IRC logs for #openttd on OFTC at 2016-03-27
            
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00:10:41 <Samu> http://www.openttd.org/en/server/99177 - Clients: 0 / 25 (14 / 15 companies; 0 / 15 spectators)
00:17:50 <Samu> max_no_competitors = 14 but I've set it to 15 :(
00:19:15 <_dp_> omg, 15 AIs, r you making a zoo? xD
00:24:15 <Samu> yes :)
00:24:23 <Samu> i think i found another way
00:30:05 <Wolf01> 'night
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01:06:18 <Samu> question: when an AI bankrupts, i'd like to start another immediately, i wanted to automate this process, any idea?
01:09:12 <Samu> the way i have it working now, it force starts 15 AIs via a script file
01:09:54 <Samu> if one bankrupts, it isn't replaced because of the competitor cap of 14
01:10:24 <Samu> it takes 2 to bankrupt to re-fill the max of 14.
01:11:08 <Samu> i want to use all 15
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08:20:44 <andythenorth> o/
08:22:02 <Rubidium> aloha andy
08:37:52 <andythenorth> poop
08:38:10 <andythenorth> something is setting m1 7 for bridges, and I can’t figure out what :(
08:38:33 <andythenorth> docs say it’s unused
08:48:54 * andythenorth makes friends with printf
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09:00:54 <andythenorth> hmm
09:00:59 <andythenorth> bridges are working
09:01:21 <andythenorth> but double click on a bridge head with autoroad tool causes an assert :P
09:01:22 <andythenorth> 'working'
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10:13:04 <Eddi|zuHause> "unused" doesn't mean "not accessed"
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11:02:00 <andythenorth> bah
11:02:04 <andythenorth> 6 year old was playing the game
11:02:09 <andythenorth> “why is there only one type of road"
11:02:20 <andythenorth> “there should be another one that costs more and is faster"
11:02:22 <andythenorth> silly boy
11:03:30 <andythenorth> and he likes Toyland best
11:03:34 <andythenorth> I’m going to ban him
11:07:16 <frosch123> only downhill roads make cars faster :)
11:08:20 <andythenorth> I should add trams to his game
11:08:24 <andythenorth> probably solve it
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11:20:22 <Alberth> hi hi
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11:57:42 * andythenorth wants a gold star
11:57:57 * andythenorth read the crash log and figured out why the alert was triggered
11:59:12 <Alberth> \o/
12:00:34 * andythenorth forsees a UI problem with removing catenary
12:06:46 <andythenorth> which could be circumvented if this patch only provides with/without catenary for trams, and not roads
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12:24:27 <andythenorth> hmm
12:24:38 <andythenorth> removing a road stop leaves the road in place
12:24:54 * andythenorth trying to figure out correct way to remove catenary
12:25:02 <andythenorth> is it even necessary?
12:35:45 <Alberth> you can ctrl+remove stop afaik
12:36:33 <Alberth> assuming it's a drive-through stop, it makes sense to keep the road, some vehicle may use it :)
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12:39:56 <Flygon> andythenorth: Even Kids know Roadtypes are OTTD's 3rd most important feature :3
12:40:17 <Flygon> 1st most important is free-moving viaducts and tunnels. 2nd most diagonal stations
12:40:24 * Flygon dashes away from andythenorth's bricks
12:41:27 <Flygon> Also, if your kid knows what Flygons are, tell him one said Hi, and wants a watermelon. If he doesn't, disregard this statement. :B
12:41:51 <Alberth> /me thinks people have non-unified ideas about the meaning of the word Roadtype
12:44:50 <Flygon> Ehh...
