IRC logs for #openttd on OFTC at 2015-09-03
            
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00:13:44 <luizrpgluiz> hi devs and all :)
00:14:34 <luizrpgluiz> the game is possible to show why a company is notorious in the city?
00:16:58 <Eddi|zuHause> not really, but you can read the effects of actions on town rating in the wiki
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00:28:15 <TartarusMkII> If I sent angry letters calling the town board members silly names, does that effect my town notoriety?
00:33:31 <Supercheese> If you're playing in Toyland, silly names would be accepted as compliments
00:35:09 <TartarusMkII> I thought Toyland was a virus that corrupts your computer
00:38:12 <Supercheese> While it is rather mellifluous, I doubt it is malicious
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00:55:43 <Wolf01> 'night
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10:00:35 <Wolf01> hi o/
10:00:52 <__ln__> hi Wolf10
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16:58:04 <Taede> ello
17:19:06 <planetmaker> olle :)
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18:32:28 <luaduck> hey guys, any reason there's no blog post to accompany 1.5.2?
18:33:21 <Alberth> nobody wrote one
18:33:29 <Alberth> you want to make one?
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18:35:22 <luaduck> as long as it's a haiku
18:35:39 <Alberth> that would be fine
18:38:49 <luaduck> Post the last release,
18:38:49 <luaduck> we fixed all of the bugs, so
18:38:49 <luaduck> Please enjoy 1.5.2!
18:38:54 <luaduck> does a version count as 3 syllables?
18:40:08 <Alberth> you're the haiku expert :)
18:41:39 <Alberth> I don't have enough rights to make a post, it needs a more powerful wizard
18:45:26 <Sylf> as long as you dont pronounce "dot", that works
18:46:26 <Sylf> but enjoy is two syllables
18:59:55 <Wolf01> yay, managed to build a 2 track bridge in railfever!
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19:06:55 <andythenorth> o/
19:14:10 <Alberth> hi hi
19:15:59 <Wolf01> o/
19:16:34 * andythenorth baffled by probability
19:18:47 <andythenorth> hmm
19:18:48 <andythenorth> nvm
19:18:58 <andythenorth> also for FIRS v2, my to-do list says:
19:19:00 <andythenorth> “allow fishing grounds to change production using standard TTD mechanic”
19:19:04 <andythenorth> why?
19:19:16 <andythenorth> V453000 this was something you approved of, what was the reason? ^
19:20:25 <Sylf> standard? like production value increanse/decrease so we can print money even more easily?
19:21:28 <andythenorth> higher ratings -> more production
19:21:31 <andythenorth> would be the idea
19:21:44 <andythenorth> dunno why I think that is a good idea
19:23:47 <Alberth> tbh I would expect it to behave like other FIRS industries
19:24:06 <Alberth> ie I see no reason to make a special case of it
19:28:00 <andythenorth> can’t find the original conversation in logs :P
19:28:01 <andythenorth> nvm
19:28:06 <andythenorth> I don’t see the benefit
19:28:23 <andythenorth> biab
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19:40:00 <Alberth> hoi
19:40:35 <Alberth> luaduck made us a 1.5.2 haiku
19:45:14 <frosch123> luaduck: https://www.openttd.org/en/ <- formatting okay?
19:45:18 <DorpsGek> Commit by translators :: r27394 trunk/src/lang/unfinished/frisian.txt (2015-09-03 19:45:12 +0200 )
19:45:19 <DorpsGek> -Update from WebTranslator v3.0:
19:45:20 <DorpsGek> frisian - 25 changes by BAJansen
19:46:05 <planetmaker> :)
19:46:26 <planetmaker> frosch123, blathijs asked for a new release of nml and opengfx... anything you know which should stop that?
19:46:50 <frosch123> no, were there even changes since last release? :p
19:47:13 <planetmaker> yes... by you :P
19:47:30 <planetmaker> and one of them a fix which makes sorting deterministic for languages
19:47:48 <planetmaker> which why he wants it :)
19:48:15 <frosch123> nml looks fine, we have no new or critical bugs
19:48:20 <planetmaker> anyway, then I'll prepare one
19:48:27 <frosch123> except some suse mess, but that is suse's fault
19:48:32 <planetmaker> :)
19:48:41 <planetmaker> suse mess?
19:48:47 <planetmaker> where when how?
19:49:32 <frosch123> by using a python version that is neither rock solid nor bleeding edge
19:49:52 <planetmaker> ah.
19:49:59 <frosch123> so, it is somewhat new, but broken
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20:23:16 <andythenorth> eh Alberth I have a python question, which I should know but don’t
20:23:27 <andythenorth> I make a method call “job_ids = self._get_jobs()“
20:23:33 <andythenorth> which currently returns one value
20:23:42 <andythenorth> but I need the method to return two values, in a dict or such
20:24:01 <Alberth> just pack
20:24:02 <andythenorth> what’s the neatest way to unpack them to vars in the calling script?
20:24:04 <Alberth> return 1, 2
20:24:14 <Alberth> a, b = 1, 2
20:24:15 <andythenorth> and then unpack on the call?
20:24:16 <andythenorth> ok
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20:24:31 <andythenorth> it’s a DB query, so I have to be 100% sure I don’t accidentally call it twice :P
20:24:32 <Alberth> ab = 1, 2 gives a tuple
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20:25:28 <Alberth> def __init__(self): self.boom = false def call(): assert not self.boom; result = dbcall(); self.boom = true; return result :p
20:28:29 <andythenorth> "too many values to unpack”
20:28:31 <andythenorth> hmm
20:30:19 <Alberth> a, b = (1, 2, 3 ) in python3
20:30:35 <Alberth> parentheses are not relevant
20:30:42 <andythenorth> it’s 2.7, but eh
20:31:14 <andythenorth> return query, list_of_ids
20:31:19 <Alberth> same, with a little less information
20:31:24 <andythenorth> query, job_ids = self._get_jobs()
20:32:44 <Alberth> no idea from that code
20:33:02 <andythenorth> nah
20:33:06 * andythenorth must be daft
20:33:33 <Alberth> assign it to 1 var, and print it ?
