IRC logs for #openttd on OFTC at 2015-09-20
            
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02:26:32 <Wolf01> 'night
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08:29:23 <ryouma> i am using openttd on debian jessie. the fonts are too small for me and are not readable. i tried changing to large_size = 22 in the config file. where does one set the font size?
08:29:50 <ryouma> note: if there is a gui config, the font is too small to change size there. i looked in the man page but there was nothing about commadn line options.
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09:20:36 <andythenorth> o/
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09:39:40 <Alberth> hihi
09:40:08 <andythenorth> moin
09:44:40 <planetmaker> moin moin
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09:48:45 <Pikka> o\
09:48:55 <Taede> ello
09:52:01 <andythenorth> is all here
09:52:27 <Pikka> who's all there?
09:54:08 <andythenorth> octonauts
09:54:22 <Pikka> sounds plausible
09:54:30 <andythenorth> sea dragons episode, again
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10:10:44 <andythenorth> 4-8-2 Mountain
10:10:46 <andythenorth> just what I needed
10:12:03 <Alberth> :)
10:16:30 * andythenorth isn’t to blame for this newgrf
10:16:33 <andythenorth> how relaxing
10:19:30 * andythenorth bbl
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11:03:09 <fonsinchen> andythenorth: The demand calculations are not a feature by themselves but a necessary precondition for Cargodist.
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11:38:33 <Wolf01> moin
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12:03:13 <Alberth> o/
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12:58:45 <Alberth> o/
13:01:05 <frosch123> lo
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14:28:25 <_dp_> Hi! Is there any way to stop new vehicles introduction without newgrfs?
14:28:48 <_dp_> Except for starting in 2050
14:30:10 <_dp_> Any way that doesn't involve patching client is fine with me
14:31:28 <frosch123> you can start in year 1
14:31:36 <frosch123> that gives about 1850 years without new vehicles
14:31:46 <frosch123> other than that, i don't think so :)
14:33:26 <Rubidium> set restart_game_year to starting_year + 1, and starting year to a year where no vehicles are introduced
14:34:43 <_dp_> Rubidium, but that would restart server and reset game every year, right?
14:34:45 <Rubidium> e.g. 1940
14:34:54 <frosch123> Alberth: https://paste.openttdcoop.org/pwrebu48w?/pwrebu48w <- add a script to create/update language deifitions from ottd svn
14:36:06 <Rubidium> _dp_: but that wasn't one of your preconditions
14:37:09 <Alberth> frosch123: line 64 creates a list of list, by the looks of it
14:37:34 <Alberth> oh, no it doesn't, it just makes an additional copy
14:37:59 <frosch123> i am not sure how to force conversion from iterateable to list
14:38:01 <Alberth> either remove the "[" and "]", or the "list(" and ")"
14:38:02 <_dp_> programmers... xD anyway, that's not what I want :P
14:38:27 <Alberth> either with [] or with list()
14:38:31 <frosch123> _dp_: pausing the game and never unpausing also works :)
14:38:52 <frosch123> ok, removed the list(), kept the []
14:40:14 <_dp_> frosch123, yeye, also closing openttd and starting some other game ;)
14:40:46 <_dp_> without vehicles...
14:41:11 <Alberth> wondering whether open(... "w") should not be "wt", but not sure
14:42:00 <Alberth> below line 93, you could add a "assert False # Unknown option encountered" below the 'if' to catch weird options
14:42:28 <_dp_> joking aside, if I make patch that allows to control vehicle introduction for each company separately with GS, does it have any chances to be included?)
14:42:32 <Alberth> line 96 "Invalid number of parameters" ?
14:44:06 <Alberth> line 101 check if not os.path.isdir(inputdir) if not os.path.isdir(outputdir) ?
