37:15 <alluke> nah
20:37:25 <alluke> i wont touch anything im not familiar with
20:37:39 <V453000> nice
20:38:07 <Eddi|zuHause> but why should we be more familiar with it?
20:38:24 <alluke> i dindt ask anyone to update it
20:38:24 <Eddi|zuHause> you're only familiar with things you make yourself familiar with
20:41:15 * andythenorth can’t update it
20:47:04 <Samu> question: int max_slot = GetGameSettings().difficulty.max_no_competitors - 1; how do I get the hard cap value for max_no_competitors and not the value that is set for the current game?
20:47:52 <alluke> andy which cargo label does vehicles use?
20:49:06 <Samu> I want it to return the maximum value from the settings.ini, which is MAX_COMPANIES
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21:01:49 <alluke> nevermind
21:02:01 <alluke> the year wasnt soon enough for the car wagon xD
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21:09:54 <andythenorth> nobody fixed it then eh? http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
21:10:04 <andythenorth> I’d better ask someone in forums again
21:12:33 <Alberth> andythenorth: what does need fixing?
21:12:59 <andythenorth> :) http://www.tt-forums.net/viewtopic.php?p=1166747#p1166747
21:13:03 <andythenorth> it is a grumpy Friday eh?
21:14:12 <andythenorth> alluke what is unclear about “not savegame compatible”
21:14:27 <andythenorth> I feel like I must have fucked up that statement somewhere, but I can’t honestly see where the problem is
21:14:33 <alluke> i know that and im not trying to replace old firs with new one
21:14:53 <alluke> i have done successful industry swaps in many games
21:15:25 <andythenorth> what is an industry swap?
21:15:26 <Alberth> done
21:15:27 <alluke> the poin t is that i bomb the old industries and found completely new to replace them
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21:15:46 <andythenorth> how did you get old industries in a new game?
21:15:59 <alluke> i can make a video for you if it helps
21:16:12 <andythenorth> I don’t understand how you can bomb old industries
21:16:13 <Alberth> bombing industries doesn't do much
21:16:19 <andythenorth> there are no old industries in new game
21:16:33 <alluke> but in existing game is
21:16:37 <alluke> old save
21:16:46 <andythenorth> so it’s a savegame?
21:16:50 <alluke> yes
21:17:02 <Alberth> he's changing newgrfs
21:17:07 <andythenorth> so help me, how can I state it clearer?
21:17:21 <andythenorth> is it the word “incompatible” that’s confusing?
21:17:24 <andythenorth> or the word “not"
21:17:25 <andythenorth> ?
21:17:33 <andythenorth> “will break savegames”?
21:17:37 <andythenorth> is that better?
21:17:54 <alluke> when i add new industry grf, i dont expect the industries to work
21:18:10 <Alberth> and they didn't what is the problem?
21:18:42 <alluke> but previously when i have added new, incompatible industry grf to a game
21:18:51 <Alberth> you were lucky
21:18:51 <alluke> i have bombed the existing stuff
21:18:59 <alluke> and founded new ones from the menu
21:19:06 <alluke> and they have worked fine
21:19:09 <Alberth> including all the industries that will occur in the future?
21:19:17 <alluke> actually firs 2 works fine too but the graphics are missing
21:19:26 <andythenorth> yes
21:19:31 <andythenorth> that is expected
21:20:14 <Alberth> alluke: when you change newgrfs, things will at some point break, it may take years, but it will happen
21:20:21 <Alberth> today was your lucky day
21:21:05 <Alberth> the red warning window is not there for nothing
21:23:29 <alluke> yeah
21:23:34 <V453000> I hereby give you retard of the century award alluke
21:23:41 <alluke> thanks
21:29:17 <andythenorth> alluke: thanks btw ;)
21:29:25 <andythenorth> for amusement
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21:30:51 <alluke> hmm
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21:32:03 <alluke> i tried to load old savegame without any industry set and which is saved with 1.0.0 or something like that and firs industries look fine
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21:32:28 <andythenorth> alluke: _without_ any industry set? :O
21:32:35 <andythenorth> are you cast iron certain?
21:32:38 <alluke> well built-in stuff
21:32:50 <alluke> no industry grfs
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21:33:35 <andythenorth> and when you broke your savegame with FIRS 2, what industries had broken sprites?
21:33:49 * andythenorth is placing a small bet here
21:34:02 <alluke> i had arctic basic parameter
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21:34:23 <alluke> oil refineries, pyrite chain, and oil refineries didnt work
21:34:39 <alluke> port, paper mill worked
21:34:46 <alluke> and grain mill in other game
21:35:11 <alluke> oil wells work too
21:37:56 <frosch123> andythenorth: you changed grfid, right?
