IRC logs for #openttd on OFTC at 2015-05-14
            
00:00:28 *** Sheogorath has quit IRC
00:02:30 *** Sheogorath has joined #openttd
00:31:19 *** HerzogDeXtEr has quit IRC
00:37:25 *** Biolunar has joined #openttd
00:42:12 *** oskari89 has quit IRC
01:03:12 *** tokai|mdlx has joined #openttd
01:07:16 *** tokai|noir has quit IRC
01:26:51 *** Pikka has joined #openttd
01:58:19 *** FLHerne_ has quit IRC
02:43:33 *** |Truth| has quit IRC
02:47:01 *** JezK has joined #openttd
02:53:03 *** Myhorta has quit IRC
02:58:02 *** Ketsuban has joined #openttd
02:58:50 *** supermop has joined #openttd
03:11:01 *** Pikka has quit IRC
03:17:07 *** glx has quit IRC
04:27:22 *** gnu_jj has quit IRC
04:29:26 *** gnu_jj has joined #openttd
04:37:36 *** Biolunar_ has joined #openttd
04:43:54 *** |Truth| has joined #openttd
04:44:36 *** Biolunar has quit IRC
05:20:26 *** liq3 has joined #openttd
05:48:37 *** Ketsuban has quit IRC
06:12:39 *** Ketsuban has joined #openttd
06:21:31 *** DDR has joined #openttd
06:56:01 *** Eddi|zuHause has quit IRC
08:03:44 *** supermop_ has joined #openttd
08:04:46 *** wicope has joined #openttd
08:11:12 *** supermop has quit IRC
08:13:54 *** roidal has joined #openttd
08:27:52 *** Progman has joined #openttd
09:09:42 *** TartarusMkII has joined #openttd
09:10:08 <TartarusMkII> Hey guys, I have a question about Cargo Dist with Passengers. If I load up a train at Point A with people who want to go to B and C, and stop at B, will the people who want to go to C get off, or stay on?..
09:13:19 *** Rubidium_ is now known as Rubidium
09:13:26 <Rubidium> generally they'd stay on, except maybe when there is another less saturated route from B to C
09:16:25 <TartarusMkII> So if there is two stations in one city, and they want to go to station B in the city, but station A is the one wit hthe train, they'll still stay on until station A to automatically transfer over to B from some far off destination? (provided it's the only way to get there?)
09:17:56 <Rubidium> yes, if they want to go somewhere they'll get there whatever way is possible
09:18:47 <TartarusMkII> awesome, thanks!
09:20:43 <TartarusMkII> So does that mean with cargo dist enabled cargo types, I should never bother to specifically transfer order?
09:20:58 <Rubidium> yup
09:21:02 <TartarusMkII> cool.
09:39:35 *** Progman_ has joined #openttd
09:40:59 *** Progman has quit IRC
09:41:09 *** Progman_ is now known as Progman
09:50:40 *** Pereba has quit IRC
09:58:51 *** Alberth has joined #openttd
09:58:51 *** ChanServ sets mode: +o Alberth
10:07:57 *** roidal has quit IRC
10:12:24 *** andythenorth has joined #openttd
10:12:29 <andythenorth> o/
10:13:46 <TartarusMkII> o/
10:17:13 *** andythenorth has left #openttd
10:17:37 *** Biolunar_ has quit IRC
10:17:37 *** tycoondemon has quit IRC
10:17:37 *** OsteHovel has quit IRC
10:17:37 *** theholyduck has quit IRC
10:17:37 *** jinks has quit IRC
10:17:37 *** Vadtec has quit IRC
10:17:37 *** eQualizer has quit IRC
10:17:37 *** Sylf has quit IRC
10:17:37 *** __ln__ has quit IRC
10:17:37 *** luaduck has quit IRC
10:17:37 *** NGC3982 has quit IRC
10:17:37 *** Prof_Frink has quit IRC
10:17:37 *** funnel has quit IRC
10:17:37 *** ST2 has quit IRC
10:17:37 *** ccfreak2k has quit IRC
10:17:37 *** nikow has quit IRC
10:17:37 *** Cursarion has quit IRC
10:17:37 *** xQR has quit IRC
10:17:37 *** jinks_ has quit IRC
10:17:37 *** Extrems has quit IRC
10:17:37 *** TinoDidriksen has quit IRC
10:17:37 *** CosmicRay has quit IRC
10:17:37 *** lastmikoi has quit IRC
10:17:37 *** tyteen4a03 has quit IRC
10:17:37 *** Belugas has quit IRC
10:17:37 *** peter1138 has quit IRC
10:17:37 *** Ttech has quit IRC
10:19:08 <TartarusMkII> Ahhh!