14:44:25 <frosch123> _dp_: that sounds very overspecific, so unlikely
14:44:37 <Alberth> 116 drop the [ and ]
14:46:21 <Alberth> inputlangs.keys() is an iterable, change to set(inputlangs.keys())
14:47:38 <_dp_> overspecific? It's obviously not just for solving problem in question, but will also allow to do some interesting game modes
14:48:11 <_dp_> that connect vehicle introduction with some company-specific thing like performance or cv
14:49:40 <Flygon__> I would love to see a GRF range enabling games from staring 1AD
14:49:48 <Flygon__> But
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14:50:06 <Flygon> That'd also mean a lot of other game mechanics being fiddled with too xP
14:50:09 <Flygon> eg. industries, city growth
14:50:21 <Alberth> cities? what's that?
14:50:25 <Rubidium> game scripts are started quite late, well after the first determination of which vehicles to have at the begin of the game. Likewise, there is no guaranteed callback that "acknowledges" that the vehicle may be introduced
14:50:33 <frosch123> _dp_: yes, but you can only reduce the intro date further compared to what the grf offers, and you cannot detect what availabilty-dependencies there are in the grf
14:50:55 <frosch123> _dp_: there are other ideas about gs-controlled technology level
14:51:32 <Rubidium> when a company is started, the available vehicles are determined at client side, so you don't have control over it from a GS
14:52:14 <Rubidium> which means you need to make quite some architectural changes before it's viable
14:52:15 <peter1138> Start in 4000BC, like in Civilization.
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14:53:36 <Alberth> frosch123: "t" mode is default, so that's fine
14:54:04 <Alberth> otherwise looking fine
14:55:37 <frosch123> _dp_: "overspecific" as in "likely only works with default vehicle"
14:57:45 <_dp_> Well, I kinda know that it's not a very easy path to do, and client-side dates will have to be reworked for sure, but that's fine as long as it is doable.
14:57:55 <_dp_> But interoperability with newgrfs is a good point
15:00:27 <Alberth> it's often a breaking point for many innovations
15:01:00 <Pikka> hmm
15:01:01 <Alberth> or at least, it makes adding innovations a lot more complicated
15:01:15 <Pikka> train fever really is a masterclass in how not to do things
15:01:53 <Alberth> on the other hand, newgrfs do keep the game alive for a large part
15:02:03 <_dp_> Though it depends on GS implementation whether it will work with specific grf set or not, and it's more like a general GS flaw
15:02:11 <Alberth> Pikka: so I am not missing much by not playing it? :)
15:02:22 <_dp_> like there is no citybuilder GS that makes sense with any industry set possible
15:02:23 <Pikka> you're definitely missing something :)
15:03:50 <Alberth> hmm, all the valuable lessons how not to do things, eh?
15:04:01 <Pikka> yes
15:04:23 <Eddi|zuHause> for everything that TF does well, it does something else either terribly or annoying...
15:04:40 <Pikka> I'm still looking for the things it does well
15:04:46 <_dp_> Problem with newgrfs is than like half of players don't know how to get use them)
15:04:49 <Alberth> Pikka: pictures!
15:04:53 <Eddi|zuHause> it looks pretty ;=)
15:05:21 <_dp_> server with grfs is bound to have much less players that one without no matter how stupid game mode latter will run
15:05:51 <Alberth> different audience
15:06:43 <Alberth> sort of casual openttd gamers, if you can even speak of such
15:06:44 <Eddi|zuHause> maybe joining a server with newgrfs shouldn't take more clicks than joining a server without newgrfs
15:07:08 <Eddi|zuHause> (provided the newgrfs are on bananas)
15:07:20 <_dp_> in that sense would be nice if newgrfs were downloaded automatically when you join servers, but I guess that's not possible for other reasons :(
15:07:44 <Pikka> they are/can be, but I think you still need an extra click in there
15:08:05 <Pikka> otherwise the complaints... "why do I have to download 200mb every time I want to join a random server???"
