IRC logs for #openttd on OFTC at 2015-09-29
            
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01:31:32 <Wolf01> 'night
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09:05:28 <Flygon> On one hand
09:05:33 <Flygon> I wanna start a new OpenTTD game
09:05:49 <Flygon> Now that Dutch Road Furn. supports American Roadset
09:05:53 <Flygon> But on the other hand
09:06:02 <Flygon> I wanna wait for 2CC set to get it's next release
09:06:35 <Flygon> But I aint able to justify enabling Oceania and South America and disabling all South American trains yet
09:06:45 <Flygon> Because there's no fully sick 4096*4096 AU map yet <_>
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10:33:46 <Wolf01> hi hi
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11:01:30 <planetmaker> ho
11:01:35 <andythenorth> o/
11:09:55 <Wolf01> \o
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12:00:03 <andythenorth> where is cat though?
12:08:06 <planetmaker> in the fridge?
12:08:34 * andythenorth looks
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12:09:27 <andythenorth> no cat
12:09:32 <andythenorth> found some yoghurt thoug
12:09:34 <andythenorth> though *
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12:23:44 <Pikka> what's the difference?
12:23:58 <andythenorth> between cats and yoghurt?
12:24:03 <andythenorth> yoghurt is less furry
12:24:04 <andythenorth> usually
12:24:16 <Pikka> hmm... hopefully
12:24:28 <planetmaker> furry cats are ok. Furry yoghurts... I rather throw them out of my flat ;)
12:24:38 <andythenorth> you can’t eat a cat with a spoon, usually
12:24:52 <Wolf01> heh
12:24:53 <andythenorth> so
12:24:56 <planetmaker> cook it long enough and it might work. But de-fur it before
12:25:14 <andythenorth> soup
12:25:17 <andythenorth> ugh
12:25:23 * andythenorth does not fancy eating cat much
12:26:03 <andythenorth> eh, so change grfids, or release test grfs to forums?
12:26:21 <andythenorth> [not just FIRS]
12:26:31 <planetmaker> test grf on forums (I think)
12:26:40 <andythenorth> yeah
12:26:45 <andythenorth> linked to bundles
12:28:20 <andythenorth> does the wiki explain how to install grfs on all platforms?
12:28:21 * andythenorth looks
12:28:40 <andythenorth> yeah it does
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17:05:09 <Demosthenex> ok, how's this fair. a passenger car has 40 or 50 passenger capacity. but this subway train "serpentine" holds 240?!
17:05:41 <andythenorth> it’s deliberately unfair
17:05:49 <andythenorth> high density
17:07:22 <Demosthenex> does it require special tracks?
17:07:38 <andythenorth> yes
17:07:44 <andythenorth> metro rail, in the termite grf
17:07:49 <andythenorth> or some other track grfs
17:08:00 <andythenorth> I think it works on electric too maybe if you don’t have termite
17:08:07 <andythenorth> but I never test for that
17:09:39 <Demosthenex> hrm.
17:09:55 <Demosthenex> gah, gotta find a good linux font. i'd use fixed for all if i could
17:10:46 <planetmaker> Demosthenex, then do so
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17:12:15 <Demosthenex> trying to find the syntax ;]
17:14:28 <planetmaker> readme tells you :)
17:14:54 <Demosthenex> i'm editing the small/medium etc values, it's getting a list of fonts i'm working on
17:15:11 <planetmaker> basically like: edit your openttd.cfg and add the path to the font there as value
17:16:17 <Demosthenex> fc-list, ha!
17:16:25 <Demosthenex> "Liberation Mono" isn't bad.
17:16:34 <Demosthenex> it didn't like Terminus, which i use for urxvt :P
17:17:56 <Demosthenex> ugh, it's primarily the yellow + drop shadow i can't read
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17:25:24 <Demosthenex> hrm, can't change the text colors
17:25:53 <Alberth> the 16 colours of the universe are universal!
