IRC logs for #openttd on OFTC at 2016-01-10
            
00:25:36 *** iostat has quit IRC
00:41:41 *** Wormnest_ has quit IRC
00:59:08 *** frosch123 has quit IRC
00:59:44 *** tokai has joined #openttd
00:59:44 *** ChanServ sets mode: +v tokai
01:06:05 *** tokai|noir has quit IRC
01:14:31 *** Hiddenfunstuff has quit IRC
01:23:30 <Wolf01> 'night
01:23:32 *** Wolf01 has quit IRC
01:28:53 *** Biolunar has joined #openttd
02:01:37 *** day_ has joined #openttd
02:04:44 *** day__ has joined #openttd
02:04:44 *** day_ has quit IRC
02:08:05 *** day has quit IRC
02:10:45 *** Progman has quit IRC
02:16:25 *** day__ has quit IRC
02:17:51 *** day has joined #openttd
02:24:05 *** HerzogDeXtEr1 has joined #openttd
02:30:04 *** HerzogDeXtEr has quit IRC
03:00:07 *** oskari89 has quit IRC
03:28:27 *** gelignite_ has joined #openttd
03:34:06 *** Rejf has quit IRC
03:34:11 *** Rejf has joined #openttd
03:35:47 *** gelignite has quit IRC
03:39:05 *** Supercheese is now known as Guest4335
03:45:34 *** Guest4335 has quit IRC
04:17:34 *** Myhorta[1] has quit IRC
04:17:36 *** glx has quit IRC
04:19:34 *** DDR has quit IRC
04:39:15 *** Biolunar_ has joined #openttd
04:46:12 *** Biolunar has quit IRC
04:50:51 *** smoke_fumus has quit IRC
04:55:51 *** Supercheese has joined #openttd
05:01:21 *** tokai|noir has joined #openttd
05:01:21 *** ChanServ sets mode: +v tokai|noir
05:06:47 *** HerzogDeXtEr1 has quit IRC
05:08:07 *** tokai has quit IRC
05:14:53 *** Snail has quit IRC
05:24:48 *** gelignite_ has quit IRC
06:56:01 *** Eddi|zuHause has quit IRC
06:56:16 *** Eddi|zuHause has joined #openttd
08:23:04 *** sim-al2 has quit IRC
08:26:45 *** iostat has joined #openttd
08:30:17 *** sla_ro|master has joined #openttd
09:11:07 *** efess has quit IRC
09:24:55 *** day has quit IRC
09:26:28 *** andythenorth has joined #openttd
09:48:51 *** Progman has joined #openttd
09:49:54 *** Pikka has joined #openttd
09:50:42 *** roidal has joined #openttd
09:55:48 *** Alberth has joined #openttd
09:55:48 *** ChanServ sets mode: +o Alberth
10:16:02 *** Arveen has joined #openttd
10:35:04 *** Pokka has joined #openttd
10:40:56 *** Wolf01 has joined #openttd
10:41:09 <Wolf01> moin
10:41:42 *** Pikka has quit IRC
10:43:34 <V453000> sup
10:43:40 <V453000> seeing spiders everywhere yet_
10:43:42 <V453000> ?
10:43:58 <Wolf01> ?
10:44:50 <Eddi|zuHause> i have loads of spiders, want some?
10:46:43 <Wolf01> i have 8°C at night, want some?
10:47:33 <Eddi|zuHause> well, the white is in the process of disappearing right now
10:48:51 <V453000> Wolf01 is not reading factorio blog apparently "P
10:48:53 <V453000> :P
10:49:13 <Wolf01> no, i read it once in a week
10:49:58 <Wolf01> wtf
10:51:45 <Wolf01> nice new concrete graphics
10:52:16 *** Flygon has quit IRC
11:01:00 *** Flygon has joined #openttd
11:01:58 *** andythenorth has quit IRC
11:02:32 *** day has joined #openttd
11:03:16 *** efess has joined #openttd
11:05:13 *** Biolunar has joined #openttd
11:11:52 *** Biolunar_ has quit IRC
11:13:42 *** Eddi|zuHause2 has joined #openttd
11:18:49 *** Eddi|zuHause has quit IRC
11:19:25 *** Eddi|zuHause2 is now known as Eddi|zuHause
11:34:59 *** Biolunar_ has joined #openttd
11:41:47 *** andythenorth has joined #openttd
11:42:00 *** Biolunar has quit IRC
11:48:33 *** Wormnest has joined #openttd
12:11:41 *** Eddi|zuHause2 has joined #openttd
12:12:57 *** Eddi|zuHause3 has joined #openttd
12:13:16 <Wolf01> triplets!