15:08:21 <Eddi|zuHause> i think it's even 2 or 3 clicks
15:08:49 <_dp_> yeah, and not quite obvious where to click and why
15:09:12 <_dp_> it feels like many people don't even understand that yellow bulb near server means they CAN join it
15:09:42 <Alberth> mostly to get explicit permission for downloading
15:11:26 <frosch123> isn't the problem rather that servers can barely provide information to the server list, except their name?
15:11:40 <frosch123> how do people choose a server anyway?
15:15:05 <Eddi|zuHause> aren't even the yellow servers sorted below the green servers?
15:15:21 <Eddi|zuHause> 80% of the players play on 20% of the servers anyway
15:16:51 <_dp_> some people prefer servers that already have some players on it, that's for sure
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15:36:46 <_dp_> frosch123, you mentioned other ideas about gs-controlled technology level, what are they?
15:37:04 <frosch123> do you know zuu's experimental branch?
15:37:15 <_dp_> no
15:37:39 <frosch123> zuu made some experimental branch for direct communication between newgrf industries and gs
15:38:22 <frosch123> https://wiki.openttd.org/Frosch/GS-NewGRF_Communication_via_JSON <- this is a list of ideas how to extend based on zuu's stuff
15:39:01 <_dp_> but that still require newgrf to do anything?
15:39:11 <frosch123> independent of that, there is an idea of a "technology level" to replace the current "date"
15:39:30 <frosch123> which somewhat also tries to solve the reasoning of the "daylength" patches
15:40:01 <frosch123> _dp_: for the current cases, yes
15:40:38 <frosch123> but i don't think there is any in-depth concept about the technology level
15:40:55 <frosch123> it's just pops up every 3 months in irc
15:41:19 <frosch123> basically everytime someone on the forums wants daylength :p
15:46:32 <_dp_> What I'm trying to do is to setup some game mode that allows fair scoring
15:47:12 <_dp_> I see two ways of doing that. 1) all players start simultaneously 2) game experience doesn't depend on starting date
15:47:53 <_dp_> 1 currently doesn't seem viable except for special event
15:48:06 <_dp_> *events
15:48:33 <_dp_> and 2 usually means starting in 2050
15:48:55 <_dp_> without grfs at least
15:50:55 <_dp_> zuu's branch doesn't seem to bring anything in that regard too as not only in requires newgrf but focuses on grf-gs communication, not extending of possibilities
15:51:31 <frosch123> isn't 2 solved by just giving people a bigger loan at start?
15:52:01 <Alberth> starting in 2050 is a change in game experience in itself
15:52:53 <_dp_> no, even if you give enormous loan that won't balance the vehicle improvement
15:53:10 <_dp_> also with funding enabled there is no such thing as "too big" loan))
15:54:19 <frosch123> well, i think i do not understand what you mean with "fair scoring" then
15:54:54 <_dp_> mb game experience is not a good word to call it, but basically what I mean that people starting later don't receive any advantages
15:55:07 <_dp_> coz if they do it becomes "wait as long as possible then start"
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15:56:49 <frosch123> interesting, i assumed people starting later were at an disadvantage :p
15:57:10 <_dp_> I mean any scoring, or highscores or whateven for goal servers. Like who is fastest to reach 10M CV and so on
15:58:43 <_dp_> they mb be at disadvantage in particular game but for any cross-game score it is an advantage if they manage to finish
15:59:14 <frosch123> aren't all the good routes takes when people join late?
15:59:33 <frosch123> vehicles are more expensive and so on
16:00:41 <_dp_> inflation can be disabled
16:02:19 <_dp_> and good routes.. it depends on settings, it may be that there is no place for two superb player on a map, but for average players can be enough
16:04:41 <_dp_> at least vehicles introduction is the only noticable obstacle for that right now
16:12:28 <_dp_> And there are a lots of ways to improve situation. Easies way is configurable end year instead of fixed 2050 (especially if it won't show stupid perf score table). It even seems to be there at some point but was removed :(
16:13:31 <_dp_> And mysterious "technology level" idk how can that help except for freezing it
16:14:10 <_dp_> Unless it is different for every company which basically breaks down to same per-company vehicle introduction
16:15:22 <_dp_> *breaks up ... too many ttd configuring xD
16:16:59 <Alberth> end year can be easily done with a GS
16:19:57 <_dp_> rly, is there just a end game setting or you mean resetting date manually each year?
