IRC logs for #openttd on OFTC at 2016-02-24
            
00:00:56 <supermop> yo
00:01:42 *** HerzogDeXtEr1 has quit IRC
00:30:15 *** Clockworker_ has joined #openttd
00:38:03 *** Clockworker__ has quit IRC
00:39:18 *** Biolunar_ has quit IRC
00:49:14 *** NXXR has joined #openttd
00:51:55 *** drac_boy has joined #openttd
00:51:59 <drac_boy> hi
00:55:32 *** FLHerne has quit IRC
00:56:31 <Wolf01> 'night
00:56:33 *** Wolf01 has quit IRC
00:56:34 <drac_boy> correct me if I'm wrong but say you made a trainset that had both a reefer van and a goods van .. you could code it that if an industry grf exists with this class then the goods van would only take fruit but if the class isn't present then the goods van can accept being refitted to food too
00:56:52 <drac_boy> (sorry if I maybe couldn't make it more clear?)
01:20:08 <Eddi|zuHause> that may be possible, but tricky to get right if it gets more complicated
01:21:40 <Eddi|zuHause> a better example would be a car transporter that refits to goods only if no vehicles are defined
01:21:54 <drac_boy> just curious how far it could had gone so..thanks
01:22:21 <drac_boy> aha yeah I think I've seen that and sometimes found it odd yet reasonable .. a car ferry that can't carry cars at all for example :)
01:22:43 <drac_boy> (probably better than a vehicle that can't refit to any cargos and so just becomes a buylist clutter)
01:23:03 <Eddi|zuHause> those vehicles are automatically removed from the buy list
01:25:13 <drac_boy> even then sometimes some vehicles do bring on their own slight oddity (my own opinion) such as who would want to stuff livestock into a tanker car :P
01:27:10 <Eddi|zuHause> that was meant to represent milk :p
01:29:09 <drac_boy> why does a butcher want milk?? ha ;)
01:30:05 *** MonkeyDrone has quit IRC
01:30:41 *** Clockworker__ has joined #openttd
01:31:46 *** Snail has joined #openttd
01:31:58 <drac_boy> anyway, at least I only have a simple cargoclass list to work with and not many wagons so I don't need to bother thinking about this tho...at least I had to ask anyhow
01:32:33 *** Quatroking has quit IRC
01:36:27 <drac_boy> :)
01:38:06 *** Clockworker_ has quit IRC
01:50:12 <supermop> in the last couple of days chrome seems to be eating my computer, even with only one tab open
01:50:34 <supermop> so here i am browsing with ie until i figure out what is going on
01:51:33 <Eddi|zuHause> malware? antivirus (hardly a difference)? memleak?
01:51:58 <supermop> seems to be a memory thing
01:52:02 *** Kurimus has quit IRC
01:52:14 <supermop> i don't know if i have it in me to solve
01:52:23 <supermop> as it is a 6 year old computer
01:52:49 <supermop> but... i've yet to find a laptop that i like the looks of as much so maybe we should soldier on
01:54:08 <supermop> about a yea ago i had an issue where norton av was running my cpu to the point of causing computer to shut down due to overheating
01:54:33 <drac_boy> well norton does have a bad rap thats still being difficult to get rid of
01:54:48 <drac_boy> as for browser, no clue .. I've never touched smelly ones personally sorry
01:56:06 <supermop> used to use opera but gave up on it a few year back due to high ram usage ironically
01:57:30 <supermop> bizarrely enough, ie seems to be doing ok so far
01:57:43 <supermop> kinda looks ugly though
01:59:07 <Eddi|zuHause> frankly, there's about 10 other things i'd try before internet explorer :p
02:02:18 <supermop> Eddi|zuHause: it was already on my computer
02:02:33 <supermop> open to suggestions though
02:02:42 <supermop> on browsers or hardware
02:02:52 <supermop> my dilemma is this:
02:03:02 <supermop> rather multi-lemma
02:03:29 <drac_boy> supermop, "multi-lemma"?
02:03:31 <Eddi|zuHause> it's not a "bilemma" :p
02:03:59 <supermop> i've used a very small but very powerful laptop for over a decade - first one vaio, then this, for 5+ years each
02:04:32 <Eddi|zuHause> i have a hard time imagining there to be hardware limitations to browsing...
02:04:49 <supermop> and i eenjoy the portability, but for architectural work, a desktop seems more sensible in these days with multiple graphics cards
02:05:03 *** Kurimus has joined #openttd
02:05:32 <supermop> also sony stopped the vaio line and no one else seems to think this is a niche worth persuing (likely correct since sony lost money on the higher end vaios)
02:05:53 <drac_boy> supermop oh ok
02:06:27 <supermop> also: the software i use is best, or only runs on, windows, not osx or linux
02:07:00 <supermop> but new computers seem to all have 10, which i would be ok with, but does not seem to be supported
02:07:13 <drac_boy> supermop either way I've only helped with midori often and the infrequent alternative or sleipnir instead. haven't tried installing it for others yet but I've heard k-meleon seem to be good too
02:07:24 <supermop> i guess autocad works on 10, but rhino does not recommend it
02:07:33 <drac_boy> take that suggestion on your own if you want to ^
02:07:33 <drac_boy> :)
02:07:45 <drac_boy> of=of*
02:07:51 <supermop> drac_boy: i assume those are 'nix flavors?
02:07:53 <drac_boy> or=of* stupid keys
02:07:59 <drac_boy> supermop..nope two are windows only
02:09:15 <supermop> basically - if there was an obvious new computer to buy i'd just buy it and not waste any mental or emotional engergy on the browser headaches of an old machine
02:09:25 <drac_boy> sleipnir has the interesting feature of supporting two engines natively so if a site wouldn't render in non-trident you can actually render it with trident instead (for real, not just simply impose itself as IE in the id string)
02:09:50 <drac_boy> but as I haven't used it much I can't really say a lot tho
02:10:02 <supermop> is it stil possible to buy win7 or 8?
02:10:21 <drac_boy> yeah lot of stores still have 8 retail here, not sure about your area tho
02:10:22 <Eddi|zuHause> can't you just buy 10 and downgrade it to 7?
02:10:38 <Eddi|zuHause> at least that's how it used to work previously
02:10:57 <supermop> Eddi|zuHause: did you do that?