12:18:30 *** Wipe has quit IRC
12:19:07 *** Eddi|zuHause has quit IRC
12:19:25 *** Wipe has joined #openttd
12:19:54 *** Eddi|zuHause2 has quit IRC
12:20:23 *** nerb has joined #openttd
12:21:32 <andythenorth> o/
12:32:40 *** nerb has left #openttd
12:33:04 *** Flygon has quit IRC
12:34:39 *** nerb has joined #openttd
12:36:04 *** nerb has left #openttd
12:37:52 *** Flygon has joined #openttd
12:39:54 *** tycoondemon has quit IRC
12:40:23 *** Biolunar has joined #openttd
12:42:41 *** andythenorth has quit IRC
12:44:20 <Pokka> o?
12:44:24 *** Pokka is now known as Pikka
12:45:27 *** Biolunar1 has joined #openttd
12:46:28 *** Hiddenfunstuff has joined #openttd
12:47:22 *** Biolunar_ has quit IRC
12:48:42 *** Biolunar has quit IRC
13:02:30 *** andythenorth has joined #openttd
13:09:52 *** andythenorth has quit IRC
13:10:37 *** Alberth has left #openttd
13:17:09 <Wolf01> o!
13:18:17 <V453000> u
13:29:32 *** tycoondemon has joined #openttd
13:30:05 *** andythenorth has joined #openttd
13:32:59 *** Supercheese has quit IRC
13:33:27 *** Supercheese has joined #openttd
13:53:20 *** andythenorth has quit IRC
14:00:46 *** gelignite has joined #openttd
14:04:45 *** liq3 has quit IRC
14:04:48 *** andythenorth has joined #openttd
14:14:09 <Wolf01> how do i loop a song in audacity to be able to cut it in the right position? the once i start it i could move the reproduction cursor to every place i want and it still reproduces the first selection :(
14:31:16 *** zeknurn` has joined #openttd
14:32:11 *** Pikka has quit IRC
14:34:09 *** andythenorth has quit IRC
14:36:11 *** zeknurn has quit IRC
14:36:11 *** zeknurn` is now known as zeknurn
14:36:35 *** Myhorta[1] has joined #openttd
14:41:11 *** andythenorth has joined #openttd
14:41:58 *** day has quit IRC
14:42:06 *** HerzogDeXtEr has joined #openttd
14:42:37 *** day has joined #openttd
14:57:20 *** smoke_fumus has joined #openttd
14:59:53 * andythenorth can’t remember, Audacity is fiddly. But it is great when you figure it out :P
14:59:56 <andythenorth> bbl
14:59:58 *** andythenorth has quit IRC
15:11:51 *** Eddi|zuHause3 is now known as Eddi|zuHause
15:16:26 *** frosch123 has joined #openttd
15:18:32 <frosch123> V453000: a spider is no slug
15:19:20 *** Alberth has joined #openttd
15:19:20 *** ChanServ sets mode: +o Alberth
15:19:53 <frosch123> o/
15:21:10 <Alberth> moin
15:41:15 <Mazur> \o
15:53:00 *** Biolunar1 has quit IRC
16:05:14 <V453000> :d
16:17:09 *** fonso has quit IRC
16:17:32 *** fonsinchen has joined #openttd
16:24:34 <argoneus> ayy
16:24:50 *** Arveen has quit IRC
16:53:53 <V453000> frosch123: can I have semi-transparent 32bpp image with CC masks in the semi-transparent spots?
16:53:54 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_bridge-tubularWIP-02.png
16:54:29 <Wolf01> found waldo
16:57:16 <frosch123> V453000: you man make the CC semi-transparent
16:57:26 <frosch123> you cannot mix CC with a custom colour though
16:57:47 <V453000> right, so having the CC mask also go over the semi-transparent parts should work
16:57:53 <V453000> now to get it to work in my rendering setup :d
16:59:29 <Eddi|zuHause> that spiral shape hurts my brain
16:59:32 <frosch123> just in case: you cannot have semi-transparent animated colours though
16:59:33 <Eddi|zuHause> it's not symmetric
17:00:07 <Eddi|zuHause> worse than an escher painting
17:04:32 <Alberth> as long as trains don't rotate, it should be ok :)
17:11:57 <Wolf01> bridges should rotate
17:16:07 <V453000> yeah Eddi, the endings need work
17:26:51 <Eddi|zuHause> V453000: not only the ends, also the player facing side looks flatter than the opposite side, which looks more bulged out
17:27:24 <Eddi|zuHause> and for the spiral illusion to work, the bottom ends must be lined up in the right way
17:27:29 <V453000> well that is the spiral, butthe geometric is fine
17:27:44 <Eddi|zuHause> as if the spiral were continuing underneath
17:28:05 <Eddi|zuHause> whatever you did, it doesn't work properly.
