IRC logs for #openttd on OFTC at 2015-05-09
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00:04:08 <Eddi|zuHause> they must have left that out of the history classes
00:05:18 <Supercheese> the wall was brought down by Dance Dance Revolutionaries
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00:10:42 <Eddi|zuHause> i thought it was david hasselhoff?
00:11:02 <Eddi|zuHause> man really, these history classes sucked...
00:11:48 <frosch123> question is, does Supercheese even know who david hasselhoff is :)
00:12:29 <frosch123> ah right, i only thought of knight rider
00:12:46 <frosch123> that was more interesting for me at that age
00:31:28 <Eddi|zuHause> yeah. when i hear david hasselhoff, i also think knight rider
00:31:52 <Eddi|zuHause> but maybe that is because it came up in context of the apple watch
00:32:23 <Eddi|zuHause> knight rider had a watch that he could use to talk to his car, and tell it to come and pick him up
00:33:48 <Eddi|zuHause> but in context of "the wall", somehow david hasselhoff was in the area at that time, and gave a spontaneous concert
00:40:21 <Eddi|zuHause> when i was in 4th grade, the whole class listened to one david hasselhoff song on repeat
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01:05:25 <kamnet> He did so many, they gave him his own show: David Hassellhoff's Got Talent
01:07:38 <Eddi|zuHause> glx: afair, they featured a few songs on baywatch
01:08:02 <Eddi|zuHause> he probably did several albums worth of songs
01:08:17 <Eddi|zuHause> they're probably all terrible :p
01:08:31 <glx> like david charvet's ones
01:08:43 <Eddi|zuHause> i don't know who that is
01:09:19 <Eddi|zuHause> i only know two persons from baywatch...
01:42:19 <kamnet> He was also in Baywatch Nights
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02:43:06 <TartarusMkII> Heya, I see that there is a new RC to test- but I was wondering, is there anywhere we can see what has been changed in the RC?
03:10:52 <glx> there's a changelog link on the download page
03:31:22 <kamnet> You know what would be really fun? To see somebody code an RV set of super-sized people.
03:33:03 <kamnet> instead of vehicles, you just see people walking, everywhere
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03:52:52 <Supercheese> code YETI dudes as a vehicle
03:53:00 <Supercheese> sprites already exist
03:55:23 <kamnet> It would be fun to have a list of eyecandy vehicles from TV shows and movies, too
03:56:01 <kamnet> You could get full sets just from James Bond and The Fast & Furious. :D
03:59:04 <Supercheese> Knight Rider already exists in a grf IIRC
03:59:13 <Supercheese> or well, whatever the car is there
03:59:21 <Supercheese> I never actually watched that show
03:59:54 <Supercheese> should be a DeLorean somewhere too
04:02:16 *** Flygon_ is now known as Flygon
04:02:37 <Flygon> A Hovercraft that can travel on both roads and water
04:04:09 <Supercheese> wouldn't be fun to code :\
04:10:28 <Flygon> But what's even less fun
04:10:35 <Flygon> Is where I'm driving to now in my automobile
04:10:50 <Flygon> Gotta go, brahs. Picking up horse shit with a rake!
04:14:31 <Eddi|zuHause> <kamnet> He was also in Baywatch Nights <-- i don't think anybody watched that show
04:20:45 <kamnet> True, Eddi. But, it's a documented facct
04:21:09 <kamnet> I think the A-Team's GMC Vantura is also in a NewGRF
04:22:22 <kamnet> Oh, another fun set to make - Transformers!
04:22:52 <Eddi|zuHause> they look like cars when moving and robots when loading/unloading?
04:23:05 <kamnet> Just what I was thinking!
04:23:46 <Eddi|zuHause> that should be easy enough. get drawing!
04:24:32 <Eddi|zuHause> (not that i would ever use such a set...)
04:25:36 <kamnet> Would be fun to play in Toyland
04:25:54 <kamnet> And they'd get generational upgrades
04:28:35 <Eddi|zuHause> i wouldn't play toyland either, of course.
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09:12:20 <andythenorth> random cargo output
09:14:20 <Alberth> it's too difficult to understand :)
09:18:08 <andythenorth> it’s gone already in a branch
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11:24:26 <DorpsGek> Commit by frosch :: r27277 /trunk/src (industry_gui.cpp smallmap_gui.cpp) (2015-05-09 11:24:19 +0200 )
11:24:27 <DorpsGek> -Codechange: Make _displayed_industries a std::bitset.
