IRC logs for #openttd on OFTC at 2016-01-03
            
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00:53:04 <drac_boy> hi
00:55:19 <drac_boy> anyone around europe or south britian area thats still having intermediate rail service due to the refugee problem?
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01:48:48 <Mazur> No rail disruptions due to refugee problems here in the Netherlands. Why would there be?
01:50:17 <__ln__> There certainly have been in other countries.
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01:50:38 <__ln__> So find the 'why' part in last year's news.
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01:51:43 <__ln__> For instance, cross-border routes have been completely shut down in Denmark/Sweden, and Austria/someothercountry.
01:52:29 <Mazur> Ah, yes, that, there.
01:52:50 <Mazur> And the chunnel messes.
01:57:38 <Wolf01> 'night
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02:01:35 <drac_boy> yeah the december rail magazine mentioned that some DB cargo services to britian that had been only recently introduced were indefinitely suspended due to refugee related issues etca
02:01:50 <drac_boy> kinda seem to affect everyone...except I haven't heard from russia so far
02:02:21 <drac_boy> hungary is still being a bit touchy with EU re their borders having been physically cut off
02:03:20 <drac_boy> mazur offtopic but I'm still wondering how well eurostar is doing with this winter now considering the huge fiasco they got themself into last year re un-winterized trains and everything (yep the one train that got stuck inside chunnel too)
02:04:29 <Mazur> I prefer boat anyway, nice 6 hour sail with plenty walking space and things to do.
02:05:37 <Mazur> Or however long it is, I forget.
02:05:53 <drac_boy> mazur heh sadly even the ferry service seem to have its own up and down too .. especially when the lack of foot-only passenger service was pointed out at times
02:06:49 <drac_boy> plus there was at least one court proceeding last year (no idea what resulted of it) re eurostar's ferry being taken away to avoid bankrupting the others -- I don't really understand the whole story on this one tho
02:07:26 <drac_boy> sorry to rant about this with you mazur :P
02:07:48 <Mazur> Oh, I
02:08:04 <Mazur> Oh, I'll live, I think.
02:08:40 <Mazur> busy compiling a new kernel fttop get my network card working.
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02:09:07 <Mazur> Lappie's card too new for standard install
02:09:41 <Mazur> Atheros Killer e2400.
02:09:54 <drac_boy> heh, what kind of laptop?
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02:13:04 <Mazur> http://gaming.msi.com/products/notebook/ge-series?id=3544
02:13:14 <Mazur> ge72
02:13:48 <Mazur> With extra CPUs, extra HD (SSD) and extra RAM.
02:14:33 <Mazur> Lost the DVD-RW, though.
02:14:51 <Mazur> Needed the foom for second 2 Tb disk.
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02:18:08 <Mazur> room*
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02:19:41 <Mazur> You're not saying much.
02:20:34 <drac_boy> dunno what to say about the laptop sorry? :P
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02:24:38 <Mazur> 'S ok, I'm immensely enjoying the power.
02:25:36 <drac_boy> well I rather prefer real laptops but...guess to our own :)
02:27:03 <Mazur> What's not real about this?
02:27:13 <Mazur> Too big? Too heavy?
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02:31:05 <drac_boy> slight large, too much heat, lacksome ports ... but if it works well for you ok I'm not going ask after all ^ :P
02:34:22 <Mazur> You're nott going to like my new PC, then.
02:34:27 <Mazur> :-D
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02:36:17 * drac_boy wonders how long mazur's "new pc" would last on a 400W battery :)
02:36:22 <drac_boy> hehe? :P
02:36:38 <drac_boy> either way mazur, beside the kernel .. what else you doing atm?
02:38:24 <Mazur> Reinstalling Baldur's Gate on a virtualbox client.
02:39:30 <Mazur> Watched the new Sherlock yesterday, that was fun, too.
02:42:55 <drac_boy> "its elementary watson!"? :)
02:43:02 <drac_boy> heh
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02:51:19 <Mazur> Yeah.
02:56:58 <Mazur> Oops, nearly forgot\ to apply the patch first. (Edited the two files involved while the modules compilation was already running. ;-) )
02:57:30 <Eddi|zuHause> since when are batteries measured in "W"?
03:00:16 <Mazur> Since never.
