IRC logs for #openttd on OFTC at 2015-07-08
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00:00:02 <planetmaker> Also from here :)
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00:08:56 <bigyihsuan> I'm assuming that this is in the game chat, yes?
00:09:46 <bigyihsuan> looking for /r/openttd channet
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01:10:52 <a_sad_dude> is there a place i can go to to spam my new server with weird rules? :)
01:11:45 <Eddi|zuHause> you're probably not going to reach a significant audience in here. and especially not at this hour :p
01:12:20 <Eddi|zuHause> "significant" meaning 1000 people reading it, so 1 of them will actually try it
01:15:24 <a_sad_dude> right :) it's just too hard to find someone to play with these days
01:17:15 <a_sad_dude> anyway, if anyone finds "payment for 20 tiles maximum, no time bonus" an interesting rule to play with, come to "ECS local service" server
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04:55:01 <Supercheese> it now fires only at the specific touchdown tile, solving the Intercontinental issue
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06:54:19 <supermop> i wonder how close i can model brio style rail vehicles without being infringing
06:55:15 <supermop> seems like it would count as fair use, but then again maybe toys and games are legally in the same category?
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08:59:38 <V453000> serioze noogrf production?
09:02:34 <andythenorth> V453000 what tramz do you have?
09:03:21 <V453000> making new industry for yeti and I overengineered it a bit per usual
09:03:41 <V453000> made super awesome mechanism how to create a functional, animatable conveyor belt :D
09:03:46 <V453000> might even make a tutorial out of it
09:04:46 <supermop> only 3 more days in aus
09:04:55 <supermop> drinking as much beer as i can
09:05:41 <supermop> which means so far this afternoon had 1 amber ale 1 porter 1 golden ale 1 rye red ale and 1 double black ipa
09:06:01 <supermop> can one make a toyland only base set
09:06:40 <V453000> yes we hereby allow you to do so :P
09:08:19 <supermop> i guess should be part of a general 32bpp base set
09:08:54 <supermop> but toyland only has a few trains so could get the toyland trains done in a weekend
09:09:01 <V453000> the connecting parts are actually a nice idea though
09:10:50 <supermop> i think the trac connectors would be in center tile
09:11:09 <supermop> near the edge could would, but diagonals would look worse
09:11:10 <V453000> yeah, having them at the tile borders would be a mess
09:13:20 <supermop> plain green felt for grass?
09:14:47 <andythenorth> tramz are the tricky
09:15:09 <andythenorth> remove the cabs?
09:15:22 <V453000> andythenorth: what is the problem?
09:15:30 <andythenorth> they were drawn as single unit
09:15:35 <andythenorth> but I need multi-unit
09:15:54 <V453000> I thought you were just going to draw "wagon" sprites for the not-0th units?
09:16:15 <andythenorth> options: (1) delete the cabs (2) draw wagons
09:16:18 <V453000> shouldnt be that much work once you got the one with cabin already
09:16:35 <andythenorth> wagons are more reusable I think
09:17:31 <supermop> cab-truck trailer-truck trailer-truck trailer-cab
09:17:56 <andythenorth> compared to single unit
09:18:03 <supermop> ottd slopes too small to see traditional brio style ramps
09:18:35 <supermop> andythenorth: by truck trailer i mean whatever RH sprite you have about already
09:19:05 <V453000> NO, dont motivate him to slack and steal sprites from other projects :D
09:20:01 <andythenorth> I think the middle trailers would have to match the cab units
09:20:20 <andythenorth> V453000 could render them
09:21:30 <andythenorth> V453000: can you model some trams and send them to V453000 who will render them?
09:23:18 <V453000> my productivity is going to shit with the latest hot days
09:25:03 * andythenorth will have to do it
09:25:09 <andythenorth> I fricking hate drawing vehicles
09:25:13 <andythenorth> they have 8 angles
09:25:21 <andythenorth> buildings have 1
09:25:32 <andythenorth> vehicles are stoopid
09:25:48 <V453000> biggest bullshit are slopes
09:26:15 <V453000> every tile times 19, with WTF fake steepness
09:26:24 <Supercheese> don't buildings have 4? Unless symmetric about some axes?
