IRC logs for #openttd on OFTC at 2015-05-01
            
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00:51:18 <Wolf01> 'night
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01:10:23 <kamnet> man, I literally slept all day.
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03:21:04 <kamnet> Well, here's your excuse for getting military tanks into the game - they're now limousines and school buses. http://www.tanks-alot.co.uk/galleries/father-takes-kids-to-school-in-tank/
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03:43:09 <Eddi|zuHause> sure. and in america, kids regularly use guns as toys
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04:09:38 <kamnet> Well if the NRA didn't block the CDC from doing studies, you might be shocked as to how often that really does happen
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04:13:55 <supermop> yo
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04:26:34 <kamnet> Hey supermop
04:26:44 <supermop> hows it going?
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04:50:59 <kamnet> Its okay. I imagine I'll be awake all night. Today's changes in weather knocked me on my butt
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05:09:31 <kamnet> Today also dealing with the plumbing in a bathroom sink, I've got pipes that are leaking and I'm not sure how to fix them yet.
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07:26:49 <kamnet> Should get back to working on Island of Sodor map
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08:29:44 <V453000> hm, was there a way to make a heightmap from a save?
08:32:13 <kamnet> You should be able to open the game, then go to the Save menu and select "Export to heightmap".
08:32:36 <V453000> oh :)
08:32:38 <V453000> thanks
08:32:42 <V453000> /me noob
08:33:07 <kamnet> Or I thought it was there. Apparently not
08:33:17 <V453000> XD k
08:33:32 <kamnet> Or maybe I remember that form an old OpenTTD version. Okay, then, rename the save as .scn, open it in Scenario Editor. You can export it there.
08:33:48 <V453000> XD
08:33:53 <V453000> thats cute
08:33:55 <kamnet> Gah
08:34:00 <V453000> neither?
08:34:33 <kamnet> No the second definitely works.
08:34:50 <kamnet> Just expressing me frustrations. I was sure you could do it from within a savegame
08:34:58 <V453000> :)
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08:35:54 <kamnet> It's labeled "Save Heightmap" in Scenario Editor
08:40:07 <V453000> yeah, I somehow remembered I have seen it somewhere but I couldnt get a grasp where :D
08:42:26 <V453000> worked perfectly :) thanks for the help
08:48:02 <V453000> just wanted to get a symmetrical map, got it now :)
08:48:10 <V453000> industries/stuff doesnt matter :)
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08:49:41 <kamnet> Sweet
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10:13:48 <kamnet> Making this map is not easy :(
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10:17:30 <Wolf01> o/
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10:17:43 <andythenorth> 66 / 66
10:17:45 <andythenorth> just saying
10:18:36 <Wolf01> o/
10:19:55 <kamnet> Congratulations, andythenorth
10:22:06 <supermop> neat
10:22:14 <andythenorth> eh, nothing changed for players
10:27:36 <andythenorth> but about 75% of industries can now be compiled in isolation
10:27:39 <andythenorth> which takes 20s
10:27:46 <andythenorth> instead of 1-2 mins
10:27:54 <kamnet> It's your own personal accomplishment, though, and you've worked hard on it.
10:28:23 <andythenorth> not winning until it’s shipped
10:28:38 <andythenorth> also I can start in on some graphics that Dan provided 2 years ago
10:28:44 <andythenorth> paper mill, steel mill
10:28:52 <andythenorth> oil refinery
10:28:53 <kamnet> HUZZAH!
10:28:56 <andythenorth> hotel
10:29:13 <andythenorth> most FIRS players will be seeing that bloody awful opengfx hotel
10:29:18 <andythenorth> :P
10:31:25 <kamnet> Will or will not?
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10:32:38 <andythenorth> currently they are
10:32:44 <andythenorth> which is a bit sad
10:32:55 <andythenorth> no wonder so many of them want 32bpp :P
10:34:00 <kamnet> I'm just waiting for FIRS Extra Zoom. :D
10:34:43 <andythenorth> keep waiting :p
10:35:53 <kamnet> 8bpp... just doubled!