12:44:57 <Flygon> I sort of kind of viewed it like NuTracks
12:44:59 <Flygon> But
12:45:00 <Flygon> BUT
12:45:08 <Flygon> That has the same 'problems' as NuTracks
12:45:13 <Flygon> The lack of 'tonnage' handling
12:45:34 <Flygon> And there's a trillion other 'problems'
12:45:40 <Flygon> Some more superficial than others
12:46:26 <frosch123> Alberth: i guess in particular, noone has an idea how shared road/tram catenary could possibly work
12:46:50 <frosch123> with town owned road and various tram and/or catenary owners
12:47:23 <Alberth> Flygon: I don't know NuTracks at all
12:47:34 <Flygon> tl;dr: Different speed limits with different tracks
12:47:39 <Flygon> The higher grade the track
12:47:47 <frosch123> Alberth: it adds about 16 railtypes, that's about all you need to know
12:47:49 <Alberth> also, it should aim for minimal set of functionality first
12:47:50 <Flygon> The more maintainence costs, and initial $$$ paid
12:49:40 <Alberth> Flygon: too many bells and whistles
12:50:30 <Flygon> Ehh
12:50:30 <Flygon> To e
12:50:30 <Flygon> me*
12:50:36 <Flygon> Part of the problem with NuTracks is
12:51:00 <Flygon> Is that each type of track, whether there's 3rd rail, or overhead, or both, or none, are all different railtypes
12:51:08 <Flygon> Which makes it a pain to manage
12:51:14 <Flygon> And causes other gameplay complications
12:51:30 <Flygon> If it was able to be... what
12:52:05 <Flygon> 5 different grades of rail (VL Speed, Low Speed, Normal, M
12:52:12 <Flygon> Uhm, ignore everything after (
12:52:30 <Flygon> And have 3rd rail and overhead be applied as separate things across the tracks
12:52:35 <Flygon> It'd be way WAY easier to use
12:52:39 <Flygon> But this is not possible atm
12:52:50 <andythenorth> ha ha
12:52:52 <Alberth> right, what do you expect if you try make a realistic train sim in a tycoon game?
12:53:01 <andythenorth> afaict the catenary problem is absolutely unsolvable
12:53:19 * andythenorth likes non-solvable problems
12:53:28 <andythenorth> more interesting
12:54:32 <Flygon> Alberth: Some of us like to play with our toys :P
12:54:46 <V453000> one of the greatest things about factorio is how it does not attract realism shit, everything has a good gameplay reason
12:55:58 <frosch123> i have read a few "because realism" forum thread in factorio forums :p
12:57:01 <frosch123> but yes, even the complex mods with "water -> salt" + "water + salt -> saltwater" do not focus on realism :p
12:57:19 <andythenorth> that chain sounds awesom
12:57:21 <andythenorth> +e
12:57:50 <Alberth> V: try adding temperate climate :p
12:57:52 <frosch123> well, the next step in the chain is an electrolisys of the saltwater
12:58:31 <Flygon> (tho, a feature I'd personally love, that's not so much gameplay, as much as general aesthetics, and overall making the game more appealing, is all three climates in one)
12:58:57 <Flygon> (I'd love a giant map of Australia, that goes from the snowy sub-arctic of Tasmania, to the barren Simpson desert, all in one map)
12:59:08 <Alberth> make newobjects?
12:59:08 <Flygon> (but this requires a lot of features that aren't really possible yet)
12:59:26 <frosch123> funnily it only needs to combine arctic + tropic :)
12:59:27 <Flygon> You want me to apply a newobject to every tile of the map?
12:59:31 <frosch123> temperate is superficious
12:59:35 <Flygon> Ehhh...
12:59:37 <frosch123> superfluous?
12:59:44 <Flygon> Temperate has it's fits
12:59:50 <Flygon> superfluous would be correct
12:59:58 <Flygon> But I think superficious is valid too
13:00:00 * Flygon shrug
13:00:01 <Flygon> It's English
13:00:13 <Flygon> You just make shit up on the spot and then shit works because of could shit works
13:00:14 <Flygon> Shit yah
13:00:16 <Alberth> it's a nice beginner level :)
13:00:52 <Flygon> I mean, places like New South Wales are very 'Temperatey'
13:01:09 <Flygon> Victoria would sorta go from Temperate, to Subartic, depending on the season...
13:01:19 <frosch123> nsw is rather mediterran
13:01:20 <Flygon> Summer is Temperate, Winter is Subarctic...
13:01:22 <Alberth> Flygon: who cares about real-world places?
13:01:24 <Flygon> It's cool stuff
13:01:43 <Flygon> frosch123: The mountains always felt more Green than Tropical, around Sydney
13:02:04 <Flygon> Alberth: Self-obsessed people, like me :P
13:02:15 <Flygon> Also, on a more serious note
13:02:19 <Flygon> It makes a fun "What if" scenario
13:02:55 <Alberth> play a true train sim instead?
13:03:35 <Flygon> You're saying there's only one valid way to enjoy a game?