09:26:25 <V453000> vehicles are lovely in compare
09:26:43 <Supercheese> it's just easier to beg off doing rotations for buildings
09:27:10 <V453000> no rotating without 3D either :P
09:28:58 <andythenorth> buildings don’t rotate :P
09:29:27 <andythenorth> problem with 3D is that it has to be 32bpp / EZ
09:29:35 <andythenorth> which means choices
09:29:43 <andythenorth> also massive compile times
09:29:46 <andythenorth> also massive grfs
09:29:50 <V453000> "has" is a huge overstatement
09:30:21 <V453000> in fact, one of my aims is to make an almost black/white everything, with colourful important things (vehicles, stuff)
09:30:32 <andythenorth> who’s going to model something, then render it out as 8bpp / 1x zoom blur-o-pixel-vision?
09:30:48 <V453000> it actually is surprisingly ok
09:30:54 <V453000> you need 8bpp/x1 sprites anyway
09:31:14 <V453000> unless you are a baller like Pikka and make your newgrfs borken with transparent 8bpp sprites XD
09:31:19 * andythenorth is just arguing self into drawing tramz
09:31:32 <V453000> fuck now I want to get to make black and white things
09:31:41 <V453000> yeti motivation goneth
09:31:54 <andythenorth> my Road Hog motivation is….low
09:31:58 <andythenorth> but I hate unfinished things
09:32:03 * andythenorth hates Squid a lot
09:32:26 <andythenorth> it’s ‘being improved'
09:32:37 <andythenorth> I played a game with it, all the broken is gone
09:32:42 <andythenorth> as much as it ever will be
09:33:16 <V453000> how are things progressing Pikka?
09:33:23 <Pikka> my newgrfs have fabulous 8bpp sprites thanks :)
09:33:50 <Pikka> things are progressing well. working on a factory at the moment, the last element for my kickstarter screenshots...
09:34:08 <V453000> spoiler screenshots etc Pikka? :P
09:34:31 <Supercheese> should paint them all in action colors
09:34:39 <Pikka> of the factory, or stuff in general?
09:35:02 <V453000> well mainly interested in factory, but anything you show I am curious about :)
09:35:56 <Pikka> I quietly uploaded a screenshot showing coast tiles and an aircraft the other week :)
09:36:17 <Pikka> what's wrong with the trams, andythenorth?
09:37:00 <V453000> but yeah, chibby looks like the way to go :P
09:37:16 <andythenorth> commit…. “Change: removed tramz, couldn’t be arsed"
09:37:46 <V453000> haha brix has 666 sprites
09:37:58 <V453000> that is a sign that I must continue the project
09:38:13 * Pikka wonders if "freight trams" should be narrow-gauge-train-like
09:38:25 <V453000> they should do puffpuff
09:40:00 <Pikka> no wires on tramtracks would be good, would make them less cluttery and more versatile...
09:41:21 <V453000> Anyway, I am very interested in your progress Pikka :) you make nice stuff
09:42:27 <Pikka> not much you haven't seen before though
09:42:59 <V453000> hm I should revive my black/white thing idea
09:43:08 <V453000> only industries and vehicles colourful, perhaps towns a bit too
09:43:16 <andythenorth> and nothing invented at all
09:45:38 <andythenorth> I think I’ll do single-unit tramcars and chibi wagons behind them
09:46:24 <supermop> andythenorth: & V453000 i want monochrome iconographic baseset to play at work
09:48:20 <V453000> you mean so the game would look like a website made of icons XD
09:51:10 <supermop> so it would not look obviously like a game!
09:51:14 *** ChanServ sets mode: +v tokai
09:51:33 <V453000> I am not sure that would look nice ;)
09:51:38 <supermop> a faux acad or rhino gui and base set would also work
09:52:22 <supermop> pikka when do we send you pineapples?
09:53:22 <andythenorth> still looks borked :(
09:53:26 <Pikka> mmm next week it's looking like, the project page is just about done but I don't know how long it takes to get approved. and I haven't done my video yet. :)
09:53:31 <andythenorth> tram is 28px, 7/8 long
09:53:37 <andythenorth> wagons are 16px, 4/8 long :(
09:53:48 <andythenorth> Pikka: are you asking for a relatively small sum?
