IRC logs for #openttd on OFTC at 2015-05-30
        
        
        
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08:06:35  <andythenorth> FIRS quarry has no snow
 
08:06:43  <andythenorth> why does anybody use this crappy grf?
 
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08:29:52  <Supercheese> probably because everyone plays temperate anyway
 
08:30:16  <Supercheese> except after 3 AM, when everyone plays toyland
 
08:36:30  <Flygon> Supercheese: I'll become a millionaire, and pay for a future where climates aren't a thing in OTTD anymore :p
 
08:36:33  <Flygon> Just two climate choices!
 
08:36:39  <Flygon> "Standard" and "Toyland" :P
 
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08:44:16  <Supercheese> you mean "Normal" and "Awesome"
 
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10:03:26  <andythenorth> remove the clay pit and quarry from FIRS?
 
10:18:05  <andythenorth> game can’t place them reliably
 
10:31:29  <andythenorth> eh, PBI clay pit is teeny-tiny no?
 
10:33:24  <Supercheese> surely the hillside-only PBI gravel pit has tougher placement
 
10:34:46  <andythenorth> the finest industry set
 
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10:36:54  <Pokka> can't place them because they're too big?
 
10:37:08  <Pokka> might be a problem for me later :)
 
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10:37:27  <andythenorth> and can’t use foundations
 
10:37:46  <andythenorth> currently every tile must be absoutely flat
 
10:38:03  <Pikka> how hard would it be to draw/code floppy versions? :D
 
10:38:06  <andythenorth> only way game can place them reliably is via terraforming
 
10:38:21  <andythenorth> and that means no tile location cb :P
 
10:38:36  <andythenorth> which is undesirables
 
10:38:41  <andythenorth> floppy versions?
 
10:38:51  <andythenorth> rocks and stuff, terrain adaptive?
 
10:39:27  <andythenorth> how many tiles are there?
 
10:40:13  <andythenorth> would need maybe 3 sets of sprites?
 
10:40:34  <andythenorth> ground -> rocks, rockface, rockface -> ground
 
10:40:59  <andythenorth> about the same as when I did river shores :(
 
10:41:04  <andythenorth> that week sucked
 
10:44:20  <Supercheese> use toffee quarry sprites
 
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11:53:08  <andythenorth> could I split the processor from the pit?
 
11:53:15  <andythenorth> leave a 1 tile gap?
 
11:53:27  <andythenorth> this would increase the number of possible sites
 
11:53:54  <Hiddenfunstuff> At also lets you run station/tracks through the gap then?
 
11:57:53  <Hiddenfunstuff> also why is there water in teh pit?
 
12:00:30  <Hiddenfunstuff> is there any station newgrf that goes well with firs?
 
12:00:31  <andythenorth> water is easier to draw than rock
 
12:00:34  <Alberth> in general, it's ground water I guess
 
12:00:49  <andythenorth> drawing > reality, by some large degree
 
12:01:01  <frosch123> Hiddenfunstuff: chips
 
12:01:19  <andythenorth> wow, CHIPS is old :O
 
12:01:23  <andythenorth> someone should update it
 
12:01:26  <Hiddenfunstuff> starting out new game right now and thinking what newgrfs put on
 
12:02:03  <Hiddenfunstuff> CHIPS is still younger than my IRC client's last build version
 
12:02:58  <Alberth> but chips looks good with the firs industries, same tiles etc
 
12:03:18  <peter1138> Chips look good with fish.
 
12:03:35  <peter1138> Oh wait, that was the joke :(
 
12:03:36  <Alberth> it doesn't last long, I bet :)
 
12:03:52  * andythenorth will not be starting a standup career
 
12:04:07  <Hiddenfunstuff> December/2008 last build meh..
 
12:04:54  * andythenorth must to kid stuff
 
12:04:55  <Alberth> you can take the sources, and build it again
 
12:05:04  <Hiddenfunstuff> why should i bother if it works
 
12:05:14  <Alberth> it's less old then :p
 
12:05:22  <Hiddenfunstuff> doesnt matter in my use
 
12:05:40  <Hiddenfunstuff> if it connects to servers and is capable of showing multiple rooms at time.. its fine
 
12:05:55  <Hiddenfunstuff> also ISR seems to be quite old.. 2005
 
12:06:17  <frosch123> i quite sure there was an update even this year
 
12:06:19  <Alberth> stuff that's 7 years old, connecting to the internet...  sounds dangerous :)
 
12:06:56  <Hiddenfunstuff> 7 years aint even old
 
12:07:04  <frosch123> Hiddenfunstuff: isr 1.0.2 is from 2015-02-09
 
12:07:33  <frosch123> lots of stuff changed till then :p
 
12:07:50  <frosch123> but yes, isr was sleeping from 2005 to 2011 or so
 
12:08:12  <Hiddenfunstuff> Why is there no update button in the ingame downloader thingy
 
12:09:13  <Hiddenfunstuff> I dont see one
 
12:09:32  <Hiddenfunstuff> do i manually have to go delete the old isr and then download it again..
 
