IRC logs for #openttd on OFTC at 2015-06-09
            
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00:37:35 <Wolf01> 'night
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07:50:38 <andythenorth> o/
07:59:54 * Supercheese debates adding wild animals as newobjects
08:00:00 <Supercheese> would kind of be cute
08:00:16 <Supercheese> well, *more* of them, that is
08:01:07 <V453000> =D
08:01:09 <Supercheese> since the "deer crossing the tracks as disaster" post
08:01:18 <Supercheese> I figured, hmm, maybe some little deer objects
08:02:00 <Supercheese> or moose, those would do more damage
08:02:21 <Supercheese> obstinate blighters, you can walk right up to a moose and yell at it, and it will not budge
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08:46:14 <andythenorth> quadruple production is daft
08:53:11 <Supercheese> only for high base prod industries
08:53:21 <Supercheese> for some farms, quadruple still isn't much since their base prod is very low
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08:58:05 <Supercheese> although you may have bumped farm base prod from the version I am playing
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09:11:12 <planetmaker> hm.... that sounds like nice, those kind of more eye candy objects, Supercheese :)
09:11:16 <planetmaker> good morning also
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09:12:37 <V453000> yh
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09:13:33 <planetmaker> I wonder... does the game simply build industries over such objects?
09:14:53 <planetmaker> such object as in objects which simply can be over-built like the company land - but in neutral form like the farm fields
09:15:24 <V453000> I would say no but I havent tried much
09:16:39 <planetmaker> hehe, I have the same feeling :)
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09:34:38 <andythenorth> Supercheese: farm production is way bumped up on snakebite FIRS
09:34:45 <andythenorth> people should start trying that branch
09:34:50 <andythenorth> it will have new bugs I think
09:35:28 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/
09:46:50 <planetmaker> andythenorth, maybe start releasing a 'bleeding edge' edition or so to bananannanananas so that it gets some more test coverage?
09:47:38 <planetmaker> but maybe that's too much hassle, too. Dunno :)
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10:45:17 <supermop> ive exhausted the easy australian pale ales
10:45:49 <supermop> so now my australian beer quest has been forced into stouts
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10:51:32 <andythenorth> hmm
10:51:37 <andythenorth> australian economy for FIRS
10:51:50 <andythenorth> supermop: knock up an economy for me eh?
10:52:29 <supermop> sure
10:52:31 <andythenorth> exports: ground
10:52:37 <andythenorth> imports: whinging poms
10:52:52 <supermop> im happy to stereotype as a non australian in australia
10:53:42 <supermop> fiancee is not sold on the benefits of a vacation in north yorkshire
10:53:54 <andythenorth> how rare
10:54:05 <supermop> haha
10:54:08 <andythenorth> have you vacationed in n. yorks before?
10:54:23 <supermop> lived there '97-99
10:54:33 <supermop> in harrogate
10:54:52 <andythenorth> God’s Own Country innit
10:55:12 * andythenorth has not been for a while
10:55:12 <supermop> having a tough time convincing her on an english vacation of any sort
10:55:16 <supermop> i do miss it
10:55:27 <supermop> while i lived there i could not wait to get out
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11:31:34 <planetmaker> @base 16 10 FFFF
11:31:34 <DorpsGek> planetmaker: 65535
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13:04:28 <Eddi|zuHause> planetmaker: you're clearly no computer scientist :p
13:08:58 <peter1138> If you don't know your base2 table...
13:09:50 <peter1138> 1 2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 16384 32768 65536 131...something. Shit.
13:10:27 <peter1138> 072
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13:12:24 <Eddi|zuHause> nobody ever needs 131shit :p
13:15:16 <Flygon> 131834
13:15:18 <Flygon> I...
13:15:20 <Flygon> No, wait
13:15:22 <Flygon> That's incorrect
13:15:28 <peter1138> 131072
13:15:46 <Flygon> According to Windows Calculator, there's a 70% chance you're correct
13:15:54 <Flygon> 30% chance Windows and you are incorrect
13:15:56 <Flygon> Because Windows
13:15:57 <Flygon> :B
13:16:37 <peter1138> 262144 524288 1048576
13:21:30 <Flygon> Of course
13:21:41 <Flygon> Hard Drive manufacturers think Base 2 works based on 1,000's
13:21:43 <Flygon> Not 2's :B
13:22:15 <peter1138> No, they just use base 10.