02:11:13 <Eddi|zuHause> i haven't owned a windows since XP
02:11:35 <supermop> don't think i ever saw evidence to the effect of you being windows or non windows, but i always assumed you didn't use it
02:12:23 <Eddi|zuHause> you probably missed loads of cues then :p
02:12:24 <supermop> always had the impression you were a mathematician and thus not bound to it by software
02:12:29 <drac_boy> btw eddi the only one problem I've seen a few reports cropping up on is that *if* you had used a non-retail win10 disc to upgrade your computer, ms literally invalids your prior COA
02:12:42 <drac_boy> kinda a bit annoying behvaiour if you ask me
02:13:42 <supermop> odd that no one on the forums mentioned this morning's NS crash
02:14:02 <supermop> my brother told me about it right after i woke up
02:14:15 <Eddi|zuHause> drac_boy: i don't know what that means. but i meant when you buy a computer that comes with win10, you can use that license to get from microsoft an earlier version of windows for free
02:14:34 <drac_boy> ah ok different then ^
02:15:08 <Eddi|zuHause> that may be limited to the professional lines
02:15:27 <drac_boy> before it used to be that eg if you bought non-retail to upgrade xp to 7 you then has an unused xp key to keep for elsewhere .. but now with win10 you pretty much forfeit your older COA for good as soon as you agree to the eula or so
02:15:43 <drac_boy> but I've only seen a few reports so I'm not sure if its standard or not
02:15:55 *** smoke_fumus has quit IRC
02:16:36 <Eddi|zuHause> drac_boy: that may be a side effect of the free upgrade
02:17:14 <Eddi|zuHause> also, burying weird clauses like that in an EULA might be illegal
02:17:16 <drac_boy> could be that yeah, makes sense
02:17:32 <supermop> wouldn't hold up in court, even here
02:17:42 <supermop> iff you have the cash to take it to court
02:17:51 <drac_boy> and hey eddi, you're not quite the only one. I stopped with ms right at xp generation too
02:19:32 <drac_boy> supermop yeah some europe countries have more exactly laws about fair consumer rights and I applaud them :)
02:20:49 <supermop> hmm as per usual i seem to be about half a stone better at go after a few beers
02:20:57 <drac_boy> also I forgot the exact wording but I believe there was the "it does what I had purchased it for otherwise I can get a refund" clause in the law too ... eg sony wouldn't had been able to sell with myos then strip it without any notification
02:21:24 <drac_boy> maybe someone who does live in europe would actually know the specific clause I've heard about
02:23:01 <supermop> nevermind the above statement
02:23:27 <drac_boy> supermop not quite related but I remember a silly Garfield comic strip ....
02:24:15 <supermop> ok re-mind it
02:24:57 <drac_boy> basically the cat went NOTHINGLIKEAGOODCUPOFCOFFEEINTHEMORNINGYESSSIR! in a 2-box-wide thought bubble from left to middle .. we see the wide-eye cat with cup in middle .. and john to the right was basically saying "I need to cut you off from caffine"
02:25:21 <drac_boy> talk about being too jolted to even space out your words :)
02:26:48 <luaduck> I'm writing a plugin that automatically kicks someone if they join a company (yeah it sounds stupid but I'm simplifying it for the purposes of this question)
02:27:10 <drac_boy> luaduck better question: why aren't you using a password?
02:27:11 <drac_boy> just asking
02:27:13 <luaduck> if I rcon kick them as soon as I get the notification that they joined, players desync
02:27:20 *** day has quit IRC
02:27:35 <luaduck> drac_boy: like I said, oversimplification (it actually kicks people that join with a default name)
02:27:57 <luaduck> think it's reasonable to add like a 1s delay before kicking?
02:28:14 <drac_boy> luaduck oh...so not trying to impose themself into the game but just rather these that keep showing up with only Player # nicks?
02:28:26 <luaduck> I'm guessing some clients don't quite catch up to which company they're in
02:28:31 <luaduck> drac_boy: correct
02:28:53 <drac_boy> I see, I never understood the dumb people that can't bother looking at that one text field in top of the game lobby window
02:28:56 <luaduck> I actually just pushed it https://github.com/luaduck/suds/commit/3158c76921b7ab530f66496d64342316f4f418dd
02:29:47 <drac_boy> btw luaduck I could be wrong but as an intermidate measure too you could have an automatic script that would send a server message to a player every # cycle (say 30s?) that has the word 'Player' in name?
02:30:06 <luaduck> it's set to notify them when they try to join
02:30:07 <drac_boy> I think I saw at least one if not more busy server with this some time ago...or was it a plugin...not too sure
02:30:11 <luaduck> it also tells them when they join
02:30:16 <drac_boy> ah ok, just had to check
02:30:23 <luaduck> but some people are too stupid to read that
02:30:38 <luaduck> so they just spam the game with join/spectate messages
02:31:03 <drac_boy> heh well luaduck you're probably right to want to kick them for being douch .. first not setting a name pre-game then keep joining anyway
02:31:18 <luaduck> might escalate it to bans if people still don't read
02:31:27 <luaduck> a kick should be enough to deter the casuals
02:31:59 <drac_boy> I think I've seen at least one or more map that had Player, Player #2, etc up to Player #5 or 6 ... its just uhhhh just too makes-no-sense
02:33:08 <Eddi|zuHause> <luaduck> if I rcon kick them as soon as I get the notification that they joined, players desync <-- that sounds like a bug
02:33:23 <luaduck> possibly
02:33:35 <luaduck> I'm not sure if it's a bug or just something that's a bit of a can't fix
02:34:05 *** liq3 has joined #openttd
02:34:16 <Eddi|zuHause> only going to find that out by reporting (or investigating)
02:34:32 <luaduck> yeah I'll probably file something in bugspray tomorrow
02:34:56 <drac_boy> luaduck also I kinda loved the actively-watched servers that has the admin going "hey you..yes YOU - stop absuing the map! ... # I said stop being rude .... ok goodbye! *kicks then deletes the whole company*" .. sometimes the same person comes back and suddenly becomes non-muted by complaining that he/she can't find company anymore
02:34:59 <luaduck> speaking of good ideas, it'd be really neat if we could pop the red warning errors server side (possibly via admin port)
02:35:07 <drac_boy> got to love people that think they can be "deaf" till its too late
02:35:17 <luaduck> oh we have tonnes of those
02:35:31 <sim-al2> Heh, more than enough
02:35:35 <luaduck> good number of sleeper cells that build companies then start going fucking nuts
02:36:29 <supermop> ok that game wasn't enough to get me back to 9k, but at least the opponent dropped from 9 to 10
02:37:49 <supermop> what kind of server is this, luaduck ?
02:37:58 <drac_boy> luaduck also don't you love the twats that try to throw up signs or empty rails simply because they "want" to have their own big station or extra-large airport in the future even if this means blocking a lot of town growth or (on non-level maps) blocking players from being able to build an unrelated route to elsewhere?
