IRC logs for #openttd on OFTC at 2015-07-02
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04:25:11 <Demannu> Question about OFS, I'm running a bit of a weird situation. I have several profiles with OpenTTD in it launching dedicated servers from within, with varying configs. In the readme for OFS, it simply says put them in the directory with the executable. On my Ubuntu system, the actual file that launches openttd is found at /usr/games/openttd, however the data files and saves are in /var/www/profiles/$username
04:25:28 <Demannu> It doesn't appear OFS is functional while launching a dedicated server using the -c command
04:25:47 <Demannu> I've put the OFS files in the data file folder, should they be in /usr/games/openttd instead?
04:25:56 <Demannu> Well, /usr/games I suppose would be the directory.
04:28:50 <Demannu> It turns out I'm -that- guy that doesnt properly configure.
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04:44:58 <Eddi|zuHause> what exactly is OFS?
05:02:16 <Demannu> It's a wrapper for OpenTTD, I'm attempting to use Soap with it to provide IRC relay
05:15:31 <Eddi|zuHause> i've never seen that before
05:15:42 <Eddi|zuHause> anyway, don't put stuff under /usr manually
05:16:11 <Demannu> Yeah, I figured it out. I had somehow not realized it was a true wrapper.
05:51:50 <Demannu> Alright, I've got everything configured and discovered that my server isnt opening the admin port
06:00:00 <Eddi|zuHause> you need to set a password
06:00:12 <Eddi|zuHause> also, port forwarding and the usual
06:01:02 <Demannu> Already handled, it's on a dedicated box in a colo. I was running netstat -l on the openttd
06:37:42 <Demannu> I'm using the -n option to set a custom port outside of the config. However, it doesn't seem to change the port
06:37:51 <Demannu> I've gotten my previous issue resolved
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08:36:47 <Eddi|zuHause> btw, i hate subs. they distract you from what's actually happening on the screen, and make you watch every scene twice
08:54:48 <tokai> Eddi|zuHause: Still not as bad as a crappy dub :)
08:55:37 <Xaroth|Work> Eddi|zuHause: just watch it without subs?
08:58:47 <Eddi|zuHause> tokai: i've seen some really crappy subs
08:59:45 <tokai> Eddi|zuHause: yes, I've seen some bad subs too... but nothing compared to dubs which are bad all the time, 100%. :)
09:00:11 <tokai> Once you get used to listen to original audio you can't stand a dub anymore. :)
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10:36:39 <Xaroth|Work> planetmaker: so, how long have you looked at the star wars commit log?
10:41:02 <V453000> for a while apparently :P
10:41:49 <planetmaker> for a few commits. When I visited that tab again it was showing about the same ones again, though
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11:20:55 <Eddi|zuHause> damn, i was ninja'd twice
11:21:31 <Eddi|zuHause> between the first ninja, and the confirmation that i want to post anyway, i was ninja'd again :p
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15:19:38 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 7 weeks, 3 days, 15 hours, 49 minutes, and 14 seconds ago: <DanMacK> Hey all
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17:07:03 <alluke> HOW TO REMOVE AI FROM GAME
17:11:13 <Eddi|zuHause> alluke: go to console, check out "stopai" command. then go to AI settings and set number of competitors to 0
17:11:36 <Eddi|zuHause> andythenorth: ~ is redundant there
17:12:20 <Eddi|zuHause> but who uses THAT
17:12:22 <andythenorth> don’t nitpick my trolling :(
17:12:33 <andythenorth> I’m sure alluke uses it
17:50:42 <alluke> i wonder if that works on apple store xD
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18:03:35 <planetmaker> andythenorth, the ~ is also redundant on my OSXe
18:04:06 * planetmaker further nitpicks the trolling :P
18:05:02 <andythenorth> trolling the trolls :(
18:05:08 <andythenorth> what a terrible place this is
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20:14:47 <andythenorth> Iron Horse has ridiculous tractive effort settings
20:14:56 <andythenorth> probably 4x reality
20:15:00 <andythenorth> is that a problem?
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20:17:19 <andythenorth> Alberth: GS has some local storage? Data structures?
20:17:23 * andythenorth should know this :P
20:17:50 <Alberth> objects, instances of your classes :)
20:18:07 <andythenorth> can we track goals already won, and prevent assigning them again?