16:24:02 <_dp_> Not know much about GS honestly, but I look in commands.cpp and settings*.ini and there doesn't seem to be either command or setting for that :(
16:25:39 <Alberth> it can pause the game
16:26:07 <Alberth> http://nogo.openttd.org/api/ is what you should read
16:27:21 <_dp_> it's not pause I'm looking for but forever-2050 behaviour
16:28:54 <_dp_> and afaik there is no way for GS to influence clients without either commands or game settings so if smth is not there it is not possible
16:36:23 <Alberth> what's the point? if you play after the last vehicle, and have "vehicles never expire" turned on, all years are the same
16:37:55 <_dp_> last vehicle is lev4 which is the only 2050-or-so-start option I'm talking about
16:38:06 <_dp_> It's playable but I'd like to see more options
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16:41:23 <_dp_> hm, actually, instead of end year, would be better to have option that just completely disables new vehicle introduction
16:41:43 <_dp_> It can be in form "no vehicles after certain year"
16:42:44 <Eddi|zuHause> _dp_: you can start in 2050 with "vehicles never expire", then you have all vehicles available, not just the last one
16:43:57 <Eddi|zuHause> _dp_: for anything more specific, you really should use a NewGRF
16:45:11 <_dp_> Eddi|zuHause, As I said having all vehicles is fine but I'd like to see more options
16:45:32 <Eddi|zuHause> and i said, for more options, there are NewGRFs
16:46:08 <Eddi|zuHause> and "I want to do what NewGRFs do, just without NewGRFs" is never going to happen
16:50:02 <_dp_> Eddi|zuHause, yeah, and so there are 3 choices "no cross-game scoring", "almost no players on servers", "2050 maglev".
16:51:05 <Eddi|zuHause> i really don't understand the problem you're having...
16:51:58 <_dp_> did you ever play goal servers?
16:54:07 <Eddi|zuHause> no.
16:55:39 <_dp_> then it's kinda understandable why you don't :P
16:56:16 <_dp_> basically there is only good way to compare your performance with others - overall highscores on the community website
16:56:37 <_dp_> and it's quite hard to ensure that those scores make any sense
16:57:37 <_dp_> like for at least half of btpro servers they don't xD
17:03:35 <Alberth> numbers have to make sense? :o
17:03:58 <Alberth> in my experience people believe any number
17:04:31 <Flygon> OpenTTD is barely a scoring game anymore
17:04:48 <Flygon> By this point, it's an open world sandpit where people throw hammers at it until it makes something pretty
17:05:00 <Flygon> Every user in this channel is a Hammer Bro brah
17:05:12 <Flygon> EXCEPT Born_Acorn
17:05:15 <Flygon> He's an Acorn
17:05:17 <Flygon> Born and Bred
17:05:43 <Flygon> And LadyHawk is either definitely a Hawk or inspired by a movie that I've been meaning to see
17:06:16 <Alberth> I wrote BB, a GS that suggests small random transport goals. It tracks progress, and when done, suggests a new goal. People all by themselves believe they should do all goals, even if they don't get a reward or a punishment
17:06:27 <Alberth> or it's a real Lady :p
17:07:07 <Flygon> iunno
17:07:10 <Flygon> Ever seen a LadyHawk?
17:07:22 <Flygon> They're pretty
17:07:22 <Flygon> But
17:07:28 <Flygon> They'll tear your throat out
17:07:36 <Flygon> Because shit, she's a Hawk, not a human
17:08:21 <Alberth> I try not to get that close to hawks, not matter its gender :)
17:08:44 <Flygon> BUT
17:08:49 <Flygon> Would you get close to an Emu?