02:38:12 <luaduck> supermop: we run the /r/openttd servers
02:38:35 <drac_boy> at least one player as I recall built a small airport .. built tons of roads around it ("
02:38:52 <supermop> haven't played multiplayer in a while
02:38:55 <drac_boy> "for the town" he claims*) then also proceed to lay enough signs to build the most biggest hub airport
02:39:15 <drac_boy> I mean .. come on ... wake up and think just 20 years ahead maybe, not 100!
02:40:04 <sim-al2> Well. with 15 companies going you basically can't build a bigger airport after a few years
02:40:12 <drac_boy> and hows your night (or whatever your time zone was again, i forgot) sim-a12?
02:40:48 <sim-al2> Good, it's central time for me
02:40:58 *** AdmiralKew has quit IRC
02:41:16 <drac_boy> 15 companies = probably a good time to actually use the thing called trains :)
02:41:42 <sim-al2> There's plenty of those, people just insist on using planes
02:42:49 <drac_boy> funny enough even with only being able to play alone in ttdxp I've often used train-plane links just like how the Lufthansa Airport Express and alike may have operated
02:43:18 <drac_boy> nothing like the super-jet landing down 20 tiles far away from the residental houses .. and the passengers ending up near urban core by train
02:44:23 <sim-al2> I do like cargo dist for that, makes airports make much more sense
02:45:56 <drac_boy> only maybe tried that thing in a special ottd game once or twice ... dunno if I liked it a lot especially when it piled too many passengers at a strange out-of-the-way small station :-/
02:46:38 *** NXXR has quit IRC
02:46:43 <drac_boy> weirdly enough simutrans seem to have a more reliable method that can sort out small direct station vs indirect large station and often deliever them to the latter instead
02:47:05 <drac_boy> dunno tbh, different game engines after all
02:48:22 <drac_boy> either way supermop good luck with the browsers anyhow. luaduck have fun keeping these idiots out more often if you would. and eddi I still dunno why a butcher wants lot of milk ha. and finally sim-a12 see you another time ok? going sleep soon here :-s
02:48:39 <drac_boy> sorry about leaving mid-chat but meh .. got an early morning to deal with tomorrow :-s
02:48:51 *** drac_boy has left #openttd
02:49:13 <Eddi|zuHause> i wasn't planning on answering that question...
03:18:53 *** Supercheese has joined #openttd
03:32:39 <supermop> not sure why there isn't a desire to see 2 or three aspect signals alongside 4 aspect
03:33:33 <supermop> would save me having to build a 3 signals in a row where a branch joins or on certain entries into junctions
03:33:56 <Eddi|zuHause> well, 2 is kinda already in, and i'd like 3 but i didn't want to bring it up, because it would lead to the discussion about additional signal types
03:36:44 <supermop> over several hours with this game ive been able to adapt to the long reservations in most cases, but there are certain areas where it is just unworkable
03:37:33 <supermop> but a slow train shouldn't need to reserve so many blocks
03:38:33 <supermop> especially if it is already moving at the "yellow" speed, it shouldn't need to reserve more than a yellow signal, ie one block
03:40:33 <supermop> otherwise my little mountain railbus doing 50kmh reserves a path all the way down the mountain, across a mainline junction, into a platform at the hauptbanhhof as soon as it turns around at end of line
03:41:42 <supermop> the discussion about yellow speeds in % or constant values is tricy i guess
03:44:06 <supermop> i guess you want a fast train following a slow train to match the speed of the train ahead, but you'd also want a 160kmh to stay at 160kmh if it booked a path into the rear of a a 180kmh train
03:46:11 <supermop> tbh i can probably survive without yellow signals at all, it just looks so much better
03:47:19 <supermop> i've been placing block signals before path signals where i need to make sure a train cannot reserve too far in advance and lock up a station throat
03:48:34 <supermop> i can't tell yet if long reservations improve 3-track lines or not, even after hours of observation. slightly lean towards yes
03:49:35 <supermop> those may need signals that 'turn off' instead, like on the 3 track elevated lines here
03:51:20 <supermop> basically, an arbitrarily long reservation with no backwards signal penalty
03:53:39 <supermop> so that once a train enters the center track, it faces a normal run of signals but no train can enter from the otherside, instead of the current approach where you must ensure <<<>>> and never >>><<<
03:54:17 <supermop> later
03:55:35 <sim-al2> It'll look nice with long heavy trains, where the instant stop behavior is really noticable
04:04:50 *** glx has quit IRC
05:44:44 *** Mucht has quit IRC
06:00:18 *** sim-al2 has quit IRC
06:05:29 *** MonkeyDrone has joined #openttd
06:06:53 *** MonkeyDrone has quit IRC
06:07:07 *** MonkeyDrone has joined #openttd
06:08:17 *** MonkeyDrone has quit IRC
06:08:30 *** MonkeyDrone has joined #openttd
06:37:47 *** MonkeyDrone has quit IRC
06:42:24 *** Snail has quit IRC
06:47:00 *** MonkeyDrone has joined #openttd
06:47:53 <MonkeyDrone> can't even edit the wiki, i believe the IP range for my whole region is blocked because of spam issues, argh, just wanted to update the wiki with some more info
06:52:07 *** day has joined #openttd
07:21:43 *** DDR has joined #openttd
07:28:53 *** day has quit IRC
07:31:35 *** Flygon has quit IRC
08:05:28 *** JezK has quit IRC
08:16:16 *** Flygon has joined #openttd
09:06:44 *** day has joined #openttd
09:07:55 *** Extrems` has joined #openttd
09:11:25 *** efess has quit IRC
09:12:19 <_dp_> funny, and I disabled all checks for unnamed "player"s few days ago
09:12:40 <_dp_> though will probably bring them back soon now that I see the scale of disaster xD
09:14:28 *** Extrems has quit IRC
09:14:28 *** Extrems` is now known as Extrems
09:16:31 <_dp_> they seem to name their companies but not themselves %)
10:11:34 *** zeknurn` has joined #openttd
10:16:36 *** zeknurn has quit IRC
10:16:36 *** zeknurn` is now known as zeknurn
10:31:43 *** Quatroking has joined #openttd
10:42:36 *** ChanServ sets mode: +o orudge
11:00:22 *** DDR has quit IRC
11:03:34 *** efess has joined #openttd
11:05:30 *** DDR has joined #openttd
11:08:28 *** DDR has quit IRC
11:38:55 *** sim642__ has joined #openttd
11:44:29 *** sim642_ has quit IRC
12:03:32 *** zeknurn` has joined #openttd
12:03:49 *** Ketsuban has joined #openttd
12:11:18 *** zeknurn has quit IRC
12:11:18 *** zeknurn` is now known as zeknurn
12:59:11 *** zeknurn has quit IRC
13:00:30 *** zeknurn has joined #openttd
13:02:14 *** TheMask96 has quit IRC
13:02:18 *** TheMask96 has joined #openttd
13:30:42 *** Clockworker_ has joined #openttd
13:30:42 *** Supercheese has quit IRC
13:31:30 *** Wolf01 has joined #openttd
13:31:42 <Wolf01> o/
13:32:29 *** Supercheese has joined #openttd
13:38:14 *** Clockworker__ has quit IRC
13:43:20 <Milek7> i used {STRING} in gamescript language file
13:43:43 <Milek7> but passing squirrel string as argument to GSText constructor not works
13:59:53 *** tokai|noir has joined #openttd
13:59:53 *** ChanServ sets mode: +v tokai|noir
14:06:53 *** tokai has quit IRC
14:21:07 *** NXXR has joined #openttd
14:23:33 <NXXR> mornin guys :9
14:33:53 *** Snail has joined #openttd
14:34:50 *** Sacro has quit IRC
14:36:54 *** andythenorth has joined #openttd
14:38:26 *** Sacro has joined #openttd
14:41:19 <andythenorth> o/
14:51:14 *** oskari89 has joined #openttd
14:55:45 *** roidal has joined #openttd
14:59:18 <supermop> hi andythenorth
15:00:29 *** Snail has quit IRC
15:04:54 <andythenorth> lo supermop
15:06:04 <andythenorth> how long should wagons be?
