IRC logs for #openttd on OFTC at 2016-01-05
            
00:02:22 *** JezK has joined #openttd
00:20:35 *** oskari89 has quit IRC
00:21:13 <Wolf01> 'night
00:21:19 *** Wolf01 has quit IRC
00:25:08 *** frosch123 has quit IRC
00:25:41 *** Myhorta has quit IRC
00:32:57 *** smoke_fumus has quit IRC
00:37:39 *** Wormnest has quit IRC
00:58:59 *** gnu_jj has quit IRC
01:08:16 *** FLHerne has quit IRC
01:13:43 *** gnu_jj has joined #openttd
01:16:28 *** Mazur has quit IRC
01:17:03 *** Mazur has joined #openttd
01:38:54 *** Snail has joined #openttd
01:44:20 *** Hiddenfunstuff has quit IRC
02:22:09 *** Snail has quit IRC
02:40:00 *** glx has quit IRC
03:35:21 *** Snail has joined #openttd
03:40:31 *** Biolunar has joined #openttd
04:04:50 *** Snail has quit IRC
04:17:23 *** Biolunar_ has joined #openttd
04:24:19 *** Biolunar has quit IRC
06:22:49 *** Xal has joined #openttd
06:56:01 *** Eddi|zuHause has quit IRC
06:56:16 *** Eddi|zuHause has joined #openttd
08:01:14 <__ln__> ah, -19 degrees and light wind.
08:03:46 <peter1138> a mild 7 degrees celcius and 7 mph winds here.
08:05:15 <__ln__> sounds british
08:07:45 <Supercheese> 7 degrees is below freezing ;)
08:08:01 <Supercheese> since we for some reason never actually adopted °C
08:08:33 <Supercheese> stupid °F
08:08:38 <Supercheese> but we're stuck with it
08:09:16 <__ln__> but the body temperature of a horse is a nice round figure for you
08:10:29 <V453000> Supercheese: the F feel less wtf to me than the metric units like feet etc XD
08:17:18 <Supercheese> all US customary units are weird as shit
08:17:40 <Supercheese> we use the BTU... the *British* therman unit... when even the British don't use it any more!
08:17:43 <Supercheese> thermal*
08:17:58 <V453000> nice :D
08:18:25 <Supercheese> and yeah feet and inches such
08:18:34 <Supercheese> we don't have decimal measurements for length
08:18:41 <Supercheese> just 1/2 inch, 3/8, 7/16
08:18:43 <Supercheese> etc.
08:18:48 <Supercheese> suck*
08:19:08 <Supercheese> so someone says "9.2 feet" and everybody has no idea how much that is
08:19:34 <Supercheese> somewhere between 9 + 1/8 in and 9 + 1/4 in
08:19:43 <V453000> well at least US education has success with math :P
08:19:47 <Supercheese> which is likely all your measuring device will have
08:19:47 <V453000> XD
08:22:21 *** smoke_fumus has joined #openttd
08:25:44 <__ln__> so we have -2°F here right now
08:27:56 <Supercheese> damn, that's cold
09:11:57 *** TheMask96 has quit IRC
09:16:28 *** TheMask96 has joined #openttd
09:50:28 *** tokai|noir has joined #openttd
09:50:28 *** ChanServ sets mode: +v tokai|noir
09:57:19 *** tokai has quit IRC
10:10:11 <planetmaker> moin
10:11:21 <V453000> sup :)
10:11:50 <planetmaker> I can only offer like -5°C here. And more and more snow as it seems
10:14:52 *** Hiddenfunstuff has joined #openttd
10:16:15 <V453000> you should be stoned for daring to bring such low contrubution
10:16:25 <V453000> u/i
11:05:32 *** tim_s007 has joined #openttd
11:12:43 *** day has quit IRC
11:13:20 *** day has joined #openttd
11:27:28 *** tokai has joined #openttd
11:27:28 *** ChanServ sets mode: +v tokai
11:34:15 *** tokai|noir has quit IRC
11:35:28 *** frosch123 has joined #openttd
11:53:35 *** oskari89 has joined #openttd
12:33:09 *** sla_ro|master has joined #openttd
12:45:23 *** Flygon has quit IRC
12:46:37 *** Flygon has joined #openttd
12:56:07 *** iostat has joined #openttd
12:59:30 *** day has quit IRC
12:59:48 *** day has joined #openttd
13:10:56 *** sla_ro|master2 has joined #openttd
13:15:34 *** sla_ro|master has quit IRC
13:20:24 *** mykoserocin has joined #openttd
13:22:58 *** JezK has quit IRC
13:25:01 *** liq3 has quit IRC
13:32:25 *** Supercheese has quit IRC
13:32:53 *** Supercheese has joined #openttd
13:46:27 *** day has quit IRC
13:50:14 *** day has joined #openttd
14:17:00 *** Snail has joined #openttd
14:34:50 *** tokai|noir has joined #openttd
14:34:50 *** ChanServ sets mode: +v tokai|noir
14:41:49 *** tokai has quit IRC
14:50:15 *** efess has quit IRC
14:55:20 <Belugas> -20 celcius right now. yeah. snow? a bit yeah, but i am not going to dip a ruler on it and see how much we have received. too much for my liking, for sure!