10:21:58 *** Biolunar_ has joined #openttd
10:21:58 *** tycoondemon has joined #openttd
10:21:58 *** ST2 has joined #openttd
10:21:58 *** eQualizer has joined #openttd
10:21:58 *** Extrems has joined #openttd
10:21:58 *** Vadtec has joined #openttd
10:21:58 *** Prof_Frink has joined #openttd
10:21:58 *** jinks has joined #openttd
10:21:58 *** __ln__ has joined #openttd
10:21:58 *** theholyduck has joined #openttd
10:21:58 *** Sylf has joined #openttd
10:21:58 *** OsteHovel has joined #openttd
10:21:58 *** funnel has joined #openttd
10:21:58 *** NGC3982 has joined #openttd
10:21:58 *** luaduck has joined #openttd
10:21:58 *** CosmicRay has joined #openttd
10:21:58 *** jinks_ has joined #openttd
10:21:58 *** lastmikoi has joined #openttd
10:21:58 *** tyteen4a03 has joined #openttd
10:21:58 *** xQR has joined #openttd
10:21:58 *** peter1138 has joined #openttd
10:21:58 *** Cursarion has joined #openttd
10:21:58 *** TinoDidriksen has joined #openttd
10:21:58 *** nikow has joined #openttd
10:21:58 *** ccfreak2k has joined #openttd
10:21:58 *** Ttech has joined #openttd
10:21:58 *** Belugas has joined #openttd
10:21:58 *** synthon.oftc.net sets mode: +ovov peter1138 peter1138 Belugas Belugas
10:22:19 <TartarusMkII> Q_Q so scary
10:22:24 <TartarusMkII> thought I lost everyone 4ever
10:33:23 <Supercheese> was quite the split
10:33:29 *** AbsoluteVeritas has joined #openttd
10:34:38 *** |Truth| has quit IRC
10:34:54 <TartarusMkII> Hold me, mister cheese.
10:38:11 *** JezK has quit IRC
10:55:40 *** zeknurn has quit IRC
10:57:50 *** zeknurn has joined #openttd
10:58:03 *** oskari89 has joined #openttd
11:33:35 *** Johnnei has joined #openttd
11:37:31 *** Eddi|zuHause has joined #openttd
11:48:29 *** Compu has quit IRC
12:03:47 <supermop_> quite humbling - it has taken me 3 days to figure out how to get a non parallel projection in this rendering engine
12:05:18 <V453000> hi? :)
12:05:29 <TartarusMkII> o/
12:23:20 *** Compu has joined #openttd
13:03:54 *** Klanticus has joined #openttd
13:07:16 *** gelignite has joined #openttd
13:07:30 <V453000> I am thinking voxels
13:09:34 <supermop_> voxels?
13:11:27 <V453000> read as I am fucking clueless what to do :P
13:20:22 <Alberth> do nothing for a while
13:22:10 <V453000> I am doing something, but it is so many projects and none finished
13:23:46 <V453000> last release ages ago
13:26:02 *** Myhorta has joined #openttd
13:28:02 *** Suicyder has joined #openttd
13:32:35 *** Supercheese is now known as Guest5192
13:32:42 *** Supercheese has joined #openttd
13:37:05 <Alberth> doing too many things at once thus. Perhaps decide on what to do first and what to do later?
13:38:13 *** Guest5192 has quit IRC
13:38:19 <V453000> no that isnt the thing, I just do not think the solutions I am applying are good
13:38:30 <V453000> rawr is so stupidly complicated and looks very bad
13:58:02 <Flygon__> V453000: Voxels fix everything!
