IRC logs for #openttd on OFTC at 2015-05-30
            
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00:47:48 <Wolf01> 'night
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07:30:36 <supermop> yo
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07:53:01 <andythenorth> o/
08:02:44 <Supercheese> oh my, an andy
08:06:29 <andythenorth> hmm
08:06:35 <andythenorth> FIRS quarry has no snow
08:06:43 <andythenorth> why does anybody use this crappy grf?
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08:29:52 <Supercheese> probably because everyone plays temperate anyway
08:30:16 <Supercheese> except after 3 AM, when everyone plays toyland
08:36:30 <Flygon> Supercheese: I'll become a millionaire, and pay for a future where climates aren't a thing in OTTD anymore :p
08:36:33 <Flygon> Just two climate choices!
08:36:39 <Flygon> "Standard" and "Toyland" :P
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08:44:16 <Supercheese> you mean "Normal" and "Awesome"
08:55:39 <sla_ro|master> lol
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10:03:15 <andythenorth> hmm
10:03:26 <andythenorth> remove the clay pit and quarry from FIRS?
10:13:26 <Supercheese> wherefore?
10:17:53 <andythenorth> they’re broken
10:18:05 <andythenorth> game can’t place them reliably
10:21:27 <Pokka> "reliably"?
10:31:22 <andythenorth> weliably
10:31:29 <andythenorth> eh, PBI clay pit is teeny-tiny no?
10:31:31 <andythenorth> maybe htat
10:31:33 <andythenorth> that *
10:33:24 <Supercheese> surely the hillside-only PBI gravel pit has tougher placement
10:34:43 <andythenorth> ah PBI
10:34:46 <andythenorth> the finest industry set
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10:36:54 <Pokka> can't place them because they're too big?
10:36:56 <Pokka> hmm
10:37:08 <Pokka> might be a problem for me later :)
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10:37:23 <andythenorth> too big
10:37:27 <andythenorth> and can’t use foundations
10:37:46 <andythenorth> currently every tile must be absoutely flat
10:38:03 <Pikka> how hard would it be to draw/code floppy versions? :D
10:38:06 <andythenorth> only way game can place them reliably is via terraforming
10:38:21 <andythenorth> and that means no tile location cb :P
10:38:36 <andythenorth> which is undesirables
10:38:39 <andythenorth> hmm
10:38:41 <andythenorth> floppy versions?
10:38:51 <andythenorth> rocks and stuff, terrain adaptive?
10:38:56 <Pikka> yes
10:39:27 <andythenorth> how many tiles are there?
10:39:29 * andythenorth docs
10:39:53 <andythenorth> 19? http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes
10:40:13 <andythenorth> would need maybe 3 sets of sprites?
10:40:34 <andythenorth> ground -> rocks, rockface, rockface -> ground
10:40:44 <andythenorth> 57 sprites
10:40:59 <andythenorth> about the same as when I did river shores :(
10:41:04 <andythenorth> that week sucked
10:41:15 <andythenorth> renderiser? o_O
10:44:20 <Supercheese> use toffee quarry sprites
10:44:23 <Supercheese> smaller layout
10:44:42 <andythenorth> :P
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11:53:01 <andythenorth> hmm
11:53:08 <andythenorth> could I split the processor from the pit?
11:53:09 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#clay_pit
11:53:15 <andythenorth> leave a 1 tile gap?
11:53:27 <andythenorth> this would increase the number of possible sites
11:53:33 <Hiddenfunstuff> Do it
11:53:54 <Hiddenfunstuff> At also lets you run station/tracks through the gap then?
11:56:11 <andythenorth> yes
11:57:53 <Hiddenfunstuff> also why is there water in teh pit?
11:58:22 <Alberth> it just rained
11:59:51 <Hiddenfunstuff> logical
12:00:30 <Hiddenfunstuff> is there any station newgrf that goes well with firs?
12:00:31 <andythenorth> water is easier to draw than rock
12:00:34 <Alberth> in general, it's ground water I guess
12:00:49 <andythenorth> drawing > reality, by some large degree
12:00:54 <andythenorth> CHIPS for FIRS
12:01:01 <frosch123> Hiddenfunstuff: chips
12:01:10 <Hiddenfunstuff> hmm ok
12:01:15 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=53362
12:01:19 <andythenorth> wow, CHIPS is old :O
12:01:23 <andythenorth> someone should update it
12:01:26 <Hiddenfunstuff> starting out new game right now and thinking what newgrfs put on
12:01:27 <Alberth> ISR ?