14:56:43 <frosch123> there is not even night frost here
14:56:46 * frosch123 hides
14:57:56 *** Snail has quit IRC
15:00:11 *** Snail has joined #openttd
15:01:45 <Belugas> hehe
15:08:12 *** Snail has quit IRC
15:26:20 <Taede> must be between 7 and 10 here
15:26:28 <Taede> +celsius
15:46:30 *** Flygon_ has joined #openttd
15:53:29 *** Flygon has quit IRC
16:42:27 *** efess has joined #openttd
16:45:56 *** TheMask96 has quit IRC
16:50:44 *** TheMask96 has joined #openttd
17:06:00 *** Ether_Man has joined #openttd
17:06:00 *** Wormnest has joined #openttd
17:08:40 <Eddi|zuHause> it's nice and white here
17:11:50 <Ether_Man> Hi. I've been looking at the gamescript Industry Constructor, which, as I understand it, can be set to focus industries around towns which would make it a bit more natural (can exclude primary ones ofc). But, starting a game with that GS active, still places all industries as normal, and then after a little while, the GS crashes, saying it cannot create the new world because number of industries is supposed to be none. But I cant find any way to completely
17:11:50 <Ether_Man> turn off all industries. Even if I set it to funding only, there's still industries being generated (I have FIRS active as well if that's relevant)
17:17:05 <frosch123> "funding only" should not spawn any industries on game start
17:18:37 <Eddi|zuHause> did you check whether the GS actually can handle FIRS?
17:19:18 *** Alberth has joined #openttd
17:19:18 *** ChanServ sets mode: +o Alberth
17:19:21 <Ether_Man> It says it is :/
17:21:18 <Ether_Man> Hmm... Removed FIRS, it works... Added FIRS again, and now it works... O_o
17:34:34 *** oskari89 has quit IRC
18:06:18 *** Progman has joined #openttd
18:13:27 *** Biolunar_ has quit IRC
18:27:58 *** gnu_jj_ has joined #openttd
18:28:35 *** gnu_jj has quit IRC
18:28:36 *** Arveen has joined #openttd
18:30:54 *** HerzogDeXtEr has joined #openttd
18:36:55 *** gnu_jj_ has quit IRC
18:42:44 *** tokai has joined #openttd
18:42:44 *** ChanServ sets mode: +v tokai
18:44:25 *** Stimrol has quit IRC
18:47:59 <mykoserocin> has anyone encountered GRE keepalive packets looping in lo0 interface when stateful PF enabled (with single pass rule)?
18:49:35 *** tokai|noir has quit IRC
18:50:00 *** Stimrol has joined #openttd
18:50:58 *** glx has joined #openttd
18:50:58 *** ChanServ sets mode: +v glx
18:52:51 <mykoserocin> all gre 192.168.0.1 <- 192.168.0.50 NO_TRAFFIC:SINGLE
18:52:51 <mykoserocin> age 00:00:03, expires in 00:00:57, 1:0 pkts, 24:0 bytes, rule 0
18:52:51 <mykoserocin> for some reason when this entry is active GRE packets are forwarded 'as is', instead of being decapsulated first
18:54:01 <mykoserocin> if i add "set skip on gre0" to pf.conf everything works fine, but i want to understand why this happens
19:01:53 <Alberth> sure you're in the right channel?
19:02:06 <mykoserocin> lol
19:02:14 <mykoserocin> i've thought it's #openbsd
19:02:17 <mykoserocin> sorry
19:02:21 <Alberth> :)
19:02:39 <Alberth> openbsd is also a nice game :p
19:02:58 <mykoserocin> yes, such clean code!