15:06:07 <andythenorth> Eddi|zuHause
15:06:22 * andythenorth likes trains that fit neatly to whole 8/8
15:06:28 <Eddi|zuHause> 12/8
15:06:35 <andythenorth> good answer
15:06:38 <Eddi|zuHause> for passenger wagons
15:06:43 <andythenorth> I can do 2 at 6/8 and get that result :)
15:07:00 <Eddi|zuHause> then don't bother :p
15:07:41 <andythenorth> pragmatically the ones that are already drawn are 6/8
15:07:49 <andythenorth> and 4/8 is too short, looks daft
15:10:54 <supermop> what every became of your andean horses andy?
15:10:58 <supermop> ever
15:11:19 <andythenorth> the roster didn’t make sense
15:11:37 <andythenorth> and I am more interested in the African roster right now
15:11:44 <andythenorth> but
15:12:02 <andythenorth> the andean roster will happen
15:12:30 <supermop> if you have a double unit thing, like the class 20 in IH, what about drawing the back half as a slug?
15:13:07 <andythenorth> for the US roster I will yes
15:13:12 <andythenorth> it’s a nice idea
15:13:17 <supermop> idk if theyy do that in africa
15:13:33 <supermop> ive only seen it once in real life here
15:13:49 <supermop> but i dont spend much time or thought on freight rail
15:15:16 <Eddi|zuHause> slug? talked to V for too long? :p
15:15:16 <supermop> so is the roster more south african, or west african? or all over?
15:15:43 <andythenorth> mostly west and central african
15:15:49 <andythenorth> ish
15:15:52 <andythenorth> it’s all ‘ish'
15:16:00 <andythenorth> this one turned out to be nearly 100% realism though
15:16:13 <andythenorth> after I’d searched enough for things matching what I need to include for gameplay :P
15:16:36 <supermop> probably for the best
15:17:14 <supermop> with BR you would always feel the need to include this or that for familiarity's sake
15:17:17 <andythenorth> Eddi|zuHause: how many tons of coal in an 8 tile ‘high capacity’ train? o_O
15:17:36 <andythenorth> there is high axle loading permitted and other realism nonsense
15:17:36 <supermop> then shoehorn them in
15:17:56 <Eddi|zuHause> andythenorth: a 4 axle wagon takes about 60t?
15:18:11 <andythenorth> yeah, I have them at 55t
15:18:24 <andythenorth> 990t in 8 tiles, with 9000hp of engines
15:18:32 <supermop> http://www.bnsf.com/customers/equipment/coal-cars/
15:18:38 <andythenorth> RL is more like 120t
15:18:47 <Eddi|zuHause> andythenorth: those are 6 axle wagons
15:19:19 <supermop> i assume they use american style equipment there
15:19:21 <andythenorth> US has 40t axle weights, EU more like 30 I believe
15:19:31 <andythenorth> oh the realisms :|
15:20:08 <andythenorth> I think 60t is a nice capacity
15:20:17 <andythenorth> thanks
15:20:48 <supermop> just set capacity to "marvelous"
15:22:00 <andythenorth> ha
15:22:01 <supermop> hmm they list their ore hoppers by voulume, and their coal hoppers by weight
15:23:45 <supermop> possible bad feature: separate properties for volume and weight?
15:24:23 <andythenorth> BAD FEATURE :D
15:24:35 <supermop> big hopper gets too heavy before it is full of ore, small hopper gets too full before it hold maximum mass of coal
15:26:34 <supermop> i guess can fake it with unexplained differences in capacity for refits
15:27:07 <andythenorth> that has been done :)
15:27:10 <andythenorth> not wisely
15:28:26 <Eddi|zuHause> it's probably fine, but you won't ever have nice round numbers
15:29:19 <supermop> according to this website, coke goes in covered hoppers, not open
15:29:40 <supermop> why would it matter if it gets wet?
15:30:22 <supermop> also i assumed they would bake the coke at the iron furnace rather than transport it from some other location
15:53:15 *** dqe has joined #openttd
15:54:20 *** _johannes has joined #openttd
15:55:03 <Ketsuban> Nobody likes diluted coke.
15:59:48 <dqe> can anybody help me to program crash with openttd??
16:00:55 *** sim-al2 has joined #openttd
16:01:16 *** oskari89 has quit IRC
16:05:30 *** NXXR has quit IRC
16:11:30 *** Alberth has joined #openttd
16:11:30 *** ChanServ sets mode: +o Alberth
16:20:14 *** mescalito has joined #openttd
16:26:02 *** Monkey_ has joined #openttd
16:38:21 *** srhnsn has joined #openttd
16:39:18 <Milek7> static const int SCRIPT_TEXT_MAX_PARAMETERS = 20;
16:39:21 <Milek7> aaaaaaaaaaaaaaaaaaaaaa
16:40:17 <Milek7> why!?
16:40:21 <Milek7> and why it is undocumented!?
16:40:48 <Alberth> the latter is easy, nobody bothered to write documentation
16:41:02 <Alberth> the former is probably because 20 is sufficient
16:41:20 <Alberth> afaik you can have strings containing other strings
16:41:46 <Alberth> so you can build your text in a number of steps
16:42:07 <Alberth> alternatively, isn't 20 a lot to display to the user?
16:42:47 <Milek7> if you are trying to do something like this, no
16:42:48 <Milek7> http://upload.mouse.one.pl/images/79407_Skrypt_New_World_Di.png
16:43:01 <Alberth> if that is all relevant information, it takes 15 minutes to find the things you're looking for :p
16:43:50 <Alberth> what is the importance of x/y numbers?
