IRC logs for #openttd on OFTC at 2015-09-14
            
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01:34:40 <Wolf01> 'night
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09:15:27 <andythenorth> Pikka hello bob
09:16:55 <V453000> yooooo (:
09:18:40 <andythenorth> such FEATURES
09:20:47 <V453000> WHERE IZ THEM
09:22:45 <andythenorth> EVERYWHERE
09:22:51 <andythenorth> mostly FIRS and Road Hog
09:22:55 <andythenorth> also NARS 2
09:23:31 <V453000> what new in firs 2?
09:23:56 <andythenorth> less shit
09:24:01 <andythenorth> still not good
09:24:05 <andythenorth> but not as shit as before
09:24:15 <V453000> :D
09:24:21 <V453000> specifically?
09:24:36 <andythenorth> what, I am your automated changelog here? o_O
09:24:49 <andythenorth> fixed primary industries
09:24:52 <V453000> yes! :D
09:25:02 <andythenorth> clustering + production amounts fixed
09:25:15 <andythenorth> moar better sprites for some industries
09:25:19 <andythenorth> Power Plant!
09:25:26 <V453000> nice
09:25:29 <V453000> should have a look then
09:25:33 <andythenorth> play the game
09:25:34 <andythenorth> it’s fun
09:25:43 <V453000> no thanks :P
09:25:46 <andythenorth> even better if you use other people’s grfs
09:26:45 <andythenorth> I think apart from Redditers, there’s only me left playing tbh
09:26:54 <andythenorth> everyone else who hadn’t already quit now has
09:28:36 <V453000> coop is quite active lately I think :)
09:30:22 <V453000> wtf firs2 isnt loaded on coop yet :) they were talking about loading it yesterda
09:30:23 <V453000> y
09:31:21 <V453000> ah I guess new FIRS doesnt work with stable :)
09:31:43 <andythenorth> eh dunno, it needs some rev, I forget which
09:32:48 <V453000> the quarry si super nice now :) with the pipes and belts and shit
09:33:10 <V453000> the only thing I am a bit wtf about is the belt at the back, it looks like it comes from the top of the heap
09:33:21 <andythenorth> agreed
09:33:30 <andythenorth> I should redraw the heap a bit
09:33:40 <andythenorth> the belt is from behind it
09:33:48 <andythenorth> looks weird
09:33:53 <V453000> yeah I understand the intention
09:34:05 <V453000> perhaps jsut move the conveyor belt
09:34:08 <andythenorth> maybe
09:34:09 <V453000> heap is fine
09:34:18 <V453000> shortening the horizontal part of the belt would be good I guess
09:35:16 <V453000> power plant has no new grafx :(
09:35:22 <andythenorth> nah
09:35:26 <andythenorth> but maybe in future
09:35:31 <V453000> wtf is it for anyway XD
09:35:58 <andythenorth> train set purposes
09:36:04 <V453000> especially if you can get ES from coal
09:36:12 <V453000> how are train sets relative to power plant?
09:36:24 <andythenorth> train set, as in ‘toy trains'
09:36:35 <andythenorth> it’s mostly an eye candy, no-gameplay-purpose thing
09:36:42 <V453000> ._.
09:37:07 <andythenorth> it only makes sense with some GS like Busy Bee
09:37:29 <V453000> == it doesnt make sense? :P
09:37:47 <andythenorth> ha
09:38:04 <andythenorth> I thought about making it do something
09:38:07 <andythenorth> but then I cba
09:38:52 <andythenorth> ‘Feature: 3 more pointless industries'
09:38:57 <V453000> if you are spending cargo on something that cant produce ES opposed to on something that can, it is very wtf
09:39:01 <V453000> XD
09:39:07 <andythenorth> yes
09:39:16 <andythenorth> but ES is less important now
09:39:26 <andythenorth> FIRS got a bit more sandbox-ish
09:39:29 <V453000> how come?
