IRC logs for #openttd on OFTC at 2015-12-21
            
01:04:42 *** DorpsGek has joined #openttd
01:04:42 *** ChanServ sets mode: +o DorpsGek
01:29:07 <Mazur> lo
01:30:31 <drac_boy> how doing?
01:40:03 <Eddi|zuHause> you verb
01:40:56 <drac_boy> you adjourned
01:41:28 <drac_boy> ;)
01:46:51 <drac_boy> btw about that long subject before...heres yet another somewhat odd locomotive perhaps http://www.trainweb.org/oldtimetrains/industrial/ont/century_coal.htm
01:47:27 <drac_boy> seem some/all of boiler is gone but they left the water tank in place tho (wonder if they refilled it with diesel...)
01:48:24 * drac_boy hopes noone in uk had gotten any idea from that
01:49:09 <Wolf01> 'night
01:49:13 *** Wolf01 has quit IRC
02:20:44 *** smoke_fumus has joined #openttd
02:45:32 *** Myhorta has quit IRC
03:04:16 *** drac_boy has left #openttd
03:10:47 *** pugi has quit IRC
04:32:05 *** sim-al2 has quit IRC
04:41:14 *** glx has quit IRC
04:51:14 *** sim-al2 has joined #openttd
05:50:15 *** DDR has joined #openttd
06:21:29 *** HerzogDeXtEr has joined #openttd
06:56:01 *** Eddi|zuHause has quit IRC
06:56:18 *** Eddi|zuHause has joined #openttd
07:12:09 *** HerzogDeXtEr has quit IRC
07:29:29 *** day has quit IRC
07:30:10 *** day has joined #openttd
07:32:54 *** day has quit IRC
07:34:28 *** day has joined #openttd
07:46:58 *** day has quit IRC
07:53:47 *** day has joined #openttd
08:48:19 *** Progman has joined #openttd
08:49:35 *** sla_ro|master has joined #openttd
08:49:40 *** tokai has joined #openttd
08:49:40 *** ChanServ sets mode: +v tokai
08:50:37 *** Alberth has joined #openttd
08:50:37 *** ChanServ sets mode: +o Alberth
08:50:49 <Alberth> moin
08:56:24 *** tokai|noir has quit IRC
08:59:30 <Rubidium> moimoi
09:31:50 *** day has quit IRC
09:32:24 *** Progman has quit IRC
09:41:11 *** day has joined #openttd
10:10:09 *** day has quit IRC
10:32:02 *** day has joined #openttd
11:15:33 *** day has quit IRC
11:18:47 *** Hiddenfunstuff has joined #openttd
11:24:35 *** tokai has quit IRC
11:31:27 *** tokai has joined #openttd
11:31:27 *** ChanServ sets mode: +v tokai
11:53:06 *** andythenorth has joined #openttd
11:56:36 *** sla_ro|master2 has joined #openttd
12:00:46 *** sla_ro|master has quit IRC
12:03:12 *** zwamkat has quit IRC
12:08:26 *** Snail has joined #openttd
12:09:43 *** zwamkat has joined #openttd
12:22:58 <V453000> iz official nao
12:23:08 <V453000> no pictures tho, so doomed to unsuccess
12:23:57 <Eddi|zuHause> "and it all went downhill from there"
12:24:56 <Eddi|zuHause> need to update your signature
12:26:28 *** Myhorta has joined #openttd
12:27:42 <V453000> meh
12:27:56 <V453000> not until 0.0.1 :P
12:35:28 <V453000> if every unfinished project would be in my signature then the signature would need considerably more spaces :P
12:41:16 <Alberth> maybe divide space based on finished percentage?
12:42:05 *** smoke_fumus has quit IRC
12:44:37 * andythenorth likes the fallen tree
12:45:10 <V453000> xd
12:51:30 <andythenorth> https://dev.openttdcoop.org/attachments/download/7574/copper_refinery_4.png
12:52:10 <andythenorth> previous https://dev.openttdcoop.org/attachments/download/7573/copper_refinery_3.png
12:58:08 <andythenorth> next I draw these square things http://www.sulphuric-acid.com/sulphuric-acid-on-the-web/acid%20plants/Codelco%20-%20El%20Teniente%202.JPG
13:06:23 *** day has joined #openttd
13:06:43 *** Wolf01 has joined #openttd
13:07:06 <Wolf01> ho o/
13:27:36 <Alberth> o/
13:27:58 <Wolf01> wow: http://www.eurobricks.com/forum/index.php?showtopic=113124&st=25#entry2312461
13:28:53 <andythenorth> he went big
13:29:30 <Wolf01> tidied up the room this morning, i was able to fit the crane and the arocs in a box
13:30:57 * andythenorth must tidy up
13:31:10 <Wolf01> and i moved in the ceiling the old racing wheel, now i have at least 343000cm3 of free space (70x70x70) in the room
13:31:34 <Alberth> just enough for a chair :)
13:32:26 <Alberth> andy, maybe move the low flat round tanks to the front, leaving a path between all the tanks etc?
13:32:27 *** Supercheese has quit IRC
13:32:38 <andythenorth> maybe yes
13:32:42 <andythenorth> there can be more layouts also
13:32:48 <andythenorth> I have a few tiles to add still
13:33:03 *** Supercheese has joined #openttd
13:33:31 <andythenorth> there’s probably enough of the big grey pipes now?
13:33:42 <Wolf01> what's the grey ball near the chimney?
13:34:34 <andythenorth> the chimney on the left?
13:34:39 <Wolf01> yes
13:35:08 <andythenorth> most likely a pipe that doesn’t look right
13:35:44 <Wolf01> at the top
13:38:22 <V453000> andythenorth: pipes are nicer but still need details, tank-things with water still too flat :P
13:44:11 <andythenorth> Wolf01: oh that’s the wrong smoke :D
13:44:13 <andythenorth> I fixed that
13:44:21 <andythenorth> V453000: too flat in | dimension?