16:44:38 <Alberth> just use X%
16:45:11 <Alberth> if you want more precision near the 100, you can use "missing X units" say above 95%
16:45:34 <Alberth> that cuts the number of values by 1/4 to 1/3 or so
16:45:48 <Alberth> s/by/to/
16:47:08 <andythenorth> meh
16:47:11 *** sla_ro|master has joined #openttd
16:47:12 <andythenorth> ‘flat is better than nested’
16:47:40 <andythenorth> try find the right box car in this list :P http://dev.openttdcoop.org/projects/iron-horse/repository/show/src/graphics
16:49:00 <Alberth> download, and open a image browser in the directory :)
16:49:30 <andythenorth> ha
16:49:41 <andythenorth> it’s actually easier in the website
16:49:58 <andythenorth> my file browser truncates the names inconveniently ;)
16:50:44 <V453000> jesus christ what mess
16:50:45 <Alberth> no "info" box or "properties" box? :)
16:52:14 <andythenorth> both
16:52:20 <andythenorth> also press ‘space’ for image preview
16:52:26 <andythenorth> V453000: better suggestion? o_O
16:52:44 <V453000> groups of engines in 1 file?
16:54:38 <V453000> if I had a directory like this, I would just remove it all XD
16:55:10 * andythenorth looks
16:55:41 <V453000> if everybody does it this way then I am not surprised nobody draws 70 cargo types
16:56:39 <Milek7> nested string approach works a bit better
16:56:41 <V453000> or idk how many there are
16:57:19 <Alberth> "many until all done" :p
16:57:21 <Milek7> but silently breaks after 4 text objects
16:57:22 <andythenorth> where are your wagon generations in nuts?
16:59:31 <Milek7> oh, no, it works the same
16:59:46 <Milek7> 4 text objects contain total 20 parameters
16:59:47 <Milek7> ..
17:05:48 <V453000> andythenorth: each generation has it's own files :P
17:05:55 <V453000> but all cargoes per type in one file
17:06:44 <andythenorth> yeah same
17:07:05 <andythenorth> splitting files up per cargo = madness
17:07:58 <Alberth> Milek7: so I was wrong, sorry about that :(
17:08:52 <Milek7> but it is strange, it dosen't throw error 'invalid parameter' as before, but instead silently not work
17:10:43 <Alberth> error probably happens in one of the deeper string replacements, and gets suppressed
17:11:32 <Alberth> I really thought you could build a string in one statement, and then use that in a second string build statement, thus gradually building everything
17:11:45 <Alberth> but apparently not :(
17:17:39 *** Progman has joined #openttd
17:28:59 <Milek7> server transfer town extra text independent to script code?
17:29:08 *** Progman_ has joined #openttd
17:29:40 <Milek7> eg. if i recompile openttd with higher max parameters clients would also need to be patched or not?
17:34:33 *** Progman has quit IRC
17:34:41 *** Progman_ is now known as Progman
17:39:01 *** Monkey_ has quit IRC
17:46:27 *** AdmiralKew has joined #openttd
17:48:01 *** Monkey_ has joined #openttd
17:58:58 *** sim-al2 has quit IRC
18:02:08 *** AdmiralKewl has joined #openttd
18:04:24 *** TheMask96 has quit IRC
18:07:11 *** TheMask96 has joined #openttd
18:08:00 *** sla_ro|master has quit IRC
18:08:48 *** AdmiralKew has quit IRC
18:10:04 *** liq3 has quit IRC
18:10:31 *** AdmiralKew has joined #openttd
18:11:17 *** Pikka has joined #openttd
18:15:05 <Pikka> but
18:15:11 <Pikka> hello
18:15:49 *** AdmiralKewl has quit IRC
18:16:05 <Alberth> hi hi
18:18:43 *** ^ekipS^ has joined #openttd
18:26:54 *** SmatZ has quit IRC
18:26:54 *** Hirundo has quit IRC
18:26:54 *** avdg has quit IRC
18:26:54 *** Osai has quit IRC
18:26:54 *** Ammler has quit IRC
18:26:54 *** tneo has quit IRC
18:26:54 *** Terkhen has quit IRC
18:26:54 *** V453000 has quit IRC
18:27:08 *** ^Spike^ has quit IRC
18:27:19 *** Hazzard has quit IRC
18:27:33 *** XeryusTC has quit IRC
18:27:39 *** planetmaker has quit IRC
18:27:49 *** fonsinchen has quit IRC
18:30:17 <andythenorth> :o Pikka
18:30:27 <andythenorth> not often seen, much missed :)
18:30:40 <Pikka> hi :)
18:30:50 *** ck has joined #openttd
18:30:57 <Wolf01> o/
18:31:00 <Pikka> Yep, busy busy... how goes things around here and/or there?
18:31:12 *** Hazzard has joined #openttd
18:31:17 <Wolf01> andy is making a zoo
18:31:25 *** ck is now known as Guest5486
18:31:32 *** tneo has joined #openttd
18:31:34 *** SmatZ has joined #openttd
18:31:34 *** ChanServ sets mode: +o SmatZ
18:32:04 <Pikka> a horse zoo?
18:32:19 <Wolf01> a "iron [animal]" zoo
18:32:32 *** Terkhen has joined #openttd
18:32:32 *** V453000 has joined #openttd
18:32:32 *** ChanServ sets mode: +o Terkhen
18:32:50 <andythenorth> hola Terkhen
18:33:02 *** avdg has joined #openttd
18:33:02 *** XeryusTC has joined #openttd
18:33:32 *** planetmaker has joined #openttd
18:33:32 *** ChanServ sets mode: +o planetmaker
18:33:35 <andythenorth> Pikka: haz alcos http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/smokey_mountain_0.png
18:34:32 *** Hirundo has joined #openttd
18:34:33 <Pikka> very nice... I saw the forum comments re shading ;)
18:35:02 *** Ammler has joined #openttd
18:35:02 *** Osai has joined #openttd
18:35:07 <andythenorth> it’s a lot more fun to do it wrong
18:35:14 <andythenorth> I am going to do ships wrong too
18:35:16 <andythenorth> much faster
18:35:32 *** ^Spike^ has joined #openttd
18:35:32 *** fonsinchen has joined #openttd
18:35:39 <Pikka> I came to the same conclusion before I started the 32bpp ones... the "pineapple" F units were just mirror shaded. much, much faster.
