IRC logs for #openttd on OFTC at 2015-10-08
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02:20:15 <Alaura> /!load Soap Error: No module named libottdadmin2.enums Is there a fix for this?
02:23:21 <FLHerne> Alaura: Not enough context
02:23:53 <Alaura> i was trying to load the module soap, that openttd uses to communicate from the irc
02:24:36 <FLHerne> Did you install libottdadmin2?
02:26:48 <Sylf> did you read the readme?
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02:30:25 <Alaura> Hmm Sylf and FLHerne i did that, and im still getting the error
02:30:42 <Alaura> It says it installed and then finished processing the dependancies
02:35:17 <Eddi|zuHause> have you tried turning it off and on again?
02:36:10 <Alaura> wait, would that work?
03:41:13 <Eddi|zuHause> ... only one way to find out.
04:08:50 <Alaura> but now when i try to connect, it gives "Connecting..."
04:09:47 <Eddi|zuHause> then probably the port is not open
04:10:01 <Eddi|zuHause> or you didn't set up a password
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11:37:06 <V453000> lol a wiki how to build realistically
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13:02:54 <andythenorth> TE coefficient of 0.3 is….low
13:03:01 * andythenorth has been using google
13:22:36 <peter1138> very low, they have rubber tyres.
13:25:01 <andythenorth> googley-woogle suggests 0.4-0.8
13:25:05 <andythenorth> for rubber on concrete
13:25:39 <Eddi|zuHause> my table says 0,8 (dry) and 0,5 (wet)
13:28:06 <andythenorth> never rains in TTD
13:28:09 <Eddi|zuHause> the 0,3 for trains is also on the upper end of the spectrum
13:28:19 <Eddi|zuHause> steel-on-steel is more like 0,15
13:28:26 <Eddi|zuHause> the 0,3 is with sand
13:28:32 <andythenorth> it’s ok, at TTD scale, they have rubber traction tyres
13:28:36 <andythenorth> like all toy trains
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14:09:03 <Wolf01> mmmh it looks like there's not an easy way to convert images
14:09:29 <Wolf01> the bmp is 24bpp and i need a 8bpp :P
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14:15:14 <Wolf01> also saving it as 8bpp and removing headers doesn't work :/
14:22:14 <_dp_> bmp can be 8bpp, are you sure you're cutting headers correctly?
14:22:41 <_dp_> there also can be pallette info before image, don't think grayscale bmps include it though
14:23:06 <_dp_> btw, if you do some regular pattern in bmp it will be visible even in binary, makes it easier to debug
14:25:27 <Wolf01> the problem is that every thing it loads is too short for the byte[] i need
14:25:38 <Wolf01> the size must be 160*43*4
14:25:53 <Wolf01> and i don't know where the 4 comes from
14:26:00 <Wolf01> maybe they rolled a dice
14:28:05 <_dp_> it's rare for bmp but can be done too, photoshop or gimp can save those iirc, ARGB or RGBA format
14:28:14 <Wolf01> bah, their tutorial is broken, they mixed monochrome and colour displays :!
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14:30:04 <Wolf01> so for 8bpp what must be, just 160*43 with truncated headers?
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14:34:24 <Wolf01> using the sizes for monochrome display throws exception
14:34:33 <Wolf01> this is a kind of sorcery
14:36:35 <_dp_> did you manage to send at least something to it? array of zeros or whatever garbage
14:38:40 <Wolf01> yes, now that i fixed the tutorial it works with a pattern, but i get garbage with the image
14:39:21 <_dp_> so, it expects 160*43*4, right?
14:40:16 <Wolf01> the image is upside down and a little broken, maybe i calculated the wrong header size
14:40:30 <_dp_> hm, I though you got exception with that
14:40:40 <Wolf01> also i can load the 24bpp one
14:42:12 <_dp_> upside down is probably coz of bmp, I vaguely remeber it being stored upside-down
14:42:22 <_dp_> you can flip it before saving)
14:43:56 <_dp_> and for being broken check header size and esure that you're reading it as a binary file (text does extra stuff for newlines)
15:08:04 <Wolf01> got to go now, maybe later i'll give it another try
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15:54:32 <George> Hi. Something wrong with CF
15:54:48 <George> 13:34:34 abort: HTTP Error 404: Not Found
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21:06:30 <andythenorth> absence of cat comments
21:06:46 <andythenorth> also forums quiet
21:07:14 *** andythenorth is now known as V45301
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21:09:58 <V453000> what you up to andythesouth000
21:10:12 <andythenorth> also actual work
21:10:24 <andythenorth> also, no FIRS 2 until next year
21:10:28 <andythenorth> lots of time to delete stuff...
21:13:35 <andythenorth> is factorio done yet?
21:26:06 <V453000> there are tons of things to do, but the current version is very good
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21:30:59 <andythenorth> V453000: do they pay you? o_O
21:31:24 <V453000> + hobby so 2 time job ;)
21:31:46 <andythenorth> better graphics -> more people buy it
21:32:24 <V453000> it is awesome, I have probably never been happier in my life
21:32:54 <andythenorth> I don’t know of anything more fun than making and selling a product
21:33:04 <andythenorth> well, nothing that lasts for a long time anyway
21:36:17 <andythenorth> exactly what I said :P
21:36:48 <Eddi|zuHause> that sentence did really not make a lot of sense...
21:37:13 <andythenorth> lost in translation :(
21:38:28 <andythenorth> I have never had more sustained fun than crafting something that people buy
21:38:41 <andythenorth> you make it better, customers/buyers/players etc like it
21:39:00 <V453000> but what did you mean with the nothing that lasts a long time
21:39:05 <andythenorth> there are other things that are more fun, but they don’t last
21:39:12 <andythenorth> like drinking a lot and dancing
21:39:17 <andythenorth> it’s more fun than making a product
21:39:22 <andythenorth> but not for a long time
21:39:36 <V453000> ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
21:39:54 <andythenorth> riding a bike down a mountain is more fun
21:39:58 <V453000> understanding has been reached, even your former sentence makes perfect sense now
21:39:58 <andythenorth> but I’d sooner make product
21:40:13 <andythenorth> even though making product is also ridiculously painful a lot of the time
21:40:20 <andythenorth> so much has to be made and then destroyed
21:45:40 <V453000> currently making some smoke simulation so destruction is very much in place
21:56:17 <andythenorth> Rainfall Rivers Generator seems to need me to apply a queue
21:57:05 <andythenorth> I want to try it, but eh faff
21:57:30 <andythenorth> can’t build the patch though
21:57:34 <andythenorth> or can’t be arse
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22:53:52 <Wolf01> ahhhh, back to my bitmap problems
22:58:50 <Wolf01> i think the solution is not to use bitmaps
22:59:41 <frosch123> tape over the display, and forget that it exists
23:00:07 <frosch123> oh, andy is already gone :)
23:07:10 <Eddi|zuHause> andy is always already gone
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23:17:23 <Wolf01> this time i'll try to use a lot of domain driven design
23:37:25 <Eddi|zuHause> that sounds like a useless buzzword
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23:40:50 <Wolf01> and here comes my weakness... the lack of math exercise
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