IRC logs for #openttd on OFTC at 2016-01-10
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10:43:40 <V453000> seeing spiders everywhere yet_
10:44:50 <Eddi|zuHause> i have loads of spiders, want some?
10:46:43 <Wolf01> i have 8°C at night, want some?
10:47:33 <Eddi|zuHause> well, the white is in the process of disappearing right now
10:48:51 <V453000> Wolf01 is not reading factorio blog apparently "P
10:49:13 <Wolf01> no, i read it once in a week
10:51:45 <Wolf01> nice new concrete graphics
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14:14:09 <Wolf01> how do i loop a song in audacity to be able to cut it in the right position? the once i start it i could move the reproduction cursor to every place i want and it still reproduces the first selection :(
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14:59:53 * andythenorth can’t remember, Audacity is fiddly. But it is great when you figure it out :P
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15:18:32 <frosch123> V453000: a spider is no slug
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16:53:53 <V453000> frosch123: can I have semi-transparent 32bpp image with CC masks in the semi-transparent spots?
16:57:16 <frosch123> V453000: you man make the CC semi-transparent
16:57:26 <frosch123> you cannot mix CC with a custom colour though
16:57:47 <V453000> right, so having the CC mask also go over the semi-transparent parts should work
16:57:53 <V453000> now to get it to work in my rendering setup :d
16:59:29 <Eddi|zuHause> that spiral shape hurts my brain
16:59:32 <frosch123> just in case: you cannot have semi-transparent animated colours though
16:59:33 <Eddi|zuHause> it's not symmetric
17:00:07 <Eddi|zuHause> worse than an escher painting
17:04:32 <Alberth> as long as trains don't rotate, it should be ok :)
17:16:07 <V453000> yeah Eddi, the endings need work
17:26:51 <Eddi|zuHause> V453000: not only the ends, also the player facing side looks flatter than the opposite side, which looks more bulged out
17:27:24 <Eddi|zuHause> and for the spiral illusion to work, the bottom ends must be lined up in the right way
17:27:29 <V453000> well that is the spiral, butthe geometric is fine
17:27:44 <Eddi|zuHause> as if the spiral were continuing underneath
17:28:05 <Eddi|zuHause> whatever you did, it doesn't work properly.
17:31:18 <V453000> I certainly do not think that this solution is optimal, but I think the issue is elsewhere and can be done much better with this spiral
17:31:58 <Eddi|zuHause> maybe it's the perspective that's wrong...
17:32:21 <Eddi|zuHause> or it is "too right" and doesn't work because of that
17:32:22 <V453000> thing is, the spiral simply spins once per tile ... other options are only multiples of spins per tile
17:34:34 <Eddi|zuHause> maybe the problem is made worse by there being so many intertwined spirals
17:42:16 <V453000> yes in general it is too messy
17:43:22 <frosch123> i don't think that's a bad thing :)
17:48:07 <V453000> it is, if you look at the 4-tile bridges next to each other, they get kind of weird
17:48:24 <V453000> but yeah, improving stuff, I think having better ends will help a ton
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19:45:43 <DorpsGek> Commit by translators :: r27492 /trunk/src/lang (catalan.txt greek.txt) (2016-01-10 19:45:35 +0100 )
19:45:45 <DorpsGek> catalan: 48 changes by juanjo
19:45:46 <DorpsGek> greek: 2 changes by Jubilee
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20:33:19 <skybon> currently working on OpenTTD support, it's complete for single server query and I wonder if there're any docs for master server response
20:38:49 <Rubidium> where did you find the documentation for a single server?
20:39:12 <Rubidium> because normally the stuff for the master server would be fairly close to that
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20:45:15 <Rubidium> because that page defines TCP to be the protocol to use, but as fast as I can see the PACKET_SERVER_GAME_INFO does not exist for TCP (anymore)
20:45:50 <skybon> and yeah, the description is solid
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20:48:24 <skybon> both master and server info requests are over UDP
20:48:56 <Rubidium> except that you use UDP and the (outdated) description says TCP... but that's just noting that that bit of documentation is horribly out of date
20:50:17 <skybon> what can I say - "Live and die by documentation." - Matthew Ginnard
20:51:44 <Rubidium> basically send the protocol and what type of servers you want back (IPv4 or IPv6, where autodetect just looks at the type of protocol the packet was received on... so in your case you might want to request both IPv4 and IPv6
20:53:13 <Rubidium> you'll get a "version" (which is either IPv4 or IPv6), a number of entries and ip:port pairs with differing sizes depending on the type
20:53:41 <Rubidium> oh, and you can get multiple MASTER_RESPONSE_LIST packets if there are more servers than fit in the list
20:56:03 <skybon> as far as i could understand the first six bytes of a response packet is meta, the rest is a non-delimited list of ip:port pairs
20:59:27 <glx> the comment seems to miss IPv6 :)
21:00:39 <skybon> are IPv6 hosts intermingled with IPv4 ones in the same list?
21:01:34 <Rubidium> glx: "version" 1 = IPv4, "version" 2 = IPv6 though you're right it's not explicitly mentioned
21:02:12 <glx> but the code is clear enough
21:06:22 <skybon> aha, so the getting both v4 and v6 requires two requests, with byte 5 set to 0 and 1 respectively
21:06:40 <skybon> *byte 5 of udp request packet
21:17:54 <skybon> as for response, byte 3 is response id, byte 4 is v4/v6, byte 5 is number of hosts and byte 6 is always 0
21:19:11 <skybon> what are bytes 1 and 2?
21:21:33 <Eddi|zuHause> the way i understand it, byte 6 is the high byte of byte 5
21:21:43 <Eddi|zuHause> so together they form a 16 bit number
21:22:05 <Eddi|zuHause> (which happens to be 0 a lot of times)
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21:46:53 <Wolf01> yes, that's really better
21:56:56 <V453000> yes I know what Alberth meant :)
21:57:07 <V453000> also funny site name for relation to BRIX :P
21:57:51 <Alberth> I wonder whether the bridge itself should also be coloured
21:58:44 <V453000> also, consistency with bridge heads :)
21:59:42 <Alberth> for the light blue it would work, but the other colours are too intense?
22:02:19 <V453000> for the silicon one anything works really, the CC is very non destructive
22:02:29 <V453000> for this colour scheme anyway
22:02:32 <frosch123> yes, CC should be added rarely
22:02:47 <frosch123> i kind of hate stuff that is completely CC by now
22:02:57 <frosch123> but a bit here and there is nice
22:02:59 <V453000> as frosch123 says, CC should be used only when it helps you distinguish, to a point where it is enough to do that
22:03:46 <frosch123> no, i mean: add a stripe of CC to a sprite
22:03:56 <frosch123> but no complete CC surface
22:04:09 <V453000> the same in the end really :P
22:04:35 <V453000> still, if you have some more things to say about it, please do so in the tt-forums thread, I go sleep but I would like some more discussion there :P
22:04:46 <V453000> my brain is totally springy now
22:06:14 <frosch123> the busstops are horrible :) too much cc
22:09:25 <Alberth> never seen that set though, it looks blocky
22:12:09 <frosch123> it's the old unlicenced 32bpp mess
23:03:38 <skybon> is the master server open source?
23:05:36 <frosch123> same link also exists for git ofc
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