18:36:05 <Pikka> and you can just draw the shapes once and nicely, without having to try to make them look good with a second shading ;)
18:36:18 <andythenorth> yes
18:36:35 <andythenorth> I just draw the light side, then flip, and make everything one shade darker, except the nose :P
18:36:44 <andythenorth> which goes one shade lighter
18:36:45 <andythenorth> simples
18:38:03 *** ckraniak has quit IRC
18:38:24 <Pikka> tres
18:49:15 <V453000> I think I just drew a new signal concept :>
18:50:02 *** AdmiralKewl has joined #openttd
18:50:33 <Monkey_> what concept would that be?
18:50:38 <Monkey_> led signals? :D
18:52:44 *** HerzogDeXtEr has joined #openttd
18:53:01 <V453000> just signals for BRIX
18:53:50 <Monkey_> v453000 , arn't you the one who developed NUTS
18:53:57 <V453000> yes
18:54:03 <Monkey_> sweet, big fan :D
18:54:10 <andythenorth> Pikka: also what ho?
18:54:21 <V453000> nice :) preparing new train set now :P different from NUTS, but also super functional
18:54:58 <Pikka> what ho here: back to uni next week, politicing, and job hunting even though I already have a job. :)
18:55:03 <V453000> arguably even better
18:55:24 *** Monkey__ has joined #openttd
18:55:26 <Pikka> V453000, I found 32bpp signals a pain
18:55:32 <V453000> cause they are
18:55:35 <Monkey__> damn lost connectiong
18:55:45 <Monkey__> i was asking
18:55:52 <Monkey__> what is the difference with the new train set? :D
18:55:57 <Pikka> I couldn't get them both "realistic" and easily visible...
18:56:01 <V453000> everything Monkey__ :)
18:56:08 <V453000> Pikka: yeah the idea is to make them not realistic :P
18:56:13 *** AdmiralKew has quit IRC
18:56:15 <Monkey__> give me a taste :D
18:56:33 <Pikka> that is of course an option, and your usual one :P
18:56:47 *** glx has joined #openttd
18:56:47 *** ChanServ sets mode: +v glx
18:56:59 <V453000> well it is mostly top secret so far, but it will be just a very little amount of extremely interesting engines, which will have WAY bigger possibilities of variety than NUTS
18:57:09 <V453000> it will look completely unique
18:57:25 <Monkey__> :D how long do we have to wait for the showcase?
18:57:36 <V453000> idk, however long it takes :) probably not super long though
18:57:42 <V453000> I have like half of the engine models done
18:57:45 <V453000> wagons to add
18:58:10 *** Clockworker_ is now known as Clockworker
18:58:27 <Monkey__> sweeet, BRix is the new pack?
18:58:31 <V453000> coding won't be simple so it will also take some time
18:58:32 <Monkey__> BRIX
18:58:44 <V453000> BRIX is new graphics for everything, land, trees, tracks, signals, and some other details
18:58:52 <V453000> the new train set will be called PART
18:59:06 *** andythenorth has quit IRC
18:59:25 <Monkey__> PART won't have new graphics? or do BRIX and PART work together
19:00:09 <V453000> BRIX replaces landscape/tracks
19:00:09 <V453000> PART is a train set
19:00:12 <V453000> both have their own unique graphics
19:00:17 <Alberth> TRAP would be a nicer name :p
19:00:49 <V453000> nice
19:00:54 <Monkey__> alright then, nothing to do but wait then :D
19:01:15 <Monkey__> and enjoy NUTS, prefer it way over all the other train sets i've seen to date
19:01:42 <Alberth> tried pine apple and iron horse?
19:01:45 <Monkey__> i'm sure the new stuff is going to be awesome:D
19:01:51 <V453000> well NUTS could have better graphics, but the gameplay is great
19:02:32 *** Monkey_ has quit IRC
19:03:15 <Monkey__> i've seen pineapple, never tried it, have not seen iron horse
19:03:38 <V453000> if you are looking for the amount of choices and options NUTS gives you, you won't find it there :P
19:03:52 <Monkey__> haha yeah i can see those are small sets
19:03:59 <V453000> but they are sets which are small but work
19:04:03 <Monkey__> i like my options and my art to go with my options
19:04:10 <V453000> apparently sets which work at all are immediately called gameplay oriented =D
19:04:26 <Monkey__> colors were the first thing that got me hooked to NUTS
19:04:41 <Monkey__> it's a massive quality of life improvement for my braincells
19:04:50 <V453000> =D
19:07:35 <V453000> see pm :P
19:10:02 *** AdmiralKew_ has joined #openttd
19:12:32 *** Pikka has quit IRC
19:12:38 *** AdmiralKewl has quit IRC
19:13:02 *** zeknurn` has joined #openttd
19:16:22 *** smoke_fumus has joined #openttd
19:17:39 *** zeknurn has quit IRC
19:17:39 *** zeknurn` is now known as zeknurn
19:27:01 *** AdmiralKew_ has quit IRC
19:28:17 *** ^ekipS^ has quit IRC
19:40:04 <_johannes> how do you link an image in the forums?
19:40:15 <_johannes> I don't want to upload it, but embed it via url
19:42:30 <Alberth> that's not really recommended as linked images tend to disappear
19:43:13 <_johannes> ah, ok
19:45:48 <DorpsGek> Commit by translators :: r27511 /trunk/src/lang (esperanto.txt japanese.txt) (2016-02-24 19:45:38 +0100 )
19:45:49 <DorpsGek> -Update from Eints:
19:45:50 <DorpsGek> japanese: 4 changes by nex259
19:45:51 <DorpsGek> esperanto: 4 changes by polluks
19:45:53 *** HerzogDeXtEr1 has joined #openttd
19:48:15 *** AdmiralKew has joined #openttd
19:52:33 *** HerzogDeXtEr has quit IRC
19:55:44 *** andythenorth has joined #openttd
20:04:25 *** Ketsuban has quit IRC
20:05:11 <andythenorth> V453000: can’t remember if I showed you this http://www.freerails.com/gallery/4547/4547_090754_450000000.jpg
20:05:25 <andythenorth> painted stuff in an abstract landscape
20:05:53 <V453000> I read can't remember if I showed you tits
20:06:03 <V453000> but no you didn't
20:06:18 <andythenorth> this only reflects the state of your mind
20:06:33 <andythenorth> btw, men can’t breast feed, but babies will try anyway
20:06:55 <andythenorth> FYI
20:07:01 <V453000> XD yes I know, someone already told me
20:07:41 <Eddi|zuHause> babies don't care bout your stinking societal gender differences!
20:08:02 <V453000> xd
20:08:10 <andythenorth> they do when they get no result
20:08:56 <Eddi|zuHause> andythenorth: so you shuffle the cards and get the wagons in that order?