13:23:42 <Eddi|zuHause> http://xkcd.com/394/
13:28:12 <peter1138> *nod*
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14:14:18 <andythenorth> stoopid farms
14:15:36 <andythenorth> @seen pikka
14:15:36 <DorpsGek> andythenorth: pikka was last seen in #openttd 6 days, 4 hours, 50 minutes, and 21 seconds ago: <Pikka> I don't mean to rush you, just curious (and feeling a little guilty I didn't get around to coding the rest of the von brauns)
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16:29:55 <Flygon> @seen Flygon
16:29:55 <DorpsGek> Flygon: Flygon was last seen in #openttd 3 hours, 8 minutes, and 11 seconds ago: <Flygon> Not 2's :B
16:30:01 <Flygon> @seen drac_boy
16:30:01 <DorpsGek> Flygon: drac_boy was last seen in #openttd 5 weeks, 3 days, 13 hours, 48 minutes, and 59 seconds ago: <drac_boy> any of you know what they call these smaller steam locomotive that had vertical boilers instead? the name seem to not come to me :-s
16:30:06 <Flygon> Perkele
16:30:18 <Flygon> @seen Your Mother
16:30:18 <DorpsGek> Flygon: seen [<channel>] <nick>
16:30:31 <Flygon> @seen YourMom
16:30:31 <DorpsGek> Flygon: I have not seen YourMom.
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16:36:05 <planetmaker> @seen nobody
16:36:05 <DorpsGek> planetmaker: I have not seen nobody.
16:36:12 <planetmaker> @seen somebody
16:36:12 <DorpsGek> planetmaker: I have not seen somebody.
16:36:14 <planetmaker> :(
16:36:19 <planetmaker> @seen anybody
16:36:19 <DorpsGek> planetmaker: anybody was last seen in #openttd 4 years, 2 weeks, 5 days, 2 hours, 39 minutes, and 49 seconds ago: <anybody> hello
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16:37:00 <juzza1> @seen daylight
16:37:00 <DorpsGek> juzza1: I have not seen daylight.
16:37:43 <planetmaker> always confied to an eternally dark box ;)
16:37:50 <planetmaker> *confined
16:37:59 <Alberth> o/
16:39:38 <planetmaker> \o
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18:30:13 <Alberth> o/
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18:33:53 <frosch123> hoi
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18:38:38 <LordAro> ioh
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19:01:11 <andythenorth> o/
19:04:57 <Alberth> moin
19:08:27 * andythenorth tries 90 days for FIRS secondary production window
19:08:33 <andythenorth> cba with a parameter
19:08:41 <andythenorth> people who want different values can recompile :P
19:09:52 <Alberth> :)
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19:13:57 <andythenorth> perhaps newgrfs should be able to read a config file
19:14:53 <planetmaker> what would be the difference to a parameter then?
19:15:24 <planetmaker> (except that we then would get undo-knobs and xml-NewGRFs :P )
19:15:34 <andythenorth> parameters are baffling
19:16:03 <andythenorth> most users do not need to change the secondary_combinatory_production_window in FIRS
19:16:10 <andythenorth> they can have what I give them, happily
19:16:38 <andythenorth> already the story for setting up a game with multiple newgrfs and GS is pretty poor
19:16:45 <andythenorth> :)
19:16:50 <planetmaker> yup :)
19:17:46 <Alberth> sounds useful, being able to store complete newgrf setups
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19:18:07 <planetmaker> but we do have that already
19:18:09 <Alberth> exchange them with a web site, :like: them
19:18:11 <planetmaker> it's called pre-sets
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19:18:27 <planetmaker> we don't have exchange of setups, though
19:20:37 <Alberth> being able to load / save a preset would be useful
19:20:49 <Alberth> (as a separate file)
19:21:39 <Alberth> for some reason, I always reinvent the setup for each game
19:21:44 <LordAro> setting presets have been proposed before, i think?