13:58:04 *** Flygon__ is now known as Flygon
14:02:26 *** juzza1 has joined #openttd
14:17:58 *** HerzogDeXtEr has joined #openttd
14:22:01 <supermop_> ok ive learned that importing into sketch up is not viable
14:22:46 <V453000> just finish the model and I can render it for you :)
14:33:20 *** Johnnei has quit IRC
15:05:14 *** wicope has quit IRC
15:10:17 *** Ketsuban has quit IRC
15:14:13 *** Progman has quit IRC
15:29:18 *** supermop_ has quit IRC
15:37:20 *** liq4 has joined #openttd
15:37:20 *** liq3 is now known as Guest5203
15:37:20 *** liq4 is now known as liq3
15:38:58 *** Guest5203 has quit IRC
15:39:24 *** shirish has joined #openttd
15:42:32 *** sla_ro|master has joined #openttd
15:55:07 *** sim642 has joined #openttd
15:55:44 <sim642> Company HQ seems to be hidden using the structures and antennas transparency option but when that is selected this happens: http://i.imgur.com/AlPyOdC.png
15:56:05 <sim642> That shouldn't look weird like that, right?
15:56:39 <sim642> Completely hiding it just makes the darkened area disappear while the base still remains
16:09:28 *** TartarusMkII has quit IRC
16:13:23 <peter1138> So?
16:15:29 *** Pensacola has joined #openttd
16:21:16 <__ln__> it's not realistic. doesn't work that way when you make buildings invisible in real life.
16:22:44 <peter1138> Ah, of course.
16:23:57 <Alberth> __ln__: how would you know, I haven't yet seen an invisible building
16:31:34 *** Pereba has joined #openttd
16:31:35 *** HerzogDeXtEr has quit IRC
16:32:57 *** HerzogDeXtEr has joined #openttd
17:10:10 *** Biolunar_ has quit IRC
17:16:16 <__ln__> Alberth: of course you didn't _see_ it as it was invisible.
17:16:39 <Alberth> :)
17:27:30 *** Kurimus has quit IRC
17:31:34 <sim642> peter1138, it doesn't behave how other buildings behave when made transparent or invisible because those will have foundations shown but this is just plain image masking
17:32:13 *** Kurimus has joined #openttd
17:51:56 <Alberth> sim642: you'd have to check if the HQ has a ground tile. If not, you can't do better than this, unless you never want to see the bottom
17:54:45 <sim642> I assume it doesn't if it's not getting shown
17:58:03 *** tokai|noir has joined #openttd
17:58:03 *** ChanServ sets mode: +v tokai|noir
18:03:36 *** tokai|mdlx has quit IRC
18:05:23 *** oskari89 has quit IRC
18:19:07 *** JacobD88 has joined #openttd
18:33:08 *** Myhorta has quit IRC
18:47:04 *** JacobD88 has quit IRC
18:54:12 <peter1138> sim642, there's no universal rule on how the graphics were drawn.
18:54:25 <peter1138> Some buildings show foundations, others don't.
18:59:34 *** roidal has joined #openttd
19:01:14 *** glx has joined #openttd
19:01:14 *** ChanServ sets mode: +v glx
19:02:25 *** Myhorta has joined #openttd
19:08:13 *** heffer has quit IRC
19:17:03 *** Myhorta has quit IRC
19:28:19 *** liq3 has quit IRC
19:47:56 *** nanoha-c1an has quit IRC
19:48:53 *** nanoha-chan has joined #openttd
19:57:48 <V453000> hm https://dl.dropboxusercontent.com/u/20419525/RAWR/voxelzzzzz.png
19:58:14 <V453000> I actually enjoy making this :D
20:00:02 *** Progman has joined #openttd
20:04:37 <Eddi|zuHause> cubicles!