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12:04:56 <DorpsGek> Commit by frosch :: r27278 /trunk/src/saveload (3 files) (2015-05-09 12:04:50 +0200 )
12:04:57 <DorpsGek> -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
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12:22:01 <DorpsGek> Commit by frosch :: r27279 /trunk/src (industry_type.h newgrf_industries.cpp) (2015-05-09 12:21:55 +0200 )
12:22:02 <DorpsGek> -Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total.
12:22:16 <frosch123> let's see what douchebag reaches that limit :)
12:26:13 <Wolf01> I might know somebody who'll be able to do it
12:35:55 *** ben is now known as mercutio
12:36:57 <mercutio> so i've been playing openttd in windows a bit recently, and i decided to check it out on my linux computer, and it tears really badly, and gives sluggish scrolling performance.
12:37:35 <frosch123> experiment with the video settings
12:37:36 <mercutio> i'm sure i've played in linux before without issues, but i've got a newer video card now.
12:37:48 <frosch123> support_8bpp in openttd.cfg
12:37:57 <mercutio> i'm using radeon 7750, which is a really low end gddr card, but should be fine...
12:38:22 <frosch123> mercutio: it's always the drivers
12:38:33 <mercutio> frosch123: i'm using recent mesa.. dunno if that's better or worse..
12:38:44 <mercutio> damn linux and it's drivers.
12:38:46 <frosch123> openttd does not use opengfl
12:39:20 <mercutio> i wonder if it's not putting the card in performance mode, and so struggling with scrolling?
12:39:21 <frosch123> no, all experimental patches performed worse on the testing machines
12:39:28 <frosch123> anyway, ottd has no problem running on my linux
12:39:44 <frosch123> but still, ottd has various settings which you can try
12:39:55 <mercutio> i should probably mention that i'm using 4k.
12:40:25 <frosch123> you have a "really low end" graphics card that supports 4k? :p
12:41:09 <mercutio> it's not /extremely/ bad.
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12:41:24 <frosch123> andythenorth: it's your birthday!
12:41:42 <mercutio> but it's considerably slower than my r9 290 for 3d performance
12:42:01 <mercutio> seems similar for 2d in linux though.
12:43:41 <Wolf01> frosch123 you scared him
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12:46:05 <andythenorth> it’s my birthday? o_O
12:46:22 <Wolf01> yes, it is, happy birthday andy!
12:50:19 <mercutio> 8bpp won't be optimised these days will it?
12:50:35 <frosch123> mercutio: that's what you have to try
12:50:39 <mercutio> i tried going down to 1080p, but that didn't seem to work.
12:50:52 <frosch123> the default is 32bpp, because 8bpp often fails on modern system
12:50:56 <mercutio> is there a tripple buffering or something config?
12:52:14 <mercutio> memory is at 200mb with top, and gpu memory was at liek 160mb or something total, so usnig more memory would be better than less wouldn't it?
12:52:27 <mercutio> it's an i7-4770 so cpu shouldnt' be an issuue
12:54:25 <frosch123> if you are only at 200mb, then you are not using 32bpp graphics
12:54:34 <frosch123> in that case you only need to try the support8bpp setting
12:56:07 <mercutio> support8bpp is set to no hmm
12:57:56 <mercutio> hey that's going better :)
12:58:00 <mercutio> blitter = 8bpp-optimized
12:58:12 <mercutio> support8bpp = system
12:59:00 <mercutio> well most of the time at least, there's micro pauses sometimes.