17:10:39 <_dp_> As if it ever was a scoring game)
17:11:55 <_dp_> But it's the only way of playing ottd I like. I don't play in singleplayer and multiplayer is just as boring imo without any scoring that allows you to compare your performance to others and track you progress
17:12:21 <Flygon> For me...
17:12:29 <Flygon> And this's half the reason I tend to do real world scenarios
17:12:43 <Flygon> It's because I like to see what a fantasy version of a real network'd be
17:12:57 <Flygon> Half the reason I'd love infrastructure sharing... to make MP of this sorta thing practical
17:13:05 <Flygon> Unfortunately, the other problems occour...
17:13:31 <Flygon> Such as needing a daylength patch to prevent managing giant networks from being a problem...
17:13:32 <Flygon> That, and
17:13:51 <Flygon> My friends and I would need Fibre or good HFC lines to ensure non-desyncing on 2048*2048 gaes
17:14:26 <Flygon> Bloody Cookie notifications :D
17:14:39 <Flygon> Why can't they just detect that I'm Aussie and don't give a crap :D
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17:26:36 <_dp_> Didn't try to play openttd for sake of building network for a long time...
17:27:03 <_dp_> For me it's more like a did-it-once-lost-interest-after type of thing, better suited for singleplayer
17:27:22 <_dp_> same goes for minecraft or factorio imo
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17:30:35 <andythenorth> @seen danmack
17:30:35 <DorpsGek> andythenorth: danmack was last seen in #openttd 1 day, 22 hours, 38 minutes, and 5 seconds ago: * DanMacK slaps andythenorth around a bit with a large fishbot
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17:46:04 <_dp_> Still... goal servers are huge part of openttd MP, it's sad that openttd itself is still so poorly suited for that :(
17:46:35 <andythenorth> eh, this is all wrong http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html
17:46:55 * andythenorth has work that is never done
17:47:02 <andythenorth> _dp_ poorly suited? o_O
17:48:13 <_dp_> andythenorth, I guess you missed cross-game scores discussion before
17:48:34 <_dp_> and there are lots of other things...
17:59:37 <andythenorth> scenarios with baked-in settings + online high score system
18:00:06 <andythenorth> generate a checksum or something on the settings to reduce the number of people who can trivially screw with the scores
18:00:13 <andythenorth> oh you want to do it with servers
18:00:14 <andythenorth> nvm
18:04:17 <_dp_> yeah, I'm trying to configure server, I don't mind doing GS or patching server but I want it to be compatible with vanila clients and not use newgrfs
18:05:17 <_dp_> I'm even willing to do whatever patch to openttd itself that would allow me to do what I want, be it end year, or vehicle introduction disabling (personally I think both are needed)
18:06:16 <_dp_> Or per-company introduction dates which will also allow to do new interesting game modes, not possible now even with newgrfs
18:06:49 <_dp_> As long as it has chances to be included in the game
18:07:34 <andythenorth> you won’t get vehicle modification without newgrfs
18:07:43 <andythenorth> in the official build
18:09:34 <_dp_> none of those are vehicle modification technically
18:10:56 <andythenorth> afaik, GS can’t modify vehicles currently
18:11:04 <andythenorth> although maybe it should be able to
18:11:45 <andythenorth> ottd modifies intro date via randomisation factor, so might be a case for GS to be able to modify it
18:11:53 <andythenorth> maybe
18:12:39 <_dp_> I'd be happy if it could
18:14:40 <_dp_> ttd server itself is heavily restricted in what it can do and so is GS
18:25:40 <andythenorth> why is newgrf problematic?