09:54:39 <supermop> i have something to post up to brisbane before i leave on saturday
09:55:28 <supermop> andythenorth: stick to cabs on every unit and say it's due to a union rule
09:55:29 <andythenorth> relative to, I think the active community is thousands
09:56:42 <Pikka> I'm hoping to get it out beyond the existing OpenTTD community a little... but a relatively small sum, yes.
09:57:14 <V453000> I am not sure, I think you could ask for something reasonable
09:57:46 <Pikka> there's always stretch goals :)
09:58:12 <V453000> sure, but underpricing yourself at the start isnt helpful in the future :P
09:59:12 <Pikka> I haven't underpriced myself... I don't think. :) It's all a fun hobby project anyway, I just need to be able to justify the time spent...
10:19:40 <supermop> in a like for like ogfx replacement the peg wagon would refit to basically everything
10:20:14 <supermop> in base set the peg with rectangle and peg with cylinder would be separate
10:20:53 <supermop> thinking little to no cc
10:21:02 <Pikka> well base sets are really just 1:1 sprite replacement for the original graphics, can't do anything fancy.
10:21:59 <V453000> viva la static newgrf :P
10:22:23 <supermop> but idk if i would stomach non-red wheels
10:22:43 <supermop> only smooth plastic parts shoyld be cc though i think
10:22:58 <supermop> yeah i could stand greenor pink funnels
10:23:45 <supermop> in base set ill draw the mail van as the classic caboose
10:24:11 <supermop> and fuck those who try to run all mail trains in toyland - too bad
10:24:42 <supermop> toyland houses generate little enough mail that one mail van at the end of a train should be fine
10:25:20 <supermop> cc caboose could work - the black roof might mitigate the color
10:26:32 <supermop> but yeah two static new grfs would be great - one for base set and one to override ogfx+ sprites (is that possible?)
10:26:46 <supermop> thaat way i can play on toyland servers
10:27:48 <supermop> also wheels should stay red to differentiate with the black wheels on road vehicles?
10:28:28 <planetmaker> I just was thinking where there were plastic parts... but the turn-over dump wagons do
10:28:48 <andythenorth> brio has loads of plastic now
10:28:59 * andythenorth could take photographic evidence :P
10:29:08 <supermop> i actually do not mind modern abstract brio
10:29:12 <andythenorth> there is about 50KG of brio in our lounge
10:29:18 <supermop> brio should be abstract
10:29:29 <supermop> i like the one with the jingle bell in it
10:29:39 <andythenorth> wtf is wrong with those trams :(
10:29:40 <planetmaker> lol, andythenorth :)
10:29:57 <andythenorth> I hate everything
10:30:28 <planetmaker> "all equally worthless"? :D
10:30:45 <andythenorth> maybe I just redraw them
10:30:46 <supermop> brio maglev: brio track without the center raised part, or without the side raised parts?
10:30:56 <andythenorth> if 7/8 isn’t 28px, then I’ll redraw it to whatever it is
10:31:17 <andythenorth> or maybe it’s just a visual illusion
10:31:24 <supermop> plain wood with circular brio magnests in it every 1/4 tile?
10:31:55 <andythenorth> no, they really are overlapping :(
10:32:08 <andythenorth> is there a ‘rage quit’ emoticon?
10:32:25 <planetmaker> every 1/4 tile a magnet? seems too often
10:32:40 <planetmaker> imho the brio proportions perfectly fit the default proportions
10:32:42 <supermop> i mean it would not work
10:33:03 <supermop> but something playfully suggesting magnets
10:33:52 <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio
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10:34:20 <supermop> electromagnets or superconductors are cheating
10:37:04 <supermop> planetmaker: can i have a static grf that replaces ogfx+ train sprites?
10:37:25 <supermop> so i can play on a server that uses toyland + ogfx+
10:44:10 <planetmaker> not sure it would work that way around
10:44:43 <planetmaker> actually I'm quite sure that you can't :)
10:45:12 <planetmaker> static newgrf don't replace any NewGRF-provided sprite(s)
10:45:23 <V453000> fuck I forgot the amount of sprites I needed for trees xd
10:47:03 <V453000> wrote it down on some paper and paper gtfo :D
10:48:13 <V453000> any simple way to count amount of tree types?