12:59:07 <mercutio> when zooming in and out
12:59:11 <mercutio> and then moving around
13:00:18 <mercutio> but overall it seems faster than windows actually
13:03:23 <frosch123> you can try the same settings on windows :p
13:03:50 <mercutio> i'm trying increasing sprite_cache_size_px now
13:04:14 <mercutio> i think there must be some cache effects, as it seems to get faster over time a bit
13:05:34 <andythenorth> FIRS has 66 industries already
13:05:40 <andythenorth> I don’t know if 128 is enough :(
13:06:07 <andythenorth> for example, I need to do Coal Mine (Deep Mine), Coal Mine (Opencast Mine), Coal Mine (Drift Mine)
13:06:13 <andythenorth> also Anthracite mine
13:06:49 <frosch123> andythenorth: don't forget to assign them distinguishable minimap colours :)
13:07:14 <andythenorth> frosch123: you have saved me writing some horrible FIRS code :)
13:08:00 <mercutio> windows seems to have this annoying bug with synergy, so it makes it harder to multitask. :(
13:31:55 <mercutio> hmm interface size onyl seems to have dual and quad, quad is too big, and dual too small
13:32:51 <mercutio> double seems find at 1440p, but 4k it's pretty small
13:45:53 <andythenorth> it doesn’t matter what the numeric ID for a cargo is? Except PAX, mail?
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14:14:26 <frosch123> everything uses translated cargo bits
14:14:31 <frosch123> except original houses or so
14:15:56 <frosch123> similar with candy/goods and fizzydrinks/food
14:22:16 <andythenorth> anyone who does a silly
14:22:25 <andythenorth> like expect cargo IDs to be same in all FIRS economies
14:22:28 <andythenorth> will be punished
14:23:07 * andythenorth wonders why newgrf specifies cargo ID at all :P
14:23:09 <frosch123> just be careful with savegame conversion :)
14:23:29 <frosch123> s/conversion/compatibility/
14:23:40 <frosch123> don't change cargoids randomly :)
14:23:40 <andythenorth> I just set min. compatible version, no? o_O
14:24:14 <andythenorth> I’ll control the order in a python list, assign IDs in order, and bump version if order changes
14:24:49 <andythenorth> wondering if I could just use the order of the CTT
14:25:47 <frosch123> i would put all cargos in the ctt
14:25:59 <frosch123> and then activate the 32 ids according to selected economy
14:26:16 <frosch123> ctt position does not need to change with economy
14:29:23 <andythenorth> so industry prop 08, up to 255 values?
14:29:27 <andythenorth> but only 32 cargos active in a game
14:29:37 <andythenorth> presumably ottd just activates 32 lowest numbered?
14:30:16 <andythenorth> (if more than 32 are provided)
14:31:34 <frosch123> industry prop 08 must be in range 0 to 36
14:31:42 <frosch123> because it references an original industry
14:31:54 <frosch123> you cannot provide more than 32 cargos
14:31:58 <frosch123> id is in range 0 to 31
14:32:35 <andythenorth> ok, that makes sense
14:55:44 * andythenorth will break all the savegames
14:58:08 <Alberth> including all that do not use FIRS? :o :D
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19:51:16 <V453000> I just use after effects for that
19:55:51 <V453000> I do much more than just sorting sprites, too ... but it is nice to see such things :)
21:24:58 <andythenorth> do I actually need to set the cargo number for PAX to 0?
21:25:03 <andythenorth> or will ottd sort it out?
21:37:42 <frosch123> you do not need to define pax and mail
21:37:49 <frosch123> just do not assign anything to those slots
21:38:08 * andythenorth wonders why FIRS historically has them defined
21:38:16 <andythenorth> probably....reasons
21:39:09 <andythenorth> nmlc disagrees with what I’m attempting to do
21:39:17 <frosch123> maybe for your 100% cheat :)
21:39:41 <andythenorth> I am defining cargos multiple times
21:39:47 <andythenorth> inside if blocks
21:39:50 <andythenorth> and changing the numeric id
21:39:57 <andythenorth> nmlc refuses that
21:40:13 <andythenorth> “Duplicate item with name 'bauxite'. This item has already been assigned to id 1, cannot reassign to id 0”
21:40:25 <frosch123> give it a different name
21:40:31 <frosch123> the name does not matter, does it?
21:40:41 <andythenorth> it’s only there because spec needs it
21:41:14 <frosch123> 10_bauxite, 12_bauxite, ...
21:41:28 <andythenorth> pretty much that
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21:51:33 <andythenorth> no regression tests :P
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23:33:12 <TartarusMkII> Hi everyone. I've been experimenting with roads instead of rail today, but I am wondering, can anyone show me any examples of how one way roads are meant to work? SOmeone made a highway with an overpass and a cloverleaf interchange, but I can't figure out how to make it in a way that would actually be beneficial =O
23:33:24 <TartarusMkII> Of course, I am okay with something that just looks nice, but I'd want it to be useful as well
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