IRC logs for #openttd on OFTC at 2015-06-09
        
        
        
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07:59:54  * Supercheese debates adding wild animals as newobjects
 
08:00:00  <Supercheese> would kind of be cute
 
08:00:16  <Supercheese> well, *more* of them, that is
 
08:01:09  <Supercheese> since the "deer crossing the tracks as disaster" post
 
08:01:18  <Supercheese> I figured, hmm, maybe some little deer objects
 
08:02:00  <Supercheese> or moose, those would do more damage
 
08:02:21  <Supercheese> obstinate blighters, you can walk right up to a moose and yell at it, and it will not budge
 
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08:46:14  <andythenorth> quadruple production is daft
 
08:53:11  <Supercheese> only for high base prod industries
 
08:53:21  <Supercheese> for some farms, quadruple still isn't much since their base prod is very low
 
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08:58:05  <Supercheese> although you may have bumped farm base prod from the version I am playing
 
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09:11:12  <planetmaker> hm.... that sounds like nice, those kind of more eye candy objects, Supercheese :)
 
09:11:16  <planetmaker> good morning also
 
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09:13:33  <planetmaker> I wonder... does the game simply build industries over such objects?
 
09:14:53  <planetmaker> such object as in objects which simply can be over-built like the company land - but in neutral form like the farm fields
 
09:15:24  <V453000> I would say no but I havent tried much
 
09:16:39  <planetmaker> hehe, I have the same feeling :)
 
09:34:38  <andythenorth> Supercheese: farm production is way bumped up on snakebite FIRS
 
09:34:45  <andythenorth> people should start trying that branch
 
09:34:50  <andythenorth> it will have new bugs I think
 
09:46:50  <planetmaker> andythenorth, maybe start releasing a 'bleeding edge' edition or so to bananannanananas so that it gets some more test coverage?
 
09:47:38  <planetmaker> but maybe that's too much hassle, too. Dunno :)
 
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10:45:17  <supermop> ive exhausted the easy australian pale ales
 
10:45:49  <supermop> so now my australian beer quest has been forced into stouts
 
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10:51:37  <andythenorth> australian economy for FIRS
 
10:51:50  <andythenorth> supermop: knock up an economy for me eh?
 
10:52:37  <andythenorth> imports: whinging poms
 
10:52:52  <supermop> im happy to stereotype as a non australian in australia
 
10:53:42  <supermop> fiancee is not sold on the benefits of a vacation in north yorkshire
 
10:54:08  <andythenorth> have you vacationed in n. yorks before?
 
10:54:52  <andythenorth> God’s Own Country innit
 
10:55:12  * andythenorth has not been for a while
 
10:55:12  <supermop> having a tough time convincing her on an english vacation of any sort
 
10:55:27  <supermop> while i lived there i could not wait to get out
 
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13:04:28  <Eddi|zuHause> planetmaker: you're clearly no computer scientist :p
 
13:08:58  <peter1138> If you don't know your base2 table...
 
13:09:50  <peter1138> 1 2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 16384 32768 65536 131...something. Shit.
 
13:12:24  <Eddi|zuHause> nobody ever needs 131shit :p
 
13:15:46  <Flygon> According to Windows Calculator, there's a 70% chance you're correct
 
13:15:54  <Flygon> 30% chance Windows and you are incorrect
 
13:16:37  <peter1138> 262144 524288 1048576
 
13:21:41  <Flygon> Hard Drive manufacturers think Base 2 works based on 1,000's
 
13:22:15  <peter1138> No, they just use base 10.
 
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14:15:36  <DorpsGek> andythenorth: pikka was last seen in #openttd 6 days, 4 hours, 50 minutes, and 21 seconds ago: <Pikka> I don't mean to rush you, just curious (and feeling a little guilty I didn't get around to coding the rest of the von brauns)
 
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16:29:55  <DorpsGek> Flygon: Flygon was last seen in #openttd 3 hours, 8 minutes, and 11 seconds ago: <Flygon> Not 2's :B
 
16:30:01  <DorpsGek> Flygon: drac_boy was last seen in #openttd 5 weeks, 3 days, 13 hours, 48 minutes, and 59 seconds ago: <drac_boy> any of you know what they call these smaller steam locomotive that had vertical boilers instead? the name seem to not come to me :-s
 
16:30:18  <DorpsGek> Flygon: seen [<channel>] <nick>
 
16:30:31  <DorpsGek> Flygon: I have not seen YourMom.
 