10:48:18 <V453000> I know there are 7 stages for each tree
10:49:41 <supermop> im doing the same wood cut out pine tree for all trees and stages
10:50:10 <Supercheese> could just scale the size for the stages
10:50:23 <supermop> brio toys don't grow
10:50:54 <Supercheese> they also don't move on their own ;)
10:51:09 <Supercheese> well, gravity excepted
10:51:56 <supermop> they have battery powered brio these days
10:52:07 <Supercheese> ah, I stand corrected
10:52:23 <supermop> but i am thinking differentiate the types by rotating and shifting the same tree around
10:53:27 <supermop> but i think it looks more like a set of toys on the carpet with as few tree types as possible
10:53:50 <supermop> toyland only has 9 trees anyway
10:53:56 <supermop> off to get pizza bbl
10:59:43 <Supercheese> I wonder where my old Brio has gotten off to anyway
10:59:52 <Supercheese> buried in storage no doubt
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13:05:15 <supermop> mag lev could be 1st, 2nd, or 3rd. Monorail could be 3rd or 4th
13:06:10 <supermop> those are each 16 cm or 1 tile long
13:06:52 <supermop> with the connector in center of tile
13:07:04 <supermop> what do you think planetmaker ?
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13:16:26 <planetmaker> connector at centre of tile makes sense
13:17:26 <planetmaker> as to which is which... not sure. Might be hard to differ... 3 maglev and 4 monorail?
13:21:42 <supermop> that would be intuitive
13:22:42 <supermop> are the magnets too silly?
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14:09:02 <Eddi|zuHause> <supermop> if brio makes a working, permanent magnet in wood track toy maglev i will devote my life to brio <-- last time i checked, wood wasn't magnetic
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14:37:05 <supermop> Eddi|zuHause: yeah i'm not too worried about having to make good on that offer
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19:45:20 <DorpsGek> Commit by translators :: r27326 trunk/src/lang/simplified_chinese.txt (2015-07-08 19:45:12 +0200 )
19:45:21 <DorpsGek> -Update from WebTranslator v3.0:
19:45:22 <DorpsGek> simplified_chinese - 6 changes by Gavin
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21:24:21 <andythenorth> tramz tramz tramz :P
21:28:16 * andythenorth must to code some
21:29:05 <frosch123> hmm, i must have missed it, but what is actually the current project :p
21:29:26 <andythenorth> there’s an alpha on bananaramas
21:29:41 <frosch123> road hog ate bandit
21:29:55 <andythenorth> also Dan convinced me to add buses
21:30:10 <andythenorth> the trucks are pretty playable, 1930-2000
21:30:12 <frosch123> i probably won't use them :p
21:30:19 <andythenorth> this is the demotivating factor :D
21:30:26 <andythenorth> “everybody” hates RVs
21:30:33 <frosch123> i cannot remember ever playing a passenger game
21:30:36 <andythenorth> or at least, most of the people whose opinions I respect :P
21:31:09 <frosch123> sometimes i build them to make towns grow until they accept goods or something
21:31:25 <frosch123> but modern industry sets do not quite rely on that
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21:31:44 <frosch123> hmm, right, i wanted to play yeti
21:31:53 <andythenorth> I built at least 3 buses in my last game :P
21:32:05 <frosch123> i am turning into eddi
21:32:19 <andythenorth> it is your natural destiny
21:32:25 <andythenorth> I am turning into MB
22:00:01 <V453000> Frosch still has not played yeti? :P
22:01:13 * andythenorth has not played Yeti either
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22:37:41 <andythenorth> 16/8 trams block
22:37:45 <andythenorth> 21/8 trams block :P
22:40:17 <andythenorth> 18/8 trams block a bit
22:41:01 <andythenorth> silly trams have free station slots they could go to
22:41:12 <andythenorth> but they don’t because they think they can fit in behind a 16/8 tram
22:41:19 <andythenorth> on 21/8 the junction is blocked
22:41:40 <andythenorth> 18/8 _seems_ to work
22:43:46 <andythenorth> vehicle info window seems a bit finicky about drawing road vehicles |:
22:44:42 <andythenorth> or the offsets are borked :P
22:44:52 <andythenorth> which is more likely? o_O
22:54:59 *** Pokka is now known as Pikka
22:55:51 <andythenorth> seems about right
22:55:57 <andythenorth> bigger might be better
22:56:01 <andythenorth> but this 18/8 thing :P
22:56:50 * andythenorth makes each wagon carry more :P
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