13:04:13 <Flygon> "You're having fun the wrong way"
13:06:14 <Flygon> https://www.youtube.com/watch?v=tGhlCpxlSdo Just because the composer never intended for the music to be watched, doesn't mean it doesn't have appeal, afterall :3
13:09:56 <Alberth> my main problem is making feature requests based on their form of fun, without taking the original goal of the program into consideration
13:11:58 <andythenorth> incorporate toyland into every climate? o_O
13:13:15 <Alberth> just delete all other climates :)
13:14:02 <Flygon> The original goal, by and large
13:14:05 <Flygon> Is achieved
13:14:23 <Flygon> The project is reaching the point where scope expansion is acceptable, in increments.
13:14:36 <Flygon> Reaching
13:15:25 <andythenorth> so I missed this yesterday eh
13:15:34 <andythenorth> I am going to have to track owner of the catenary
13:15:37 <andythenorth> how many bits for that?
13:16:06 <Alberth> didn't frosch warn you for that already? :)
13:16:15 <andythenorth> I missed it among the jokes
13:16:32 <Alberth> why not make it equal to the owner of the road?
13:17:25 <andythenorth> road / tram?
13:17:31 <Alberth> works for me
13:17:38 <Alberth> or even without owner?
13:17:44 <andythenorth> what if I remove my tram track + catenary and your trolleybuses are using it?
13:18:12 <Alberth> what if I remove my road and your trucks are using it?
13:18:28 <andythenorth> OMG GRIEFING EXPLOIT!
13:18:32 <andythenorth> revert all roads
13:18:47 <Alberth> implement infra sharing
13:18:54 <frosch123> i think you cannot make the catenary shared by default
13:19:12 <frosch123> if you add catenary tram to roads, it cannot enable trolley busses by default
13:19:20 <frosch123> you need to build trolley catenary in addition
13:19:39 <andythenorth> ok, I wondered about this
13:19:50 <frosch123> only that way you can define when the catenary is removed
13:19:57 <andythenorth> currently because visually it needs to be same, I am treating it as one type of catenary
13:19:58 <frosch123> because you have definite owners for raod and for tram
13:20:02 <frosch123> and controlled upgrades of them
13:20:14 <andythenorth> now I think split the catenary road / tram
13:20:18 <frosch123> if you upgrade the roadtype by building tram, you run into problems imho
13:20:31 <andythenorth> not even opinion, I’ve found them :P
13:20:42 <andythenorth> there are problems because of shared nature of roads
13:20:53 <frosch123> next problem is visualisation of road/tram/road+tram catenary :p
13:21:00 <andythenorth> same for both
13:21:11 <andythenorth> let someone else patch that :P
13:21:20 <frosch123> maybe via transparency options
13:21:26 <frosch123> show road-accesible tiles
13:21:30 <frosch123> show tram-accessible tiles
13:22:12 <andythenorth> that’s quite nice
13:22:26 <andythenorth> I am keen not to break all existing tram track newgrfs :P
13:23:21 <andythenorth> also it looks wise to limit scope of this patch to just trams
13:24:37 <frosch123> i like to distinguish between concepts, and what get implented :)
13:25:04 <frosch123> you need a reasonably complete concept, but not a complete implementation
13:25:29 <andythenorth> so my propsal conceptually: both trams and roads gain a catenary bit
13:25:37 <andythenorth> I implement the use of the tram bit
13:26:00 <andythenorth> construction of the two tram types is via the road menu on global toolbar
13:26:20 <andythenorth> roads would be same if implemented
13:26:42 <andythenorth> changing from type 1 to type 2 of road or tram would be via a convert tool, or overbuilding (dunno which)
13:27:31 <andythenorth> this proposal now uses 3 bits for roadtype + catenary. Doesn’t that pack into 2 somehow?