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16:36:05  <DorpsGek> planetmaker: I have not seen nobody.
 
16:36:12  <DorpsGek> planetmaker: I have not seen somebody.
 
16:36:19  <DorpsGek> planetmaker: anybody was last seen in #openttd 4 years, 2 weeks, 5 days, 2 hours, 39 minutes, and 49 seconds ago: <anybody> hello
 
16:37:00  <DorpsGek> juzza1: I have not seen daylight.
 
16:37:43  <planetmaker> always confied to an eternally dark box ;)
 
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19:08:27  * andythenorth tries 90 days for FIRS secondary production window
 
19:08:33  <andythenorth> cba with a parameter
 
19:08:41  <andythenorth> people who want different values can recompile :P
 
19:13:57  <andythenorth> perhaps newgrfs should be able to read a config file
 
19:14:53  <planetmaker> what would be the difference to a parameter then?
 
19:15:24  <planetmaker> (except that we then would get undo-knobs and xml-NewGRFs :P )
 
19:15:34  <andythenorth> parameters are baffling
 
19:16:03  <andythenorth> most users do not need to change the secondary_combinatory_production_window in FIRS
 
19:16:10  <andythenorth> they can have what I give them, happily
 
19:16:38  <andythenorth> already the story for setting up a game with multiple newgrfs and GS is pretty poor
 
19:17:46  <Alberth> sounds useful, being able to store complete newgrf setups
 
19:18:07  <planetmaker> but we do have that already
 
19:18:09  <Alberth> exchange them with a web site, :like: them
 
19:18:11  <planetmaker> it's called pre-sets
 
19:18:27  <planetmaker> we don't have exchange of setups, though
 
19:20:37  <Alberth> being able to load / save a preset would be useful
 
19:21:39  <Alberth> for some reason, I always reinvent the setup for each game
 
19:21:44  <LordAro> setting presets have been proposed before, i think?
 
19:22:07  <Alberth> I'd be surprised if it was new :)
 
19:26:18  <andythenorth> my motivation was to offer an API for customising things like FIRS
 
19:46:12  <Myhorta> Hi there, I'm trying to compile ottd from source, using VS2012 but I keep getting this error:
 
19:46:13  <Myhorta> 4>c:\users\miguel\workspace\1.5.1\src\3rdparty\squirrel\squirrel\squtils.h(36): fatal error C1001: An internal error has occurred in the compiler.
 
19:46:13  <Myhorta> 4>  (compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 211)
 
19:46:13  <Myhorta> 4>   To work around this problem, try simplifying or changing the program near the locations listed above.
 
19:46:30  <Myhorta> have anyone ever run into something similar?
 
19:48:36  <Alberth> looks like a bug in the compiler
 
19:50:01  <LordAro> oh, that never got resolved
 
19:51:17  <Alberth> yeah well, unless you're $important for MS, it's unlikely you get stuff fixed in any form of hurry
 
19:53:28  <Myhorta> Microsoft <3  You gotta love their error messages. "Not our fault, your code is to complex!" :D Well anyway, I'll look if there is any update. I'll leave the feedback here once I fix it
 
19:59:48  <andythenorth> it looks silly having 20 trucks delivering milk to a town
 
20:00:00  <Wolf01> lego time, I have all the series 5 mixels to build
 
20:00:03  <andythenorth> but in game time, they’re delivering roughly one per day
 
20:02:30  <Wolf01> I built the new creator blue jet today in the lunch break, it's a really good set
 
20:09:12  <andythenorth> creator is usually fun to build
 
20:09:21  <andythenorth> not usually so much on the playability
 
20:09:36  * andythenorth will probably get the Arocs
 
20:12:25  <Wolf01> I already preordered the Arocs
 
20:13:25  <Wolf01> I can confirm the jet is not really playable, only few moving parts, but interesting snot techniques and the wings are wonderful
 
20:14:45  <frosch123> planetmaker: fixed :)
 
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20:54:53  <andythenorth> iron horse, brit roster freight trains are excessively fast
 
20:55:28  <frosch123> maybe the author was biased about the performance of brittish trains
 
21:00:56  <andythenorth> we should play a Busy Bee MP game
 
21:01:16  <andythenorth> but with tons of unreleased grfs :P
 
21:05:42  <Alberth> ha, can I add my ultimate ECS set?
 