17:26:22 <Demosthenex> no i just meant that yellow with a black shadow is hard to read, so is the cyan bottom bar for news
17:26:56 <planetmaker> yes... GUI colours cannot be changed
17:27:40 <planetmaker> would maybe make an interesting patch to make that configurable :D
17:29:04 <andythenorth> peter1138 probably has it already
17:40:22 <Demosthenex> ok, so a subway need electric rails, which i can build in 1900 :P
17:40:30 <Alberth> to neon green and neon pink, iirc
17:40:40 <Demosthenex> the serpentine still holds 240 passengers, which normally needs a mole and SIX cars
17:42:01 <Demosthenex> the serp is 1300/yr maint, while the mole + 6 == 5600/yr maint!
17:42:09 <Demosthenex> holy crap, i feel like i'm cheating
17:42:10 <andythenorth> mole is refitting pax? :o
17:42:23 <andythenorth> oh you’re using regular pax cars
17:42:29 <andythenorth> metro is nonsense without the railtype
17:42:33 <andythenorth> totally unbalanced
17:42:55 <Alberth> we should a vehicle set for that, should be tirvial
17:43:09 <Demosthenex> andythenorth: so what am i missing?
17:43:15 <andythenorth> termite grf
17:43:51 <Alberth> Demosthenex: you assume OpenTTD world has any relation with real world
17:44:59 <Demosthenex> added termite
17:45:13 <andythenorth> now those trains only build on metro
17:45:23 <andythenorth> so you make a choice: high density, or normal trains
17:45:47 <andythenorth> mostly I use them for loops of 1 tile stations in cities
17:45:54 <andythenorth> you can build them with tunnels and trenches
17:45:56 <andythenorth> fake subway
17:46:03 <Demosthenex> yeah
17:46:09 <Demosthenex> that was what i was thinking
17:46:15 <Demosthenex> a dedicated track type makes them mor ebalanced
17:46:18 <andythenorth> they’re not fast, so it’s balanced
17:47:07 <Demosthenex> ugh, how do you make a font bold
17:48:27 <Demosthenex> small_font = Liberation Mono, bold
17:48:29 <Demosthenex> no quotes
17:52:02 <Demosthenex> ok, which font is used for the numbers in the capacity/capabilities screns? the ones in cyan and yellow
17:52:10 <Demosthenex> cyan on grey is absolutely unreadable
17:59:20 <Demosthenex> looks like most of te gui panels just use medium font
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18:04:31 <Alberth> yep
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18:33:21 <_dp_> I'm happy with DejaVU Sans, Condensed Bold
18:33:25 <_dp_> it's not mono though
18:36:19 <Demosthenex> i may have to try that
18:36:29 <Demosthenex> tiny laptop screen and the default fonts are terrible on linux
18:40:12 <_dp_> default font is just terrible per se xD
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18:49:25 <Eddi|zuHause> <Demosthenex> ok, so a subway need electric rails, which i can build in 1900 :P <-- that's totally "realistic". subway networks started around the 1880s, and main line electrification in the early 1900s and 1910s
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18:50:46 <Eddi|zuHause> Demosthenex: for example the predecessor of the Berlin S-Bahn, the "Anhalter Vorortbahn" was electrified with 3rd rail in 1903
18:51:50 <Demosthenex> pretty cool
18:53:50 <Rubidium> isn't Berlin's S-bahn on/above ground?
18:53:57 <Eddi|zuHause> the actual Berlin S-Bahn, which started in the 1920s, was electrified with a slightly different 3rd rail system, and this line was later updated to that system
18:54:13 <Eddi|zuHause> Rubidium: only where it's not underground :p
18:54:21 <Alberth> :p
18:54:28 <Demosthenex> i'm not disputing historical accuracy ;]
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18:55:15 <Eddi|zuHause> Rubidium: the north-south tunnel was built in the 1930s (leading up to the 1936 olympics)
18:57:05 <Eddi|zuHause> (there was a second tunnel planned, which was never built. but a similar project is currently being built)
18:57:28 <Demosthenex> hrm. ok, maybe grain and sugar beets weren't a good starting point in firs
18:57:49 <Rubidium> interesting... something new learned today (never been on an underground S-Bahn, though I have been on an above-ground U-Bahn
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19:01:48 <Eddi|zuHause> the new tunnel project basically connects the new main station with an existing stump under Potsdamer Platz, which was built according to the original plans
19:07:48 <andythenorth> Demosthenex: eh, you get food from them, but they’re not high paying
19:07:58 <andythenorth> pax remains the winning cargo for starting in most games
19:08:05 <Demosthenex> pax
19:08:05 <andythenorth> or fish, assuming you have Squid boats
19:08:07 <Demosthenex> ?