17:31:18 <V453000> I certainly do not think that this solution is optimal, but I think the issue is elsewhere and can be done much better with this spiral
17:31:58 <Eddi|zuHause> maybe it's the perspective that's wrong...
17:32:21 <Eddi|zuHause> or it is "too right" and doesn't work because of that
17:32:22 <V453000> thing is, the spiral simply spins once per tile ... other options are only multiples of spins per tile
17:34:34 <Eddi|zuHause> maybe the problem is made worse by there being so many intertwined spirals
17:34:56 *** Snail has joined #openttd
17:42:16 <V453000> yes in general it is too messy
17:43:22 <frosch123> i don't think that's a bad thing :)
17:48:07 <V453000> it is, if you look at the 4-tile bridges next to each other, they get kind of weird
17:48:24 <V453000> but yeah, improving stuff, I think having better ends will help a ton
18:00:36 *** roidal has quit IRC
18:16:30 *** sim-al2 has joined #openttd
18:28:35 *** Arveen has joined #openttd
18:30:00 *** andythenorth has joined #openttd
18:58:56 <Alberth> o/
18:59:46 <V453000> yo
19:01:19 <andythenorth> o/
19:10:03 *** glx has joined #openttd
19:10:03 *** ChanServ sets mode: +v glx
19:30:42 *** Myhorta[1] has quit IRC
19:45:43 <DorpsGek> Commit by translators :: r27492 /trunk/src/lang (catalan.txt greek.txt) (2016-01-10 19:45:35 +0100 )
19:45:44 <DorpsGek> -Update from Eints:
19:45:45 <DorpsGek> catalan: 48 changes by juanjo
19:45:46 <DorpsGek> greek: 2 changes by Jubilee
19:50:43 *** RocketRidah has joined #openttd
20:25:28 *** skybon has joined #openttd
20:25:41 <skybon> hello guys
20:26:41 <Alberth> hi hi
20:32:04 <skybon> I am developing a tool (https://github.com/grokstat/grokstat) for querying various game servers
20:33:19 <skybon> currently working on OpenTTD support, it's complete for single server query and I wonder if there're any docs for master server response
20:38:49 <Rubidium> where did you find the documentation for a single server?
20:38:57 *** andythenorth has quit IRC
20:39:12 <Rubidium> because normally the stuff for the master server would be fairly close to that
20:41:47 <skybon> https://wiki.openttd.org/Network_Protocol#The_protocol - PACKET_SERVER_GAME_INFO
20:44:42 <Rubidium> and that works?
20:44:57 *** andythenorth has joined #openttd
20:45:15 <Rubidium> because that page defines TCP to be the protocol to use, but as fast as I can see the PACKET_SERVER_GAME_INFO does not exist for TCP (anymore)
20:45:40 <skybon> it's UDP
20:45:50 <skybon> and yeah, the description is solid
20:46:28 *** andythenorth has quit IRC
20:47:06 *** andythenorth has joined #openttd
20:48:24 <skybon> both master and server info requests are over UDP
20:48:56 <Rubidium> except that you use UDP and the (outdated) description says TCP... but that's just noting that that bit of documentation is horribly out of date
20:50:17 <skybon> what can I say - "Live and die by documentation." - Matthew Ginnard
20:50:36 <Rubidium> requesting the master server is fairly simple: https://git.openttd.org/?p=trunk.git;a=blob;f=src/network/network_udp.cpp;h=1cccbf644159b5bc4d94c777f8253d935a9a2914;hb=f5359a70beda7c10e4770f309062be778a5b39ea#l511
20:51:44 <Rubidium> basically send the protocol and what type of servers you want back (IPv4 or IPv6, where autodetect just looks at the type of protocol the packet was received on... so in your case you might want to request both IPv4 and IPv6
20:52:13 <Rubidium> receiving the list: https://git.openttd.org/?p=trunk.git;a=blob;f=src/network/network_udp.cpp;h=1cccbf644159b5bc4d94c777f8253d935a9a2914;hb=f5359a70beda7c10e4770f309062be778a5b39ea#l403
20:53:13 <Rubidium> you'll get a "version" (which is either IPv4 or IPv6), a number of entries and ip:port pairs with differing sizes depending on the type
20:53:41 <Rubidium> oh, and you can get multiple MASTER_RESPONSE_LIST packets if there are more servers than fit in the list
20:56:03 <skybon> as far as i could understand the first six bytes of a response packet is meta, the rest is a non-delimited list of ip:port pairs
20:56:30 <Rubidium> yes
20:57:27 <glx> type and count
20:59:27 <glx> the comment seems to miss IPv6 :)
21:00:39 <skybon> are IPv6 hosts intermingled with IPv4 ones in the same list?