13:44:26 <Wolf01> :D
13:44:28 <V453000> -
13:44:40 <andythenorth> nah
13:44:41 <V453000> could be just me idk
13:45:04 <andythenorth> if I reduce height any more in y dimension, they’ll just look like sausages
13:45:10 <andythenorth> or melons :P
13:45:10 <V453000> I mean increase height
13:45:35 <V453000> it looks to me like if the camera is a bit too low in that projection
13:45:42 <V453000> pixel art camera = GG
13:47:58 *** gelignite has joined #openttd
13:55:27 <andythenorth> better, but now the sides are too flat https://dev.openttdcoop.org/attachments/download/7575/copper_refinery_6.png
13:55:28 <andythenorth> nvm
13:58:39 <V453000> just make darker pixels in the corners there and you are fine
13:58:51 <V453000> bright pixels define the shape
14:00:11 <Wolf01> i can't even understand what changed XD
14:00:37 <Wolf01> except the size of the image
14:00:46 <andythenorth> the big open tank
14:00:50 <V453000> the round tanks are different a little bit
14:01:36 <Wolf01> ok, they look more round now
14:02:20 <V453000> ^^
14:03:52 <Wolf01> i didn't even noticed they were distorted before, i had to compare the 2 pictures
14:04:30 <V453000> duh :D
14:04:55 <Wolf01> and that's why i shouldn't be allowed to draw
14:05:17 <V453000> OR why you should? :P
14:06:44 <Wolf01> no, believe me, i'm not able, i'm trying with all my efforts but i don't even understand the prospective... maybe i could be a new Picasso or Dalì of pixel art
14:07:03 <V453000> OCD like this just comes with practice
14:09:33 <V453000> also, I am starting to question that making sprites for OpenTTD in 3D takes less time than drawing them by hand even in x4 zoom
14:09:35 *** sla_ro|master2 has quit IRC
14:09:48 <V453000> because the amount of shit to deal with when making train tracks is just off the scale
14:10:06 <V453000> my trello board is all track problems
14:13:16 <V453000> differences of overlay/underlay, diagonals fitting to straight tracks, junction underlays fitting to each other, overlays in junctions being weird when stacked on top of each other, tunnels are a whole category on their own, sleepers not being cut in half in any of the direction, ............................
14:13:38 <andythenorth> V453000: if I used CGI I’d fall in a hole
14:13:53 <V453000> why?
14:15:57 <andythenorth> because all hax needed
14:16:00 *** alluke has joined #openttd
14:16:07 <andythenorth> I’d probably want to script the CGI :P
14:16:14 <V453000> haha
14:16:22 *** alluke has quit IRC
14:16:23 <V453000> well yeah hax are just insane
14:16:25 <andythenorth> I’d _probably_ end up representing the entire world in code
14:16:30 *** alluke has joined #openttd
14:16:33 <andythenorth> then it might as well be a 3D game :P
14:16:44 <V453000> my fav is the fake height of tunnels/bridge supports
14:16:52 <alluke> is there any autoconnect command for the url bar
14:17:01 <andythenorth> I love fake height stuff
14:17:05 <andythenorth> hax you can do in pixels
14:17:07 <alluke> i already have ?channels= and &nick= there
14:17:17 <alluke> still need one click to join
14:17:31 <V453000> yeah in pixels you dont even notice
14:17:39 <V453000> well you do but easy to fix
14:18:04 <V453000> not even mentioning train distortion, said that enough already
14:19:03 <V453000> also
14:19:19 <V453000> when I made tracks by making actual 3D model of them - not textured plane
14:19:49 <V453000> then the lower-in-Z-axis or higher-in-Z-axis ends really reward for a great amount of bullshit as well XD
14:19:57 <V453000> was fine with pixels :(
14:20:17 * andythenorth has pixel drawing bug again :P
14:20:22 <andythenorth> but only buildingses
14:20:28 <V453000> ?
14:20:41 <alluke> i dont know anymore what to do in ottd
14:21:31 *** cursarion has quit IRC
14:21:44 <Rubidium> have you managed to connect everything and have a 100% rating on all stations and a 100% rating overall?
14:21:57 <alluke> no because thats impossible
14:22:09 <Rubidium> it isn't impossible
14:22:14 <V453000> Rubidium: declare it impossible and you won =D
14:22:25 <Rubidium> I was fairly close with my 128x128 map
14:22:41 <alluke> and i like to build pretty things
14:23:48 <andythenorth> V453000: much regrets that I have to also draw trucks and boats
14:23:54 <andythenorth> trains aren’t too bad, mostly
14:24:01 <V453000> xd
14:24:08 <V453000> why would trucks be that much worse than trains?
14:24:16 <V453000> boats are big as fuck, I get that
14:24:27 <andythenorth> trains mostly symetrical
14:24:30 <andythenorth> specially wagons
14:24:36 <andythenorth> only 4 views
14:24:40 <andythenorth> half the work
14:24:55 <V453000> well it is a LOT nicer if you draw all 8
14:26:00 *** cursarion has joined #openttd
14:26:56 <V453000> I would think RVs are less work than trains but then I never actually drew RVs
14:27:28 <V453000> all the various cargoes stack up I guess
14:29:37 <Hiddenfunstuff> I need a new way to play TTD..
14:30:13 <andythenorth> use a GS
14:30:19 <Hiddenfunstuff> which one?
14:30:28 <V453000> produce more than 200 000 goods on 512x512 in a single month
14:30:31 <Hiddenfunstuff> I tried couple already but it became too easy
14:30:33 <andythenorth> Busy Bee, Silicon Valley or NoCarGoal
14:30:39 <V453000> doesnt get easy :)
14:30:46 <andythenorth> V453000: ‘all the various cargos stack up’
14:30:49 <andythenorth> ^ ha ha ha ha
14:30:52 <Hiddenfunstuff> Busy Bee i played 1 game with.. Whats the silicon valley?
14:31:00 <andythenorth> I don’t have hardly any cargo support yet :P
14:31:12 <V453000> not commenting on that andy, shame :(
14:31:17 <andythenorth> Silicon Valley is industry construction
14:31:28 <andythenorth> build n industries all in one town, with transport goal also
14:31:35 <andythenorth> can be very hard, depends on the settings
14:31:41 <Hiddenfunstuff> supports FIRS?