19:08:12 <andythenorth> pax = passengers
19:08:19 <Demosthenex> AH
19:08:31 <Demosthenex> yeah, odd. i started a game @ 1900, and i can't make any passenger road vehicles
19:09:12 <Demosthenex> so i guess rail only
19:09:25 <andythenorth> add Road Hog
19:09:33 * andythenorth is selling own grfs here :P
19:09:48 <andythenorth> actually Road Hog on in-game content is a crappy version
19:09:59 <andythenorth> dev version much better
19:10:37 <Demosthenex> i have FIRS, Squid, Road Hog, av8, HEQs, Iron Horse, and termite.
19:10:47 <andythenorth> all the grfs
19:11:05 <Alberth> and one extra, even
19:11:32 <Alberth> missing CHIPS though :p
19:12:35 <Demosthenex> added chips
19:12:54 <Demosthenex> also, Main, NewGRF settings, anyting, Apply (lower right) doesn't close the window.
19:13:31 <Demosthenex> where's this recommended list of grf's documenteD?
19:13:51 <Alberth> in the readme's that come with them
19:14:47 <Alberth> NewGrf settings need top-left close button
19:15:21 <andythenorth> if you add this to a running game, you’ll break it
19:15:22 <andythenorth> http://bundles.openttdcoop.org/road-hog/push/LATEST/
19:15:31 <andythenorth> but it’s a much better Road Hog
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19:17:26 <Alberth> /me agrees with the first line in the readme
19:19:15 <Demosthenex> tar.zip.....
19:22:32 <Terkhen> Hello
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19:31:08 <Alberth> just unzip, openttd understands tar
19:31:18 <Tinderbox> does Squid Ate FISH completely replace FISH or is it more like an addon to FISH?
19:34:41 <Demosthenex> Alberth: i'm a unix guy. just marveling at tar + zip ;]
19:37:55 <Alberth> :)
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20:33:03 <dlhero> andythenorth: tried latest firs 2.0.0-beta1 in 1.5.2 but it says invalid sprite id 9679
20:33:20 <dlhero> however it was an old save game....
20:33:22 <dlhero> xmmm
20:33:24 <dlhero> my bad
20:34:45 <andythenorth> doesn’t work in 1.5.2
20:35:04 <dlhero> aaa. ok
20:35:09 <andythenorth> I should probably force a compatibility check
20:36:28 <dlhero> is there any good/proposed citybuilder script?
20:38:08 <dlhero> i used renewed city growth.
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20:42:16 <Tinderbox> Is there a daylength patch that would be compatible with FIRS 2.0+ and therefore a nightly build of OpenTTD?
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21:16:15 <Alberth> daylength has little to do with a particular industry set, I think
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22:53:52 <Demosthenex> so, in 1900 i see no passenger road vehicles, even with the dev version of road hog. something wron gthere?
22:56:00 <Terkhen> good night
22:56:59 <frosch123> Demosthenex: http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html <- according to that it has only trams that early
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22:59:11 <frosch123> andy is such a copy-paster :p
22:59:27 <frosch123> road-hog apparently had a parameter for ship speed and canal construction cost :)
22:59:45 <frosch123> and features a wide range of ships
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23:13:51 <Demosthenex> no way, the tram tracks have built in u turns?!
23:31:21 <Eddi|zuHause> well, there aren't really non-builtin u-turns
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23:32:30 <Demosthenex> yeah, just cute
23:32:50 <Demosthenex> so, why with cargodist would i ever use symmetric instead of asym?
23:33:54 <Eddi|zuHause> Demosthenex: so that in a world where two towns have 10000 people and one town 1000 people, there aren't 10000 people going to the 1000 town
23:34:48 <Eddi|zuHause> in this scenario, symmetric reduces the number of people going to the 1000 town, and increases the number betweent the two 10000 towns
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23:57:24 <Demosthenex> that doesn't benefit the growth?