19:11:37 *** Myhorta has joined #openttd
19:35:11 *** gelignite has joined #openttd
19:36:34 *** gnu_jj has joined #openttd
19:41:54 <Ether_Man> For timetable purposes. Exactly how long does it take to fully unload and load a wagon? Or does that vary for cargo?
19:43:03 <frosch123> the loading speed is newgrf defined
19:44:25 <frosch123> the default for rail wagons is 5 units per 40 ticks
19:45:24 *** gnu_jj has quit IRC
19:46:24 <Ether_Man> So a default passenger wagon would be 320 ticks. How long is that in days? And do all wagons load/unload at the same time (as long as platform is longer ofc) or is it one by one?
19:46:46 <Ether_Man> Or well, a default beginner passenger wagon that is :)
19:47:13 <frosch123> 74 ticks per day
19:47:36 <frosch123> there is a setting to make timetables operate with ticks instead of days
19:48:15 <frosch123> as long as there is sufficient cargo, wagons will load in parallel
19:48:19 <Ether_Man> Prefer smaller numbers so :)
19:49:25 <Ether_Man> Hmm... 4.3 days. So that's 9 days to allow for fully load/unload :/
19:51:14 *** oskari89 has joined #openttd
20:03:51 *** gnu_jj has joined #openttd
20:09:02 *** Alberth has left #openttd
20:11:35 *** Alberth has joined #openttd
20:11:36 *** ChanServ sets mode: +o Alberth
20:12:45 *** gnu_jj has quit IRC
20:25:49 *** andythenorth has joined #openttd
20:27:56 <Alberth> o/
20:29:57 *** Belugas has quit IRC
20:35:15 <andythenorth> o/
20:35:35 *** liq3 has joined #openttd
20:43:12 *** Zuu has joined #openttd
20:44:26 <Terkhen> Hello
20:45:40 <Zuu> Hello
20:46:25 <__ln__> hello .es and .se
20:48:25 <Terkhen> :P
20:48:45 <Zuu> I finally pushed my resizable elevators. And fixed a bug that made stairs and elevators cost zero in maintenance. :-) Now I 'only' need to do pathfinding, moving evelator cars and human agents. :-p
20:48:58 <Zuu> Hello .fi
20:50:57 <Zuu> elevator cars*
20:51:31 *** andythenorth has quit IRC
20:54:04 *** andythenorth has joined #openttd
21:10:23 <michi_cc> andythenorth: How's your C++? :) OSX would probably profit the most from http://www.icosahedron.de/openttd/git/openttd.git/shortlog/refs/heads/opengl, but unfortunately virtualized OSX doesn't do 3D at all.
21:10:42 <andythenorth> my C++ isn’t :(
21:11:20 <andythenorth> sadly
21:11:49 *** efess has quit IRC
21:12:56 * andythenorth compiles tip anyway
21:49:12 <Ether_Man> Don't suppose anyone know of any nice station designs that's similar to http://i.imgur.com/ZNr0W.png but where the two "inputs" and "outputs" go straight through as well as to the station, and ofc, where trains need to exit the station in either direction as well :/ all my atempts to modify that design ends up in deadlocks >_<
21:50:42 <Ether_Man> I've looked at the openttdcoop advanced building concept images but none of them seem to fit what I'm looking for :/
21:52:43 <Sylf> How many trains per minute? How many platforms? How quickly do the trains load/unload? How quickly do the trains accelerate?
21:53:07 <Sylf> Those are the questions coop builders would ask
21:53:54 <Sylf> Also, must it be terminus?
21:54:16 <Sylf> It needs to be perpendicular to the incoming lines?
21:54:35 <Sylf> Is the station area flat or hilly?
21:55:41 <Ether_Man> And those are questions relevant if I was looking for optimal designs which I'm not. If I was, I would make a SLH and use pretty much any of the station designs on that site
21:56:40 <Alberth> https://wiki.openttd.org/Signals#Basic_two-way_station ?
21:58:25 <Ether_Man> Well, more along the lines of https://wiki.openttdcoop.org/File:PBS_alternating.png... But same problem of being designed for 1in1out. I need 2in/2out/2bypass basically
21:58:27 *** Arveen has quit IRC
21:58:45 <Ether_Man> or well... Rather, 4 bypass since it's 2 in each direction
22:01:34 <Alberth> I don't understand that
22:02:17 <Alberth> you're talking about terminus or roro?