20:13:17 *** Pensacola has quit IRC
20:14:43 *** roidal has quit IRC
20:26:12 *** StudioPonozka has joined #openttd
20:32:33 *** Myhorta has joined #openttd
20:38:31 <LordAro> how old is the cubicles injoke now? :L
20:40:16 *** Eddi|zuHause has quit IRC
20:40:40 *** Eddi|zuHause has joined #openttd
20:41:15 <V453000> idk, old
20:41:44 <V453000> but I am somewhat decided I will make it work :D
20:44:44 *** andythenorth has joined #openttd
20:44:53 <andythenorth> plz send me the codes
20:45:14 *** oskari89 has joined #openttd
20:46:28 <Eddi|zuHause> [Sonntag, 23. Oktober 2011] [19:08:33] <Dany0> SAY CUBICLE ONE MORE F*CKING TIME
20:47:00 *** sim642 has quit IRC
20:47:08 <andythenorth> VOXEL
20:47:27 *** heffer has joined #openttd
20:53:24 *** StudioPonozka has quit IRC
20:54:36 <Eddi|zuHause> of course it was V453000 who actually escalated the cubicle situation to that point.
20:54:48 <V453000> XD
20:54:49 <andythenorth> bloody V453000
20:56:26 *** shirish has quit IRC
20:56:42 <V453000> I believe andythenorth had even more involvement
20:56:49 <andythenorth> I wasn’t even there
20:56:57 <andythenorth> I was on holiday
20:57:16 <Eddi|zuHause> standard excuse in your workplace? :p
20:57:37 <andythenorth> surprisingly, yes
20:59:48 * andythenorth wonders why FIRS ports and such have a tile check that allows building on normal slopes
20:59:50 <andythenorth> seems odd
21:01:39 <andythenorth> https://paste.openttdcoop.org/pyry0pdns
21:02:21 <andythenorth> oh it’s XOR?
21:02:29 <Eddi|zuHause> maybe there were corner cases?
21:02:39 <andythenorth> tries to avoid river / sea
21:02:44 <andythenorth> by exclusion, I assume
21:02:53 <andythenorth> seems to work, probably best left alone :P
21:02:58 <andythenorth> standard refactoring conclusion
21:03:50 <andythenorth> I think it’s simply to avoid checking both WATER_CLASS_RIVER and WATER_CLASS_CANAL
21:03:56 <andythenorth> as exclusions
21:05:26 <Eddi|zuHause> style: why put "== WATER_CLASS_SEA" into the check, and not "WATER_CLASS_SEA: blah" into the switch options?
21:06:16 <Eddi|zuHause> switch(water_class(0,0)) {
21:06:24 <Eddi|zuHause> WATER_CLASS_SEA: blah
21:06:34 <Eddi|zuHause> WATER_CLASS_NONE: blah
21:06:44 <Eddi|zuHause> disallow
21:06:46 <Eddi|zuHause> }
21:08:17 <andythenorth> I wondered that
21:08:26 <andythenorth> why two switches?
21:08:31 <V453000> I agree
21:08:34 <andythenorth> more future proof against new tile classes?
21:08:37 <V453000> with everything
21:08:54 <Eddi|zuHause> andythenorth: i don't think that is a valid argument
21:09:12 * andythenorth considers one switch
21:09:24 <andythenorth> having to read both made it harder for me to understand the logic
21:09:31 <andythenorth> and there are two CPP macros generating them
21:09:33 <andythenorth> which is faff
21:10:20 <Eddi|zuHause> andythenorth: i think it's a case of "i undersand this "1: blah; default;" pattern, just reuse it
21:10:26 <Eddi|zuHause> "
21:10:33 *** wicope has joined #openttd
21:10:48 <andythenorth> I’ll refactor
21:12:56 *** Supercheese is now known as Guest5241
21:13:01 *** Supercheese has joined #openttd
21:19:12 *** Guest5241 has quit IRC
21:50:53 *** Myhorta has quit IRC
21:56:05 *** Myhorta has joined #openttd
21:57:13 *** Wolf01 has joined #openttd
21:57:53 <Wolf01> hi hi
22:01:33 <andythenorth> lo Wolf01
22:06:07 *** sla_ro|master has quit IRC
22:06:47 *** Klanticus has quit IRC
22:11:40 *** FLHerne has joined #openttd
22:16:54 *** Ketsuban has joined #openttd
22:51:01 *** DDR has quit IRC
22:51:24 *** DDR has joined #openttd
22:53:49 *** Alberth has left #openttd
22:56:50 *** DDR has quit IRC
22:57:21 *** DDR has joined #openttd
22:58:13 *** andythenorth has left #openttd
23:05:05 *** DDR has quit IRC
23:05:30 *** DDR has joined #openttd
23:18:08 <Eddi|zuHause> "US Army gets lost on the way to poland through brandenburg"... man are we glad that they didn't have to go that far during WWII. imagine what would have happened
23:21:05 <Wolf01> maybe they didn't have a plan
23:21:17 <Eddi|zuHause> worse. they had GPS
23:21:57 <Eddi|zuHause> apparently their Navi gave them a route that was only suitible for cars (<3.5t)
23:23:23 <Wolf01> eh, happens, at least they didn't use google maps "new york to paris by swim"
23:23:52 *** oskari89 has quit IRC
23:24:44 *** jaydodge1975 has joined #openttd
23:25:13 <Rubidium> America has cars of < 3.5t?