20:18:22 <andythenorth> I get a significant fraction of repeated goals
20:18:29 <andythenorth> which is nice, because I win with doing nothing
20:18:43 <andythenorth> but my game is starting to get a bit boring now
20:18:46 <Alberth> free goals for the busy bee
20:19:00 <andythenorth> I have a lot of the map connected, so more and more of the goals are repeat :)
20:20:25 <Alberth> script should send in the ufos :)
20:21:41 <Alberth> or automatically remove track older than say 5 year :)
20:22:06 <andythenorth> Bad Bee might be quite fun
20:23:00 <andythenorth> explode industries?
20:23:08 <andythenorth> GS can’t _close_ industries
20:23:18 <andythenorth> but can it destroy them? o_O
20:23:45 * andythenorth invents Longshore Drift GS
20:24:01 <andythenorth> it builds an island map, then eats land on one side of the island, and extends it on the other
20:24:06 <andythenorth> Neverending Story GS :P
20:28:55 <frosch123> we need an api to check where the player is looking at
20:29:07 <frosch123> so, the gs can silently remove stuff while noone is looking
20:40:07 <andythenorth> do we know the viewport co-ordinates and size?
21:07:12 <andythenorth> is a way to know in advance the things that will, in retrospect, be obvious fallacies
21:11:47 <frosch123> isn't it more useful to know in advane what things won't be fallacies?
21:12:38 <andythenorth> well we could treat them as mutually exclusive sets
21:12:45 <andythenorth> but yes, actually that is the useful info
21:12:58 <frosch123> you mean you want to know about everything :o
21:13:13 <frosch123> poor andy, it's better to not know something
21:13:26 <frosch123> like the bugs in the software of the nuclear plant next door
21:13:39 <andythenorth> maybe a filter :P
21:13:59 <frosch123> nuclear plants lack a chaos monkey
21:14:11 <andythenorth> my friend is a nuclear plant safety engineeer
21:14:15 <andythenorth> and that is all I am saying
21:14:21 <frosch123> you don't know how they behave in case of failure :p
21:14:32 <andythenorth> he is the opposite of a chaos monkey
21:15:02 <andythenorth> specifically the fallacies I would like are:
21:15:10 <andythenorth> - things you do in your marriage
21:15:18 <andythenorth> - design choices for newgrf vehicle sets
21:26:05 <V453000> I see andy got to next level of pondering
21:31:51 <andythenorth> designing FIRS economies for “it’s like Britain” or whatever has worked quite well
21:31:58 <andythenorth> but it’s a crap way to design vehicles sets
21:32:22 <andythenorth> only I wish I’d remembered the future when I did it :P
21:59:03 *** ChanServ sets mode: +v tokai
22:07:36 <andythenorth> what country is nuts based on?
22:18:31 <andythenorth> are trams a first class transport type?
22:18:44 <andythenorth> is it weird to build tram networks, then be forced to rebuild to roads?
22:27:56 <andythenorth> V453000: tell me something about trams?
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23:08:36 <argoneus> so this is a slightly offtopic question, but you guys might know
23:08:51 <argoneus> I have a listener class that listens for some events, and an unrelated class that does its stuff with a message queue it has, and I want this event listener to be able to put a message in another class' message queue, is there a neat way to do this or do I need to pass instance/make the queue static?
23:09:07 <argoneus> (with java, but it should be similar in all OO languages)
23:30:45 <Rubidium> as in: <some class> -> <listener class> -> <some other class (not being some class)>?
23:31:06 <Rubidium> or rather: <some class> -> <listener class> -> <some class (the same some class)>?
23:33:16 <argoneus> <listener> -message-> <some unrelated class with a queue>
23:33:41 <argoneus> I can't think of anything better than instantiating the listener with a queue parameter for constructor
23:36:34 <Rubidium> me neither, unless you want to effectively make the queue a listener of the listener
23:37:12 <argoneus> because I need to instantiate the listener in a different place to be able to pass it properly
23:37:17 <argoneus> and I need to make a getter for the queue
23:37:20 <argoneus> and blah whatever ;_;
23:37:28 <argoneus> such is life with java
23:37:36 <argoneus> I should probabl sit down and design things before writing crap
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