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09:27:50 <andythenorth> o/
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09:58:31 <Wolf01> moin
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10:08:26 <Wolf01> o/
10:08:38 <Alberth> :o very early wolf today :)
10:08:59 <Alberth> hi hi
10:18:31 <Eddi|zuHause> the early wolf gets the worm...
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12:07:17 <Wolf01> o/
12:10:32 <Wolf01> how do you make a structure to convert from point to tile without knowing the tile size and the tile matrix width? I need to get rid of some magic numbers but i don't want to pass the sizes every time... some global variables?
12:11:54 <andythenorth> you don’t know tile size because…?
12:12:28 <Wolf01> because the object which is instancing a new "coordinate" may don't know it
12:13:32 <andythenorth> you need to find which tile your point is ‘in’ ?
12:13:34 <andythenorth> or something else?
12:14:00 <Wolf01> yes, usually that
12:14:31 <andythenorth> in flash, it would have been (a) use collision detection against the tiles (which would be actual objects on flash canvas)
12:14:35 <Wolf01> i could do the check from an external class, but then i'll need to expose some more variables
12:14:50 <andythenorth> or (b) call a function on a tiles container object, passing x and y, and getting the tile ref back
12:15:31 <andythenorth> something like MapPointToTile(x, y) or LookupTileIndexFromPoint(x, y)
12:16:25 <andythenorth> assuming I understood your case correctly :)
12:16:26 <Wolf01> so i shouldn't use structs to do this, but then i need to pass that object every time i need it
12:17:13 <andythenorth> depends on your language I guess :)
12:17:25 <andythenorth> in python I would just pass as many objects around as needed
12:17:37 <andythenorth> although that might be terrible for networked performance
12:19:37 <Wolf01> i think i must move some methods to the Map object and pass it around instead of just passing the TileCollection around, which does not know anything about Map
12:21:09 <Wolf01> but i must go now, my people requires me
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13:22:46 <bsukfh> ?
13:22:46 <bsukfh> .
13:22:46 <bsukfh> .
13:22:46 <bsukfh> .
13:22:48 <bsukfh> .
13:22:48 <bsukfh> .did usa intel supply isis with weapons like they did with al-qaeda to justify creating wars?
13:22:50 <bsukfh> does the breakout of wars and violence in the middle east represent creative chaos usa declared to make in the middle east?
13:22:50 <bsukfh> iraq&syria suffered too much.plz,send others my qs ,help to limit usa&israel aggression against others.
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13:27:25 <andythenorth> is this false flag crap everywhere?
13:27:33 * andythenorth quit facebook because of it
13:27:59 * Hiddenfunstuff doesnt use facebook
13:31:20 <Alberth> /me examines this channels for false flags
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13:31:29 <Alberth> nope, I see only true flags :)
13:31:53 <Alberth> (no idea what you'rfe talking about :) )
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13:37:53 <Rubidium> someone hasn't been reading the objectives page on our wiki
13:49:20 <Rubidium> cool... Skyscanner thinks it's smart by choosing the closest airport as default
13:49:43 <Rubidium> only caveat... it's a (now closed) military airport that never had any civilian transport
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14:54:10 <Alberth> sounds like the perfect spot for your private helicopter :)
14:57:48 <Rubidium> I'd like to just flag down a train like in Alaska here ;)
14:58:16 <Rubidium> that's much more relaxing
15:00:53 <Rubidium> it'll save a good 10-15 minutes from my trips, whereas getting to that airport takes about an hour I guess (or half an hour by bicycle)
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15:11:22 <Alberth> :D
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15:52:27 <Wolf01> oooook, bye
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18:16:17 <V453000> fucking christ how I hate CC masks http://www.tt-forums.net/download/file.php?id=188796
18:17:28 <V453000> some settings are borkd which clearly aint helping XD
18:17:40 <V453000> ah yes got some
18:17:53 <V453000> tubular is the better case
18:18:08 <V453000> still majorly shitty though
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18:49:49 <peter1138> aye, so you're using all 8 CC colours?
