IRC logs for #openttd on OFTC at 2016-01-06
            
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09:25:27 <V453000> yay pushing brix, seems like it works planetmaker
09:25:33 <V453000> <3
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10:34:40 <Wolf01> o/
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11:25:30 <Wolf01> bah, shitty adsl today
11:29:16 <peter1138> hey hey, 4k
11:29:48 <Eddi|zuHause> if your adsl only has 4k, then it's probably shitty :p
11:30:03 <Wolf01> 2.8Mbit/s now
11:31:34 <Eddi|zuHause> didn't they decide somewhere that "below 25mbit cannot be called 'broadband'"?
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11:32:55 <planetmaker> moin
11:32:56 <peter1138> "they" ?
11:33:01 <Eddi|zuHause> they are upgrading mine from 16/1 to 50/10
11:33:33 <Eddi|zuHause> THEY
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11:38:13 <Wolf03> see.. it even disconnects :|
11:38:27 <V453000> hm, when pushing tortoiseHg asks me for username and PW ... is that PW for the public key or for the devzone account? :D
11:38:35 <V453000> advantage of different passwords XD
11:40:44 <V453000> though the very fact that it asks me at all is suspicious, I guess I did not set up pageant or something with tortoise properly
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11:45:20 <Taede> have you set up tortoisehg to use the key as credentials?
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11:55:00 <planetmaker> V453000, could be either, I guess. If your key has a PW, you might need that. You cannot push with your devzone account and PW
11:55:44 <V453000> yeah I got pageant running with the proper key added ... tortoiseHg never asked me for a key when pushing I thought ... not sure though, been a while
11:56:07 <V453000> pushing 676MB out of 286MB certainly is suspicious though
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12:31:03 <V453000> fak, authorization failed again
12:31:06 <V453000> ._.
12:31:13 <V453000> what could I be doing wrong?
12:31:19 <V453000> some link between tortoise hg and pageant?
12:31:50 <frosch123> what does "again" mean?
12:31:51 <V453000> stuff in mercurial.ini?
12:32:08 <frosch123> did it work today before on the same machine?
12:32:19 <V453000> frosch123: I tried giving tortoiseHg my devzone password the first time it asked, failed, second time I gave it the public key password, failed again
12:32:20 <V453000> no
12:32:24 <V453000> it never worked on this machine yet
12:33:06 <frosch123> devzone password will never work
12:33:13 <frosch123> you can only push with key
12:33:17 <V453000> yeah
12:33:21 <frosch123> most likely it does not find the key file
12:33:28 <V453000> hm
12:34:16 <frosch123> on linux the keyfile must be "personal", i.e. it cannot be a shared file that is also accessible by other users
12:34:26 <frosch123> maybe there is something similar for windows
12:35:51 <Wolf01> i usually place the keyfiles in my documents folder, for "security" reasons and to be sure to backup them, i don't know how it works in this case
12:36:05 <V453000> tried this Either add the following to the [ui]-section of the mercurial.ini in your home directory (assuming your key is in "C:\Users\UserName\mykey.ppk"): [ui] ssh = tortoiseplink.exe -ssh -i "C:\Users\UserName\mykey.ppk"
12:36:57 <V453000> but is my assumption correct that tortoiseHg should not ask for my username/pw when pushing?
12:37:09 <V453000> and should any password be in mercurial.ini?
12:37:28 <frosch123> no, no passwords on disk
12:37:40 <V453000> k
12:37:48 <frosch123> also, username would be "hg"
12:37:50 <frosch123> not "V"
12:38:08 <V453000> :d
12:38:16 <V453000> now wtf XD
12:38:30 <peter1138> me o'clock
12:38:46 <V453000> xd
12:39:51 <Eddi|zuHause> only an hour late...
12:40:56 <V453000> ^
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12:42:40 <peter1138> i was going by utc
12:42:58 <frosch123> V453000: https://dev.openttdcoop.org/projects/home/wiki/Ssh#Step-7-Configure-your-local-repository-to-use-the-SSH-protocol <- in step 7.5 you enter " default = ssh://hg@hg.openttdcoop.org/PROJECTNAME"
12:43:10 <frosch123> it should not ask you for a username with that
12:43:20 <frosch123> if it asks you for a username, then it did not find the keyfile
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12:44:01 <V453000> ah I had https
12:44:25 <frosch123> that explains it :)
12:45:14 <Eddi|zuHause> peter1138: you're probably in a minority here ;)
12:46:02 <Eddi|zuHause> hmzz... i can't get this mun mission right... i never have enough fuel for the return trip, and bringing more fuel just needs more fuel to get into orbit, then i have the same as before... :/
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12:47:40 <peter1138> utc is correct wherever you are
12:47:52 <peter1138> well, on earth anyway
12:47:53 <Wolf01> drill some holes on the rocket
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12:58:54 <Aphid> http://www.tt-wiki.net/wiki/ECS_Agricultural_Vector._Fruit_Plantation <-- what would the actual net monthly production be? The 1536 indicated, just compacted into the ~12 weeks for which it's producing stuff?