19:22:07 <Alberth> I'd be surprised if it was new :)
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19:26:18 <andythenorth> my motivation was to offer an API for customising things like FIRS
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19:46:12 <Myhorta> Hi there, I'm trying to compile ottd from source, using VS2012 but I keep getting this error:
19:46:13 <Myhorta> 4>c:\users\miguel\workspace\1.5.1\src\3rdparty\squirrel\squirrel\squtils.h(36): fatal error C1001: An internal error has occurred in the compiler.
19:46:13 <Myhorta> 4> (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 211)
19:46:13 <Myhorta> 4> To work around this problem, try simplifying or changing the program near the locations listed above.
19:46:30 <Myhorta> have anyone ever run into something similar?
19:48:36 <Alberth> looks like a bug in the compiler
19:49:11 <LordAro> Myhorta: http://irclogs.qmsk.net/channels/openttd/link/1433448869#1433448869 ?
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19:50:01 <LordAro> oh, that never got resolved
19:51:17 <Alberth> yeah well, unless you're $important for MS, it's unlikely you get stuff fixed in any form of hurry
19:53:28 <Myhorta> Microsoft <3 You gotta love their error messages. "Not our fault, your code is to complex!" :D Well anyway, I'll look if there is any update. I'll leave the feedback here once I fix it
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19:56:41 <Alberth> hi W
19:59:12 <Wolf01> o/
19:59:23 <andythenorth> hmm
19:59:31 <andythenorth> game time
19:59:48 <andythenorth> it looks silly having 20 trucks delivering milk to a town
20:00:00 <Wolf01> lego time, I have all the series 5 mixels to build
20:00:03 <andythenorth> but in game time, they’re delivering roughly one per day
20:02:30 <Wolf01> I built the new creator blue jet today in the lunch break, it's a really good set
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20:09:12 <andythenorth> creator is usually fun to build
20:09:21 <andythenorth> not usually so much on the playability
20:09:36 * andythenorth will probably get the Arocs
20:10:37 <andythenorth> this looks fun also http://shop.lego.com/en-GB/Adventure-Vehicles-31037?fromListing=listing
20:12:25 <Wolf01> I already preordered the Arocs
20:13:23 <planetmaker> frosch123, +no @ http://www.tt-forums.net/viewtopic.php?f=65&t=73173 ?
20:13:25 <Wolf01> I can confirm the jet is not really playable, only few moving parts, but interesting snot techniques and the wings are wonderful
20:14:45 <frosch123> planetmaker: fixed :)
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20:54:41 <andythenorth> hmm
20:54:53 <andythenorth> iron horse, brit roster freight trains are excessively fast
20:55:28 <frosch123> maybe the author was biased about the performance of brittish trains
20:56:43 <Alberth> or he's in a hurry
21:00:56 <andythenorth> we should play a Busy Bee MP game
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21:01:16 <andythenorth> but with tons of unreleased grfs :P
21:05:42 <Alberth> ha, can I add my ultimate ECS set?
21:06:07 <Alberth> or is actual existence a requirement?
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21:15:04 <andythenorth> does it compile ok? o_O
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21:19:01 <andythenorth> hmm
21:19:10 * andythenorth ponders a GS that removes money
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21:23:17 <andythenorth> I have a boring amount of money in the bank in this game
21:24:45 <Alberth> we have such a GS already afaik
21:25:06 * andythenorth looks
21:25:16 <Alberth> moneydrain or so
21:25:41 <andythenorth> that adjusts payments on cargo
21:25:48 <andythenorth> cashdrain
21:25:58 <andythenorth> I thought there was one that took profit out as ‘taxes’ or such also
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21:26:27 <andythenorth> ‘too much money’ is not a problem
21:26:33 <andythenorth> except that it means I can fund industry trivially
21:26:57 <andythenorth> which means I just construct industry where I need it and build short routes :P
21:27:09 <andythenorth> which defeats the point of the game :P
21:27:18 <Alberth> hehe :)
21:27:42 <Alberth> I never build industries :)
21:28:02 <Alberth> but do it a few times, and you'll run out of money?