18:50:58 <V453000> yeah
18:51:08 <V453000> to awesome results apparently
18:51:18 <peter1138> need a bit of shading on the 32bpp part
18:51:33 <peter1138> or some dithering, like the old 8bpp graphics :p
18:51:38 <V453000> needs different implementation, this is not compatible with 32bpp really
18:51:42 <peter1138> or you need to rewrite it
18:51:59 <V453000> I thought frosch said it takes brightness from the 32bpp sprite, apparently not
18:52:14 <peter1138> it does
18:52:35 <V453000> then idk how to use it probably
18:52:56 <V453000> would appreciate anybody explain how XD
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18:56:37 <peter1138> hmm
18:57:35 <peter1138> well it must do else all the existing 32bpp graphics with cc mask would be flat
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18:59:08 <V453000> yeah, zbase uses only 1 8bpp colour as the mask from what I saw
19:00:12 <V453000> but as you can see on my sprites, they are flat in 8 levels
19:01:05 <V453000> and the 8bpp masks look kind of ok
19:01:18 <V453000> I must be doing something wrong
19:01:43 <peter1138> well
19:01:47 <peter1138> looking at the code
19:01:52 <peter1138> i can't see it there either :S
19:02:10 <V453000> yeah but if you look at zbase bridges, it is kind of fine
19:02:32 <peter1138> oh, i'm looking at the wrong parameter :)
19:05:33 <V453000> is it possible to handle newgrfs differently than base set?
19:08:51 <V453000> holy shit it works great when I used just one CC colour XD
19:08:59 <V453000> used the exact same colour as zbase does
19:09:03 <V453000> it works amazing now
19:09:39 <V453000> why it does that is absolutely beyond me
19:09:51 <V453000> but there is my solution which is what matters for me
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19:17:52 <V453000> peter1138: http://www.tt-forums.net/download/file.php?id=188797
19:17:54 <V453000> just wtf
19:18:19 <V453000> using same colour of mask as this http://dev.openttdcoop.org/projects/zbase/repository/entry/infrastructure/bridges/bridge_tubular/8bpp/256m_0017.png
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19:21:41 <Alberth> very spiffy bridges V!
19:22:06 <V453000> are just taken from RAWR :P
19:22:18 <V453000> I got some nice plans for the tubular one, just need to model it
19:22:27 <V453000> solving technical shit atm
19:24:58 <peter1138> V453000, oh, it is working fine anyway
19:25:01 <Sylf> :o human bridge
19:25:21 <peter1138> but you need to adjust the brightness adjuster to account for the brightness of the cc colour as well. ish.
19:25:29 <V453000> yeah but why does it do what it does with the first picture
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19:25:41 <peter1138> the brightness is not taken directly
19:26:03 <peter1138> it just adjust the inherent brightness of the cc colour
19:26:15 <V453000> meh, I will just use this forever now
19:26:22 <peter1138> sucks
19:26:26 <peter1138> looks shit
19:26:27 <peter1138> etc
19:26:38 <V453000> xd
19:26:57 <peter1138> you could try dithering the cc mask :p
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19:27:12 <V453000> nah this is fine, dont need to do anything further XD
19:27:28 <V453000> I do not want to touch this any more if possible
19:27:36 <V453000> 8bpp masks = hate
19:27:37 <peter1138> you miss the hues associated with the colour
19:27:55 <V453000> I dont think it would look nicer without antialiasing
19:28:15 <peter1138> of course even if you did try to match up the brightness it wouldn't work
19:28:32 <peter1138> because different CC maps have different brightness levels
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19:34:21 <peter1138> it would be with 1x sprites
19:45:44 <DorpsGek> Commit by translators :: r27488 trunk/src/lang/catalan.txt (2016-01-03 19:45:37 +0100 )
19:45:45 <DorpsGek> -Update from Eints:
19:45:46 <DorpsGek> catalan: 19 changes by juanjo
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20:10:47 <andythenorth> well
20:10:53 <andythenorth> apparently FIRS doesn’t make itself
20:11:54 <V453000> BRIX neither
20:11:59 <V453000> we should complain somewhere
20:12:08 <V453000> btw http://www.tt-forums.net/download/file.php?id=188797
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20:19:54 <andythenorth> new hog
20:20:39 <andythenorth> V453000: much shiny
20:20:43 <V453000> :)
20:20:44 <andythenorth> +1 to yeti bridge
20:20:49 <andythenorth> although….trolls? :P
20:20:54 <V453000> yetiz
20:21:17 <andythenorth> no troll bridge for andythenorth
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22:51:27 <andythenorth> enough
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23:49:51 <Wolf01> o/