IRC logs for #openttd on OFTC at 2015-09-18
⏴ go to previous day
00:02:03 *** ChanServ sets mode: +v tokai
00:04:20 <wito> Although I suppose the jury is out on whether it helps or hurts when you play Burnout Paradise. :P
00:15:38 <peter1138> that doesn't support wheels
00:32:47 <wito> I don't know that I'd like to play Burnout paradise with a steering wheel in any case.
00:33:46 <wito> Even the races have a lot of emergency break 175 degree turn type things.
00:33:54 <LordAro> burnout paradise isn't really the sort of game i'd use a steering wheel for
00:35:28 <wito> In fact, I'm pretty sure that if I, like, lived in the city as depicted, I'd be looking into getting a car with a joystick. :P
00:35:52 <LordAro> i'm fairly sure if i lived in that city, i'd find a way to leave
00:35:59 <LordAro> despite the roads being a closed loop
00:36:03 <wito> Downtown is all 90 degree corners and 120 kph speed limits. o.O
00:36:18 <LordAro> wait, there are speed limits?
00:36:50 <wito> I think the closed loop is a game abstraction.
00:37:00 <wito> And I think there are a few blocked off roads.
00:37:29 <wito> And I'm almost certain that the rail lines leave town, but ar eblocked off.
01:02:14 <wito> Travel time is down to 460 days.
01:02:21 <wito> Soon the trains will even be making a profit!
01:06:38 <wito> I need to get it down to 350-ish
01:07:24 <wito> So 120 kph should do it.
01:12:24 <wito> Also, too late I realized that I forgot to add OpenGFX+ Airports. :(
01:13:26 <Flygon> wito: Mod your config.grf
01:13:38 <Flygon> I've been playing Ragnarok Online for over half my life
01:13:55 <Flygon> This also makes discussing OpenTTD and Ragnarok Online in the same discussion awkward
01:14:00 <Flygon> Because both used compressed .grf files
01:14:05 <Flygon> Just with incompatible standards
01:14:33 <Flygon> It'd amuse me if I could get an RO client to use the OpenTTD standard just to confuse the utter crap out of people though
01:14:38 <Flygon> There's a line which you can modify
01:14:50 <Flygon> To let you modify GRFs in existing games and scenarios
01:14:59 <Flygon> It's disabled by default, because, frankly
01:15:07 <Flygon> It's very easy to create unintended bugs by doing this
01:15:25 <wito> Adding NewGRFs is -mostly- safe, right?
01:16:06 <wito> As I recall: Removing is insanely dangerous, upgrading is iffy and adding is mostly safe.
01:16:14 <wito> But I may be misremembering.
01:17:09 <Flygon> I mean that quite... er, relatively.
01:17:18 <Flygon> The situation is shaped like itself.
01:17:39 <wito> Adding OpenGFX+ Airports in an existing game with no airports on the board should be fairly safe, right?
01:17:57 <wito> I mean, clearly not -recommended-
01:18:59 <Flygon> It shouldn't be too bad
01:20:14 <wito> Do you remember the name of the setting?
01:22:29 <Flygon> "For scenario developers, a configuration option exists to enable scenario developer tools, which permit changing grfs in-game (for debugging and testing). This option (scenario_developer) is only available in openttd.cfg or the console. If you decide to change this setting, please take time to actually read the warning message when presented. Also know that if your scenario or saved game gets messed up, the only solution is
01:22:29 <Flygon> to start from scratch."
01:22:52 <Flygon> So it's actually openttd.cfg
01:22:57 <Flygon> I'm still waking up, sorry :(
01:26:38 <wito> GRF added, nothing exploded.
01:36:51 <wito> Is there like a toggle fast forward hotkey?
01:45:58 <NGC3982> Flygon: My god, Ragnarok.
01:46:03 <NGC3982> I loved that game so much.
01:55:13 <Flygon> NGC3982: It's STILL going
01:55:27 <Flygon> NGC: But the pserv community is mostly where it's at
01:55:32 <Flygon> iRO is sheeeeeeeeeeeeeet
02:07:56 *** sim-al2 has joined #openttd
02:26:13 *** glevans2 has joined #openttd
03:33:48 *** guru3-vps has joined #openttd
04:08:16 *** Biolunar_ has joined #openttd
06:56:15 *** Eddi|zuHause has joined #openttd
08:53:23 *** sla_ro|master has joined #openttd
09:36:35 *** FLHerne has joined #openttd
09:49:34 <planetmaker> wito, adding NewGRFs is mostly safe - but only if you know the limitations. Thus: no changes to anything which touches cargoes or industries
09:49:54 <planetmaker> and it can take you by surprise which NewGRFs are hidden industry sets...
09:50:29 * planetmaker looks at TTRS. At NARS with its gear cargo (not NARS2),...
09:50:35 <planetmaker> thus know *very well* what you do
09:52:16 <Pikka> actually, regearing is NARS2
09:56:35 <planetmaker> oh, sorry. Bad memory :)
12:53:03 <planetmaker> wito, mind also, what I stated is of course not a comprehensive list. But if cargo or industry is touched, it's a near-guarantee for disaster
13:02:22 <wito> You had it right the first time.