12:58:54 <V453000> http://dev.openttdcoop.org/projects/brix/repository \o/
12:58:57 <V453000> thanks frosch123 :)
12:59:20 <frosch123> \o/
13:23:04 <Eddi|zuHause> also, i need to pick better landing spots... i always hit some crater rim where my lander falls over...
13:24:55 <Ether_Man> Would it be possible to have different signal types in different directions on the same square? Like an Exit signal on one side and path in the opposite direction?
13:25:45 <Ether_Man> I know it's not in the game right now, it's more, would it be possible to make it or does the architecture as it is prevent it?
13:27:54 <Eddi|zuHause> it's... complicated
13:30:42 <Ether_Man> So no? :)
13:31:26 <peter1138> yeah path signals
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13:33:06 <frosch123> Ether_Man: even if putting different signals on the same tile would be possible, mixing path and non-path signals in the same block does not work
13:33:25 <frosch123> so, path/exit makes no sense, even if one could place them
13:34:09 <Ether_Man> Too bad ;_;
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13:35:52 <Aphid> ECS is kinda... hard to understand how the cargo ratios work
13:40:16 <Aphid> Becomes even more confusing when you have a choice of where to send stuff. Tbh I'm making an assumption the player does a 50:50 split whenever it's nonobvious.
13:41:16 <Aphid> Say you get the agicultural vector and don't have the base II vector. Then the brewery is strictly better than the food plant, so I assume someone doesn't use the latter; would make some sense.
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13:52:30 <Wolf01> Aphid you can ask the author now ^
13:55:25 <Wolf01> Eddi|zuHause, we are all happy you can send rockets to the moon, but don't forget some spare pieces around north korea ;)
13:56:14 <Eddi|zuHause> that's easy, i've never been anywhere near north korea
14:00:12 <Wolf01> not yet, but try to play safe :P
14:04:46 <Aphid> Hmm, I think i'm okay, the agi vector was the hardest to figure out. I'll just see what requirements it comes up with for some random combinations
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14:18:07 <slaca> hi guys, could someone suggest me a road vehicle depot grf?
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14:40:17 <Aphid> oh wow...
14:40:21 <Aphid> those might be a bit high
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14:46:20 <Aphid> Came down to 186t bricks, 110kl water, 168t food, 455cr goods, 96t cement, 21kl petrol, 7 vehicles, 10t gold. It does look okay at first glance.
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17:10:46 <Alberth> o/
17:10:49 <andythenorth> o/
17:26:57 <andythenorth> bbl
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18:41:17 <Eddi|zuHause> ah, i finally returned from the mun :)
18:41:45 <Alberth> welcome back then :)
18:42:44 * debdog puts Eddi|zuHause in quarantine - hope you didn't bring mun fever back with ya
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18:51:52 <Eddi|zuHause> now i need to figure out what to do with all the new toys i researched
18:52:25 <Alberth> buy them all, play them all?
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19:19:57 <Terkhen> Hello
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19:40:30 <Aphid> is it me or are pineapple trains a bit underpowered?
19:41:32 <frosch123> i think they are supposed to be used without cargo weight multiplier
19:41:42 <Aphid> Even without it...
19:42:04 <Aphid> An 8-car unity VFT won't make it to top speed for example
19:45:44 <DorpsGek> Commit by translators :: r27489 trunk/src/lang/vietnamese.txt (2016-01-06 19:45:35 +0100 )
19:45:45 <DorpsGek> -Update from Eints:
19:45:46 <DorpsGek> vietnamese: 1 change by nglekhoi
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19:53:28 <alluke> who even uses cargo multiplier
19:53:43 <alluke> that is bad feature
19:57:35 <Aphid> Well, you can use it to simulate having long cargo trains; give powerful locs a niche.
19:59:03 <frosch123> if the engines are underpowered, just attach more engines
19:59:10 <frosch123> if the engines are overpowered, increase the multiplier
19:59:31 <alluke> if they are overpowered just add wagons
19:59:41 <V453000> moar powar is moar power, your engines cannot be overpowered
20:02:40 <frosch123> sure they can be
20:03:00 <frosch123> if engines are overpowered, it's like you only have the "fast" class in nuts
20:03:05 <frosch123> no point in the other classes
20:03:27 <alluke> freight cars limit the top speed usually
20:09:59 <V453000> so frosch you mean that if set is shit, you should use game settings to fix it :P
20:10:56 <frosch123> exactly
20:11:12 <frosch123> that's the whole point of that setting
20:11:37 <V453000> one comes to think if sets would be shit if the setting was not there :P
20:12:16 <planetmaker> it's also a difficulty thing of sorts so you can adjust to your liking. You can't do that so easily with NewGRFs
20:12:46 <V453000> I know :)
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20:49:46 <andythenorth> o/
20:49:51 <Wolf01> o/
20:51:11 <frosch123> hoi
20:51:26 <frosch123> andythenorth: https://github.com/javve/list.js <- i am pondering to add that to eints
20:51:51 <frosch123> to allow sorting strings by last changed and stuff
20:52:10 <Alberth> spiffy :)
20:52:12 <frosch123> opinions? do you know other strategies to sortable tables?
