IRC logs for #openttd on OFTC at 2015-04-23
⏴ go to previous day
00:38:56 *** LadyHawk has joined #openttd
00:52:01 <kamnet|AFK> I should never make another music pack again. waste of time.
01:39:12 *** supermop has joined #openttd
01:45:29 <supermop> no bolivian hat emoji
01:45:39 <supermop> nor even a bowler hat
02:13:45 <supermop> instead i'll represent bolivia with a bolivian flag and gondola emoji
02:31:56 <Supercheese> I'm not sure my computer is even updated to support recent Unicode emoji... and I don't really know how to update it
03:18:49 *** KenjiE20 has joined #openttd
04:03:08 <ST2> [02:22:12] <kamnet|AFK> What's emoji? <<-- damn, I want to learn how to type Away from Keyboard ^^
04:08:04 <kamnet|AFK> Voice to texxt is an aswesome tool!
04:08:19 <kamnet|AFK> but, in this case, it just happens to be my bacckup nick because nickserver flaked out on me
04:09:12 <ST2> kill him with fire and make your own nickserver with Blackjack and hookers ^^
05:09:30 *** |Truth| has joined #openttd
06:56:18 *** Eddi|zuHause has joined #openttd
07:20:08 *** CompuDesktop has joined #openttd
07:25:56 *** Compu is now known as Guest2899
07:25:56 *** CompuDesktop is now known as Compu
07:32:10 *** Rubidium has joined #openttd
07:32:10 *** ChanServ sets mode: +o Rubidium
07:35:45 *** Supercheese has joined #openttd
08:29:53 *** HerzogDeXtEr has joined #openttd
09:56:23 *** Celestar has joined #openttd
10:12:10 *** FLHerne has joined #openttd
10:16:39 *** smoke_fumus has joined #openttd
11:56:42 *** |Truth| has joined #openttd
12:32:37 *** Flygon_ has joined #openttd
12:50:35 *** JacobD88 has joined #openttd
13:04:27 *** Klanticus has joined #openttd
13:17:25 *** zeknurn has joined #openttd
13:22:37 *** zeknurn has joined #openttd
14:08:23 *** zeknurn has joined #openttd
14:27:54 *** zeknurn` has joined #openttd
14:38:56 *** LordAro has joined #openttd
14:46:44 *** zeknurn has joined #openttd
14:51:39 *** SpComb^_ is now known as SpComb^
15:02:34 *** tokai|noir has joined #openttd
15:02:34 *** ChanServ sets mode: +v tokai|noir
15:16:52 <LSky`> the age old discussion on path signals & performance issues has come up, once again, in our server community. is there any developer who would be willing to give their input there?
15:18:21 <planetmaker> If nothing changed, the old arguments are still valid and a link to an old discussion would do, no?
16:17:23 *** JacobD88 has joined #openttd
16:23:31 *** sla_ro|master has joined #openttd
16:30:01 <peter1138> Will be good when we finally purge block signals.
16:31:33 <Flygon_> <Flygon> People play OTTD with sound on? O_O
16:31:33 <Flygon_> <Flygon> Wrong channel
16:31:35 *** Flygon_ is now known as Flygon
16:32:14 <peter1138> I did, when running sounds were in vogue.
16:32:49 <Flygon> That I need to get my gaming PC speakers
16:32:59 <Flygon> Oh gee sure I got a modern GPU and all that blows my mind
16:33:08 <Flygon> But cbf spending $30 on a pair of speakers
16:41:00 *** shirish has joined #openttd
17:12:52 *** JacobD88 has joined #openttd
17:15:01 *** Alberth has joined #openttd
17:15:01 *** ChanServ sets mode: +o Alberth
17:42:05 <Flygon> The moment Flygon realizes that the 'block roads' function exists to disable level crossings
17:43:30 *** TheMask96 has joined #openttd
18:28:09 *** Progman has joined #openttd
18:45:18 *** frosch123 has joined #openttd
18:51:58 <V453000> sooo I was fiddling with CC masks
18:52:22 <V453000> and I think they make 32bpp look WAY worse
18:52:31 <V453000> even if I try to make them as good as possible
18:52:40 <frosch123> i think we need to change the algorithm :)
18:52:51 <V453000> if possible, definitely
18:53:12 <frosch123> instead of plain brightness * single colour, the brigthness should index into a complete colour table
18:53:21 <V453000> yeah something like that
18:53:48 <frosch123> so, when using CC1 from brightness 0 to 255, it does not go from black to white, but uses specific hue curves
18:54:03 <frosch123> then light brown can be different from dark yellow
18:57:24 *** Plaete2 has joined #openttd
19:43:53 *** gelignite has joined #openttd
19:52:44 <frosch123> our pool new/delete operators result in such a mess :/
19:57:30 <frosch123> since engines have no proper copy constructor, the auto-resizing of the std::vector breaks then engines
19:57:38 <frosch123> which then results in duplicate frees
19:57:43 <frosch123> breaking everything :p
20:01:05 <V453000> I dont think I understood a word you said :D
20:04:17 <Alberth> this is all due to having a bunch of structs, I guess
20:05:15 <frosch123> the pool new/delete operators cause trouble all over the palce
20:05:22 <frosch123> they break the zero-intialising
20:05:36 <frosch123> make stuf different for dynamic/static allocation
20:06:01 *** oskari89 has joined #openttd
20:11:15 *** andythenorth has joined #openttd
20:17:38 <andythenorth> the game needs more politics
20:17:46 <andythenorth> “Due to politics, your steel mill is shut"
20:18:04 <andythenorth> “Better trains are available, but due to politics, you have to use this one”
20:18:17 <andythenorth> “Due to politics, your trucks are restricted to 20mph"
20:19:17 <frosch123> better make it a maniac chairman gs
20:20:04 <frosch123> "the chairman discovered that steelmill X melts old train engines. he declared it as non-existant to the company"
20:20:27 <andythenorth> it’s not a long way from Busy Bee goals to “Five Year Plan"
20:20:36 <frosch123> "the chairman took a tour on the backseat of one of your vehicles, they are now limited to 20mph"
20:20:58 <andythenorth> did someone propose buses with racial segregation here once?
