IRC logs for #openttd on OFTC at 2015-10-07
            
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00:30:50 <yoda4128> hi im brand new to this so excuse any mistakes
00:32:32 <yoda4128> can any one tell me why engines wont show up whe i go to build new vehicle it shows all the trailers and carriges but now engines
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08:50:44 <planetmaker> hi ho
08:51:31 <V453000> ho hi
08:51:54 <planetmaker> moderate weather in the Netherlands it seems. Good enough for hiking tho :)
08:52:15 <V453000> you turned into a dutchy<
08:52:16 <V453000> ?
08:52:18 <V453000> heresy
08:52:38 <planetmaker> :) temporary while on vacation
08:52:56 <V453000> be careful so it doesnt get permanent :P
08:52:59 <planetmaker> turned out it's difficult to talk to locals who don't talk English or German, though ;)
08:53:08 <V453000> :D
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08:54:44 <__ln__> the solution is to speak L-O-U-D-E-R
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10:49:39 <Xaroth|Work> planetmaker: wait, you're invading my country? TO THE BATTLESTATIONS
10:49:54 <Xaroth|Work> and you're actually in a town where they don't speak english or german? wth
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11:20:20 <Wolf01> hello
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13:22:08 <Eddi|zuHause> when you say "battlestation" i must always think of MoO2
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15:21:19 <fjb> Moin
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18:14:36 <andythenorth> cat has a hat
18:17:41 <Alberth> nah, the hat has found a cat
18:18:25 <andythenorth> hat runs away with the cat
18:26:12 <Hiddenfunstuff> and now the cat has found the hat
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19:56:02 <Alberth> o/
19:57:54 <frosch123> hai
20:06:55 <Eddi|zuHause> wo?
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20:16:31 <__ln__> nicht schwimmen
20:21:06 <Wolf01> o/
20:44:19 <Wolf01> bad tutorials are bad
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21:09:24 <andythenorth> is the internet over?
21:09:25 * andythenorth wonders
21:14:11 <andythenorth> almost nothing to read on it
21:14:13 <andythenorth> anywhere
21:14:24 <andythenorth> I might be reduced to cat videos
21:24:43 <andythenorth> youtube, saving the internet
21:25:35 <frosch123> start an openttd let's play channel :p
21:26:56 <Wolf01> if this might amuse you, i'm trying to load a monochrome bitmap on my keyboard's display
21:30:48 <andythenorth> I am not funny on voice over
21:30:57 <andythenorth> my kids watch a lot of let’s play
21:31:02 <andythenorth> mostly Stampy Longnose
21:31:17 <andythenorth> maybe I should go find Yogscast and challenge them
21:35:43 * andythenorth wonders wtf their office is
21:36:07 <andythenorth> nvm
21:36:55 <Wolf01> is there an easy way of manipulating a byte[] to show a symbol/icon?
21:38:01 <Wolf01> i don't have any experience with dot-matrix displays :P
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21:44:04 <frosch123> Wolf01: fill it with binary pattern
21:44:24 <frosch123> so you can make a relation between bits and pixels
21:45:02 <Alberth> just render some text to pixels with a truetype renderer
21:45:34 <Wolf01> oh, the text is not a problem, i have a function for that
21:46:51 <Alberth> plenty unicode glyphs with symbols :p
21:47:26 <Wolf01> i think it'll take less to load an image directly :(
21:48:03 <Alberth> probably, as frosch said, just fill it with bit patterns
21:49:49 <Wolf01> animating the thing will be a lot of work
21:50:09 <Wolf01> i remember something from the plain old basic
21:51:59 <Alberth> scrolling?
21:52:06 <Alberth> just shift all the bits :p
21:52:53 <frosch123> Wolf01: first you need to figure out, how many bits per pixel it uses
21:53:21 <frosch123> 1 or 8 or similar
21:53:24 <Wolf01> each pixel is a byte
21:53:27 <Alberth> probably it's easier to prepare the bit patterns in memory, and shift it to the right position while copying the data
21:53:37 <Wolf01> <= 128 the pixel turns on
21:54:02 <Wolf01> the display is 160 x 43
21:54:04 <frosch123> well, then same your image as greyscale bmp
21:54:18 <frosch123> cut the header from the bmp and dump it to the display
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21:57:09 <Wolf01> mmh nice, it seem i don't have the namespace System.Drawing.Imaging
21:58:39 <Wolf01> and i'm using the .net framework 4.5.2, there should be
22:10:02 <andythenorth> urgh
22:10:17 <andythenorth> release, no release?
22:10:48 * andythenorth ponders
22:11:41 <andythenorth> yeah release
22:18:27 <andythenorth> done
22:18:29 <andythenorth> new Hog
22:18:54 <Wolf01> oh, the application MUST be a windows form one... it can't be that :|
22:30:00 <Wolf01> i think that adding references on vs is a mess, it's not really clear that you need to "check" the reference instead of simply click on it and press "OK"
22:30:28 <Wolf01> also the object manager said "reference added with success" and nothing changed
22:30:46 <Wolf01> at the third time i managed to add the right references :|
22:31:43 <Wolf01> plus: the drawing function of the display throws an exception
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22:54:15 <Wolf01> bah, too difficult
22:56:10 <Wolf01> tried with both MemoryStream.toArray() and ImageConverter... both give the same array, both cause exception :(
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23:30:46 <Eddi|zuHause> what if you just push random() to the display, instead of trying to convert an actual image?
23:31:04 <Eddi|zuHause> get one step working at a time
23:32:49 <Wolf01> that should work, the problem is that the byte[] from the 160x43 image is not the same size of the 160x43 bytes array
23:35:42 <Eddi|zuHause> maybe it's a 32bpp bmp, which would make it 4 times the size?
23:36:26 <Wolf01> no, it's one of the bmps of the tutorial
23:36:45 <Wolf01> but the tutorial does some tricks with the hbitmap
23:36:53 <Wolf01> in c++
23:37:01 <Wolf01> and i'm using c#
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23:41:49 <_dp_> bmp has some header before image data, that may be the cause if you don't skip it
23:42:04 <_dp_> also if you use some library to read bmp it may convert to 32bpp internally
23:56:50 <mari_kiri> Tip, tga is a much nicer raw format ;)