20:09:12 <andythenorth> yeah, shunting puzzle
20:09:23 <andythenorth> but it was the black background that reminds me of BRIX
20:09:30 <andythenorth> detailed track in undetailed landscape
20:09:32 <andythenorth> good staging
20:10:02 <V453000> ha
20:16:06 *** frosch123 has joined #openttd
20:19:51 <andythenorth> quak
20:20:59 <frosch123> hola
20:22:59 *** Ketsuban has joined #openttd
20:25:25 *** sim-al2 has joined #openttd
20:27:35 <Monkey__> in theory, men can breastfeed. Male breasts have milk ducts, and some mammary tissue. They also have oxytocin and prolactin, the hormones responsible for milk production. There have been reports of men who were able to produce milk through extensive breast and nipple stimulation, but no one knows whether the milk was of the same composition or quality as the kind women produce
20:27:48 <Monkey__> now it is known, we shall put an end to that debate once and for all eh
20:28:09 <Monkey__> source: http://www.babycenter.com/404_can-men-breastfeed_8824.bc
20:28:55 <Monkey__> rip google search history
20:33:42 <frosch123> Monkey__: are men allowed to breastfeed in public?
20:34:07 <Ketsuban> what did I walk in on
20:34:59 <andythenorth> ha V453000 these are fricking awesome
20:35:00 <andythenorth> http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty-pt1.html
20:35:08 <V453000> according to gender equality, men should be allowed to breast feed in public
20:35:10 <andythenorth> “every train is compressed to 6cm, regardless of RL length"
20:35:31 <V453000> andythenorth: sick :D
20:35:54 <sim-al2> For reference, those real JR carriages are ~20m long
20:35:58 <andythenorth> chibi trains
20:36:13 <Monkey__> i don't know frsoch123, i don't run the government :D
20:36:40 <Monkey__> well men can go topless, i don't see a problem with breastfeeding in public
20:36:55 <andythenorth> this http://cdn3.volusion.com/ztna9.tft5b/v/vspfiles/photos/KAT-7011-1-2.jpg?1373869292
20:37:01 <andythenorth> becomes this http://www.1999.co.jp/itbig29/10295018a2.jpg
20:37:26 * andythenorth is tempted to make a roster where all is 4/8 or 8/8
20:37:55 <Monkey__> that train had a baby?
20:46:59 *** sla_ro|master has joined #openttd
20:47:22 <Alberth> nuts made everything equally long :)
20:48:35 <andythenorth> hmm
20:48:53 <andythenorth> if all trains of a certain type go at same speed
20:48:59 <andythenorth> no point in having mail cars?
20:49:01 <andythenorth> just use box car
20:49:31 <Alberth> 1st class mail does like to travel comfortable :p
20:50:04 <V453000> my new train set will have everything 4/8
20:50:24 <V453000> having it consistent is just great and removes confusion for the player
20:51:09 <andythenorth> I am +0.5 to 4/8 or 8/8 lengths
20:51:22 <andythenorth> it’s just a bit too tidy though
20:51:28 <andythenorth> and I want to draw stuff that don’t fit that :P
20:51:45 <Monkey__> goodnight folks! :D
20:51:48 <andythenorth> roster: ‘chibi’
20:52:21 <Alberth> add "miscellaneous" roster :)
20:52:38 <V453000> tidy is good
20:53:14 <V453000> well 6/8 probably isn't a disaster if you like articulate them or something
20:55:57 <V453000> new brix signals wip :D https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-02.png
20:56:40 <V453000> hm from this side combo and entry aren't distinguishable at the top left
20:56:42 <V453000> will solve
20:58:05 <andythenorth> interesting
20:58:15 <Alberth> that what I was looking at too :)
20:58:49 <V453000> some pointers or stripe will fix it
20:59:03 <Alberth> on the down slope behind the depot, there is some yellow leaking into the foundation?
20:59:20 <V453000> yep
20:59:26 <V453000> the joy of semi-transparent sprites
20:59:34 <V453000> probably caused by some hole between ground and foundation
20:59:48 <V453000> I need to do x4 foundations to fix it
21:00:25 <Alberth> for some reason these signals look a lot clearer than the previous one
21:00:46 <Alberth> I think the front is more easily found
21:01:05 <V453000> the some reason is they are 3 times taller :P
21:01:07 <V453000> simply more space
21:01:43 <Alberth> no, I have that with the nuts signals too, I don't see front or back there
21:02:11 <Alberth> so I just use plain electric signals with nuts :)
21:03:20 <Alberth> I do feel you must have made it systematic, and I am just missing it, though :)
21:04:53 <V453000> :)
21:05:45 <V453000> well, there are certainly things to improve, but in general i like the triangle concept
21:05:49 <V453000> stuff visible from all sides
21:07:39 <supermop> V453000: i liked the little cube signals
21:08:29 <V453000> me too, but at x1 they are totally unrecognizable
21:08:31 <V453000> at x2 hardly
21:08:35 <V453000> at x4 not excellent either
21:09:03 <V453000> and I want it to be playable, so clarity is top priority
21:09:05 <andythenorth> track should show the signal :P
21:09:13 <andythenorth> redesign it all
21:09:20 <supermop> i dont think debugging signals at 1x is needed
21:09:21 <andythenorth> colour the track
21:09:27 <V453000> it is supermop
21:09:29 <V453000> absolutely is
21:09:34 <supermop> nah
21:09:38 * andythenorth says words
21:10:27 <V453000> signals have critical importance to how tracks behave
21:10:37 <V453000> being able to tell which is which is the most important job of signals
21:12:15 <Alberth> andy: track colour is already reserved for PURR :p
21:12:47 <V453000> well most importantly signals have positions defined by the game kind of
21:12:52 <V453000> so not much creativity there :P
21:13:05 <Alberth> true
21:15:03 * andythenorth needs a gopher
21:15:32 <andythenorth> looking for African box cars
21:15:33 <andythenorth> can’t find much
21:15:45 <andythenorth> they’re all import, but from Europe, China, India, or USA?
21:15:57 <andythenorth> I need 5 in total, different gauges and generations
21:16:10 <andythenorth> supermop has google skills…? o_O
21:16:13 * andythenorth bored of looking
21:16:16 <supermop> ha
21:16:42 <andythenorth> I found some in Gabon that look unusual
21:17:02 <V453000> XD
21:17:03 <andythenorth> need some more
21:17:12 <V453000> andythenorth is bored to look shit up
21:17:13 <V453000> gg
21:17:33 <andythenorth> I don’t have ‘invent it’ in me :)
21:17:42 <andythenorth> I need something RL to adapt
21:18:54 *** Belugas has quit IRC
21:18:55 *** Belugas has joined #openttd
21:18:55 *** ChanServ sets mode: +o Belugas
21:19:44 *** gelignite has joined #openttd
21:21:08 <_johannes> hey, if someone wants to discuss it (suggestion for realistic train turnaround): http://www.tt-forums.net/viewtopic.php?f=32&t=74546
21:21:21 <supermop> what are you looking for andythenorth ?