20:21:04 <andythenorth> or was that just a horrible dream I had
20:21:11 <frosch123> "the chairman does not like yellow, change the company livery"
20:21:31 <andythenorth> charge for repainting
20:21:32 <frosch123> andythenorth: quite sure it must have been on the forums
20:21:47 <andythenorth> livery GUI is so dumb
20:22:11 * andythenorth considers a five-year-plan economy in FIRS
20:22:19 <andythenorth> ‘workers must be moved to remote camps'
20:22:23 <andythenorth> probably better for YETI
20:22:36 <frosch123> don't forget to add a daylength parameter wrt. the 5 years :p
20:25:18 <frosch123> 10 days till full moon :)
20:25:26 <andythenorth> Wolf01: write a GS
20:25:51 * andythenorth ponders inverse Busy Bee
20:26:00 <andythenorth> “Don’t deliver cargo to x"
20:26:09 <andythenorth> might be more challenging than it sounds
20:27:03 <Wolf01> I should update the patch I made for our proprietary CMS, but I don't want to touch any code right now :(
20:27:35 <andythenorth> you can’t ship on a Friday anyway
20:27:47 <andythenorth> although you could do it tonight, get it to QA tomorrow, ship Monday?
20:29:06 <Wolf01> of which year? our CMS is a "there-is-always-something-to-improve-or-fix" so we don't even have a release schedule... not that we didn't try
20:29:47 <andythenorth> does it have customers?
20:29:55 <andythenorth> or internal use?
20:30:39 <andythenorth> trickier with customers
20:30:49 <andythenorth> release announcements, downtime, migrations etc
20:30:51 <Wolf01> but the internal use is limited to a demo which might be updated to... last summer
20:31:16 <andythenorth> release schedule is !(Friday, Saturday, Sunday) no?
20:31:28 <andythenorth> any other time is valid
20:31:39 <Wolf01> nah, it's almost like wordpress, just publish the new files and run the updater
20:33:02 <andythenorth> commit...test...push
20:33:19 * andythenorth goes back to doing things
20:42:02 *** kamnet|AFK has joined #openttd
20:42:50 <frosch123> the creator of unique music sets for unique users :)
20:44:55 <kamnet|AFK> Hello Wolf01. how's the day?
20:45:19 <Wolf01> (both the sky and my mood)
20:45:22 <kamnet|AFK> Surprisingly decent here today, but rain coming this weekend.
20:46:17 <kamnet|AFK> andythenorth: BTW you didn't imagine that, somebody did propose it once, as a suggestion to reflect the historical accuracy of South African apartheid politics.
20:46:19 <Wolf01> yeah, I feel the rain coming because of a nasty pain on my back
20:46:46 <kamnet|AFK> I hate that. I typically feel it in my knees. Wife feels it in her hands. GF feels it pretty much all over.
20:46:55 *** kamnet|AFK is now known as kamnet
20:46:59 <frosch123> kamnet|AFK: someone also suggested to make mines consume prisoners
20:47:34 <kamnet> Mines consume prisoner? That's interesting. How about a volcano industry that consumes virgin sacrifices?
20:48:08 <frosch123> hmm, we didn't have a cargo class discussion for long
20:48:25 <frosch123> what cargo classes to sacrificial virgins have?
20:49:56 <kamnet> Maybe YETIshould have a Soylent Corporation factory that requires only workers and produces food?
20:51:59 <Wolf01> isn't it already like that?
20:52:31 <frosch123> isn't food in yeti like beer?
20:52:32 <Wolf01> I mean, you just carry workers to industries, you don't bring them back at their houses
20:53:00 <frosch123> so, beer produced by workers without further incredients :)
20:53:10 <frosch123> except maybe other beer for the workers
20:54:09 *** tokai|mdlx has joined #openttd
20:54:27 <Wolf01> it would be cool if you have a finite number of workers and you must provide them routes to reach the industries, then expand the cities with the produced goods to have more workers to produce more goods
20:55:42 <andythenorth> just put a supplies depot in town
20:55:50 <andythenorth> have production dependent on population
20:55:55 <andythenorth> FIRS could do that trivially
20:56:03 <andythenorth> recyclables production depends on population
20:56:20 <andythenorth> don’t actually need to transport pax imho, the cargo isn’t significant
20:57:19 <V453000> that is kind of how it works Wolf :) but yes there should be returning workers Eventually
20:57:40 <V453000> but since I do not code YETI, I cant tell you when will that happen :)
21:20:43 *** HerzogDeXtEr1 has joined #openttd
22:01:30 *** FLHerne has joined #openttd
22:07:11 <DorpsGek> Commit by frosch :: r27243 trunk/src/saveload/engine_sl.cpp (2015-04-23 22:07:07 +0200 )
22:07:12 <DorpsGek> -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
22:08:40 *** DanMacK has joined #openttd
22:46:48 *** andythenorth has left #openttd
continue to next day ⏵