IRC logs for #openttd on OFTC at 2015-04-23
            
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00:52:01 <kamnet|AFK> I should never make another music pack again. waste of time.
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01:45:29 <supermop> no bolivian hat emoji
01:45:39 <supermop> nor even a bowler hat
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02:13:45 <supermop> instead i'll represent bolivia with a bolivian flag and gondola emoji
02:31:56 <Supercheese> I'm not sure my computer is even updated to support recent Unicode emoji... and I don't really know how to update it
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03:22:09 <kamnet|AFK> What's emoji?
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04:03:08 <ST2> [02:22:12] <kamnet|AFK> What's emoji? <<-- damn, I want to learn how to type Away from Keyboard ^^
04:08:04 <kamnet|AFK> Voice to texxt is an aswesome tool!
04:08:19 <kamnet|AFK> but, in this case, it just happens to be my bacckup nick because nickserver flaked out on me
04:09:12 <ST2> kill him with fire and make your own nickserver with Blackjack and hookers ^^
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11:48:42 <supermop> yo
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15:16:52 <LSky`> the age old discussion on path signals & performance issues has come up, once again, in our server community. is there any developer who would be willing to give their input there?
15:16:55 <LSky`> http://www.reddit.com/r/openttd/comments/33ibyu/path_signal_abuse/cqlmweg
15:18:21 <planetmaker> If nothing changed, the old arguments are still valid and a link to an old discussion would do, no?
15:19:20 <LSky`> I would say so, yeah
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16:30:01 <peter1138> Will be good when we finally purge block signals.
16:31:32 <Flygon_> <Flygon> Wait
16:31:33 <Flygon_> <Flygon> People play OTTD with sound on? O_O
16:31:33 <Flygon_> <Flygon> Er
16:31:33 <Flygon_> <Flygon> Wrong channel
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16:31:47 <peter1138> :)
16:32:14 <peter1138> I did, when running sounds were in vogue.
16:32:39 <Flygon> Man...
16:32:42 <Flygon> This reminds me
16:32:49 <Flygon> That I need to get my gaming PC speakers
16:32:59 <Flygon> Oh gee sure I got a modern GPU and all that blows my mind
16:33:08 <Flygon> But cbf spending $30 on a pair of speakers
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17:33:43 <Alberth> moin
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17:42:05 <Flygon> The moment Flygon realizes that the 'block roads' function exists to disable level crossings
17:42:07 <Flygon> O________O
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18:46:17 <Alberth> hola
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18:51:42 <frosch123> moin
18:51:49 <V453000> hy
18:51:58 <V453000> sooo I was fiddling with CC masks
18:52:22 <V453000> and I think they make 32bpp look WAY worse
18:52:31 <V453000> even if I try to make them as good as possible
18:52:40 <frosch123> i think we need to change the algorithm :)
18:52:51 <V453000> if possible, definitely
18:53:12 <frosch123> instead of plain brightness * single colour, the brigthness should index into a complete colour table
18:53:21 <V453000> yeah something like that
18:53:48 <frosch123> so, when using CC1 from brightness 0 to 255, it does not go from black to white, but uses specific hue curves
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18:54:00 <V453000> yes
18:54:03 <frosch123> then light brown can be different from dark yellow
18:54:26 <V453000> mhm :)
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19:32:24 <Wolf01> o/
19:38:19 <Alberth> moin
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19:52:44 <frosch123> our pool new/delete operators result in such a mess :/
19:56:58 <frosch123> https://paste.openttdcoop.org/p2vpdxstj?/p2vpdxstj <- fs#6285
19:57:30 <frosch123> since engines have no proper copy constructor, the auto-resizing of the std::vector breaks then engines
19:57:38 <frosch123> which then results in duplicate frees
19:57:43 <frosch123> breaking everything :p
19:58:04 <Alberth> oh dear :(
20:01:05 <V453000> I dont think I understood a word you said :D
20:03:21 <planetmaker> hm :S
20:04:17 <Alberth> this is all due to having a bunch of structs, I guess
20:05:15 <frosch123> the pool new/delete operators cause trouble all over the palce
20:05:22 <frosch123> they break the zero-intialising
20:05:36 <frosch123> make stuf different for dynamic/static allocation
20:05:45 <frosch123> and more :)
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20:17:30 <andythenorth> o/
20:17:38 <andythenorth> the game needs more politics
20:17:46 <andythenorth> “Due to politics, your steel mill is shut"
20:17:50 <andythenorth> GS
20:18:04 <andythenorth> “Better trains are available, but due to politics, you have to use this one”
20:18:17 <andythenorth> “Due to politics, your trucks are restricted to 20mph"
20:19:17 <frosch123> better make it a maniac chairman gs
20:20:04 <frosch123> "the chairman discovered that steelmill X melts old train engines. he declared it as non-existant to the company"
20:20:27 <andythenorth> it’s not a long way from Busy Bee goals to “Five Year Plan"
20:20:36 <frosch123> "the chairman took a tour on the backseat of one of your vehicles, they are now limited to 20mph"
20:20:39 <andythenorth> ha
20:20:58 <andythenorth> did someone propose buses with racial segregation here once?