23:26:00 <glx> germany has
23:26:06 <Eddi|zuHause> how is that relevant for a bridge between germany and poland?
23:27:08 <Wolf01> 'night
23:27:15 *** Wolf01 has quit IRC
23:27:21 <Rubidium> well, I find it odd that people from a country that has a fairly high percentage of cars weighing more than 3.5t buys a navigation system for cars less than 3.5t
23:28:46 <glx> maybe it's just they didn't know a road could have a weight limit
23:29:15 <Eddi|zuHause> i'll assume it was a data error. but it's not unheard of that companies are too cheap to buy the truck version of the map data, and get the cheaper car version
23:32:48 <Eddi|zuHause> but that's what happens when people rely on computers too much. 70 years ago a human would have plotted the path on a map, and that map would have had weight limits of bridges and stuff
23:33:45 <Eddi|zuHause> or probably even 10 years ago
23:34:37 <jaydodge1975> Hi, can anyone tell me where I can get ahold of the old copy's of stolentrees I have what I think is the new updated ver. however I would like to open some save games that I downloaded to view how stuff works the ID's I'm looking for are GRF ID: 52453C00 and 5245F0F0 ? and all the links I find are dead ends
23:35:28 <Eddi|zuHause> have you checked the GRF Pack on the openttdcoop site?
23:36:11 <jaydodge1975> all I can find is the Ver 8 and I have it would like to know if there is a way to get the old copies as they removed a lot of stuff that could help
23:36:35 <Eddi|zuHause> well, if it's gone, it's gone...
23:37:06 <Eddi|zuHause> you'll probably have better luck just disabling the GRFs from the savegame through non-sanctioned methods
23:37:47 <jaydodge1975> lol, ya I was afair of that guess I have to wait and see if Simuscape will update the link as that's where almost every search ends
23:38:17 <Eddi|zuHause> i'd not hold my breath for that
23:38:59 <jaydodge1975> hmmm never thought about giving that a go didn't think it could work
23:39:28 <jaydodge1975> :) ya that's what I was thinking I might turn very blue I bet
23:39:40 <jaydodge1975> plus not one to wait
23:40:39 <Eddi|zuHause> stolentrees should not make any trouble if ripped out of a savegame by force. but you never know...
23:41:07 <jaydodge1975> this non-sanctioned method you speak of is that kind of like or one in the same as making the game go back and let you changed the GRF's in game
23:41:58 <jaydodge1975> is there a way or would it would to make it look for the updated copy I have the testw instead of newtrees etc...
23:45:09 <Eddi|zuHause> yes. remove the old one, and add the new one.
23:46:03 <Eddi|zuHause> better: put the new one in [newgrf-static] in your openttd.cfg, it will be active on all old and new savegames, even online games. and it will not affect loading of savegames when the file is not there anymore
23:47:36 <Eddi|zuHause> hm, this jeb bush seems to have read the chapter on political strategy where it says "say both 'A' and 'not A', and hope that by the time election comes, people only remember the statement that they viewed as positive"
23:51:35 <jaydodge1975> okay been away from games like this for many many years how would I go about adding a newgrf-static line as I checked the cfg file and the only thing I see is the persets I have been trying to set up really
23:53:09 <Eddi|zuHause> if there is no line that says "[newgrf-static]", you can add it at the end, and then move the treesw line from one of your presets to that new section.
23:55:44 <jaydodge1975> okay yes I found a bit of info sorry I have really really bad internet right now shouldn't really have any at all takes like 5 min to load a page, ;)