IRC logs for #openttd on OFTC at 2015-08-13
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19:45:23 <DorpsGek> Commit by translators :: r27384 trunk/src/lang/catalan.txt (2015-08-13 19:45:15 +0200 )
19:45:24 <DorpsGek> -Update from WebTranslator v3.0:
19:45:25 <DorpsGek> catalan - 35 changes by juanjo
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20:13:31 <DorpsGek> Commit by rubidium :: r27385 trunk/src/os/windows/win32.cpp (2015-08-13 20:13:24 +0200 )
20:13:32 <DorpsGek> -Fix: compilation failure due #define-ing enum name of a system library before including the system library
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20:21:11 <Alberth> you make very short visits these days :)
20:21:21 <andythenorth> brain in other places :)
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20:52:04 * andythenorth will be back in the game in a few weeks :P
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21:15:29 <Ether_Man> Hi. I was reading a bit on exactly how the cargo income calculations work but one thing that I cant seem to find is when exactly the timer starts. Is it when cargo is added to the station? When a transport loads it, or when a transport leaves the terminal or?
21:16:53 <Alberth> when it loads, it starts for that cargo
21:17:12 <frosch123> Ether_Man: cargo ages while inside a vehicle
21:17:25 <frosch123> it does not age at stations
21:17:32 <frosch123> even during transfers
21:17:40 <Ether_Man> Right. So a bad choice generally then to have trains waiting in a station until full :)
21:18:05 <frosch123> yup, on short routes shorter trains are better
21:18:26 <frosch123> the loading time should not be a too big percentage of the total roundabout time
21:21:48 <Ether_Man> Hmm.. Then is there any better way to have it better spread out multiple trains doing the same route? Because say I do a passenger line with 4 stations. The first train arrives, picks up all passengers, and leaves, then the next train arrives, and almost no passengers, so loading is really fast. So it is even less time on station, resulting in that it simply catches up to the first train faster and faster until eventually, all trains are stuck together, whic
21:21:48 <Ether_Man> h defeats the purpose of having multiple trains there in the first place :/
21:22:33 <Alberth> generally, use time tables
21:22:58 <Alberth> a simpler approach is to make a long length of track without signals, so trains cannot drive closely after each other
21:23:14 <frosch123> my prefered method is to set the loading time for such vehicles to something like 5 to 10 days
21:23:14 <Eddi|zuHause> in the easiest case, set the loading time of the timetable to what it takes to fully unload and load
21:23:21 <frosch123> don't set the travel time though
21:23:49 <Ether_Man> But setting a loading time means it loads the passenger and thus, the timer starts directly. Same thing with timetable :/
21:23:59 <Eddi|zuHause> if you set the travel time, you can do better planning of distances between trains, but it may fluctuate a lot
21:24:42 <frosch123> Ether_Man: it sets a minimum time for loading, and if you only use one platform, that implies a minimum distance between trains
21:24:53 <Eddi|zuHause> well, if 2 additional days of waiting screw up your income, you probably are doing things wrong on a different level
21:25:08 <frosch123> if a train loads for at least 10 days, it can only follow the previous train after 10 days
21:25:30 <Eddi|zuHause> the cargo age ticks every 2.5 days
21:25:44 <Ether_Man> Eddi|zuHause, it's not about getting an income as such. Getting huge income is easy, but looking at optimizing, which is a bit more difficult :)
21:26:09 <Eddi|zuHause> sometimes optimizing on the big scale means de-optimizing on the micro scale
21:26:14 <Ether_Man> frosch123, yes, but then it's also wasting 10 days of cargo age :)
21:26:38 <Ether_Man> Eddi|zuHause, yea I was really hoping to avoid having to do that >_<
21:26:43 <frosch123> well, then use sparse signals
21:26:52 <frosch123> so a train cannot enter the station immediately
21:27:23 <Eddi|zuHause> Ether_Man: you can also do "go to X (unload only), wait for A days" and "go to X (load), wait for B days"
21:27:45 <Ether_Man> frosch123, Mm. That seems to gonna have to be the approach
21:27:58 <Eddi|zuHause> if it's a dead end station, it'll turn around and load
21:28:15 <Ether_Man> I dont do dead end stations. All my stations are ro-ro :)
21:28:18 <Eddi|zuHause> if it's not a dead end station, you should use [beginning/end of platform]
21:28:32 <Eddi|zuHause> so it can go to the same platform twice without leaving the station
21:29:00 <Eddi|zuHause> platforms should be longer than trains in that case
21:29:27 * andythenorth wants an order to make trains leave the station if another train arrives
21:29:34 <Eddi|zuHause> maybe it works with same length, not tested
21:36:08 <Ether_Man> andythenorth, I deff support that order.
21:36:11 <Ether_Man> I'd also like an order like "wait X days before loading", and/or "leave cargo at the station until enough to max train"... Or simply to treat cargo as on station until the transport leaves the station. I'm fine with the timer then also ticking while in transfer at a station
21:36:46 <Eddi|zuHause> there won't be any such orders before anyone cleans up the order gui. it's way too overloaded
21:38:37 <andythenorth> I’d like an order ‘leave station if it’s Tuesday'
21:38:45 <andythenorth> and also ‘if a black cat passes my door'
21:39:15 * andythenorth doesn’t understand all these fancy orders
21:39:26 <andythenorth> nor how people make the game so hard
21:39:41 <andythenorth> why does Baldy need to audit 40k departures and arrivals?
21:39:49 * andythenorth just wins, easily, every time
21:40:01 <Eddi|zuHause> nobody really understands what Baldy needs
21:40:18 <Eddi|zuHause> not even Baldy's Boss
21:40:19 <peter1138> So Windows 10 appears to have lost most of my Start Menu items :S
21:40:35 <Eddi|zuHause> peter1138: they weren't important anyway.
21:41:13 <Eddi|zuHause> peter1138: i'd look into difference between "public" and "personal" menu entries
21:52:18 <Rubidium> peter1138: isn't that due to the HP website redesign?
22:02:47 <Alberth> in MP everybody wins? :)
22:08:49 <Eddi|zuHause> what i'd like to see (besides of what i already mentioned with the timetables) is a histogram that for each year and each cargo it records how far each cargo packet travelled and how much it earned
22:09:38 <Alberth> that's easy, it's all 0
22:09:40 <Eddi|zuHause> and generally, better graph views
22:09:51 <Alberth> cargo doesn't travel or work
22:10:31 <Eddi|zuHause> you're so negative lately...
22:10:34 <Alberth> just looking very busy and impressive
22:11:34 <Alberth> yeah, too much whining, maybe I am growing old :p
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23:06:59 <Eddi|zuHause> i think we need a more clear mention of "refittable in depot" and "refittable in stations" in the purchase list
23:07:34 <Eddi|zuHause> where it currently just says "refittable", presumably
23:15:56 <peter1138> Oh, s/pdif dac works better when the coax cable is connected...
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