21:06:07  <Alberth> or is actual existence a requirement?
 
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21:15:04  <andythenorth> does it compile ok? o_O
 
21:19:10  * andythenorth ponders a GS that removes money
 
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21:23:17  <andythenorth> I have a boring amount of money in the bank in this game
 
21:24:45  <Alberth> we have such a GS already afaik
 
21:25:41  <andythenorth> that adjusts payments on cargo
 
21:25:58  <andythenorth> I thought there was one that took profit out as ‘taxes’ or such also
 
21:26:27  <andythenorth> ‘too much money’ is not a problem
 
21:26:33  <andythenorth> except that it means I can fund industry trivially
 
21:26:57  <andythenorth> which means I just construct industry where I need it and build short routes :P
 
21:27:09  <andythenorth> which defeats the point of the game :P
 
21:27:42  <Alberth> I never build industries :)
 
21:28:02  <Alberth> but do it a few times, and you'll run out of money?
 
21:29:34  <andythenorth> I could fund 32 ports right now :P
 
21:30:05  <Alberth> sounds like the right number to me :p
 
21:30:26  <andythenorth> Railroad Tycoon had shareholders
 
21:30:34  <andythenorth> and an approval rating for the CEO
 
21:30:42  <andythenorth> if they disapprove, they fire you
 
21:30:48  <andythenorth> unless you own 51% of stock :P
 
21:31:15  <Alberth> then you fire the share holders :)
 
21:31:42  <andythenorth> you just manipulate the stock price down, then borrow on margin to buy it all
 
21:31:49  <andythenorth> then repay your debt by hiking the dividend
 
21:31:53  <andythenorth> capitalism in action
 
21:32:36  <frosch123> hmm, how about "venture capital gs"?
 
21:32:45  <andythenorth> something like that :P
 
21:32:57  <andythenorth> I dunno, it was really fun in Railroad Tycoon
 
21:33:00  <frosch123> it gives you a huge loan at the start, and if you succeed, it kicks you out of the company, and you have to start anew
 
21:33:08  <andythenorth> I spent more time manipulating stocks than making trains :P
 
21:33:14  <andythenorth> best capitalism sim ever
 
21:34:04  <andythenorth> on the other hand, I am not a fan of capitalism of that kind
 
21:37:30  <Supercheese> lowercaseism, then ;)
 
21:38:58  <frosch123> I wonder why people keep on capitalising "I" though
 
21:55:58  <andythenorth> how far can I run dump trucks?
 
21:56:08  <andythenorth> or do I have to use a train? :P
 
22:26:25  <Eddi|zuHause> i never capitalize i
 
22:34:17  <Eddi|zuHause> so... almost all instances of "I" i could find were either quotes or the start of the sentence...
 
22:34:40  <Eddi|zuHause> sporadically you have a roman numeral sprinkled in
 
22:35:27  <Eddi|zuHause> but there's almost no instance where it's the pronoun and capitalized elsewhere in the sentence
 
22:37:47  <frosch123> roman numbers actually look cooler if they are lowercase
 
22:39:33  <Eddi|zuHause> lowercase roman numerals look very wrong to me.
 
22:39:53  <Eddi|zuHause> you can tell i'm serious because i'm ending my sentences with a period.
 
22:49:44  <Eddi|zuHause> that looks more like a mutated smilie
 
22:50:01  <frosch123> i actually don't get how thousands and millions are written correctly
 
22:51:36  <Eddi|zuHause> there is no roman numeral for million
 
22:52:21  <frosch123> en.wikipedia.org/wiki/Roman_numerals <- that lists multiple variations
 
22:52:56  <frosch123> including an abacus using columns MM, CM, XM, M, C, X, I
 
22:53:30  <frosch123> but those columns obviously do not work with real numbers :
 
22:54:49  <frosch123> then there is some other schema using Ⅽ and Ↄ
 
22:54:55  <frosch123> which i do not quite get
 
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22:56:23  <frosch123> Eddi|zuHause: there are even unicode symbols ↀↁↂ��
 
22:56:34  <frosch123> i mean, there are unicode symbols for every silly thing :p
 
22:56:35  <Eddi|zuHause> frosch123: those last two don't display
 
22:57:02  <frosch123> you mean fifty thousand and hundred thousand? :p
 
22:57:06  <Taede> is openttd capable of using roman numerals?
 