14:31:45 <andythenorth> yup
14:31:49 <Hiddenfunstuff> Goooooooood
14:31:54 <andythenorth> you end up with one town stuffed with industries
14:32:03 <andythenorth> best with FIRS basic economies imho
14:32:30 <V453000> Hiddenfunstuff: have you tried YETI? a different approach to "wait till industries grow to give you traffic"
14:32:41 <alluke> andy why dont you move the station part to the long side on firs sand pits?
14:32:46 <Hiddenfunstuff> I didnt like the look of YETI
14:32:46 <Rubidium> aren't most new-ish trains symetrical? RVs usually aren't, although... there are exceptions: http://www.ezakwantu.com/DAF%201984%20TurboTwinII%20.jpg
14:32:53 <Hiddenfunstuff> it was close to a toyland scheme
14:33:06 <alluke> wasier to build bigger stations and faster loading too
14:33:13 <alluke> easier*
14:33:21 <V453000> well then if you take looks > how it works, then it is hard to find new ways to play :P
14:33:38 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#quarry
14:33:55 <andythenorth> so much unreleased FIRS 2 :P
14:33:57 <alluke> nice
14:33:58 <Hiddenfunstuff> I kinda fallen for the FIRS..
14:34:33 <alluke> i think it needs more dirt in the corners
14:34:44 <alluke> to make bigger stations fit in better
14:35:19 <Hiddenfunstuff> FIRS with the "FIRS" economy and the USSR train set..
14:35:22 <andythenorth> well there are many opionions about the quarry
14:35:29 <andythenorth> and no way to satisfy them all
14:35:31 <andythenorth> so eh ;)
14:35:43 <V453000> quarry is nice
14:35:44 <alluke> riiight
14:36:01 <V453000> definitely not a place that needs improvements
14:36:13 <andythenorth> mostly it looks better than FIRS 1 and builds in more locations
14:36:16 <andythenorth> so WIN
14:36:21 <alluke> whats the difference between flood loader silo and tipple
14:36:31 <alluke> is other for grain and other for minerals or what
14:36:41 <andythenorth> whichever you like
14:36:50 <andythenorth> one is more old, one is more modern
14:36:53 <alluke> ok
14:37:02 <andythenorth> use CHIPS however you like :)
14:37:28 <V453000> :)
14:37:48 *** Snail has quit IRC
14:38:08 * andythenorth should do a USSR economy in FIRS
14:38:12 <Hiddenfunstuff> YES!
14:38:19 <andythenorth> too many bad jokes
14:38:29 <Hiddenfunstuff> I dont know but i like the ussr trainset
14:38:30 <andythenorth> in Soviet Economy, FIRS plays you
14:38:30 <V453000> XD
14:38:39 <Hiddenfunstuff> due to the AC and DC electrification
14:38:49 <V453000> I like how xUSSR desyncs in multiplayer
14:38:54 <Hiddenfunstuff> it does?
14:39:03 <V453000> yes
14:39:07 <Hiddenfunstuff> lol
14:39:42 <andythenorth> next wtf industry: pyrite smelter
14:39:46 <V453000> XD
14:39:48 <andythenorth> but first, chores
14:39:50 <V453000> excellent
14:40:08 *** Snail has joined #openttd
14:40:09 <Hiddenfunstuff> are you gonna make an "WTF" economy for FIRS aswell?
14:40:10 <V453000> andythenorth: please no more pointless cargoes or I quit supporting every single cargo inthe game in my sets :P
14:40:21 <V453000> the main FIRS economy is WTF :P
14:40:23 <alluke> the tipples should unite when dragging over several tracks
14:40:26 <andythenorth> BUT THEY’RE ALL REALLY IMPORTANT CARGOS
14:40:33 <V453000> OH OK THEN
14:40:33 <V453000> XD
14:40:35 <Hiddenfunstuff> the FIRS?
14:40:44 <andythenorth> WITH AT LEAT 9000 GAMEPLAY BENEFITS
14:41:19 <Hiddenfunstuff> Started a new game in 1024x4096 Alpine, Rough and hilly terrain.. with height level of 250..
14:41:38 <alluke> year?
14:41:39 <V453000> 4096 ._.
14:41:40 <Hiddenfunstuff> And ofc theres a mountain range in middle of the strip of map going all the way from oth ends
14:41:41 <Hiddenfunstuff> 1900
14:41:47 <alluke> hah
14:41:57 <alluke> ukko-pekka will have rough times there :P
14:42:05 <Hiddenfunstuff> No finnish trainset this time.. russian
14:42:14 <V453000> I will never understand how anybody expects to utilize a map bigger than 512x512
14:42:21 <alluke> same
14:42:31 <alluke> in mp they make bit more sense
14:42:34 <Hiddenfunstuff> Well when you got like 800 tile wide mountain in the middle..
14:42:41 <Hiddenfunstuff> and water on both sides
14:42:59 * alluke wishes for signaled tunnels and bridges into stable
14:43:08 <Hiddenfunstuff> oh yes
14:43:19 <andythenorth> FIRS quarrry, Russia style http://www.railpictures.net/images/d1/6/1/9/6619.1378929221.jpg
14:43:24 <V453000> yeah so that they might behave exactly the same as normal tracks. Build normal tracks instead? :D
14:43:37 <Hiddenfunstuff> Seems approapriate
14:43:45 <alluke> atm my looooooooong recyclable trains clutter because of tunnel in their route
14:43:50 <Hiddenfunstuff> level terrain: Plough through a mountain
14:44:00 <alluke> XD
14:44:10 <alluke> i dont want to
14:44:11 <Hiddenfunstuff> I played 1 multiplayer game with guy who was insane with the level terrain tool
14:44:36 <Hiddenfunstuff> Literally when he was building an expansion to his mainline.. it was 0 level difference.. straight line for like 800 tiles
14:44:45 <alluke> lmao
14:45:00 <alluke> did the game have original acceleration model?
14:45:03 <Hiddenfunstuff> after like year 6000 i had so much money i started to turn the whole map into waterworld
14:45:09 <Hiddenfunstuff> I dont remember
14:45:21 <V453000> which brings up a question why in the hell is original acceleration still default
14:45:48 <alluke> it should be removed from the game permanently
14:46:08 <Hiddenfunstuff> Indeed
14:46:28 <V453000> for savegame compatibility no, but having it default for beginners is super retarded
14:46:45 <Hiddenfunstuff> Indeed
14:47:40 <Hiddenfunstuff> Oh heck yes.. playing the silicon valley GS.. I must make an alcohol valley! onto a 65 pop town..