13:28:35 <Alberth> 3 bits is 8 values, or did you mean 3 values? In the latter case, yes
13:32:54 <andythenorth> there are 4 types
13:33:20 <Alberth> 2 bits, 00 01 10 11
13:34:11 <andythenorth> also roadtype is 2 bits currently, which makes my maths wrong :P
13:34:33 * andythenorth stops trying to do bit trickery
13:34:59 <Alberth> :)
13:38:15 <andythenorth> although instead of 1 bit for ‘has tram’ and 1 bit for ‘has catenary'
13:38:26 <andythenorth> could combine the bits, and have 3 sub-types
13:38:35 <andythenorth> for trams, I don’t know why that would be wanted
13:38:51 <andythenorth> for roads, that would be one way to then add trails
13:39:26 <andythenorth> and it might be a cleaner way than what I’m doing now, which is dumping catenary bits onto multiple tile types
13:46:15 <Alberth> tropic food processing plant with light green roof looks very nice, andy :)
13:46:38 <Alberth> good combination of green and blue :)
13:49:07 <Alberth> euhm, 225,000 l oil / month :O
14:04:41 <argoneus> good morning train friends
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14:22:26 <planetmaker> moin and happy Easter
14:22:40 <Alberth> moin pm, and happy easter too :)
14:28:54 <Samu> hi
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14:51:15 <Samu> 8 servers running, one on each core, all with 15 AIs, 10k microps - http://imgur.com/nzssnZi
14:53:06 <Samu> what is a kernel time vs cpu time?
14:54:16 <Samu> core 5 is getting delayed for some reason
14:55:03 <Alberth> cpu time is the amount of time a program is actually running computations
14:55:24 <Alberth> kernel time is the amount of time that the kernel is running on behalf of the program
14:55:30 <andythenorth> Alberth: is that a lot of oil, or not enough? o_O
14:55:49 <Alberth> 1920, long route, lots! :)
14:55:55 <Samu> all started at the same time, the server most ahead already goes with 16 years game time, core 5 server is on 14 years game time
14:56:17 <Samu> must investigate
14:56:39 <Alberth> andythenorth: the point is however probably that firs production doesn't increase
14:57:01 <Alberth> so while it's a lot at first, it won't get worse :p
14:57:10 <Alberth> (until sending supplies :p )
14:57:26 <andythenorth> depends on your (all new) supply settings :)
14:57:31 <Alberth> Samu: pause on connect?
14:57:44 <Samu> yes, but i barely get anyone joining
14:57:54 <Alberth> andythenorth: default :)
14:58:15 <Samu> maps are small, 256x256 all of them
14:58:28 <Alberth> Samu: now that's a surprise, given there are more servers than players already
14:59:19 <Samu> ethernet is reporting 0 kbps, so it means no one are on them
15:00:15 <Alberth> why would anyone pick your server?
15:00:29 <Samu> only to spectate, all company slots are used by ais
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15:01:22 <Samu> I will spectate core 5, must see what's wrong
15:01:53 <Alberth> and you really think there are people that want to watch a game played by AIs for any more than say 1 minute?
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15:02:18 * andythenorth has the map grid doc open
15:02:18 <andythenorth> unclear what’s free in m4
15:02:18 <andythenorth> due to crossings
15:02:18 <andythenorth> I think it’s used by ground type on a level crossing
15:02:18 <andythenorth> and by road stop, on roads
15:02:43 <Samu> sluggish mouse movement, slow moving vehicles, hmmm
15:02:58 <Samu> well, i am experimenting something
15:03:07 <Samu> will see which AIs are too slow for multiplayer
15:03:19 <Samu> then i'll host 1 AI per server when i get done with this
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15:05:51 <V453000> sluggish is good
15:07:18 <Samu> interesting find, when i join a server, cpu usage of that server goes up considerably
15:15:58 <Samu> from these tests, AdmiralAI appears to be gentle
15:16:56 <Samu> with the cpu
15:17:45 <_dp_> aren't there a limit to how much cpu ai can use?
15:18:04 <Samu> it limits the operations, not really cpu usage
15:18:29 <Samu> BorkAI is stressing CPU quite often
15:18:58 <Samu> both have 10k ops, but AdmiralAI game is behaving smothier
15:19:05 <Samu> smooth*
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15:44:15 <drac_boy> hi
15:44:39 <V453000> lol Samu is unbanned?
15:45:11 <drac_boy> sorry to ask this kind of question toward real trains but I'm wondering if anyone here know if rack sections generally have a slow crawl start or that depends on the cog type among other things? (because bluntly I'm not sure if a train should be able to engage at 40kph but...hmm just wondering tho)
15:55:24 <Alberth> V: as far as I know, he ran off being mad about not anyone helping?
16:03:11 <Flygon> drac_boy: NSW has rack trains going 90km/h
16:03:13 <Flygon> Ski railway
16:03:18 <Flygon> Fastest rack railway in the world
16:03:27 <Flygon> Yes, that is 100% racked
16:04:53 <Flygon> Anyway
16:04:54 <Flygon> Nini!
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16:08:19 <Wolf01> o/
16:08:42 <andythenorth> is there a convenience method to read a pair of bits?