20:34:34 <andythenorth> there was another return
20:34:36 <andythenorth> oops
20:34:39 <andythenorth> I hate multiple returns :P
20:34:41 <Alberth> :)
20:35:01 <Alberth> I like them, it reduces indenting and long jumps
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20:38:02 <andythenorth> works now :)
20:38:03 <frosch123> yup, return and continue ftw :)
20:38:13 <frosch123> and break
20:38:17 <frosch123> i knew i missed something :p
20:38:25 <Alberth> :)
20:39:04 <Alberth> lua doesn't even have continue
20:39:38 <frosch123> intentional, or just lazy?
20:40:32 <Alberth> either intentional or it doesn't fit in the design
20:42:39 <Alberth> instead, they recommend to fold a repeat ... until false in the loop, so "break" means continue
20:43:02 <Alberth> talk about confusing :p
20:44:03 <frosch123> they "recommend" that? :o
20:45:46 * andythenorth might to FIRS
20:46:23 <andythenorth> so if I swap industry availabilty cb results from ‘allow/disallow’ to probabilities
20:46:32 <andythenorth> players can always fund?
20:47:48 <Alberth> gn
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20:48:41 <andythenorth> hmm
20:48:50 <andythenorth> looks like I’d still have to check whether player was funding or not
20:49:02 <andythenorth> returning 0 prevents construction
20:50:38 <andythenorth> is it desirable in multiplayer to always alllow players to fund, irrespective of industry intro date?
20:51:12 <frosch123> i would attribute that rather to singleplayer :p
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20:51:59 <andythenorth> yes
20:52:11 <andythenorth> I only just thought of the problem with it in MP
20:52:35 <frosch123> i think multiplayer sticks to rules, while singleplayers want to play their own model railway to their rules
20:52:45 <andythenorth> +1
20:52:48 <andythenorth> dunno what to do though
20:52:53 <andythenorth> I don’t want to spawn parameters
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21:04:09 <guru3> http://goo.gl/forms/lzZr7P9Qlm
21:05:01 <frosch123> i already did that, and "i am a frog person" was no option
21:05:25 <frosch123> i guess the most revealing question is the "type random letters"
21:05:36 <frosch123> should allow identifying the keyboard layout
21:05:41 <frosch123> and in some cases the broweser
21:06:57 <Supercheese> I could not think of a single word that I have trouble spelling
21:07:28 <Supercheese> I sat there for five minutes, even went through all of the dog breeds I could think of, but I was extremely confident I could correctly spell everything I thought of
21:07:42 <frosch123> i couldn't decide whether i should answer the "some words" questions in german or english :p
21:07:59 <Supercheese> Well, I limited to the English language, of course :P
21:09:00 <frosch123> from a brittish pov you have a lot of trouble with many words :p
21:09:28 <Supercheese> Bah, humbug
21:12:38 <Supercheese> I liked the "which of these words do you know the meaning of" which was really "which of these is actually a word and which is gibberish" type of question in disguise
21:13:26 <frosch123> yeah, i can imagine i would have liked it in german :p but with english it was a bit boring for me :)
21:14:14 <frosch123> i liked the "do you prefer vanilla or chocolate" followed by "what did you eat last" question, which i could answer with "chocolate" :p
21:16:33 <guru3> remined that he liked it, frosch123 dropped everything to eat it. he then sat down again at the keyboard, "oh."
21:17:05 <frosch123> what?
21:17:08 <frosch123> that's no haiku
21:17:27 <guru3> no, just a hypothetical scenario in which choclate is selected and then written as the last thing eaten
21:17:36 <guru3> although it could make some fun free verse poetry as well
21:18:03 <frosch123> it rhymes somewhat :p
21:18:28 <guru3> ^^
21:18:49 <frosch123> oh, the order of answers is randomised?
21:19:02 <guru3> no idea
21:19:11 <frosch123> it looks different than yesterday
21:19:26 <andythenorth> yeah, it’s a randomised
21:19:35 <andythenorth> allegedly removes ordering bias
21:19:39 <andythenorth> dunno if that’s true or not
21:19:48 <andythenorth> I should, I run a company that builds a survey tool :(
21:20:19 <guru3> I had the choclate and last eaten questions in the same order though
21:20:27 <guru3> so maybe it's updated every few minutes?
21:20:39 <frosch123> i only mean the answers
21:20:51 <frosch123> the questions have the same order
21:20:55 <guru3> ah
21:21:10 <frosch123> and some questions also seem to have the answers in the same order, since they are somewhat logicallly ordered
21:21:17 <frosch123> but some look random order
21:21:22 <guru3> I think it's something you can set in google forms
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21:28:39 * andythenorth makes industry intro date vary by economy
21:28:47 <andythenorth> dunno about the player over-ride thing
21:29:00 * peter1138 overrides andythenorth
21:29:04 <andythenorth> yay
21:29:09 <andythenorth> someone else to do the work
21:30:42 <frosch123> zombies don't need payment
21:31:54 <frosch123> would be interesting if some of the dead idlers in this channel would turn into proper ghosts
21:33:02 <guru3> I'm too young to die
21:33:18 <frosch123> you don't age when you are dead
21:33:51 <frosch123> oh, right, that's what you mean with "too young" :p
21:34:11 <frosch123> true, you cannot age later
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23:48:07 <Wolf01> 2nd take with train fever, maybe this time i'll get to work that coal mine
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