14:47:52 <V453000> XD
14:48:12 <Hiddenfunstuff> Brilliant
14:48:23 <Hiddenfunstuff> Also doesnt help that the village is in bottom of a pit surrounded by mountains on all 4 sides
14:48:43 <V453000> you wanted it hard didnt you
14:48:51 <Hiddenfunstuff> Yeah.. This game isnt going to end in 50 years
14:48:55 <alluke> long and hard
14:49:18 <Hiddenfunstuff> Its gonna be costly.. not the terrain modification but bribing the village continiously so i can make space for it to grow
14:49:31 <alluke> magic bulldozer is friend
14:49:41 *** Snail has quit IRC
14:50:01 <Hiddenfunstuff> But you know the towns love it when you level out their only hill in sight
14:50:20 <V453000> with magic dozer authority does not decrease
14:50:22 <Hiddenfunstuff> you need to bribe them back up so you can drop a damn bus stop in their streets etc
14:51:07 <Hiddenfunstuff> Since this village is in a bottom of a pit.. I need to level terrain around it to make space for it grow.. and for my stations
14:52:02 <alluke> bridges over stations would be useful too
14:52:11 <Hiddenfunstuff> Oh yes that.. and over depots
14:52:21 <Hiddenfunstuff> infact.. bridge over any buildings below
14:53:02 <alluke> yes
14:53:30 <Hiddenfunstuff> It seems quite stupid to having to bulldoze a line of buildings under your bridge through a town
14:53:48 <V453000> does it make more sense to make a bridge above skyscrapers? :P
14:54:31 <Hiddenfunstuff> no, you could demolish the city centre and run your 6 rail mainline through it
14:54:46 <Hiddenfunstuff> it would be cheaper and you could place signals on it
14:54:59 <V453000> ._.
14:55:40 <alluke> god how i hate ecs coal mines
14:55:48 <alluke> they cant keep up production any way
14:56:12 <alluke> level drops always low with constant demand
14:56:17 <Hiddenfunstuff> I like long trains.. But i hate how 1 train can empty an mine for a month
14:57:38 *** andythenorth has quit IRC
14:58:38 *** sla_ro|master has joined #openttd
15:14:21 *** day has quit IRC
15:19:06 *** day has joined #openttd
15:21:48 <alluke> is ottd 64-bit
15:26:49 <Eddi|zuHause> yes
15:31:14 <Alberth> it can be
15:31:28 <Eddi|zuHause> depends on what binary you downloaded
15:33:50 <alluke> mac
15:36:59 <planetmaker> hi orudge
15:37:03 <planetmaker> and hi all :)
15:37:15 <__ln__> @seen orudge
15:37:15 <DorpsGek> __ln__: orudge was last seen in #openttd 17 weeks, 4 days, 0 hours, 54 minutes, and 0 seconds ago: <orudge> Eddi|zuHause: hmm, odd
15:37:17 <V453000> heyo
15:37:52 <Eddi|zuHause> now you're making me look up what was odd?
15:39:45 <Alberth> 3
15:40:55 <V453000> 4
15:45:13 <Alberth> that's not odd :p
15:45:44 <Alberth> or maybe it was odd that it wasn't odd?
15:49:08 <V453000> xd
15:55:43 *** gelignite has quit IRC
16:10:17 *** tokai|noir has joined #openttd
16:10:17 *** ChanServ sets mode: +v tokai|noir
16:15:50 *** day has quit IRC
16:16:54 *** tokai has quit IRC
16:20:05 *** day has joined #openttd
16:37:46 *** oskari89 has joined #openttd
16:54:44 *** day has quit IRC
16:58:47 *** day has joined #openttd
17:10:02 *** liq3 has quit IRC
17:14:14 *** sim-al2 has quit IRC
17:14:44 *** day has quit IRC
17:19:20 *** day has joined #openttd
17:23:41 *** HerzogDeXtEr has joined #openttd
17:30:54 *** Snail has joined #openttd
17:42:40 *** frosch123 has joined #openttd
17:42:52 <Alberth> hola
17:43:58 <Wolf01> o/
17:43:59 *** day has quit IRC
17:44:20 <planetmaker> \o
17:46:56 <frosch123> hoin
17:47:39 <Alberth> I looked into the eints puzzle 5789, pushed a small fix to avoid a crash on missing plural, and think https://paste.openttdcoop.org/psrs4lgpl would fix the "last upload" information
17:47:55 <Alberth> the deeper issue is howver more complicated
17:48:05 *** day has joined #openttd
17:48:30 <Alberth> much of the code assumes newer changes are better, but that should be done only for the same base string text
17:49:31 <Alberth> in the issue you switch back to an earlier base text, and at least the language download code doesn't handle filtering on base text string
17:52:04 *** andythenorth has joined #openttd
17:52:39 <Alberth> so you get the newest string, but with the wrong base text
17:53:24 *** TheMask96 has quit IRC
17:54:44 *** TheMask96 has joined #openttd
17:54:49 <frosch123> it's funny how various permutations of the digits in 5789 result in valid eints task
17:55:14 <frosch123> 7589 7859 at least
17:55:32 <Alberth> :p
17:56:52 <Alberth> right, 7859 thus (says the paper on my desk :) )
17:58:47 <V453000> 666
18:00:39 * andythenorth wonders
18:00:48 <andythenorth> are these the same guys that made the MiniMetro game?
18:00:49 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=58526
18:00:52 <andythenorth> both in NZ
18:01:15 <andythenorth> http://dinopoloclub.com/minimetro/
18:02:12 <V453000> aint got unity
18:03:23 <andythenorth> sad times
18:03:26 * andythenorth should learn unity
18:03:33 <andythenorth> unity is the new flash
18:03:42 <V453000> yeah probably :D
18:04:01 *** day has quit IRC
18:07:36 *** day has joined #openttd
18:08:21 <frosch123> V453000: i am quite sure any photoshop from 2006 counts as old
18:08:58 <V453000> for 8bpp it is probably fine, but for normal work I would not be able to work with stuff below CS6 nowadays
18:10:20 <frosch123> hmm, i think there wasn't even the experimental 32bpp thingie in 2006 :p
18:11:13 <V453000> :D
18:13:45 *** glx has joined #openttd
18:13:45 *** ChanServ sets mode: +v glx
18:14:05 <frosch123> Alberth: i think the "newer string is better" is not that wrong
18:14:32 <frosch123> assuming you change the baselanguage from A to B, then the translation is marked outdated
18:14:43 <frosch123> if you change back from B to A, does the translation remain outdated?