21:00:57 <glx> no they are not mixed
21:01:34 <Rubidium> glx: "version" 1 = IPv4, "version" 2 = IPv6 though you're right it's not explicitly mentioned
21:02:12 <glx> but the code is clear enough
21:06:22 <skybon> aha, so the getting both v4 and v6 requires two requests, with byte 5 set to 0 and 1 respectively
21:06:40 <skybon> *byte 5 of udp request packet
21:10:39 <Rubidium> yup
21:17:54 <skybon> as for response, byte 3 is response id, byte 4 is v4/v6, byte 5 is number of hosts and byte 6 is always 0
21:19:11 <skybon> what are bytes 1 and 2?
21:21:33 <Eddi|zuHause> the way i understand it, byte 6 is the high byte of byte 5
21:21:43 <Eddi|zuHause> so together they form a 16 bit number
21:22:05 <Eddi|zuHause> (which happens to be 0 a lot of times)
21:42:22 *** LadyHawk- has joined #openttd
21:42:22 *** LadyHawk has quit IRC
21:42:25 *** LadyHawk- is now known as LadyHawk
21:46:20 <V453000> I like this a lot more https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_bridge-tubularWIP-03.png
21:46:53 <Wolf01> yes, that's really better
21:48:15 <Alberth> looks springy :)
21:56:38 <Wolf01> http://www.brickshelf.com/gallery/dluders/ShockAbsorbers/technic_shock_absorber_stiffness_chart.jpg springs!
21:56:56 <V453000> yes I know what Alberth meant :)
21:57:07 <V453000> also funny site name for relation to BRIX :P
21:57:51 <Alberth> I wonder whether the bridge itself should also be coloured
21:58:17 <V453000> nah
21:58:19 <V453000> too much CC stinks
21:58:44 <V453000> also, consistency with bridge heads :)
21:59:42 <Alberth> for the light blue it would work, but the other colours are too intense?
22:02:02 <V453000> yeah
22:02:19 <V453000> for the silicon one anything works really, the CC is very non destructive
22:02:29 <V453000> for this colour scheme anyway
22:02:32 <frosch123> yes, CC should be added rarely
22:02:47 <frosch123> i kind of hate stuff that is completely CC by now
22:02:57 <frosch123> but a bit here and there is nice
22:02:59 <V453000> as frosch123 says, CC should be used only when it helps you distinguish, to a point where it is enough to do that
22:03:46 <frosch123> no, i mean: add a stripe of CC to a sprite
22:03:56 <frosch123> but no complete CC surface
22:04:01 <V453000> yeah I understand
22:04:09 <V453000> the same in the end really :P
22:04:35 <V453000> still, if you have some more things to say about it, please do so in the tt-forums thread, I go sleep but I would like some more discussion there :P
22:04:36 <V453000> gnight
22:04:46 <V453000> my brain is totally springy now
22:04:52 <Alberth> good night :)
22:06:03 <frosch123> https://i.imgur.com/MTY6wog.jpg <- like that old screenshot
22:06:14 <frosch123> the busstops are horrible :) too much cc
22:07:15 *** Arveen has quit IRC
22:09:00 <Alberth> ieks :)
22:09:25 <Alberth> never seen that set though, it looks blocky
22:12:09 <frosch123> it's the old unlicenced 32bpp mess
22:13:59 *** andythenorth has quit IRC
22:21:07 <Alberth> ah, makes sense
22:21:13 <Alberth> good night
22:21:53 *** Alberth has left #openttd
22:52:27 *** sla_ro|master has quit IRC
23:03:38 <skybon> is the master server open source?
23:04:00 <frosch123> yes
23:04:22 <frosch123> http://hg.openttd.org/extra/masterserver_updater.hg/file/4f77cb43db2c
23:05:25 <skybon> nice, thanks
23:05:36 <frosch123> same link also exists for git ofc
23:13:53 *** iostat has quit IRC
23:17:42 *** Myhorta has joined #openttd
23:28:39 *** liq3 has joined #openttd
23:34:38 *** frosch123 has quit IRC