22:02:26 <Ether_Man> Terminus
22:03:01 <frosch123> Sylf: does coop have a client which measures those things? :p
22:07:18 <Alberth> Ether_Man: http://devs.openttd.org/~alberth/station1.png ? will work, performance is quite terrible though
22:08:44 <Ether_Man> Alberth, The concept would work for my purposes, but for 2 lines per direction. And as you say, performance is terrible :)
22:10:43 <Alberth> how much goes to the station?
22:11:15 <Alberth> you could use this as a side line, so most traffic never gets at this junction
22:12:22 <Alberth> don't try to find a single solution, use several useful pieces and put them together
22:15:33 <Ether_Man> Well, most traffic does stop there. And I'm currently using two SLHs and two https://wiki.openttdcoop.org/File:PBS_alternating.png but that takes up a LOT of space, and balances really poorly as it tries to fill up the first before going to the second at all so leading to a lot of congestion at one SLH and none at all at the second one :/
22:15:42 <Alberth> http://devs.openttd.org/~alberth/station2.png
22:16:27 <Alberth> bridges from the station are all outgoing
22:16:29 <andythenorth> just roro?
22:16:44 * andythenorth gets confused by all this stations stuff
22:17:06 <andythenorth> I don’t have any games in years where a basic roro doesn’t solve all capacity issues :P
22:18:19 <Alberth> terminus and roro mostly work evenly well, roro is simpler to set up though
22:21:32 * andythenorth can’t be bothered faffing with bridges for terminus
22:22:06 <andythenorth> and I use mixed train length, a 6 car train can get horribly stuck in a 5 car terminus :)
22:23:58 <Alberth> build all stations for your longest trains :)
22:24:13 <andythenorth> ha
22:24:19 <andythenorth> very sensible :)
22:24:22 * andythenorth has a new game
22:24:49 <andythenorth> “go on eBay, find things you want, but don’t buy them, thereby feeling you have saved money”
22:24:54 <andythenorth> good game
22:25:25 <Ether_Man> :/ Guess I can't explain what I'm looking for well enough... Oh well, guess I'll keep experimenting
22:25:38 <andythenorth> never a bad plan ;)
22:28:07 <Alberth> deadlock is simple to fix, just use path signals at the ends, and no other signals
22:29:53 <Ether_Man> Err... no... That does not solve deadlocks at all.
22:34:13 <andythenorth> ebay is nuts :P
22:34:19 * andythenorth is way behind the times
22:39:51 <Sylf> If you have a working version with 1 each of in/out, you can build the second copy of the same thing next to it :>
22:40:03 <Sylf> It's a valid coop solution
22:42:55 <Alberth> just what I was thinking too, build 1/2 a station for the first pair and 1/2 a station for the second pair of tracks
22:46:17 <Ether_Man> Which is sort of what I have. But as I said before, it balances terribly and just massively overloads the first half and rarely uses the second half.
22:47:50 <Sylf> Add a balancer in front of the station
22:50:41 <Alberth> swap one of the tracks?
22:51:29 <Alberth> I mean, if you have equally many trains from both sides visiting the station, and you have 2x 1/2, how can you have one side filled?
22:51:42 *** Alberth has left #openttd
22:52:23 <Ether_Man> Alberth, swapping just reverses the problem. The problem is in the end, that when the trains leave the previous station and thus, selects the track, the station in question has a free platform on the first, and thus, all trains select that track, despiite it being only one platform that is likely to be full when they arrive, and despite the second one having 8 empty platforms.
22:53:03 <Ether_Man> A balancer would help, I guess, but wouldnt that just move the problem closer to the station? Which I guess might help some but :/
22:55:02 <Sylf> Coop doesn't build anything that's perfect either
22:55:55 <Sylf> They just build stuff that should work reasonably well. Then when something isn't working well enough , we fix it
23:01:17 *** andythenorth has quit IRC
23:03:22 *** gnu_jj has joined #openttd
23:05:04 *** efess has joined #openttd
23:08:06 *** andythenorth has joined #openttd
23:10:03 *** andythenorth has left #openttd
23:11:34 *** gnu_jj has quit IRC
23:19:38 *** FLHerne has joined #openttd
23:22:42 <Terkhen> good night
23:45:52 *** Progman has quit IRC
23:54:04 *** gnu_jj has joined #openttd
23:55:14 *** Wormnest has quit IRC
23:57:24 *** gelignite has quit IRC