18:14:52 <frosch123> what if it was updated inbetween?
18:15:03 <frosch123> you cannot tell whether someone only updated it to match the new baselanguage
18:15:10 <frosch123> or whether someone also improved other things
18:17:32 <Alberth> you are still thinking in a single base string right?
18:17:32 <Alberth> what I am trying to tell is that when you switch to a previous base text, the translation switches (or rather should switch) along, and pick the newest translation of the new base text
18:17:49 <Alberth> if you switch back, the translation also switches back
18:18:04 <Alberth> at least that was the intention, but it's not working currently
18:18:55 <Alberth> ie each unique base text has a number of translations, and the newest counts
18:19:26 <Alberth> rather than merging all translation texts, and then picking the newest one
18:20:01 <Alberth> maybe having separate streams for each unique base text was a wrong idea
18:21:15 <Alberth> you cannot tell whether someone only updated it to match the new baselanguage <--- this is always the case when you change the base language
18:21:25 <Alberth> switching back and forth doesn't change that
18:23:35 *** day has quit IRC
18:24:37 <frosch123> https://paste.openttdcoop.org/pvb2dqbxg <- i mean this scenario
18:27:32 <andythenorth> meh, small things are too small to draw
18:27:48 <Alberth> 27 + chg.stamp = stamp <-- that marks the base string new, so translation is older
18:28:10 *** day has joined #openttd
18:31:20 <frosch123> ok
18:31:54 <Alberth> but my patch just fixes base language updating to a previous string without "override" and update of the translation wrt the last upload flag
18:33:48 <Alberth> at least the upload-language code doesn't select translation based on base text, so it's still wrong
18:35:09 <Alberth> so as I see it, either we fix the code to filter on proper base text strings everywhere, or just have a single stream where newest is best
18:36:17 <Alberth> s/proper/matching/
18:42:29 <frosch123> i think for normal usage there is no difference between them
18:42:45 <frosch123> but for the unnormal usage, the latter option looks less magic to the user
18:43:03 <frosch123> so, single stream?
18:43:07 <Alberth> I agree on that
18:43:54 <Alberth> unfortunately, I won't have much time until next week-ish
18:52:35 *** day has quit IRC
18:53:40 *** Arveen has joined #openttd
18:57:01 *** day has joined #openttd
19:00:37 <planetmaker> sad... new http error code: 451
19:01:18 *** Wormnest has joined #openttd
19:01:44 <planetmaker> https://datatracker.ietf.org/doc/draft-ietf-httpbis-legally-restricted-status/?include_text=1
19:03:39 <Eddi|zuHause> is that for things like "pornos are illegal in your country" or "GEMA and youtube still not agreed on payments"?
19:04:45 <planetmaker> for the first one yes. For the latter one probably not
19:05:43 <Alberth> you rather have 404?
19:06:05 <Eddi|zuHause> well, copyright is certainly a "legal reason"
19:06:28 <frosch123> it's for "this page insults our prime minister"
19:08:11 <Eddi|zuHause> or "this page contains instructions for bomb making"?
19:09:32 <Eddi|zuHause> how many years ago was it that uschi demanded that stop sign?
19:09:52 <Eddi|zuHause> 2011?
19:11:59 *** day has quit IRC
19:16:12 *** day has joined #openttd
19:24:27 <frosch123> Eddi|zuHause: 2009
19:40:25 <V453000> I think I just figured out how do I solve the trains getting longer on diagonals issue
19:40:56 <V453000> basic answer is 2 models, more elaborate answer is a TRANSFORMER model =D
19:41:59 *** day has quit IRC
19:42:24 <frosch123> you cannot animate trains in turns
19:42:32 <frosch123> so you cannot annimate the transfomers
19:45:58 *** day has joined #openttd
19:50:43 <V453000> the animation happens in the 8 views not as an actual animation
19:50:54 <V453000> the transformation is subtle, nothing insanely major
19:51:15 *** iceshade has joined #openttd
19:51:22 <V453000> point being, if it transforms as an animation based on movement, it is not scaled, and thus not distorted
19:51:27 <V453000> so round etc shapes still look just fine
19:55:51 *** Mucht has joined #openttd
19:58:54 *** Wolf01 has quit IRC
20:01:50 *** DDR has quit IRC
20:01:59 *** day has quit IRC
20:02:46 *** iceshade has quit IRC
20:03:07 <__ln__> https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/commit/?id=f076ef44a44d02ed91543f820c14c2c7dff53716
20:05:57 *** day has joined #openttd
20:06:54 *** iceshade has joined #openttd
20:08:42 *** iceshade has left #openttd
20:11:07 *** DDR has joined #openttd
20:12:03 <andythenorth> so what, you rig every model, with 2 states?
20:12:22 <andythenorth> and then change dimensions of some non-round components?