20:21:04 <andythenorth> or was that just a horrible dream I had
20:21:11 <frosch123> "the chairman does not like yellow, change the company livery"
20:21:31 <andythenorth> charge for repainting
20:21:32 <frosch123> andythenorth: quite sure it must have been on the forums
20:21:47 <andythenorth> livery GUI is so dumb
20:21:49 <andythenorth> but nvm
20:22:11 * andythenorth considers a five-year-plan economy in FIRS
20:22:19 <andythenorth> ‘workers must be moved to remote camps'
20:22:23 <andythenorth> probably better for YETI
20:22:36 <frosch123> don't forget to add a daylength parameter wrt. the 5 years :p
20:24:16 * Wolf01 is bored
20:25:18 <frosch123> 10 days till full moon :)
20:25:26 <andythenorth> Wolf01: write a GS
20:25:51 * andythenorth ponders inverse Busy Bee
20:25:54 <andythenorth> Inverse Bee
20:26:00 <andythenorth> “Don’t deliver cargo to x"
20:26:09 <andythenorth> might be more challenging than it sounds
20:27:03 <Wolf01> I should update the patch I made for our proprietary CMS, but I don't want to touch any code right now :(
20:27:35 <andythenorth> you can’t ship on a Friday anyway
20:27:47 <andythenorth> although you could do it tonight, get it to QA tomorrow, ship Monday?
20:29:06 <Wolf01> of which year? our CMS is a "there-is-always-something-to-improve-or-fix" so we don't even have a release schedule... not that we didn't try
20:29:47 <andythenorth> does it have customers?
20:29:55 <andythenorth> or internal use?
20:30:18 <Wolf01> both
20:30:39 <andythenorth> trickier with customers
20:30:49 <andythenorth> release announcements, downtime, migrations etc
20:30:51 <Wolf01> but the internal use is limited to a demo which might be updated to... last summer
20:31:16 <andythenorth> release schedule is !(Friday, Saturday, Sunday) no?
20:31:28 <andythenorth> any other time is valid
20:31:39 <Wolf01> nah, it's almost like wordpress, just publish the new files and run the updater
20:33:02 <andythenorth> commit...test...push
20:33:13 <andythenorth> Improved!
20:33:19 * andythenorth goes back to doing things
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20:42:27 <Wolf01> 'lo kamnet
20:42:50 <frosch123> the creator of unique music sets for unique users :)
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20:44:55 <kamnet|AFK> Hello Wolf01. how's the day?
20:45:05 <Wolf01> cloudy
20:45:19 <Wolf01> (both the sky and my mood)
20:45:22 <kamnet|AFK> Surprisingly decent here today, but rain coming this weekend.
20:46:17 <kamnet|AFK> andythenorth: BTW you didn't imagine that, somebody did propose it once, as a suggestion to reflect the historical accuracy of South African apartheid politics.
20:46:19 <Wolf01> yeah, I feel the rain coming because of a nasty pain on my back
20:46:46 <kamnet|AFK> I hate that. I typically feel it in my knees. Wife feels it in her hands. GF feels it pretty much all over.
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20:46:59 <frosch123> kamnet|AFK: someone also suggested to make mines consume prisoners
20:47:34 <kamnet> Mines consume prisoner? That's interesting. How about a volcano industry that consumes virgin sacrifices?
20:48:08 <frosch123> hmm, we didn't have a cargo class discussion for long
20:48:25 <frosch123> what cargo classes to sacrificial virgins have?
20:48:52 <frosch123> hazardous?
20:49:09 <kamnet> Valuables.
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20:49:56 <kamnet> Maybe YETIshould have a Soylent Corporation factory that requires only workers and produces food?
20:51:59 <Wolf01> isn't it already like that?
20:52:31 <frosch123> isn't food in yeti like beer?
20:52:32 <Wolf01> I mean, you just carry workers to industries, you don't bring them back at their houses
20:53:00 <frosch123> so, beer produced by workers without further incredients :)
20:53:10 <frosch123> except maybe other beer for the workers
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20:54:27 <Wolf01> it would be cool if you have a finite number of workers and you must provide them routes to reach the industries, then expand the cities with the produced goods to have more workers to produce more goods
20:55:42 <andythenorth> just put a supplies depot in town
20:55:50 <andythenorth> have production dependent on population
20:55:55 <andythenorth> FIRS could do that trivially
20:56:03 <andythenorth> recyclables production depends on population
20:56:20 <andythenorth> don’t actually need to transport pax imho, the cargo isn’t significant
20:56:32 * andythenorth considers it
20:57:19 <V453000> that is kind of how it works Wolf :) but yes there should be returning workers Eventually
20:57:40 <V453000> but since I do not code YETI, I cant tell you when will that happen :)
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22:07:11 <DorpsGek> Commit by frosch :: r27243 trunk/src/saveload/engine_sl.cpp (2015-04-23 22:07:07 +0200 )
22:07:12 <DorpsGek> -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
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22:09:56 <DanMacK> Hey all
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22:46:48 <andythenorth> bed time
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23:03:24 <Wolf01> 'night
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