16:09:00 <Wolf01> GetBit()?
16:09:26 <argoneus> get bit by a dog
16:09:44 <andythenorth> I am using that for single bits
16:09:44 <andythenorth> I wanted to read a pair and get a value 0-3
16:10:15 <argoneus> getbit twice?
16:10:21 <argoneus> there's no such thing as "pairs"
16:10:30 <Wolf01> boolean operations then
16:10:40 <argoneus> yeah
16:10:46 <argoneus> use >> and &
16:11:10 <argoneus> bit-wise operations even
16:11:33 <frosch123> andythenorth: GB()
16:11:34 <argoneus> bit shift to the right until your pair is all the way on the right
16:11:42 <argoneus> and then bitwise and with 3
16:11:47 * drac_boy pokes flygon with a firm pillow anyhow
16:11:54 <drac_boy> btw hows wolf01
16:12:03 <Wolf01> bad day
16:12:10 <V453000> Alberth: I see, then I am doing everything right "D
16:13:21 <Alberth> :)
16:13:44 <andythenorth> eh?
16:13:48 <andythenorth> I have a pair of shoes
16:13:58 <andythenorth> of course there are pairs
16:18:35 <argoneus> andythenorth: I meant in the context of bits
16:18:36 <drac_boy> whats gone wrong wolf01? :-/
16:18:41 <argoneus> there's no reason to have a function to get pairs of bits
16:18:42 <Wolf01> Easter
16:19:25 <Samu> debuglevel net= what is the range? 0 to 9?
16:19:53 <Alberth> andythenorth: GB(value, base_bit_number, num_bits)
16:20:06 <Alberth> Samu: yep
16:21:00 <Samu> oki, what is the level i need to hide all those queried from xxx.xxx.xxx.xxx
16:21:00 <drac_boy> wolf01 hmm whats wrong with eggs? :-s
16:21:30 <Samu> https://wiki.openttd.org/Debugging wiki doesn't even mention net=
16:21:47 <Alberth> Samu: lower than you have now
16:21:51 <Wolf01> aren't the eggs the problem (also I don't purchase eggs since I was a kid)
16:22:17 <frosch123> you purchased them yourself?
16:22:31 <Wolf01> some yes
16:22:43 <frosch123> but, yeah, i assume you are more interested in the bunny
16:23:11 <drac_boy> wolf01 let me guess, you end up with eggs given by others and you dunno what to do?
16:23:21 <drac_boy> sorry if thats not the case...just wondering here is all
16:23:31 <Alberth> frosch123: isn't that after the chocolate eggs? :)
16:23:57 <Wolf01> nah, I end up with others, and I don't know what to do, or better, I know I want to be away from them
16:25:21 <andythenorth> ok so I was using GB already
16:25:25 <andythenorth> the question was wrong
16:25:31 <drac_boy> ah I see where you're at now..hmm yeah I can't really suggest much on how to deal with that sorry :-/
16:25:48 <andythenorth> given two bits, how do I extract value 0-3 out of them without writing ‘if…else’?
16:25:52 <andythenorth> must be trivial
16:26:30 <frosch123> see GetRoadTileType for an example
16:26:34 <frosch123> it does just that
16:26:37 <andythenorth> great
16:26:39 <Wolf01> valueyouwnat =bits >> positionofbits && 3 IIRC
16:26:43 <Wolf01> *want
16:27:01 <andythenorth> eh, I should probably just extend GetRoadTileType
16:27:09 <andythenorth> and read 2 pairs with it
16:27:13 <andythenorth> thanks
16:28:37 <Alberth> valueyouwnat =bits >> positionofbits && 3 IIRC <-- GB(bits, positionofbits, 2) is equivalent
16:33:28 <Samu> net=1 to remove the queries...
16:33:41 <Samu> net=2 showsthem
16:33:55 <Samu> and it starts at a default of net=6
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16:55:08 <Eddi|zuHause> anyone with mac knowledge? i have here someone's laptop with a usb modem, and since he installed 10.11.3 he can
16:55:13 <Eddi|zuHause> 't install the driver anymore
16:56:06 <drac_boy> eddi well thats a common problem.. anything past 10.5-10.7 dropped support for a lot of "classic" things as apple indirectly seem to like to call it
16:56:17 <drac_boy> might be whats affecting him
16:56:51 <andythenorth> usb modem? :o
16:56:55 <andythenorth> like dial-up?