12:02:03 <Hiddenfunstuff> CHIPS is still younger than my IRC client's last build version
12:02:58 <Alberth> but chips looks good with the firs industries, same tiles etc
12:03:18 <peter1138> Chips look good with fish.
12:03:35 <peter1138> Oh wait, that was the joke :(
12:03:36 <Alberth> it doesn't last long, I bet :)
12:03:42 <andythenorth> ‘joke’
12:03:52 * andythenorth will not be starting a standup career
12:04:07 <Hiddenfunstuff> December/2008 last build meh..
12:04:54 * andythenorth must to kid stuff
12:04:55 <Alberth> you can take the sources, and build it again
12:04:56 <andythenorth> bbl
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12:04:59 <Alberth> bye
12:05:04 <Hiddenfunstuff> why should i bother if it works
12:05:14 <Alberth> it's less old then :p
12:05:22 <Hiddenfunstuff> doesnt matter in my use
12:05:40 <Hiddenfunstuff> if it connects to servers and is capable of showing multiple rooms at time.. its fine
12:05:55 <Hiddenfunstuff> also ISR seems to be quite old.. 2005
12:06:17 <frosch123> i quite sure there was an update even this year
12:06:19 <Alberth> stuff that's 7 years old, connecting to the internet... sounds dangerous :)
12:06:20 <frosch123> +am
12:06:56 <Hiddenfunstuff> 7 years aint even old
12:07:04 <frosch123> Hiddenfunstuff: isr 1.0.2 is from 2015-02-09
12:07:16 <Hiddenfunstuff> I have 0.98
12:07:18 <Hiddenfunstuff> 2005
12:07:33 <frosch123> lots of stuff changed till then :p
12:07:50 <frosch123> but yes, isr was sleeping from 2005 to 2011 or so
12:08:12 <Hiddenfunstuff> Why is there no update button in the ingame downloader thingy
12:08:24 <frosch123> there is?
12:09:13 <Hiddenfunstuff> I dont see one
12:09:32 <Hiddenfunstuff> do i manually have to go delete the old isr and then download it again..
12:09:38 <frosch123> no
12:09:52 <frosch123> just press "select updates" and click "download"
12:10:04 <frosch123> then go to newgrf screen, and click "upgrade profile" or similar
12:10:32 <frosch123> though... speaking of old software :p maybe you are running also a 5 year old ottd :p
12:10:37 <frosch123> newer isr require newer ottd
12:12:48 <Hiddenfunstuff> I did update OpenTTD few days ago from 0.7 to 1.5.1
12:13:40 <frosch123> well, "select upgrades" is the left button directly under the download list
12:15:39 <frosch123> and if you are running 0.7, it won't offer you to update isr, because isr requries otd 1.3 or so
12:16:15 <Hiddenfunstuff> Didnt i just say i updated to 1.5.1
12:17:00 <Hiddenfunstuff> oh theres that button
12:24:12 <Alberth> "update" means different things to different people, we can't look what you are doing
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12:52:19 <Flygon> Welll
12:52:20 <Flygon> We can
12:52:24 <Flygon> But he's not streaming atm
12:54:45 <Alberth> ?
12:56:02 <Hiddenfunstuff> ?
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13:15:48 <Eddi|zuHause> <andythenorth> floppy versions? <-- at least provide sloped versions of the outer rim tiles
13:16:24 <Eddi|zuHause> if you want to keep the water
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13:18:30 <Alberth> try again when he returns :)
13:19:12 <Eddi|zuHause> he can read logs, i suppose :p
13:19:29 <Alberth> I don't know if he does :)
13:20:08 <Eddi|zuHause> in any case, it's better i say this now, before i forget it again.
13:20:18 <Alberth> :)
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13:38:02 <supermop> ive always thought the same, Eddi|zuHause
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16:17:53 <Alberth> hola
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16:35:02 <andythenorth> o/
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16:57:46 <jjavaholic> what does load percent represent?
16:58:08 <andythenorth> percent loaded?
16:58:45 <jjavaholic> how is that calculated?