21:38:54 <alluke> yes he did
21:39:08 <alluke> but its not the problem
21:39:16 <frosch123> i guess it is
21:39:34 <frosch123> a savegame remembers which ids are assigned to which grf forever
21:39:48 <frosch123> if you keep on adding new newgrfs, at some point all ids are used
21:40:04 <alluke> ive done successful swaps between different industry grfs before too
21:40:05 <alluke> hmm
21:40:16 <frosch123> it's like a heavy metal poison
21:40:22 <alluke> that may be the problem then
21:40:35 <alluke> not enough ids
21:40:40 <frosch123> a bit of lead does not hurt
21:40:46 <frosch123> a bit of lead every day hurts
21:40:50 <alluke> and then the problem is in ottds code
21:41:01 <frosch123> no, you are the problem
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21:41:57 <alluke> youre so mean :(
21:43:20 <frosch123> mean would be to make ottd post to twitter "i am a teenager" when starting a 4k x 4k map
21:45:10 <alluke> are big maps for kids?
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21:48:20 <andythenorth> mean would be encoding subtly and horribly random production behaviour into FIRS
21:48:42 <andythenorth> or even better, deterministically horrible, but with just enough variation to confuse people
21:48:45 <supermop_> reclying plant?
21:49:02 <andythenorth> the potential is so much more...
21:49:07 <supermop_> i actually find ports too deterministic
21:49:31 <andythenorth> frosch123: any chance of a variable to check ‘this tile is currently drawn in a viewport’? o_O
21:50:50 <frosch123> what? :p
21:51:06 * andythenorth considers industries that misbehave, but only when no player is looking
21:51:09 <frosch123> we can add a variable whether the world is still rotating
21:51:12 <supermop_> 4/4 railcar is too chibi
21:51:19 <andythenorth> they’d destroy your network, but you’d never see why
21:52:27 <andythenorth> supermop_: railcars have to add up to multiples of 1.0
21:52:35 <andythenorth> so you get 8/8 or 4/8, or 16/8 :P
21:52:37 <supermop_> this is a placeholder
21:52:39 <andythenorth> and I won’t support 16/8
21:52:59 <supermop_> cutting my same railcar into 4,5,6 and 8
21:53:15 <frosch123> andythenorth: make it depend on the phase of the moon
21:53:19 <frosch123> it's realistic
21:53:29 <supermop_> so if there is a 4/8 steam it will show this chubby box
21:53:33 <andythenorth> I just need a big switch, that looks at day in month?
21:53:37 <andythenorth> or do I need a lunar table?
21:53:51 <supermop_> until someone draws or steals a 4/8 steam engine
21:54:14 <frosch123> i expect you to encode the lunar table from 1860 to 2860 into your grf
21:54:48 <andythenorth> do I have to offset for player’s position on globe?
21:54:54 <andythenorth> or does that have no effect?
21:54:58 <andythenorth> planetmaker should know?
21:54:59 <frosch123> good question
21:55:20 <frosch123> i guess it has no effect
21:55:25 <frosch123> the moon is rotated
21:55:28 <frosch123> but the phase does not change
21:56:48 <frosch123> with "rotating" i mean: when you are on the north sphere and the moon arc is on the left, then the moon arc is on the right when looking north on the southern sphere
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21:57:10 <andythenorth> I would wait to ask the expert, don’t go trying to solve it for yourself :P
21:57:23 <andythenorth> if I mention planetmaker 3 times, does he arrive sooner?
21:57:28 <frosch123> and it is east or west or above you in up/down direction on equator
21:57:43 <frosch123> andythenorth: i checked it personally 4 weeks ago :p
21:57:56 <frosch123> experimental observation
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21:58:39 <supermop_> how do i add an "issue"?
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21:59:16 <frosch123> supermop_: changing grfs in-game adds an issue to your safe
21:59:33 <supermop_> ha
22:00:03 <supermop_> to IH
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22:00:15 <andythenorth> supermop_: are you logged in?
22:00:20 <supermop_> yes
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22:02:17 <peter1138> hi
22:02:25 <andythenorth> supermop_: I’ll give you rights 1 min
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22:02:29 <frosch123> https://dev.openttdcoop.org/projects/iron-horse <- go to that page, and click "new issue"
22:02:45 <frosch123> does that require any rights?
22:02:54 <andythenorth> not usually, other people add issues
22:02:58 * andythenorth checking though
22:03:18 <andythenorth> eints roles makes redmine users page unusable :D
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22:04:25 <frosch123> is that why you are "Translator en_GB"?