21:29:34 <andythenorth> I could fund 32 ports right now :P
21:30:05 <Alberth> sounds like the right number to me :p
21:30:26 <andythenorth> Railroad Tycoon had shareholders
21:30:29 <andythenorth> and a dividend
21:30:34 <andythenorth> and an approval rating for the CEO
21:30:42 <andythenorth> if they disapprove, they fire you
21:30:48 <andythenorth> unless you own 51% of stock :P
21:31:15 <Alberth> then you fire the share holders :)
21:31:42 <andythenorth> you just manipulate the stock price down, then borrow on margin to buy it all
21:31:49 <andythenorth> then repay your debt by hiking the dividend
21:31:53 <andythenorth> capitalism in action
21:32:36 <frosch123> hmm, how about "venture capital gs"?
21:32:45 <andythenorth> something like that :P
21:32:57 <andythenorth> I dunno, it was really fun in Railroad Tycoon
21:33:00 <frosch123> it gives you a huge loan at the start, and if you succeed, it kicks you out of the company, and you have to start anew
21:33:08 <andythenorth> I spent more time manipulating stocks than making trains :P
21:33:14 <andythenorth> best capitalism sim ever
21:34:04 <andythenorth> on the other hand, I am not a fan of capitalism of that kind
21:34:04 <andythenorth> :P
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21:37:30 <Supercheese> lowercaseism, then ;)
21:38:58 <frosch123> I wonder why people keep on capitalising "I" though
21:40:30 <V453000> I ASS
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21:55:58 <andythenorth> how far can I run dump trucks?
21:56:01 <andythenorth> 50 tiles?
21:56:08 <andythenorth> or do I have to use a train? :P
22:26:25 <Eddi|zuHause> i never capitalize i
22:34:17 <Eddi|zuHause> so... almost all instances of "I" i could find were either quotes or the start of the sentence...
22:34:40 <Eddi|zuHause> sporadically you have a roman numeral sprinkled in
22:35:27 <Eddi|zuHause> but there's almost no instance where it's the pronoun and capitalized elsewhere in the sentence
22:37:47 <frosch123> roman numbers actually look cooler if they are lowercase
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22:39:06 <Eddi|zuHause> i do not agree.
22:39:33 <Eddi|zuHause> lowercase roman numerals look very wrong to me.
22:39:53 <Eddi|zuHause> you can tell i'm serious because i'm ending my sentences with a period.
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22:48:13 <frosch123> v(cdliii)m :p
22:48:54 <planetmaker> lol
22:49:44 <Eddi|zuHause> that looks more like a mutated smilie
22:50:01 <frosch123> i actually don't get how thousands and millions are written correctly
22:51:36 <Eddi|zuHause> there is no roman numeral for million
22:52:21 <frosch123> en.wikipedia.org/wiki/Roman_numerals <- that lists multiple variations
22:52:53 <glx> not clickable ;)
22:52:56 <frosch123> including an abacus using columns MM, CM, XM, M, C, X, I
22:53:13 <frosch123> http://en.wikipedia.org/wiki/Roman_numerals <- better?
22:53:30 <frosch123> but those columns obviously do not work with real numbers :
22:53:32 <glx> yes :)
22:54:49 <frosch123> then there is some other schema using Ⅽ and Ↄ
22:54:55 <frosch123> which i do not quite get
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22:56:23 <frosch123> Eddi|zuHause: there are even unicode symbols ↀↁↂ��
22:56:34 <frosch123> i mean, there are unicode symbols for every silly thing :p
22:56:35 <Eddi|zuHause> frosch123: those last two don't display
22:57:02 <frosch123> you mean fifty thousand and hundred thousand? :p
22:57:06 <Taede> is openttd capable of using roman numerals?
22:57:29 <frosch123> well, they are just continuations of the other
22:57:35 <Eddi|zuHause> frosch123: i mean these three display correctly ↀↁↂ
22:57:49 <Eddi|zuHause> and then there are two that display as question marks ��
22:57:53 <frosch123> C and D with increasing more Ⅽ and Ↄ
22:58:54 <planetmaker> that sounds all not very handy :)
22:59:38 <frosch123> planetmaker: it says ∞ is derived from ↀ :p
22:59:56 <Eddi|zuHause> frosch123: it says it MIGHT be.