20:13:36 <V453000> yeah
20:13:54 <V453000> whatever works, very general solution
20:14:23 <V453000> also I think I found a new solution how to do track junctions in 3D while defecating
20:14:25 *** mykoserocin has joined #openttd
20:14:54 <V453000> because regardless how nice tracks you make, in junctions the overlays combined are going to kill it
20:15:21 <V453000> solution could be to render the whole combined junction, and then cut pieces of it, and use those as sprites
20:15:24 <V453000> hacky but nice
20:16:25 <V453000> goes to the trello
20:16:27 <V453000> XD
20:17:30 <planetmaker> might work, but there are some bear traps with that
20:18:03 <V453000> there is a shitload of traps, but they are just "is it done well enough"
20:18:04 <planetmaker> too many combinations so that I fear cutting it won't look well in many cases
20:18:28 <planetmaker> due to being combined in a way they were not meant to be combined
20:18:37 <V453000> ah that
20:18:39 <V453000> well
20:18:44 <V453000> if you have them overlap then it is no issue
20:19:05 <V453000> the overlapping just isnt visible because the two parts are the same there
20:19:29 <V453000> PURR kind of does that
20:19:30 <planetmaker> the T-junctions, they're entirely made from overlayes, whether it's just a branch-off or a triangle
20:19:36 <V453000> and the junctions look really sophisticated
20:19:40 <V453000> yes
20:19:49 <planetmaker> the X iirc is a separate sprite
20:19:54 <V453000> aye
20:20:31 <planetmaker> but when it comes to adding more to the X then it again adds the single sprites
20:20:38 <V453000> yes
20:21:08 <V453000> you would just create the single sprites the same way, but you start from the junction obviously
20:21:22 <alluke> i wanna run, chase the moon and sun
20:21:26 <V453000> of course it is not really doable for normal rails
20:21:46 <alluke> whats the point of having multicolored rails
20:21:50 <V453000> PURR style tracks with one track in the middle, work nicely
20:22:20 <V453000> alluke: orientation, making it nice, and some trains even react to them performance-wise, which is not only fun but also allows for some conditional order magic that you cannot do with anything else
20:22:34 <alluke> haha
20:27:49 <Sylf> I tried to do that conditional magic with bridge speed limit, but didn't work
20:27:52 <Sylf> I was bummed
20:28:05 <V453000> XD
20:28:08 <V453000> nice idea
20:28:56 <V453000> I am fairly sure I actually tried that as well at some point in the past
20:29:03 <V453000> but not sure
20:29:11 <V453000> lets assume nope :)
20:29:42 *** gelignite has joined #openttd
20:31:19 *** day has quit IRC
20:33:00 *** Hiddenfunstuff has quit IRC
20:35:26 *** day has joined #openttd
20:45:33 *** Snail has quit IRC
20:48:30 <argoneus> uh
20:48:37 <argoneus> how do I update the newgrfs on a dediserver
20:48:38 <argoneus> ?
20:48:44 <argoneus> do I need to manually select them?
20:50:24 *** day has quit IRC
20:52:54 <argoneus> oh, it updated them automatically
20:54:39 *** day has joined #openttd
20:55:00 <frosch123> you use the "content" console command
20:55:39 *** DDR_ has joined #openttd
20:55:45 <argoneus> I did content upgrade
20:55:47 <argoneus> didn't do anything
20:56:00 <argoneus> that is
20:56:04 <argoneus> content upgrade and content download
20:56:40 <argoneus> oh I didn't do content update first
20:56:42 <argoneus> now it works thanks frosch123 friend
21:00:44 <alluke> why was heart of darkness renamed?
21:03:06 <frosch123> for the same reason "die toten hosen" no longer sing "eva"
21:03:50 <frosch123> s/same/similar/
21:04:37 *** Arveen has quit IRC
21:04:41 <alluke> farm cant just produce food directly
21:05:23 <V453000> why not?
21:06:04 <frosch123> fuck
21:06:13 <frosch123> s/toten hosen/ärzte/
21:09:10 *** DDR_ has quit IRC
21:09:35 <andythenorth> farm does just produce food directly
21:09:40 <andythenorth> in some FIRS
21:10:57 <alluke> arctic basic
21:11:01 <alluke> but why
21:11:07 <alluke> it just sounds wrong
21:11:25 <V453000> farms can produce things like cheese or fruit at the spot?
21:11:35 <V453000> in openttd terms it is uncommon, but generally I dont see why not
21:11:38 <alluke> isnt there any factory that could process it
21:11:48 <alluke> fruits not in arctic
21:11:52 <alluke> cheese maybe
21:11:56 <V453000> potatoes
21:11:57 <V453000> whatever
21:12:46 <andythenorth> what is goal of basic economies?
21:13:16 <alluke> replace default ones without being too complicated
21:13:27 <alluke> or small maps that dont have space for full firs
21:13:30 <Rubidium> most dairy farms won't make any end-user products, but some do... so maybe a random chance that the dairy farm delivers "goods" instead of "milk"?
21:13:41 <V453000> XD
21:13:52 <V453000> yeah more random cargoes for industrie
21:13:53 <V453000> s
21:14:03 <V453000> looks perfectly reasonable for the waste yard or however it is called :P
21:14:04 <Rubidium> or... if the production goes over X, then it will go from goods to milk
21:14:12 <V453000> haha
21:14:17 <alluke> potatoes sounds the best variant tho
21:14:23 <V453000> that is a lot more WTF, I like it
21:17:03 <frosch123> good point, make a forrest produce wood, and at some point burn down all the trees and produce soya instead
21:17:23 *** smoke_fumus has joined #openttd
21:18:20 <frosch123> andythenorth: you definitely need unlock mechanics
21:18:32 <frosch123> you have to unlock soja production by over-harvesting forests
21:19:54 *** day has quit IRC
21:20:39 *** DDR_ has joined #openttd
21:22:14 *** mykoserocin has quit IRC
21:23:26 *** day has joined #openttd
21:25:01 <andythenorth> frosch123: needs a GS :P
21:25:04 <andythenorth> and GS->newgrf
21:25:20 <andythenorth> it could be done in just a newgrf, but why make it easy?
21:28:16 <V453000> that would actually be quite an interesting mechanic frosch123
21:28:18 <V453000> :D
21:28:51 <frosch123> unfortunately people always complain about things being unrealistic, if the game screws them over
21:29:20 <V453000> people are idiots, we know that already
21:29:35 *** Wolf01 has joined #openttd
21:33:40 * andythenorth makes sprites
21:37:41 <andythenorth> filled out another tile https://dev.openttdcoop.org/attachments/download/7576/copper_refinery_7.png
21:37:56 <V453000> very nice
21:37:57 <V453000> I like it a lot
21:38:02 <andythenorth> is it done?
21:38:04 <andythenorth> or one more tile?