16:57:01 <andythenorth> or 4G dongle?
16:57:50 <Eddi|zuHause> EDGE/3g/Hsomething
16:59:30 <andythenorth> the vendor doesn’t have a driver?
16:59:48 <andythenorth> I used those things for a while, some don’t need a driver
16:59:52 <Eddi|zuHause> apparently only an old one
17:00:02 <andythenorth> in some cases, all the ‘driver’ does is install a supposed convenience app
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17:48:33 <andythenorth> Eddi|zuHause: it might be a dead driver
17:48:40 <andythenorth> or it might be SIP https://discussions.apple.com/thread/7254856?tstart=0
17:48:49 <andythenorth> I wouldn’t disabled SIP personally, but eh
17:51:54 <Eddi|zuHause> he said the tried that already, but it didn't work (tm)
17:52:22 <frosch123> i am so disappointed in the twitter users in my town
17:52:25 <Eddi|zuHause> i'm letting it rest for a few hours, maybe i get some inspiration
17:52:46 <frosch123> i saw 10 police transporters an hour ago, and there is still a helicopter over the city, and i still do not know what it's about :)
17:52:58 <Eddi|zuHause> he also wanted to do a workaround with a virtual windows, but setting up the network for that seemed to be beyond his capabilities
17:53:21 <Eddi|zuHause> frosch123: must be terrorism.
17:53:26 <Alberth> euhm, there exist twitter users that do not disappoint you?
17:53:39 <frosch123> Alberth: interesting point
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17:54:47 <Samu> This logging is great, i can catch all crashes. 1 crash for DitactorAI, 4 crashes for TeshiNet, 4 crashes for TracAI, 1 crash for TransAI, total 16 crashes from yesterday
17:55:22 <Samu> 6 from MedievalAI
17:56:29 <frosch123> i always use medievalai, if i need an ai crash for testing something
17:57:58 <Samu> uninstalling the crashing AIs
17:58:00 <Samu> brb
18:24:35 <andythenorth> frosch123: does your police helicopter not have a twitter feed? :o
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18:25:24 <Snail> Happy Easter to all!
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19:04:16 <frosch123> Eddi|zuHause: http://www.main-echo.de/regional/art487471,4039730 <- almost
19:04:25 <frosch123> just 200m from here
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19:38:51 <Snail> hey guys is it just me, or has the OTTD sprite aligner multiplied the offsets by 4?
19:39:09 <frosch123> yes, the offsets refer to the highest zoom level
19:45:45 <DorpsGek> Commit by translators :: r27527 trunk/src/lang/tamil.txt (2016-03-27 19:45:35 +0200 )
19:45:46 <DorpsGek> -Update from Eints:
19:45:47 <DorpsGek> tamil: 13 changes by aswn
19:49:23 <Snail> frosch123: ok, got it… how about putting another set of buttons in the sprite aligner, that add/subtract 4 units (instead of 1) to the current offsets?
19:49:42 <frosch123> there is ctrl+click which does 8 or so
19:49:45 <Snail> that would help when playing with the offsets… now I have to press the buttons in a multiple of 4 times, and that might generate errors
19:49:48 <Snail> ohh ok
19:49:53 <frosch123> no idea who came up with the idea of 8 though :)
19:50:08 <Snail> hehe, yes 4 would have been more intuitive
19:50:23 <frosch123> the comment even says 10 :p
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20:02:51 <Samu> multiple desktops on windows 10 is great
20:04:11 <frosch123> i got multiple screens to get rid of having to switch desktops
20:05:08 <Samu> i dont remember this feature on windows 7
20:05:11 <Samu> being on*
20:05:21 <frosch123> linux/unix has had it for 30 years or longer
20:05:38 <frosch123> i have not been using windows for 8 years
20:06:32 <frosch123> xp was my last windows
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21:11:19 <Samu> I am impressed by the performance and efficiency of AdmiralAI
21:14:33 <Samu> it's one of the most messy worlds to look at, but cpu usage looks great
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21:19:01 <Samu> AdmiralAI server is delayed for only 16 days in comparison with the fastest server, which is chopper
21:19:34 <Samu> but chopper didn't even build for 9 years, i should have started the games in 1960
21:20:46 <Samu> it's been 12 years
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21:22:27 <Samu> AroAI is currently the most CPU intensive. It overtakook BorkAI
21:22:33 <Samu> must look what is happening
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21:45:36 <Alberth> chopper needs airports for its helis :)
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21:55:22 <Eddi|zuHause> where is PgUp on a mac laptop?