18:27:03 <_dp_> new people are unlikely to join server with newgrfs
18:27:38 <_dp_> also have enough grfs servers for pro-players already, want something different
18:51:19 <_dp_> Now that I'm thinking of it, it may be better to just ask players to download patched client instead of newgrfs
18:51:48 <_dp_> Doesn't make much difference whether they need to download one weird thing or other xD
18:52:18 <_dp_> Also it feels like most of players on our grf servers use patched client already xD
18:53:46 <sim-al2> If the newGRFS are on BaNanas, it's way easier to download those than try to find a patched clients on a website
18:54:43 <Sylf> patched clients are fine for frequent visitor to a particular server, not so nice to beginners if that's your focus
18:54:50 <_dp_> Yeah, it's a bit of a joke, but still, point is that players that don't know what they need those grfs for are unlikely to download them
18:55:19 <_dp_> And those who know what they need it for can download client as well
18:56:34 <_dp_> Sylf, ofc is not good for beginners, but it's almost as bad for beginners as newgrfs themselves, that's what I'm trying to say
18:57:15 <sim-al2> True, our vanilla server gets more traffic than the newGRF server, but we often have players playing on both
19:08:23 <andythenorth> Alberth, planetmaker how much instructions do I _need_ to put here? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html
19:08:35 <andythenorth> just a link, or some more about “translations are included in the next release”
19:08:36 <andythenorth> ?
19:08:47 * andythenorth re-writing to feature eints
19:09:29 <Alberth> :o quite old :p
19:09:37 <andythenorth> yeah, I am embarassed :P
19:11:35 <Alberth> I would expect a description somewhere http://dev.openttdcoop.org/ only has a link to apply
19:12:06 <andythenorth> yeah
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19:12:28 <andythenorth> hmm if I deeplink this, there’s no indication of how to become a translator https://translator.openttdcoop.org/project/firs
19:13:15 <Alberth> http://www.tt-forums.net/viewtopic.php?f=26&t=68604&hilit=newgrf+translator apparently
19:14:24 * andythenorth wonders if eints needs a refresh
19:14:31 <andythenorth> eh, enough projects already :P
19:17:08 <Alberth> http://bundles.openttdcoop.org/eints/nightlies/LATEST/docs/ also exists, you may want to point to the language explanation, and the interface manual
19:20:22 <frosch123> https://dev.openttdcoop.org/projects/home/wiki/ManagingEints <- just copy the two paragraphs on becoming a translator from there?
19:20:44 <Eddi|zuHause> wtf happened to sourceforge? it looks like a phishing website now...
19:20:59 <Rubidium> it is, isn't it?
19:21:50 <Eddi|zuHause> it refuses to do anything before i "accept" their cookie terms, and that takes like 5 minutes?
19:22:42 <Eddi|zuHause> wtf is it doing in that time?
19:23:17 <andythenorth> waiting for you to move to github
19:23:42 <Rubidium> Eddi|zuHause: constructing the installer with "applications" especially tailored for you
19:24:19 <andythenorth> "fatal: Not a git repository (or any of the parent directories): .git"
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19:24:23 * andythenorth will never learn
19:24:36 <Eddi|zuHause> alias git hg
19:24:56 <andythenorth> then my git is broken :P
19:25:07 <andythenorth> I’d have to alias only in some subpaths or something
19:25:17 <Eddi|zuHause> make a script that detects what repo you are in
19:25:26 <andythenorth> maybe I should use a hg GUI client
19:25:40 * andythenorth waits for bundles server
19:26:04 <Eddi|zuHause> Rubidium: but i didn't even get to download a file
19:28:11 <Rubidium> no, for that you first have to guess which of the download buttons is the right one
19:28:34 <andythenorth> ‘click here to install viruses'
19:34:50 <andythenorth> ?? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html
19:34:52 <andythenorth> better ?
19:42:30 <Alberth> bit busy, just a minute
19:44:09 * peter1138 attempts to get macbook going
19:44:39 <Alberth> andythenorth: with "1" I'd mention the text of the link as well, people tend to overlook it,otherwise fine to me
19:45:16 <andythenorth> peter1138: I thought the charger died or something?
19:45:35 <peter1138> something died
19:45:40 <andythenorth> Alberth: text of the link?