20:52:53 <andythenorth> tablesorter.js is the defacto for tables
20:53:00 <andythenorth> list.js looks possibly more flexible though
20:53:04 <Wolf01> andythenorth, did you read about the new lego batman classic (the live action tv series) set?
20:53:24 <andythenorth> nah :)
20:53:33 <andythenorth> licensed stuff leaves me kind of cold :)
20:53:40 <andythenorth> there is some new electronic thing announced though
20:53:52 <andythenorth> frosch123: I would favour trying list.js tbh
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20:54:11 <Wolf01> from the images i got from.. ehm... unofficial ways... it seem to be cool
20:54:16 <andythenorth> given I use tablesorter.js for work it’s always nice to test alternatives in a non-work contenxt ;)
20:55:30 <Wolf01> what weird symbol did you put after "conten"?
20:56:00 <Rubidium> something near his backspace key I'd reckon ;)
20:56:08 <andythenorth> contenxt?
20:56:16 <andythenorth> was a typo
20:56:17 <frosch123> ok, i'll try the list.js then
20:56:21 <frosch123> it also has filters and stuff
20:56:31 <frosch123> so people do not have to ctrl+f
20:56:38 <frosch123> even fuzzy filters
20:56:50 <Wolf01> ctrl+f does the search for me
20:57:06 <Wolf01> ah wait, totally unrelated
20:57:17 <Wolf01> i'm a bit off this evening
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20:58:39 <Eddi|zuHause> <Wolf01> what weird symbol did you put after "conten"? <-- looks like an angle bracket that includes a space here...
20:59:17 <Wolf01> it's a little rectangle here :P
21:00:41 <andythenorth> it’s just xt :P
21:00:48 <andythenorth> dunno
21:00:54 <andythenorth> weird encoding crap maybe
21:12:41 <Xaroth|Work> some UTF thing
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21:16:38 <V453000> I think I just made an awesome bridge and it will glitch like mad with the things under it xd
21:17:06 <andythenorth> ha ha
21:19:37 <peter1138> it's a ^H
21:19:43 <peter1138> instead of a backspace
21:20:14 <Eddi|zuHause> how does that even get sent?
21:20:16 <Wolf01> which in understandable language translates to?
21:20:53 <Eddi|zuHause> Wolf01: the keycode of backspace is the same as the keycode of ^H (ctrl+H)
21:21:23 <Eddi|zuHause> or rather the ascii code
21:21:25 <Wolf01> oh nice, so he managed to send the backspace command XD
21:23:32 <andythenorth> wtf? :P
21:24:40 <Alberth> isn't backspace 127?
21:24:47 <Alberth> 8 is just cursor left?
21:27:17 <Eddi|zuHause> Alberth: i don't really know these codes
21:28:20 <Alberth> that's ok, the Internet knows too :)
21:28:41 <Eddi|zuHause> anyway, things are totally weird, both on the sending and on the receiving side :p
21:30:23 <Alberth> not sure, I once had to change between 127 and 8 at some terminal with bash to make vim work, so quite possibly, both characters are used at keyboards
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21:47:02 <glx> 8 is backspace, 127 is delete
21:48:10 <Eddi|zuHause> glx: that makes way more sense
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21:57:14 <frosch123> @seen dalestan
21:57:14 <DorpsGek> frosch123: dalestan was last seen in #openttd 5 years, 41 weeks, 5 days, 4 hours, 17 minutes, and 29 seconds ago: <DaleStan> <PeterT> Why would one have info version 5 instead of info version 7? <-- because you didn't use any Info version 6 or 7 features, and there was no header telling NFORenum to use any particular version.
21:58:15 <Eddi|zuHause> are we playing the "who gets the highest timeframe" game?
21:58:35 <frosch123> no, i just thought about apostrophes
21:58:50 <frosch123> or should i say "apostrophe's"?
21:59:38 <Eddi|zuHause> yeah, i've seen a wrong apostrophe on the ECS wiki page linked earlier
21:59:59 <frosch123> send ln there
22:00:33 <Eddi|zuHause> go fetch!
22:01:11 <Eddi|zuHause> or "go bwäh" if you do it the wrong way :p
22:02:43 <Eddi|zuHause> (https://www.youtube.com/watch?v=dgKGixi8bp8)
22:04:35 <frosch123> hmm, i wondered whether someone already updated the copyright dates on openttd.org, but actually they still say 2014 :p
22:05:31 <planetmaker> hehe :)
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22:23:14 <Eddi|zuHause> was there an "off by one" commit this year? i probably missed it
22:30:41 <Terkhen> Good night
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23:04:13 <andythenorth> bye
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