21:22:23 <andythenorth> stuff like this http://farm9.static.flickr.com/8831/17936395753_404309891c.jpg
21:22:34 <andythenorth> just to get ideas
21:22:46 <andythenorth> I have 3 out of 5 covered tbh
21:22:56 <andythenorth> I was hoping to find some really big ones, like US highcube
21:23:28 <andythenorth> like silly big http://cdn3.volusion.com/fnotw.xsafu/v/vspfiles/photos/WAL93235014-2.jpg?1443273460
21:23:30 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-03.png
21:23:33 <V453000> moar
21:23:50 <andythenorth> but most of the african ones look like standard euro box cars
21:24:20 <andythenorth> V453000: you have to use the coloured bases for all the presignal crap?
21:24:46 <V453000> have to is a strong word but I think it makes them distinguishable, and suggest what they do
21:24:56 <andythenorth> can you bed them into rail base?
21:25:01 <V453000> though tbh the suggest what they do just got reduced for clarity
21:25:01 <V453000> no
21:25:07 <andythenorth> they look dissociated
21:25:25 <V453000> I will try but I don't think I can do it
21:25:27 <andythenorth> like functionally, they look strong, (I don’t rally look at signals much anwyay)
21:25:28 <V453000> well
21:25:31 <V453000> with some care, they might work
21:25:32 <andythenorth> but they are floating away from track
21:25:48 <V453000> ie, they are used for slopes as well as for flat
21:25:55 <V453000> but some wire might work
21:25:58 <andythenorth> eh ok
21:26:03 <andythenorth> put em on a stick or something
21:26:07 <andythenorth> like the tree base
21:26:12 <V453000> hm
21:26:15 <andythenorth> ha ha, signal trees
21:26:38 <V453000> yeah I will see what can be done about it
21:26:40 <andythenorth> there is a thin tree in your screenshot, would make a great signal
21:26:50 <V453000> point is, more space = clarity, on a stick = nicer
21:26:51 <andythenorth> the leaf shaped one
21:27:09 <V453000> yes
21:27:20 <andythenorth> you have to show the direction I guess
21:27:29 <andythenorth> shame you can’t just colour the whole upper part green / red
21:27:40 <andythenorth> signals have too much function :x
21:27:42 <V453000> almost can but ugly
21:27:54 <V453000> the green/red will be more visible on the top and sides
21:28:01 <V453000> atm at x1 you can't really see it
21:28:39 <andythenorth> and you can’t have a yeti doing this? http://c8.alamy.com/comp/B5CRNP/man-controlling-traffic-with-a-hand-held-rotating-stop-go-sign-on-B5CRNP.jpg
21:28:40 <andythenorth> o_O
21:29:19 <V453000> omg XD
21:29:27 <V453000> that is semaphore signals right there
21:29:35 *** srhnsn has quit IRC
21:29:47 *** srhnsn has joined #openttd
21:29:56 <V453000> will be done andythenorth
21:30:01 <V453000> no going back now
21:31:57 <V453000> thanks >:]
21:32:19 <andythenorth> there was one in the screenie, on the left, in a hard hat
21:32:20 <andythenorth> gave idea
21:32:35 <V453000> yes
21:32:40 <V453000> I wonder how didn't I think of that
21:32:45 <V453000> perfect candidate
21:42:09 <andythenorth> if I was doing colour light signals, I’d do something like a searchlight signal
21:42:10 <andythenorth> http://www.bnsfchillisub.com/DSCN2970.JPG
21:42:15 <andythenorth> but oversized, and stubby
21:42:25 <andythenorth> with the light glow over-emphasised
21:43:25 <V453000> :)
21:43:37 <V453000> yeah but you can't see that from behind/sides hardly
21:43:48 <V453000> and volumetric light going out of it is ugly imo
21:44:17 <V453000> I think I will go with big triangular slabs + yeti signals
21:45:52 *** Tirili has joined #openttd
21:46:45 <andythenorth> I guess light coming through back of signal is stupid
21:46:50 * andythenorth rules that out
21:47:17 <V453000> signals need to be stupid in order to work :D
21:47:19 <V453000> simple as that
21:47:32 <V453000> a LED goign all around most of the signal with triangular ends isn't any less stupid :P
21:47:33 <V453000> anyway
21:47:34 <V453000> gnight
21:47:44 <V453000> moar signolz later
21:47:52 <andythenorth> bye
21:55:35 <andythenorth> http://grela.rrpicturearchives.net/showPicture.aspx?id=930840
21:59:54 *** supermop has quit IRC
22:08:33 *** Tirili has quit IRC
22:12:09 *** roidal has quit IRC
22:17:05 <Alberth> from box-ish engines to box-ish wagons?
22:17:34 <andythenorth> yup
22:17:39 <andythenorth> easy drawing :)
22:17:47 <andythenorth> the work is in making them look nice
22:18:29 *** Supercheese has quit IRC
22:22:32 <andythenorth> does the TTD palette include ‘reflective’ o_O http://grela.rrpicturearchives.net/showPicture.aspx?id=919878
22:28:56 *** srhnsn has quit IRC
22:29:33 <Alberth> :o
22:30:05 *** Alberth has left #openttd
22:30:29 *** ConductCat has joined #openttd
22:35:52 <andythenorth> oh dear
22:35:55 <andythenorth> I upset alberth :(
22:38:22 *** Supercheese has joined #openttd
22:42:29 *** supermop has joined #openttd
22:43:01 <andythenorth> http://www.voisin.ch/vvt/photos/cfc_mauritanie.jpg
22:44:35 <supermop> i've had steam installed on a computer for 11 or 12 years now, but i don't think i've used it in 4-5 years
22:45:03 <supermop> it's just sitting there quietly taking a little ram and some disk space
22:50:56 <andythenorth> how else will the NSA get in to your laptop?
22:58:18 <supermop> i feel like i should get more service from the nsa for my tax dollars
22:58:25 <supermop> like free tech support
23:01:10 <supermop> need new wellies here
23:01:15 <supermop> mine are leaking
23:06:23 *** smoke_fumus has quit IRC
23:09:28 *** Belugas has quit IRC
23:12:34 *** _johannes has quit IRC
23:13:04 *** dqe has quit IRC
23:14:06 *** sla_ro|master has quit IRC
23:16:37 *** frosch123 has quit IRC
23:17:36 *** andythenorth has left #openttd
23:31:20 *** smoke_fumus has joined #openttd
23:41:03 *** Progman has quit IRC
23:47:56 *** gelignite has quit IRC
23:56:16 *** namad7 has joined #openttd
23:58:03 *** namad7 has quit IRC