IRC logs for #openttd on OFTC at 2015-07-01
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10:15:01 <andythenorth> Apple have somewhat fixed the problems with ottd ffwd
10:17:25 <andythenorth> but not with full animation
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11:02:50 <supermop> isit too obnoxious to use 'exquisite' in a cover letter
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12:21:21 <supermop> drinking green tea at 20:21
12:21:44 <supermop> going to need to drink a stout to cancel that out and get some sleep later
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13:14:38 <Eddi|zuHause> i don't think that's how that works :p
13:17:35 <supermop> well i wont sleep well, but at least i wont be thinking clearly?
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14:05:08 <fjb_mobile> Use a wooden hammer.
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17:20:36 <Xaroth|Work> if not, fix it :P
17:22:00 <Alberth> it just gives black background, and wants to run scripts
17:22:53 <planetmaker> may the scripts be with you
17:24:52 <Alberth> but the nightly sky may please you more than whatever the site shows? :)
17:31:22 <V453000> how long does that take to play XD
17:31:55 <planetmaker> it doesn't seem to play the entire history but loop over some part of it
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18:52:19 <frosch123> Xaroth: i am not going to watch that completely
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20:09:29 <andythenorth> so apple have slightly fixed ffwd :P
20:10:01 <Alberth> they added a faster cpu?
20:10:53 <andythenorth> I added the latest stable OS X
20:12:38 <andythenorth> ffwd works perceptibly everywhere in my game, and on less busy areas of the map is downright fast
20:12:42 <andythenorth> except for one odd case
20:12:48 <Alberth> faster hardware by changing the software :p
20:12:58 <andythenorth> opening any window that displays a vehicle or vehicles
20:13:13 <andythenorth> blocks ffwd on any busy area of the map
20:13:20 <andythenorth> but not over sea or empty areas
20:13:33 <andythenorth> even if the window is showing a train moving through *another* busy area of the map
20:14:06 <Alberth> sounds a bit like a cache size problem
20:14:20 <Alberth> too many updates makes it slow
20:14:33 <Alberth> (ie many cache misses or so)
20:14:48 <Alberth> or maybe a lot of very small window redraw requests
20:15:57 <andythenorth> also, stopping the vehicle makes a difference
20:18:08 <andythenorth> yeah ffwd is really fast when paused
20:18:44 <Alberth> amount of screen updates matters thus
20:19:11 <andythenorth> so fast it’s infinite :P
20:20:06 <Alberth> ah, what happens after 5000000 game years? :)
20:20:49 <Alberth> I guess you have to unpause the game for that :(
20:21:38 <andythenorth> now we just need to make time advance when paused
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20:33:38 <andythenorth> how did I add BeeReward to Bananas? :o
20:34:07 <andythenorth> are my creds shared somewhere?
20:35:15 <Alberth> but you are also owner of the project
20:36:19 <frosch123> andythenorth: it's a case of "original sin"
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21:18:08 <knight-work> Hi guys. Quick question: Can I modify the base running costs of maglev trains..? I've got an inflation rate which is eating up all my profits
21:18:30 <Alberth> not in a running game
21:19:32 <knight-work> Could I edit the GRF and reloading it help?
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21:21:37 <frosch123> you can reduce running costs in the settings
21:21:54 <frosch123> set it to "low", iirc that sets it to 50%
21:24:50 <knight-work> I've set that now, but does it work in retrospect on a save...? Basically, I left a game running and forgot inflation was on and now it's killing any works I do.Even with £2 billion in the bank!
21:25:13 <knight-work> I did edit a newGRF of the Megaships and that's (slowly) giving me some cash to work with
21:26:50 <Alberth> why do you ask if the only acceptable answer to you is "yes" ?
21:28:02 <knight-work> I'm trying to see if there's other ways to do this, without resorting to cheating. I only suggested edits to GRFs as another possibility, if there's no way, then that's no problem
21:29:34 <planetmaker> without cheating there is no way
21:31:24 <knight-work> Well, it's a local game only, so would mean no high score, but oh well
21:32:18 <planetmaker> whatever you change, it's cheating, isn't it?
21:33:59 <knight-work> Yeah, that's a fair point. I edited the GRF so really it's already cheating
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22:12:30 <Xaroth|Work> frosch123: why not? :P
22:13:14 <frosch123> actually it broke at some point
22:13:46 <frosch123> and it did not pan towards the ttdp star
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