23:00:10 <frosch123> Eddi|zuHause: it's on wiki, it mist be true
23:00:21 <frosch123> esp. if it is disputed and need for cites
23:01:14 <Supercheese> Taede: The Latin translation uses Roman numerals for the dates (e.g. IX Iun. 2015)
23:01:33 <Supercheese> it would be too inconvenient to use numerals elsewhere
23:02:32 <Eddi|zuHause> roman numerals were never really meant to be used in contexts where you encounter values of 1 million and above :p
23:03:53 <Supercheese> indeed
23:06:11 <frosch123> ⅭⅭⅭⅠↃↃↃⅠↃↃↃↃⅠↃↃↃⅭⅠↃⅭⅠↃⅭⅠↃ <- it might be that
23:09:23 <frosch123> ��Ↄ�ↀↀↀ <- or if you consider that shorter :p
23:10:33 <planetmaker> shorter yes. But illegible :P
23:11:09 <frosch123> lol, i found some internet tool to print numbers as roman numbers
23:11:19 <frosch123> i entered 453000 and i think it printed 453 Ms :p
23:11:58 <Eddi|zuHause> sounds legit :p
23:12:42 <frosch123> unary numbers give memories of turing machines :)
23:13:12 <Eddi|zuHause> turing machines were fun
23:13:37 <frosch123> yeah, but it took to much space
23:13:41 <Eddi|zuHause> could play with a turing machine simulator for ages
23:13:45 <frosch123> so, i had to get rid of it, when i got the unicorns
23:14:24 <frosch123> Eddi|zuHause: there some some "visual turing machine"
23:14:36 <frosch123> but if i had known sed at that time, i would have used sed
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23:14:41 <Eddi|zuHause> syntax error
23:15:52 <frosch123> http://sourceforge.net/projects/visualturing/
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23:16:48 <Eddi|zuHause> i do not find "visual" tools easier to use than scripting languages
23:17:13 <frosch123> they usually are for simple things :)
23:17:18 <frosch123> but they scale terrible
23:17:31 <Wolf01> 'night
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23:18:00 <frosch123> recently i got exited about chaining sed
23:18:27 <frosch123> i.e. starting with a file of terms, then running sed to turn that file into a sed script, and then running that sed script
23:18:46 <frosch123> like mass-search-replace with multiple terms
23:18:54 <Eddi|zuHause> higher order sed :)
23:18:59 <Eddi|zuHause> metased :)
23:19:27 <frosch123> yeah, but you will never be able to do that with an ide :p
23:20:36 <frosch123> grep | sed > .sed; sed -f .sed
23:20:41 <Eddi|zuHause> there was an obfuscated c contest entry that was a whitespace interpreter, and it could use the program itself as input
23:20:58 <Eddi|zuHause> frosch123: use named pipes
23:21:11 <frosch123> what's the syntax for that?
23:21:18 <Eddi|zuHause> i have no clue
23:21:21 <planetmaker> g'night
23:21:22 <frosch123> :p
23:21:32 <frosch123> eddi is useless as ever :)
23:21:45 <Eddi|zuHause> i only know that they exist
23:22:05 <Eddi|zuHause> but the pressure to use them was never high enough to bother to learn them
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23:27:05 <luaduck> just doublechecking before I do it, but can you ban subnets?
23:27:21 <luaduck> I'm guessing it's as simple as masking with 0's
23:27:36 <Eddi|zuHause> i'd expect "*"
23:28:20 <frosch123> it uses the /8 /16 /24 syntax
23:28:33 <frosch123> but i never can remember whether it gives the number of bits to use, or the number of bits to mask out
23:29:54 <frosch123> it's called CIDR notation, so you may google for it :p
23:30:01 <Eddi|zuHause> this is really something that "help" should tell you :p
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23:49:00 <mngrif> ban as in null route with pf or iptables? yes. absolutely. i have entire countries banned using that.
23:50:10 <mngrif> and the command to make a named pipe is mkfifo
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