22:57:29  <frosch123> well, they are just continuations of the other
 
22:57:35  <Eddi|zuHause> frosch123: i mean these three display correctly ↀↁↂ
 
22:57:49  <Eddi|zuHause> and then there are two that display as question marks ��
 
22:57:53  <frosch123> C and D with increasing more  Ⅽ and Ↄ
 
22:58:54  <planetmaker> that sounds all not very handy :)
 
22:59:38  <frosch123> planetmaker: it says ∞ is derived from ↀ :p
 
22:59:56  <Eddi|zuHause> frosch123: it says it MIGHT be.
 
23:00:10  <frosch123> Eddi|zuHause: it's on wiki, it mist be true
 
23:00:21  <frosch123> esp. if it is disputed and need for cites
 
23:01:14  <Supercheese> Taede: The Latin translation uses Roman numerals for the dates (e.g. IX Iun. 2015)
 
23:01:33  <Supercheese> it would be too inconvenient to use numerals elsewhere
 
23:02:32  <Eddi|zuHause> roman numerals were never really meant to be used in contexts where you encounter values of 1 million and above :p
 
23:06:11  <frosch123> ⅭⅭⅭⅠↃↃↃⅠↃↃↃↃⅠↃↃↃⅭⅠↃⅭⅠↃⅭⅠↃ  <- it might be that
 
23:09:23  <frosch123> ��Ↄ�ↀↀↀ <- or if you consider that shorter :p
 
23:10:33  <planetmaker> shorter yes. But illegible :P
 
23:11:09  <frosch123> lol, i found some internet tool to print numbers as roman numbers
 
23:11:19  <frosch123> i entered 453000 and i think it printed 453 Ms :p
 
23:12:42  <frosch123> unary numbers give memories of turing machines :)
 
23:13:12  <Eddi|zuHause> turing machines were fun
 
23:13:37  <frosch123> yeah, but it took to much space
 
23:13:41  <Eddi|zuHause> could play with a turing machine simulator for ages
 
23:13:45  <frosch123> so, i had to get rid of it, when i got the unicorns
 
23:14:24  <frosch123> Eddi|zuHause: there some some "visual turing machine"
 
23:14:36  <frosch123> but if i had known sed at that time, i would have used sed
 
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23:16:48  <Eddi|zuHause> i do not find "visual" tools easier to use than scripting languages
 
23:17:13  <frosch123> they usually are for simple things :)
 
23:17:18  <frosch123> but they scale terrible
 
23:18:00  <frosch123> recently i got exited about chaining sed
 
23:18:27  <frosch123> i.e. starting with a file of terms, then running sed to turn that file into a sed script, and then running that sed script
 
23:18:46  <frosch123> like mass-search-replace with multiple terms
 
23:18:54  <Eddi|zuHause> higher order sed :)
 
23:19:27  <frosch123> yeah, but you will never be able to do that with an ide :p
 
23:20:36  <frosch123> grep | sed > .sed; sed -f .sed
 
23:20:41  <Eddi|zuHause> there was an obfuscated c contest entry that was a whitespace interpreter, and it could use the program itself as input
 
23:20:58  <Eddi|zuHause> frosch123: use named pipes
 
23:21:11  <frosch123> what's the syntax for that?
 
23:21:32  <frosch123> eddi is useless as ever :)
 
23:21:45  <Eddi|zuHause> i only know that they exist
 
23:22:05  <Eddi|zuHause> but the pressure to use them was never high enough to bother to learn them
 
23:27:05  <luaduck> just doublechecking before I do it, but can you ban subnets?
 
23:27:21  <luaduck> I'm guessing it's as simple as masking with 0's
 
23:28:20  <frosch123> it uses the /8 /16 /24 syntax
 
23:28:33  <frosch123> but i never can remember whether it gives the number of bits to use, or the number of bits to mask out
 
23:29:54  <frosch123> it's called CIDR notation, so you may google for it :p
 
23:30:01  <Eddi|zuHause> this is really something that "help" should tell you :p
 
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23:49:00  <mngrif> ban as in null route with pf or iptables? yes. absolutely. i have entire countries banned using that.
 
23:50:10  <mngrif> and the command to make a named pipe is mkfifo
 
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