13:17:03 *** smoke_fumus has joined #openttd
13:32:57 *** Supercheese has joined #openttd
15:02:23 *** Hiddenfunstuff has joined #openttd
16:37:34 *** Alberth has joined #openttd
16:37:34 *** ChanServ sets mode: +o Alberth
16:39:25 *** Wolf01 is now known as Guest2134
16:39:25 *** Wolf03 is now known as Wolf01
16:45:43 *** tokai|noir has joined #openttd
16:45:43 *** ChanServ sets mode: +v tokai|noir
16:50:12 *** shirish has joined #openttd
17:21:36 *** Wormnest has joined #openttd
17:35:51 *** sim-al2 has joined #openttd
17:53:20 *** HerzogDeXtEr has joined #openttd
18:00:53 *** TheMask96 has joined #openttd
18:03:04 *** sla_ro|master has joined #openttd
18:06:33 *** Progman has joined #openttd
18:33:25 *** DanMacK has joined #openttd
18:33:41 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 19 hours, 25 minutes, and 56 seconds ago: <andythenorth> also
18:35:30 <Alberth> all setup for andy to find your usual quote :)
18:40:42 *** andythenorth has joined #openttd
18:40:50 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 7 minutes and 2 seconds ago: <DanMacK> Hey all
18:42:28 <andythenorth> but eh, Lake Louise? o_O
18:42:32 <andythenorth> or Banff Springs?
18:42:38 <__ln__> you planetmaker-ed him?
18:52:30 * DanMacK slaps andythenorth around a bit with a large fishbot
19:05:30 *** Wormnest has joined #openttd
19:37:34 *** gelignite has joined #openttd
19:42:28 *** andythenorth has joined #openttd
20:12:14 *** frosch123 has joined #openttd
20:13:53 *** sim-al2 has joined #openttd
20:18:59 <frosch123> there is a cargoclass discussion on the forums, and andy is not involved. what happened?
20:21:19 <andythenorth> I was talking to DanMacK about actually making actual things :)
20:21:33 <andythenorth> I only talk bollocks when there’s nobody to make things with
20:21:43 * andythenorth just needs enough collaborators :P
20:21:55 * andythenorth hates making things alone
20:23:19 <andythenorth> “I'm trying to force a particular cargo to be carried by box cars (trains) or a goods truck (road) only"
20:23:26 <andythenorth> I should tell 3iff what he’s doing wrong there :)
20:27:06 * andythenorth owes the world an updated cdist wiki page
20:28:13 <andythenorth> Distribution Accuracy: so if this is set to 32, and the linkgraph contains 32 valid destinations, cdist will try to route cargo to all of them, unless cargo_amount/32 is too small
20:28:22 <andythenorth> is my understanding
20:29:51 * andythenorth wonders what happens if > 32 (or > n where n is accuracy)
20:30:27 <andythenorth> also how it interacts with demand curve
20:37:47 *** Hiddenfunstuff has quit IRC
20:39:44 <andythenorth> yeah, accuracy is used in the calculation that scales demand by the distance factor
20:39:53 <andythenorth> but I am not smart enough to reliably understand it :P
20:41:41 *** supermop has joined #openttd
20:42:11 <fonsinchen> andythenorth: It's about the amount of supply. If you have 1024 monthly supply at station A and 8 targets and accuracy == 32, it will try to get 128 supply to each node and divide the supply into chunks of 128 / 32 == 4.
20:44:01 <andythenorth> and if you have 16 targets, it will try to get 64 supply to each node? So chunks of 2
20:44:25 <fonsinchen> Yes. When the remaining supply goes below the accuracy, so that the division doesn't work anymore it will distribute 1 at a time and draw random numbers to decide which destination gets some.
20:45:18 <andythenorth> can the random choice repeat a destination, or is it expired from the choices after being selected?
20:46:10 <fonsinchen> actually it's not really random. The destinations later in the list get it.
20:47:05 <fonsinchen> it probably can server the same destination twice. Someone has to analyze that algorithm ...
20:54:56 *** sla_ro|master has joined #openttd
20:56:37 <andythenorth> it probably doesn’t matter at all for gameplay :)
20:56:50 <andythenorth> if it’s not obvious, I’ll leave it out of docs
21:02:11 *** Defaultti has joined #openttd
21:53:15 *** sla_ro|master has joined #openttd
23:23:36 *** supermop has joined #openttd
23:24:16 *** Biolunar has joined #openttd
23:28:45 *** sim-al2 has joined #openttd
23:40:31 *** Progman has joined #openttd
23:48:55 <wito> Oh, you gotta love Engrish sometimes.
23:49:41 <wito> The Cargo EMU M250 running in Japan is branded as, of course, "Super Rail Cargo[!]".
23:52:26 <Eddi|zuHause> what exactly is the problem there?
23:53:35 <wito> Well, in isolation the English is fine.
23:55:03 <wito> But to my ear, at least, it's just not something a European or American would ever brand a type of train.
23:55:41 <wito> cf. the similar German rolling stock, CargoSprinter
23:56:34 <Eddi|zuHause> i still don't understand your problem with it
23:56:41 <wito> I didn't say I had a problem with it.
23:56:54 <wito> It's just an odd thing to call a model of train.
continue to next day ⏵