21:38:13 <V453000> I would leave it as that, not to overcrowd it
21:38:21 <andythenorth> swap the steel for copper
21:38:37 <V453000> meh ok
21:38:56 <andythenorth> cargos :P
21:39:05 <V453000> :)
21:40:20 *** day has quit IRC
21:41:58 <andythenorth> this is why 1 tile industry sprites are best :P
21:42:02 <andythenorth> more wtf
21:42:05 <V453000> :)
21:42:06 <andythenorth> no stupid massive buildings
21:42:11 <V453000> good point
21:42:16 * andythenorth should redraw the stock yard
21:42:19 <V453000> but mom, yeti
21:42:28 <andythenorth> yeti is special case
21:42:30 <andythenorth> in all ways
21:42:33 <V453000> :P
21:43:01 <andythenorth> it’s nice pixels, but not very ‘here are the cows and pigs being rendered into edible form’ http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard
21:43:13 *** sim-al2 has joined #openttd
21:43:22 <V453000> yeah needs some slaughtering mechanisms and a lot of blood
21:43:40 *** day has joined #openttd
21:43:43 * andythenorth considers animated river of blood
21:43:53 * V453000 approves
21:45:03 <andythenorth> it is very super-realisms-for-your-scale-model-trains right now https://www.walthers.com/prodimage/0933/09330000003048.jpg
21:46:07 <V453000> maybe just adding details like cargo lying on the currently empty areas would help a ton
21:46:38 <andythenorth> I want to break it up to smaller buildings
21:46:44 <andythenorth> RL, they’re one massive building, but eh
21:47:01 <V453000> there should be 2 connecting parts, one conveyor belt with cows and second going back with crates
21:47:10 <andythenorth> ha
21:47:17 * andythenorth has cow sprites
21:47:22 <V453000> me knows
21:47:44 <andythenorth> see, this https://upload.wikimedia.org/wikipedia/commons/4/42/Chicago_stockyards_1901_Sanborn_general_view_combined_downscaled.png
21:47:58 <andythenorth> there must be wtf in there I can steal
21:48:08 <V453000> grayscale?
21:48:09 <V453000> :D
21:50:42 <andythenorth> at least livestock pens
21:50:48 <andythenorth> although you could build your own with CHIPS
21:50:52 <V453000> point
21:50:59 <V453000> well having one as part of the industry is nice
21:51:08 <V453000> sure, player can add but that is a great integration between the two objects
21:54:04 <frosch123> planetmaker: any idea how to get around "Adding local repositories was denied by administrator"?
21:54:13 <frosch123> i mean, i am administrator :/
21:59:39 *** day has quit IRC
22:03:45 <alluke> i think the new builders yeard should have dirt base too
22:04:02 *** day has joined #openttd
22:08:22 <alluke> and paper mill shouldnt accept clay at all
22:11:06 <Alberth> make your own industry set, and you can make all dreams come true
22:12:09 <andythenorth> paper mill accepts clay because, why not?
22:15:37 <V453000> Alberth: wtf do you dare to suggest
22:15:38 <andythenorth> V453000: I should animate the water turning in the big open tank thing?
22:15:55 <V453000> andythenorth: it is a bonus but I dont see it as a super important thing
22:16:09 <V453000> feel free to steal water from NUTS canal rails if you want
22:16:13 <andythenorth> nah me neither
22:16:23 <V453000> I even have some water full tile at home if you like
22:16:24 <andythenorth> dunno about the colour of water in that tank
22:16:25 <Alberth> V: just suggesting to alluke a way to make his dreams come true
22:16:34 <andythenorth> I picked a window colour, seems to work
22:16:37 <V453000> Alberth: unheard of, creating stuff
22:16:50 <Alberth> great copper refinery andy
22:17:01 <andythenorth> BAD FEATURE, creating stuff
22:17:35 <Alberth> it's less annoying than throwing random suggestions into the channel, imho
22:17:44 <V453000> considerably :)
22:18:02 <alluke> im not pointing gun to anyone
22:18:42 <andythenorth> I don’t mind suggestions tbh
22:18:45 <andythenorth> demands, meh
22:18:57 <alluke> nor demanding
22:21:50 <Alberth> fyi "should" has a very demanding nature
22:21:52 <oskari89> !seen DanMacK
22:22:01 <Alberth> try a @ :)
22:22:07 <oskari89> @seen DanMacK
22:22:07 <DorpsGek> oskari89: DanMacK was last seen in #openttd 9 weeks, 0 days, 0 hours, 14 minutes, and 52 seconds ago: <DanMacK> @seen andythenorth
22:22:08 <andythenorth> not for days
22:22:11 <andythenorth> or weeks
22:22:24 <andythenorth> he updated FB recently I think
22:22:28 <andythenorth> so he’s out there somewhere :)
22:22:36 <andythenorth> bloody forums :(
22:22:42 <alluke> is that big blue vehicle at supply yard supposed to flash?
22:22:44 <andythenorth> keep eating my auth
22:22:58 <andythenorth> no, is it painted with the sea colour by any chance?
22:23:08 <alluke> thought so
22:23:15 * andythenorth can’t use animation any more, so doesn’t see flashing pixels
22:23:29 <alluke> right
22:23:47 <alluke> i like that tire industry :P
22:24:18 <alluke> just requires drawing tire cargo for train wagons
22:25:15 <andythenorth> grey, super-minimalist http://www.tt-forums.net/download/file.php?id=188655
22:25:16 <andythenorth> :P
22:26:21 <andythenorth> you’re playing Arctic Basic then?
22:26:43 <alluke> not playing
22:26:53 <alluke> just checking things out for curiosirt
22:26:57 <alluke> curiosity
22:27:02 * andythenorth needs someone to play it
22:27:06 <V453000> the water might be a bit on the dark side
22:27:13 <andythenorth> it’s my new favourite economy, but I’m biased
22:27:19 <andythenorth> V453000: it’s copper sludge :D
22:27:27 <andythenorth> we don’t know what colour copper is in TTD :(
22:27:36 <V453000> still, copper sludge does have reflections at the surface
22:27:38 <V453000> etc
22:27:38 <andythenorth> CHIPS thinks it’s bright pink, like candy flooss
22:27:48 <andythenorth> FIRS thinks it’s green-orange colour :P
22:28:04 <alluke> isnt copper like brown steel
22:28:23 <planetmaker> frosch123, what does tell you that it was denied?