22:04:56 <andythenorth> dunno :)
22:06:21 <andythenorth> supermop_: did you find the page?
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22:13:23 <supermop_> sorry was afk
22:14:57 <supermop_> what should i call it?
22:18:37 <andythenorth> the roster, or the issue?
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22:20:01 <supermop_> issue
22:20:08 <supermop_> moot now
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22:36:32 <Wolf01> V453000, no friday fact today?
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23:00:26 <supermop_> uploaded sprites
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23:09:46 <Samu> hey, i'm going to change the rules a bit for the AI Window
23:09:57 <Samu> I have some ideas
23:10:22 <Samu> only lock out the slots where Humans are present
23:10:40 <Samu> but allow the other slots to be editable, even if it currently is running an AI
23:11:11 <Samu> now, to avoid them all slots to be orange, I'd want to distinguish editable slots from non editable slots
23:11:40 <Samu> but still wanted to indicate that there's currently a running AI for the slot that is to be edited
23:11:47 <Samu> what color do u suggest?
23:12:46 <andythenorth> supermop_: do them all 4/8 :D
23:13:06 <supermop_> too cute
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23:13:51 <Samu> confused?
23:14:03 <supermop_> was thinking monorail would be 16/8, consisting of 5+6+5
23:14:15 <Samu> oh, i see u guys are busy
23:14:25 <supermop_> so it conforms to 1 tile unit like metro
23:14:42 <supermop_> Samu: what do you mean?
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23:15:27 <Samu> I need a color
23:16:19 <Samu> currently it works like this; locked company slots are texted in silver, can't be selected either
23:16:49 <Samu> unlocked company slots are orange, only if it's editable
23:17:01 <Samu> but I'm chaning the rules a bit
23:17:04 <Samu> changing*
23:17:30 <Samu> I'm allowing editing of currently-in-use company slots as long as they're AI
23:17:44 <Samu> but I don't want it to be texted in Orange, or silver
23:17:55 <Samu> which color should I use?
23:19:02 <supermop_> hmm
23:19:16 <supermop_> orange seems best
23:19:26 <supermop_> change unlocked to blue?
23:20:08 <Samu> it is currently using orange for currently-free slots and currently-in-use slots, i'd like a color to distinguish between free/in-use
23:21:18 <Samu> in the heat of a game, it's difficult to visualize right away which slots haven't yet started an AI, you see?
23:21:26 <Samu> cus they're all orange
23:21:37 <Samu> wanted to make a visible distintion
23:22:55 <Samu> meh ok i'll try blue
23:22:58 <Samu> brb
23:23:20 <Samu> just wondering if there was a more "official" color for similar situations
23:23:24 <Samu> , brb
23:27:38 <Samu> ((this->selected_slot == i)) ? TC_WHITE : (IsEditable((CompanyID)i) ? (Company::IsValidAiID(i)) ? TC_BLUE : TC_ORANGE : TC_SILVER));
23:29:47 <supermop_> andythenorth: this sufficient to get a playable ~20 vehicle rolling, or do i need 5/8 and 7/8 boxes too
23:29:57 <supermop_> wht size are pony tenders?
23:30:14 <andythenorth> 4/8, 5/8
23:30:16 <andythenorth> probly
23:30:49 <Samu> http://i.imgur.com/s7j1DSA.png
23:30:51 <Samu> check it out
23:31:16 <Samu> blue and orange slots can be edited
23:31:25 <Samu> silver slot can't be edited, it's occupied by human
23:31:42 <Samu> blue indicate an AI has started on this slot already
23:31:51 <Samu> so... is blue a good color?
23:32:27 <Samu> white slot is what I have selected, that rule is still valid
23:36:14 <andythenorth> supermop_: bed for me, probably back tomorrow ;)
23:36:22 <supermop_> ok
23:36:29 <supermop_> i should do my actual job
23:37:16 <supermop_> im done drawing for the day, will maybe do a couple diesels tomorrow
23:37:27 <supermop_> no steams though
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23:41:09 <Samu> the biggest advantage of my idea is that I can switch to another AI using only the gui and even when the game has already started
23:42:19 <Samu> if, for example, I don't like AIAI, I can open the AI config window, and edit away AIAI from there, and put some another in there, configure it's parameters, then on the AI debug window, I can click restart AI, it will restart but with my newly chosen AI
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23:44:26 <Samu> unless, of course... it bugs out somewhere
23:48:31 <Samu> hmm i see it bugs
23:48:59 <Samu> just mixed 2 AI scripts into 1 slot, no! :(
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