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22:22:39 <Eddi|zuHause> news are weird... "cat was stuck in a box for 8 days after accidentally being mailed to cornwall"... and the comments are like "wtf? mail takes 8 days in GB?"
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22:36:57 <glx> comments look usual
22:38:21 <^Spike^> Eddi|zuHause almost sounds like you have high expectations of internet comments
22:39:37 <Clockworker_> hahahaha
22:40:08 <Wolf01> pff, items ordered via internet from Netherlands or Germany usually arrive in 2-3 days here in Italy, if we order something from a near city it takes 5-7 days
22:41:14 <Eddi|zuHause> yeah, exactly. it's almost unheard of to wait for a packet for more than 3 work days
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22:42:41 <Eddi|zuHause> i had ordered something at 3AM, and it came that same evening
22:44:15 <Wolf01> that happens with amazon, and if it doesn't arrive in 5 working days and you complain, they'll send it again... then the first one arrives 2 months after :D
22:45:19 <Eddi|zuHause> it wasn't even something like that, it was a small shop that listed their stuff on ebay
22:45:30 <glx> highly depends on who delivers here
22:45:59 <Eddi|zuHause> was probably with DHL, not sure
22:47:00 <Wolf01> we have lots of services, BRT, UPS, DHL... the problems come when they use SDA (which is a company related to the italian mail)
22:47:20 <Wolf01> UPS and DHL are very reliable
22:47:23 <glx> hehe looks like chronopost
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22:49:28 <Wolf01> BRT usually damages the boxes, deliver the wrong box, or don't like to ring your bell if you live on a flat
22:51:27 <Wolf01> they had a good service too, but they are employing mainly african people now which usually don't even know italian, it seem the only requirement they need is a driving license :(
22:51:34 <Eddi|zuHause> so, turns out i know nothing even about the most trivial conventions of OSX
22:52:04 <Eddi|zuHause> i type "su -" followed by the root password, and it just says "Sorry."
22:52:36 <^Spike^> you don't know how to handle or live with the almighty powers of root
22:52:40 <^Spike^> how dare you even think of it
22:52:45 <^Spike^> (how OSX goes :))
22:53:20 <Wolf01> you need to enable the root account first
22:53:35 <Eddi|zuHause> yeah. but it says that AFTER i type in the password
22:54:18 <Wolf01> because usually you shouldn't need to fiddle with things which require root privileges
22:55:43 <Eddi|zuHause> i was looking for something like lspci
22:56:40 <glx> how silly to want to look at the hardware details
22:57:16 <glx> it's a mac not a standard computer ;)
22:57:24 <Wolf01> don't need to look outside the walled garden
22:58:02 <^Spike^> you don't need to know it has underpowered hw in it you shouldn't even think of it, it's all top of the bottom shelf :)
22:58:42 <Wolf01> "underpowered"... the only underpowered hw in a mac is the video card
22:59:04 <^Spike^> they just know how to code the OS to perform perfectly on the hw it has
22:59:38 <^Spike^> because they only have to make sure it works for 1 set of it and not al the 5000^2 combo's other sw vendors need to deal with
22:59:40 <Wolf01> yes, with windows you can run win10 twice and a game with the same hardware and a good video card
23:00:44 <Wolf01> where I used to work they are running osx on some 300€ hackintosh now
23:00:54 <^Spike^> hehe
23:02:43 <Wolf01> so it's like "put loads of ram and a good CPU to let the users run many apps and tasks, video? no, we don't need games, rendering a Pixar movie can be done by the cpu in 7 days"
23:05:57 <Eddi|zuHause> so, how do i launch something from a .pkg file from the console? it says something like "no plist file"
23:06:38 <glx> it's not a .dmg ?
23:06:53 <Eddi|zuHause> no
23:06:59 <Eddi|zuHause> but it contains a plist file
23:07:05 <Wolf01> I think you have to extract it
23:07:21 <Eddi|zuHause> i can cd into it, so it's probably a directory
23:08:27 <Wolf01> it's like .zip, you can browse it and open the files, but I think only the UI extract the entire content in a temp folder and then runs your file
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23:54:13 <Samu> all i know about macs is that they were good for games in the 80's or so
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