19:46:00 <Alberth> Apply as translator
19:46:03 <peter1138> managed to get it to turn on with the battery removed
19:46:04 <andythenorth> peter1138: they’re quite take-apart-able those ones
19:46:38 <peter1138> anyway it's got a black screen right now
19:46:51 <peter1138> dunno if it's booting or stuck on an fsck or something
19:47:03 <peter1138> iirc the text console doesn't work until it's started X, heh
19:47:09 <peter1138> (grub was visible)
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19:51:49 <andythenorth> FWIW https://www.ifixit.com/Wiki/MacBook_Troubleshooting
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20:47:21 <ryouma> where is the setting for making larger fonts?
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20:48:06 <Alberth> https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty
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20:48:27 <ryouma> Alberth: i tried that, but without specifying the font family. i will try that. thanks.
20:49:17 <Alberth> sprite font has only one size
20:57:01 <DanMacK> Hey all
20:57:31 <andythenorth> yair
20:57:32 <andythenorth> DanMacK:
20:57:38 <andythenorth> o/
21:03:02 <ryouma> thanks Alberth. that works now. but i wonder if it caused another issue. i click settings or newgrf and i get a dialog box that will not close. or is that unrelated?
21:03:42 <ryouma> there is a dialog box that flashes for an instant before the main dialog box comes up. i don't know what it says because it goes away.
21:03:46 <Alberth> sounds unrelated
21:04:11 <Alberth> hmm, maybe it reports something about your font
21:04:37 <Alberth> it's not hiding under the main dialogue?
21:05:27 <ryouma> i figured out the nonclosable ones. there is a miniscule x on the upper left.
21:05:48 <ryouma> Alberth: it is hiding under main dialog
21:05:49 <ryouma> there is no x
21:06:16 <Alberth> your screen resolution is too high :)
21:06:40 <Alberth> maybe continue reading the faq?
21:07:46 <ryouma> it is grey. my monitor is 720 and i am running openttd at 720 and my fonts are like 28. still reading faq. maybe i should shut up until i have done so.
21:13:41 <ryouma> part of it is that it assumed nobody would ever use the font sizes that i use. the evanescent dialog box says "scanning grf".
21:13:42 <Alberth> the next thing is about the gui being too small
21:14:21 <Alberth> ah right, that 's just looking for newgrfs, and disappears when done
21:15:47 <Alberth> depending on how many you have, and how big your disk is, it may need some time
21:16:49 <ryouma> i guess i need to download something to get the bigger resolution. yeah i couldn't get the grf dialog to show becauset he buttons were off the edge of the screen.
21:16:56 <Alberth> the readme explains how it determines the path to search, you may want to change that by moving your openttd.cfg, or add a new one somewhere
21:18:44 <Alberth> gn
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21:23:43 <peter1138> well it never booted
21:23:44 <peter1138> oh well
21:24:23 <peter1138> doesn't turn on unless i press the power button and cmd and/or fn while attaching the power lead
21:24:26 <peter1138> pom te pom
21:25:22 <andythenorth> shenanigans :P
21:25:26 <andythenorth> sorry
21:25:32 <andythenorth> there was a reason it was £0
21:25:34 <peter1138> haha
21:25:39 <peter1138> it did work :S
21:25:55 <andythenorth> oh the mac surprise boot?