22:28:29 <alluke> at least db set and isr has it that way
22:28:40 *** day has quit IRC
22:29:00 <planetmaker> frosch123, if you mean in kallithea: reason is that 'grfmaker' already exists
22:29:51 <frosch123> i am trying to add it to redmine
22:30:09 <planetmaker> grfmaker project exists there, too? Or you mean the repo there? Hm... let's see
22:30:12 <frosch123> the repository existed for 4 years, but was not linked to the project
22:30:25 <frosch123> and i mean "grf2html" :p
22:30:33 <alluke> does pyrite replace iore
22:30:37 <frosch123> planetmaker: https://dev.openttdcoop.org/projects/grf2html/settings
22:31:04 <andythenorth> pyrite is just pyrite
22:31:14 <planetmaker> and you mean there exists a grf2html on devzone which you want to link, yes?
22:31:28 <frosch123> yes, /home/hg/grf2html exists for ages :p
22:32:06 <planetmaker> ok, I see what you mean. I get the same message when I try to add that :)
22:32:09 *** day has joined #openttd
22:33:31 <alluke> i mean is it new cargo class
22:34:22 <planetmaker> frosch123, no changesets yet in the grf2html repo?
22:35:01 <planetmaker> hm yes
22:35:29 <frosch123> i pushed earlier today
22:35:42 <frosch123> the repo was created in 2010, but was empty till today
22:36:04 <frosch123> someone started something and did not finish it :p
22:36:54 <andythenorth> pyrite is a new cargo
22:37:14 <andythenorth> it’s an unusual compound ore that can be roasted to produce metal and chemicals
22:38:19 <alluke> ok
22:38:23 * andythenorth fixed the supply yard
22:39:16 <alluke> does 1.4.4M have updated translations
22:39:43 <frosch123> "M" mean unofficial, so no idea
22:40:05 <andythenorth> can’t remember
22:40:40 <planetmaker> hm, I don't see any obvious reason for that behaviour, frosch123
22:41:50 <V453000> 1.4.4 alone sounds kind of wtf old
22:41:52 <frosch123> planetmaker: delete and create new? :p
22:42:13 <andythenorth> $someone should make a white-tiles baseset, so I can make FIRS docs images easier
22:42:17 <frosch123> V453000: on second though, he might have meant firs, not ottd :)
22:42:21 <andythenorth> currently have to screenshot, then cut out the industry
22:42:27 <frosch123> andythenorth: already done
22:42:33 <andythenorth> ??
22:42:45 <V453000> oooo
22:42:48 <planetmaker> frosch123, going to try that now, yes
22:42:58 <frosch123> andythenorth: https://devs.openttd.org/~frosch/barewhite.grf
22:43:09 <frosch123> replaces the bulldozed mud tile with plain white
22:43:14 <V453000> well there is 2.0? :D
22:43:19 <frosch123> it was used to create the airport previews
22:43:21 <V453000> and wtf is M for newGRFs
22:43:58 <frosch123> andythenorth: though it does not have that grid-thingie
22:44:24 <andythenorth> how do I make it work?
22:44:26 <andythenorth> is base set?
22:44:32 <frosch123> no, add newgrf
22:44:40 <frosch123> fund industry
22:44:51 <frosch123> terraform flat land around it
22:44:54 <frosch123> bulldoze all tiles
22:44:56 <frosch123> screenshot
22:45:02 <andythenorth> ha ha
22:45:24 <andythenorth> why I didn’t know about this before? o_O
22:45:34 <andythenorth> super awesome
22:45:50 <frosch123> as said, it was only created for a single purpose :p
22:46:00 <frosch123> airport previews
22:46:06 <V453000> XD
22:46:14 <frosch123> which were a 2010(?) thingie
22:47:25 <andythenorth> very useful
22:47:33 <andythenorth> saves lots of time :)
22:48:52 * andythenorth must to bed
22:49:05 *** day has quit IRC
22:50:04 *** andythenorth has quit IRC
22:50:33 <V453000> im off as well
22:50:34 <V453000> gnight
22:52:37 *** day has joined #openttd
22:53:08 *** Alberth has left #openttd
23:02:58 <planetmaker> hm, I don't see any project, active, closed or archived which uses grf2html either, frosch123
23:03:18 <planetmaker> which would (IMHO) be no reason to deny using it, but sometimes things are weired, so...
23:03:23 <planetmaker> but it's even more weired :)
23:09:46 *** oskari89 has quit IRC
23:18:14 *** day has quit IRC
23:21:17 *** Pineapple has joined #openttd
23:21:31 <Pineapple> Hello
23:22:24 *** day has joined #openttd
23:22:37 <NGC3982> Oh hai
23:22:40 <NGC3982> http://skarmdump.henjoh.se/255710_2015-12-21_00009.png
23:22:43 <NGC3982> Mmmmmmmmm.
23:24:03 <Pineapple> Are there newgrfs/mods that makes local authorities infinitely more lenient? Is it possible to adjust this at all?
23:24:47 <Pineapple> My friends and I want to play a more sandbox-y game together and it's really annoying the authorities get upset after destroying a handful of buildings when you want to completely restructure the town.
23:25:38 <alluke> just use magic bulldozer
23:25:45 <Pineapple> In multiplayer?
23:25:48 <alluke> yep
23:25:57 <NGC3982> Does that exist?
23:25:57 <Pineapple> I didn't know that was possible.
23:26:01 <alluke> the host opens the game in sp, turns it on, saves, and hosts again
23:26:15 <Pineapple> Oh. That's super clever Alluke. Thanks!
23:26:19 <alluke> np
23:31:32 *** Pineapple has quit IRC
23:31:36 <glx> but magic bulldozer has side effects
23:32:09 <alluke> what are those
23:32:13 <alluke> ive never had any
23:32:22 <glx> towns destroying stuff
23:38:55 <planetmaker> frosch123, the repo is added now. The reason both of us failed was an error or oversight of mine when I added the scm_manager plug-in some time ago which disallowed adding local repos manually
23:46:29 <frosch123> planetmaker: \o/
23:48:29 *** day has quit IRC
23:50:51 <planetmaker> I already formulated a superuser-question and only then it hit me, that it was most likely related to that plugin as the error messages was tied to it
23:52:25 *** day has joined #openttd
23:52:33 *** JezK_ has joined #openttd