09:39:39 <andythenorth> base production is higher at most primaries
09:39:48 <V453000> hm
09:39:54 <andythenorth> or has higher range for the randomiser at game start anyway
09:39:59 <andythenorth> also ES from Ports etc
09:40:08 <V453000> right
09:40:15 <andythenorth> although…in my current game I badly need ES
09:40:19 <V453000> yeti ftw. :P
09:40:20 <andythenorth> and some Zeppelins to move them around
09:40:32 <andythenorth> moar Zellepins
09:40:45 <andythenorth> AV9 is missing Zellepins
09:41:00 <V453000> wat
09:41:09 <V453000> Pikka clearly removed too much :D
09:42:13 * andythenorth must to work and such
09:50:33 <Supercheese> Removing zeppelins? Heresy! :P
10:02:16 <andythenorth> tbh, they’re too slow and silly
10:02:18 <andythenorth> so eh
10:04:04 <V453000> I like them
10:06:03 <Supercheese> They're excellent for delivering supplies in early games
10:06:35 <Supercheese> as only the 1x1 helipad is required and at a plane speed factor of 1/1 they are not slow at all
10:07:03 <Supercheese> 80mph as the crow flies beats other methods of transport until the mid-1930s or so
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11:25:53 <Wolf01> o/
11:44:57 <__ln__> ö/
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11:50:03 <Xaroth|Work> __ln__: you have something weird floating over your head
11:50:19 <__ln__> must be the antennas
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12:38:06 <Pikka> silly zellepins
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12:59:47 <andythenorth> silly Pikka :)
13:00:15 <andythenorth> so I could just de-compile NARS 2.5.1 and change costs myself...
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14:55:44 <wito> Why is founding towns so expensive?
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14:56:35 <Flygon> Stamp Duty
14:56:38 <alluke> because buildings roads and infrastructure cost like shit
14:57:07 <alluke> unless you build a slum
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14:58:03 <wito> True.
14:58:28 <wito> But even so, funding a new town costs on the order of a hundred times as much as funding new buildings in an existing town.
14:58:50 <wito> And those seem like -pretty- similar activities.
14:59:02 <wito> So my thought is that there's some game balance reason that I'm not grasping.
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15:01:20 <alluke> funding is too cheao
15:01:22 <alluke> cheap
15:02:21 <wito> Fair enough. But by a factor of 100?
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15:49:45 <alluke> andythenorth: when will chips become snow-aware?
15:49:52 <alluke> the sprites already exist
15:54:03 <andythenorth> no
15:54:09 <andythenorth> there is no coder
15:54:19 <andythenorth> so it won’t happen, unless a coder is found
15:54:26 <alluke> who coded the previous versions
15:54:32 <andythenorth> yexo
15:54:35 <alluke> ok
15:54:41 <alluke> and he has disappeared?
15:54:45 <andythenorth> real life
15:54:49 <alluke> died?
15:54:57 <alluke> wait nvm
15:56:44 <alluke> its going to be big step forward when nml works with stations
15:57:01 <alluke> my station sprites may finally get released
15:57:20 <peter1138> s/when/if/
15:57:28 <andythenorth> my words
15:57:28 <andythenorth> exactly
15:57:38 <andythenorth> can’t see that happening any time soon
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17:04:50 <andythenorth> is cat
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17:31:52 <Alberth> o/
17:34:13 <andythenorth> o/
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17:45:31 <Alberth> so, realistic recyclables eh? we have the technology, just nobody uses it for 20 years :p
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17:50:48 <andythenorth> :P
18:02:27 <alluke> i wonder if zephyris has snowy coast sprites laying on his hdd
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18:07:28 <Alberth> it doesn't make sense to me unless you also have frozen water
18:08:51 <Alberth> but, they should be easy to make, right?
18:09:18 <Alberth> just use the open gfx ones, with some small adjustments to stay away from the water
18:12:38 <alluke> sea doesnt freeze
18:13:51 <Alberth> oh, that's why we have those ice breaker ships
18:13:55 <alluke> or does near coasts but it'll stay liquid for gameplay's sake
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20:15:25 <Wolf01> electric steam locomotives... mmmh...
20:17:25 <andythenorth> hrm
20:17:41 <Wolf01> i'm in that part of the interwebz again
20:17:57 <Wolf01> https://www.youtube.com/watch?v=B7xl6YyldeY
20:21:24 <alluke> why is clay needed for making paper
20:42:24 <Sylf> clay is a common additive for paper manufacturing
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21:18:19 <dlhero> quick question: is there a way to get a monthly count of in/out per cargo type on a transfer station?
21:18:25 <edeca> I can't see FIRS in the bananas newgrf list in 1.5.2, am I doing something wrong?
21:18:46 <andythenorth> no
21:18:48 <andythenorth> expected
21:19:07 <edeca> Ah, a compatibility issue? Stray flux from the capacitor?