16:59:16 <andythenorth> 100 * (amount loaded / capacity)
16:59:28 * andythenorth assumes
16:59:36 <andythenorth> you think it has a rounding error or something?
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17:00:52 <Alberth> of course it has
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17:06:36 <jjavaholic> some engines have capacity is this included in the calculation?
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17:08:49 <Alberth> of course
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17:16:20 <jjavaholic> cause it doesn't seem to match?
17:18:59 <jjavaholic> I had a conditional order jump which was to balance airplanes between two high volume airports which conditional jump would you use cause I don't think load percent is working
17:19:04 <Alberth> please show us, otherwise we cannot do or say anything useful
17:19:22 <Alberth> ie we cannot see your screen, we cannot read what you think
17:28:11 * andythenorth wouldn’t use a conditional order jump :P
17:28:37 <Alberth> with high volume, it's probably overkill
17:29:27 <jjavaholic> I always thought that the high wait loop above airports increased probabilities that planes crash
17:32:03 <jjavaholic> I probably meant high frequency but it probably a bit of both
17:37:30 <Alberth> more aircraft landing means more crashes of course
17:45:58 * andythenorth faffs with quarry
17:46:10 <andythenorth> I dunno, delete it I reckon :P
17:47:34 <Alberth> you cannot keep it as a side-chain or so?
17:48:09 <Alberth> I have quite flat world in general, not much trouble with pits afaik
17:49:56 <andythenorth> I’m going to mitigate the problems
17:50:01 <andythenorth> not totally, but a bit
17:51:58 * andythenorth hopes :P
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18:48:12 <Alberth> I'll hope too
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19:23:14 * andythenorth provides more layouts, with differing orientations
19:23:27 * andythenorth increases the number of clusters, and maximum distance between industries
19:23:42 * andythenorth splits the processor tiles from the pit tiles, and allows the processor on slopes
19:25:02 <Alberth> make two smaller one with processor in the middle?
19:27:03 <Alberth> you could make it a coastal industry :)
19:35:00 <andythenorth> I could redraw the pit to be 1 row of tiles smaller
19:35:07 <andythenorth> think George did that already
19:37:21 <andythenorth> 4x4
19:37:24 <andythenorth> possibly better
19:39:44 <Alberth> could work, many default industries are also that size
19:45:15 * andythenorth tests
19:55:21 <andythenorth> can you see the join? https://dev.openttdcoop.org/attachments/download/7303/quarry_4x4.png
19:55:31 * andythenorth has redrawn nothing so far
19:55:35 <andythenorth> just cut a row out
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20:02:51 <Alberth> euhm 4x4? 5x4
20:04:24 <andythenorth> obiwan
20:04:25 <andythenorth> oops
20:04:40 <andythenorth> previously 6x4 :)
20:06:25 <Alberth> http://devs.openttd.org/~alberth/cut.png the little sand-gap looks a bit weird, so I think this is what you did
20:07:16 <andythenorth> yup
20:07:20 <Alberth> but it's not distracting
20:07:22 <andythenorth> back of the truck is missing some pixels too
20:07:37 <andythenorth> not hard to fix that join
20:07:48 <Hiddenfunstuff> nice
20:07:48 <andythenorth> and the truck needs some work anyway
20:08:09 <Hiddenfunstuff> its now prettier than earlier
20:08:25 <Alberth> and it still looks like a nice pit to me
20:08:57 <andythenorth> the aspect ratio is better
20:18:29 <andythenorth> now some tiles can locate on slopes
20:18:30 <andythenorth> https://dev.openttdcoop.org/attachments/download/7304/quarry_on_slopes.png
20:18:44 <andythenorth> it’s possibly enough to tip the balance from “can’t locate” to “locate"
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20:20:15 <Alberth> at least it gives a lot more placement options
20:25:25 <andythenorth> currently there are two processor options
20:25:53 <andythenorth> just one is enough, but with 4 different placements relative to the pit
20:25:56 * andythenorth will change
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21:48:27 <Alberth> gn
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23:12:07 <Jimmy_Bignuts> how does one call for an administrator to check out an active game?
23:12:25 <Jimmy_Bignuts> my path was blocked yesterday and the experience was rather irritating
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23:35:30 <Eddi|zuHause> https://www.youtube.com/watch?v=Enj-YubYwls
23:42:33 <Eddi|zuHause> Jimmy_Bignuts: that depends on which server you are on.