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10:48:07 <supermop> i've often wanted a grf just to replace firs hotel
10:48:53 <FLHerne> Yay, I finally served every town on this continent
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11:08:37 <FLHerne> http://i.imgur.com/FlbWVgG.png
11:11:15 <FLHerne> http://i.imgur.com/wCvJdgf.png
11:27:42 <kamnet> Congratulations, FLHerne
11:28:10 <FLHerne> Now I need to serve every industry :-(
11:28:34 <kamnet> That's the easy part
11:29:52 <FLHerne> How so? There are more of them than towns
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11:30:34 <FLHerne> And more cargos that need mixing up while trying not to fall into UKRS2's autorefit traps
11:31:11 <andythenorth> heffalump traps
11:33:21 <supermop> ok now ive built the wood shoe think to screw my printed grinder mount onto
11:33:36 <supermop> just hope it works tomorrow morning
11:34:07 <andythenorth> https://www.youtube.com/watch?v=h16zyxiwDLY
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11:42:36 <supermop> nice
11:42:53 <supermop> how long can those refridgerated containers run for?
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12:49:14 <kamnet> They can run for a few weeks
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15:02:06 <Johnnei> lalala waiting for a vehicle to age to try and reproduce a bug lalala
15:37:22 <Eddi|zuHause> use a newgrf to set vehicle life to a lower number?
15:40:54 <Taede> shrink the game window and press fast forward?
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15:42:10 <kamnet> Just ding it with your donger.
15:43:34 <Ketsuban> Punch the keys, for god's sake.
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16:08:42 <Johnnei> Already realised that I read it wrong and didn't need to wait at all... oops
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16:55:02 <kamnet> oops
17:01:31 <frosch123> your sleeping schedule is as broken as eddi's
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17:21:54 <kamnet> Yep, it kinda is frosch123.
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20:10:02 <argoneus> anyone here watching hockey
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20:24:40 <Alberth> you are?
20:31:51 <frosch123> @seen planetmaker
20:31:51 <DorpsGek> frosch123: planetmaker was last seen in #openttd 6 days, 10 hours, 55 minutes, and 20 seconds ago: <planetmaker> generally you can use as many vehicle sets as you want. Practically that doesn't make much sense
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20:42:50 <argoneus> Alberth: yeah I am
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20:58:18 <murr4y> i played NHL hockey '91 on sega 20 years ago if that counts?
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22:22:53 <andythenorth> o/
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22:36:19 <andythenorth> quiet eh?
22:50:58 <frosch123> everyone is watching hockey or so
22:51:36 <V453000> minions are building on PS like mad :P
22:52:06 <Johnnei> Being happy that code compiles just to see that it doesn't work :D
22:52:46 <frosch123> why is public server running a nightly?
22:52:52 <frosch123> did we add something fancy recently?
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22:53:58 <frosch123> Johnnei: don't skip important steps
22:54:11 <frosch123> after compiling you need to make it link first :p
22:54:26 <Johnnei> ha :D Thank god that VS takes care for me of that :p
22:54:45 <Johnnei> It's just a logical error, if only I knew the codebase a bit better
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22:55:49 <frosch123> sometimes it is good to not know the dirty places :p
22:57:05 <Johnnei> true that
22:57:43 * andythenorth has been hiding FIRS things under ‘refactor_...’
22:57:46 <andythenorth> :P
22:58:07 <Johnnei> last project for had comment like: "// Hack factory presents" :D
22:58:15 <Johnnei> for school**
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23:10:14 <Garfield222> hello
23:10:53 <frosch123> did we get featured somewhere?
23:11:38 <frosch123> there are so many new people here and on the forums recently
23:13:48 <Garfield222> I would like to ask something about bundles.openttdcoop.org server
23:15:15 <frosch123> feel free
23:15:20 <frosch123> no idea whether i can answer
23:15:28 <Garfield222> I have on my local disk file xussr.tar.zip downloaded for years from bundles.openttdcoop.org/xussrset/nightlies/r907
23:15:36 <Garfield222> Now folder r907 is not available anymore on bundles.openttdcoop.org.
23:15:42 <Garfield222> Question, is the a way to find those old nightly build somewhere ?
23:16:06 <frosch123> no, it only has the most recent ones
23:16:32 <Garfield222> does it mean, that older build are deleted automaticly ?
23:16:54 <frosch123> yes, they take a lot of disk space :)
23:17:27 <frosch123> in theory you can checkout the revision and if you figure out the nml version from that time, build it from srouce
23:17:41 <frosch123> i..e the source is versioned and still available
23:17:43 <frosch123> but not the builds
23:18:22 <Garfield222> ok, thank you for your answer. I can understand that it takes a lot of space, but actualy old build are needed sometimes, because of old gamesaves.
23:18:41 <frosch123> then only use grfs from bananas
23:20:10 <Garfield222> gamesaves are not always make by me. So I have no influense.
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