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21:19:46 <andythenorth> brb
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21:21:15 <Sylf> looks like firs2 was released as an update for firs1 series
21:21:32 <edeca> Sylf: That's alpha, so wouldn't be expected in bananas from my understanding
21:21:41 <Sylf> and firs2 isnt compatible with openttd 1.5
21:21:49 <edeca> Aah, hm
21:22:07 <edeca> Does anybody use ECS any more? I notice it has been a while since a release
21:22:21 <Sylf> and bananas probably is showing the latest version
21:22:39 <Sylf> yes, ecs is widely used
21:22:49 <edeca> I love it, when I last played (~12 months ago) it was what I used
21:23:07 <edeca> But I'm having issues with stations not accepting cargo, months after the input queue is empty
21:23:10 <edeca> So I was looking at alternatives
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21:25:56 <Sylf> you can download firs manually
21:26:13 <edeca> I'd rather fix ECS I guess, if it is widely used :)
21:26:15 <Sylf> from bundles.openttdcoop.org
21:26:18 <planetmaker> edeca, yes... that's an issue with bananas... it only shows the latest, even when there is one which you could use with your version
21:26:18 <edeca> My brain aches though
21:26:22 <planetmaker> http://bundles.openttdcoop.org/firs/releases/
21:28:04 <andythenorth> hmm
21:28:29 <andythenorth> have I broken FIRS downloading for =< 1.5.2 players? :(
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21:30:35 <andythenorth> yeah
21:30:36 <andythenorth> gah
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21:36:57 <Supercheese> well, searching for content when joining MP servers should still be fine, since it'll look for the older version
21:37:07 <andythenorth> hmm
21:37:14 * andythenorth is quite confused
21:37:20 <Supercheese> but just searching for FIRS without any savegame associated may be busted
21:37:26 <andythenorth> FIRS doesn’t appear for me in 1.5.0
21:37:44 <andythenorth> this is…bad :(
21:39:34 * edeca throws cheese at andythenorth
21:40:49 <andythenorth> is there anything I can do to fix this?
21:41:51 <Sylf> can you release firs 1.4.5, with some translation updates maybe?
21:50:15 <alluke> planetmaker, have you ever drawn any snowy coasts sprites?
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21:54:49 <andythenorth> bah
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21:55:20 <planetmaker> yes and no. They do exist but are not really used
21:58:47 <planetmaker> alluke, the problem is that the snow content of coasts cannot vary. They always stay the colour (=snowyness) which you give them initially. Thus any varying snowline height will look funky
21:59:09 <alluke> i know and its not a problem
21:59:33 <alluke> id set the snowline to 0 in janyary and june anyway
22:00:21 <dlhero> another question... in FIRS some industries say: "cargo waiting to be processed"
22:00:42 <dlhero> is there really such a mechanic where an industry can process specific number of input cargo?
22:02:41 <alluke> the snow coasts could be separate grf or on/off switch in ogfx ls
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22:04:53 <planetmaker> the ideal solution for snow coasts would be to use appropriately snowy coasts in opengfx+landscape when the min *and* the max snowline height are equal
22:05:25 <alluke> true
22:05:28 <planetmaker> you can get snowy coasts by placing river tiles for coastal water
22:06:07 <alluke> diagonal costs will look like shit
22:06:11 <alluke> coasts*
22:06:31 <planetmaker> oh, not really
22:06:48 <alluke> plus its hell of a job in big map
22:07:20 <planetmaker> that, yes
22:07:50 <alluke> the diagonal costs will end up looking like sawteeth
22:09:59 <planetmaker> http://devs.openttd.org/~planetmaker/patches/screenshot1.png <-- not really
22:10:24 <planetmaker> opengfx+landscape has quite advanced river sprites to make diagonal rivers look better :)
22:11:07 <planetmaker> using any other river newgrf will make it look like shit, though, yes
22:12:22 <alluke> hmm
22:12:42 <alluke> 1 level is never full snowy
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22:12:54 <planetmaker> nope
22:13:01 <planetmaker> 50% snowyness at snowline height
22:13:17 <alluke> i guess the hidden winter wonderland easter egg needs to change those sprites too
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22:15:36 <planetmaker> probably
22:15:52 <alluke> ended up looking like this https://dl.dropboxusercontent.com/u/1004368/screenshot.png
22:16:25 <alluke> not as bad as i thought
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