21:25:56 <peter1138> apple probably decided it was too old and remote-killed it
21:26:37 * andythenorth wonders if it’s just dead pram battery
21:26:52 <andythenorth> more likely some logic board problem, power management unit
21:27:00 <andythenorth> nvm
21:28:06 <peter1138> my fallback laptop is a 2002 p4 with 512mb ram :p
21:28:40 <andythenorth> those older macs can be frankensteined if you have a few dead ones around :P
21:28:42 <andythenorth> but you don’t
21:28:55 <andythenorth> people in the office have combined wrecks before to get a working one
21:28:59 <andythenorth> but eh, waste of time
21:31:35 <peter1138> that was the best laptop i've ever had ;P
21:41:26 <ryouma> until i figure out the big resolution thing i will run at openttd -r 640x360
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21:44:25 <Eddi|zuHause> you'll probably get window size problems below 640x480
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21:52:52 <andythenorth> hmm
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21:53:00 <andythenorth> pikka’s AI has built all the roads I need
21:53:01 <andythenorth> how handy
21:53:02 <ryouma> Eddi|zuHause: full screen at that resolution seems to work
21:53:28 <glx> some ingame window won't fit
21:54:24 <ryouma> i guess i should try to figure out how to make the grf stuff make things bigger then
22:00:00 <andythenorth> my grain farm is now totally surrounded by houses :P
22:00:32 <peter1138> aren't there some windows which don't fit even on 640x480?
22:01:53 <ryouma> i'm trying to get fonts that are large enough to be useful. i can do 720, but that makes the icons at the top too small.
22:02:31 <ryouma> can you make them text instead of icons?
22:02:34 <andythenorth> eh just usee 2x gui zoom
22:02:36 <andythenorth> be done with it
22:02:51 <andythenorth> use original baseset, with the proper font, not the crap font
22:03:38 <ryouma> hmm, that's not in the faq. does that mean setting zoom min to 2?
22:04:45 <NGC3982> I'm trying to run supybot with soap again. The admin port is forwarded, but i still get Connection failed on apconnect
22:04:50 <NGC3982> I can't seem to find any logs
22:04:52 <NGC3982> Suggestions?
22:08:21 <ryouma> andythenorth: i can't find zoom, even though it's probably soiemthing obvious. it is not in the faq and not in the settings dialog on the resolution where fonts are large enough (although perhaps it is off edge of screen).
22:08:36 <andythenorth> game options -> interface size -> double size
22:08:49 <andythenorth> you’ll also need max zoom in settings to be 2x or 4x
22:09:12 <andythenorth> the double-size UI has _some_ issues, but is substantially better than 1x on modern screens
22:09:13 <andythenorth> imho
22:09:31 <andythenorth> and also you should avoid using any crappy fonts in the game :)
22:10:33 <peter1138> comic sans?
22:11:39 <andythenorth> nah that’s ok
22:11:41 <andythenorth> works well
22:11:44 * NGC3982 gives up for a moment.
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22:16:38 * andythenorth bed
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22:35:30 <_dp_> Hm, just a random thought... Openttd is normally a sandbox-type game but if you set up any specific goal it suddenly becomes a rts %)
22:41:42 <_dp_> or, to be more specific, having a goal with significant time limit makes in rts
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23:06:29 <_dp_> Now I wonder, do any of openttd developers actually play it like rts?... ;)
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23:15:18 <peter1138> "Now I wonder, do any of openttd developers actually play it" < fixed that for you
23:17:07 <_dp_> lol
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23:24:36 <Eddi|zuHause> i definitely didn't play a game since i started making a GRF
23:24:51 <mari_kiri> peter1138: Unrelated note, looking at your name, have you played any monkey island games by any chance?
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23:25:48 <Eddi|zuHause> i'm fairly sure you find a 1138 in practically everything that George Lucas ever touched
23:25:57 <mari_kiri> Ah, did not know that
23:26:23 <Eddi|zuHause> starting with his first movie, THX 1138
23:27:51 <Eddi|zuHause> the most famous being "cell block 11 38" in star wars
23:32:00 <__ln__> on some star wars dvd, pressing 1138 in the menu on the remote would start some hidden 5.1 surround test.
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23:32:59 <mari_kiri> Also oh crap I think I missed about 4 ottdcoop games, should get stuff up to date and get back into it sometime
23:33:10 <mari_kiri> But possibly not this week as I have a game to make for mini ludum dare
23:33:23 <mari_kiri> Time flies when you're losing your mind
23:39:36 <peter1138> i must add that george lucas has never touched me
23:43:36 <Wolf01> maybe not physically
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