12:09:52  <frosch123> just press "select updates" and click "download"
 
12:10:04  <frosch123> then go to newgrf screen, and click "upgrade profile" or similar
 
12:10:32  <frosch123> though... speaking of old software :p maybe you are running also a 5 year old ottd :p
 
12:10:37  <frosch123> newer isr require newer ottd
 
12:12:48  <Hiddenfunstuff> I did update OpenTTD few days ago from 0.7 to 1.5.1
 
12:13:40  <frosch123> well, "select upgrades" is the left button directly under the download list
 
12:15:39  <frosch123> and if you are running 0.7, it won't offer you to update isr, because isr requries otd 1.3 or so
 
12:16:15  <Hiddenfunstuff> Didnt i just say i updated to 1.5.1
 
12:17:00  <Hiddenfunstuff> oh theres that button
 
12:24:12  <Alberth> "update" means different things to different people, we can't look what you are doing
 
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12:52:24  <Flygon> But he's not streaming atm
 
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13:15:48  <Eddi|zuHause> <andythenorth> floppy versions? <-- at least provide sloped versions of the outer rim tiles
 
13:16:24  <Eddi|zuHause> if you want to keep the water
 
13:18:30  <Alberth> try again when he returns :)
 
13:19:12  <Eddi|zuHause> he can read logs, i suppose :p
 
13:19:29  <Alberth> I don't know if he does :)
 
13:20:08  <Eddi|zuHause> in any case, it's better i say this now, before i forget it again.
 
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13:38:02  <supermop> ive always thought the same, Eddi|zuHause
 
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16:57:46  <jjavaholic> what does load percent represent?
 
16:58:45  <jjavaholic> how is that calculated?
 
16:59:16  <andythenorth> 100 * (amount loaded / capacity)
 
16:59:36  <andythenorth> you think it has a rounding error or something?
 
17:06:36  <jjavaholic> some engines have capacity is this included in the calculation?
 
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17:16:20  <jjavaholic> cause it doesn't seem to match?
 
17:18:59  <jjavaholic> I had a conditional order jump which was to balance airplanes between two high volume airports which conditional jump would you use cause I don't think load percent is working
 
17:19:04  <Alberth> please show us, otherwise we cannot do or say anything useful
 
17:19:22  <Alberth> ie we cannot see your screen, we cannot read what you think
 
17:28:11  * andythenorth wouldn’t use a conditional order jump :P
 
17:28:37  <Alberth> with high volume, it's probably overkill
 
17:29:27  <jjavaholic> I always thought that the high wait loop above airports increased probabilities that planes crash
 
17:32:03  <jjavaholic> I probably meant high frequency but it probably a bit of both
 
17:37:30  <Alberth> more aircraft landing means more crashes of course
 
17:45:58  * andythenorth faffs with quarry
 
17:46:10  <andythenorth> I dunno, delete it I reckon :P
 
17:47:34  <Alberth> you cannot keep it as a side-chain or so?
 
17:48:09  <Alberth> I have quite flat world in general, not much trouble with pits afaik
 
17:49:56  <andythenorth> I’m going to mitigate the problems
 
17:50:01  <andythenorth> not totally, but a bit
 
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19:23:14  * andythenorth provides more layouts, with differing orientations
 
19:23:27  * andythenorth increases the number of clusters, and maximum distance between industries
 
19:23:42  * andythenorth splits the processor tiles from the pit tiles, and allows the processor on slopes 
 
19:25:02  <Alberth> make two smaller one with processor in the middle?
 
19:27:03  <Alberth> you could make it a coastal industry :)
 
19:35:00  <andythenorth> I could redraw the pit to be 1 row of tiles smaller
 
19:35:07  <andythenorth> think George did that already
 
19:39:44  <Alberth> could work, many default industries are also that size
 
19:55:31  * andythenorth has redrawn nothing so far
 
19:55:35  <andythenorth> just cut a row out
 
20:04:40  <andythenorth> previously 6x4 :)
 
20:07:20  <Alberth> but it's not distracting
 
20:07:22  <andythenorth> back of the truck is missing some pixels too
 
20:07:37  <andythenorth> not hard to fix that join
 
20:07:48  <andythenorth> and the truck needs some work anyway
 
20:08:09  <Hiddenfunstuff> its now prettier than earlier
 
20:08:25  <Alberth> and it still looks like a nice pit to me
 
20:08:57  <andythenorth> the aspect ratio is better
 
20:18:29  <andythenorth> now some tiles can locate on slopes
 
20:18:44  <andythenorth> it’s possibly enough to tip the balance from “can’t locate” to “locate"
 
20:20:15  <Alberth> at least it gives a lot more placement options
 
20:25:25  <andythenorth> currently there are two processor options
 
20:25:53  <andythenorth> just one is enough, but with 4 different placements relative to the pit
 
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23:11:51  *** Person19870101 is now known as Jimmy_Bignuts
 
23:12:07  <Jimmy_Bignuts> how does one call for an administrator to check out an active game?
 
23:12:25  <Jimmy_Bignuts> my path was blocked yesterday and the experience was rather irritating
 
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23:42:33  <Eddi|zuHause> Jimmy_Bignuts: that depends on which server you are on.
 
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