IRC logs for #openttd on OFTC at 2015-11-03
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01:24:20 <drac_boy> I know this is another ot-ish subject but any of you ever seen a recent/modern tram (the kind with all-low floors and sectional body yeah) that didn't always run on urban paths? (I'm sure there probably has to be at least one example of rural running with no houses around but heh who knows)
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01:33:14 <strohalm> linie 8 or 9 in Darmstadt to the south
01:41:32 <Mazur> We had a stretch of farmland tram between The Hague and Leidschendam when the latter got its first tram extension from the Hague, before the bit separating them got all housed up.
01:42:54 <Mazur> But I think the sectional trams only got in play after the build-up.
01:43:38 <drac_boy> mazur yeah makes sense, only assign bigger trams when traffic warranty it
01:44:13 <drac_boy> either way, I was sure I couldn't be too far off with running trams past very few buildings and this seem to confirm that :)
01:50:56 <Mazur> Also, Leidschendam had previously built a fairly large mall just before the trams came, initially, and they started a feedback effect where they increased demand for each other.
01:51:41 <Mazur> Quite a few shops benefited from not having to maintain a store in the more expensive Hague inner city.
01:52:54 <Mazur> And a tram ride between those two locations is about 10-15 minutes, icluding walking.
02:01:31 <Eddi|zuHause> drac_boy: the tram line between Halle (Saale) and Bad Dürrenberg has a long countryside stretch
02:02:25 <Eddi|zuHause> (it's said to be the longest tram line in the world)
02:02:43 <Eddi|zuHause> (that probably excludes some train/tram hybrids)
02:17:17 <FLHerne> drac_boy: Metrolink (Bury and Rochdale lines) runs through rural areas on ex-railway alignments
02:17:39 <FLHerne> High-floor trams (because of the existing platforms), but modern articulated ones
02:24:37 <drac_boy> "that looks like no eurostar, what the hell is it?" :P hehehehe
02:26:10 <Eddi|zuHause> the tram systems of Kassel and Karlsruhe have some tram/train hybrids
02:26:27 <drac_boy> anyway going off for now..will look up more of these tomorrow so cheers anyhow
02:26:52 <FLHerne> Going to have those in Sheffield, supposedly from 2017
02:27:16 <FLHerne> Still no actual progress, despite being proposed for years
02:28:05 <Supercheese> probably still working out better than California's high-speed rail plans
02:30:20 <Eddi|zuHause> can't beat airports in berlin :p
02:30:54 <Eddi|zuHause> (or just outside berlin)
02:58:46 <Mazur> Well, the USA never really took to public transport in the way Europe did.
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10:34:20 <peter1138> NOT SURE, CAN'T SEE A THING
10:51:12 <andythenorth> I BLAME THE GOVERNMENT
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15:02:20 <V453000> fuck the illness of diagonal roads hit factorio as well
15:02:20 <V453000> [14:59] <_aD> Diagonal belts [14:59] <_aD> that's what we need.
15:03:33 <Wolf01> i can understand diagonal inserters
15:03:53 <Wolf01> but i really don't need diagonal belts ;)
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16:04:25 <Mazur> Anyone here reasonably versed in Perl-Gtk?
16:07:50 <Mazur> No better response than I expected.
16:17:50 <Wolf01> i just made a dependency injection container in c# if this could alleviate your sufferings
16:26:01 <andythenorth> I brute-force fixed some nasty css
16:26:35 <Wolf01> brute force development is really what i use everyday
16:27:16 <Wolf01> it took me just 2 hours of work today... to write 15 lines of code
16:27:53 <andythenorth> it took me 25 mins to remove border-bottom from two types of element
16:28:00 <andythenorth> whilst leaving it on a third type
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16:28:24 <Wolf01> have you tried to use classes?
16:29:08 <andythenorth> #survey-map #pages .questions li.current-question a.sidebar-question-name-link
16:29:21 <andythenorth> ^ this kind of thing really does not help
16:29:39 <andythenorth> or rather, fewer please
16:33:22 <Wolf01> the graphics designer guy, where i worked since some time ago, started to use pseudo-namespaces as css classes, also he uses SASS/SCSS to do everything
16:34:29 <andythenorth> these are good things
16:35:04 <andythenorth> when you have 7000 lines of existing CSS, on an app that can’t be re-written (yet), times are sadder
16:37:04 * _dp_ just finished watching video about BEM
16:39:01 <_dp_> turns out there is some nice logic behind those monstrous class names %)
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22:50:38 <m1cr0man> Hey lads. Anyone got an effective solution to keeping ottd save games synced across multiple devices? Atm my plan is to symlink the save folder into my google drive sync folder, but would a private server be better if I have the facilities?
22:51:02 <m1cr0man> As in, a private ottd server
23:00:36 <planetmaker> it wouldn't matter, I think
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23:04:03 <Rubidium> I would use/suggest sftpfs, but then my savegames aren't important enough to be put in the backup plan
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23:27:01 <m1cr0man> Alright grive it is. Another question: Does anyone play the android port? Idk if its my phone or not but I cant click on in-game objects for extra info, eg towns, stations, factories. The GUI buttons work fine though. Can anyone confirm this?
23:32:00 <m1cr0man> Actually, it seems I cant interact with the world itself at all except look around...
23:33:19 <Eddi|zuHause> you're better off asking that in the thread
23:33:23 *** Guest7087 is now known as NGC3982
23:33:58 <Eddi|zuHause> NGC3982: it still followed the <word><number> scheme :p
23:36:16 <m1cr0man> Eddi|zuHause, will do then. I've tried a few things now so I'm pretty confident its a bug. Its just...the game is literally not playable. I'd be surprised if its not some other software on my phone
23:42:18 <_dp_> hm, when I tried android port I found it unplayable even though everything seemed to be working as supposed :)
23:42:33 <glx> too small screen for me :)
23:43:42 <_dp_> yeah, and too much effort to build anything
23:43:57 <NGC3982> Eddi|zuHause: When i come to think of it, it kind of defined the same thing in different sizes.
23:44:26 <_dp_> and adorable ctrl/shift buttons ;)
23:45:07 <Eddi|zuHause> NGC3982: how fractal :)
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