IRC logs for #openttd on OFTC at 2015-04-03
⏴ go to previous day
00:48:44 <Samu> game setting for dock and lock on competitor canal on permanent rivers v4 r27218.patch [32.54 KiB]
01:05:52 *** shirish has joined #openttd
01:35:11 *** FLHerne_ is now known as FLHerne
01:35:48 *** FLHerne is now known as Guest887
01:36:50 <Supercheese> This is perhaps the dumbest data-size analogy I have ever heard:
01:36:54 <Supercheese> "...engineers collected nearly three terabytes of data — equivalent to 30 percent of all of the printed material in the Library of Congress"
01:37:16 <Supercheese> what the hell prompted that comparison, I will never know
02:06:04 *** Biolunar has joined #openttd
02:20:36 <Flygon> Supercheese: It's a dumb comparison
02:20:49 <Flygon> Everyone knows the entire Library of Congress scanned costs more than 3TB
02:41:14 <supermop> i cant tell if double or single columns look better
02:42:19 <supermop> that is a column right on the tile edge that sort of overlaps with the same column on next tile, or one set in from th edge to look better if there is no next tile, but doubles up if there is
02:44:36 <supermop> these double columns look ok:
03:50:09 *** shirish has joined #openttd
04:49:59 *** Biolunar_ has joined #openttd
05:02:47 <supermop> just had terrace beer and cheese picnic
05:55:03 <supermop> who's ready for cast iron?
06:01:05 <supermop> ok rendering is taking a bit
06:18:46 *** AbsoluteVeritas has joined #openttd
06:22:33 <supermop> need better msking around the edges on these
06:22:43 <supermop> but haven't cleaned up in PS yet
06:30:56 <supermop> need some glazing over the ends on the shed now
06:33:22 <supermop> and i guess a headhouse
06:33:31 <supermop> but that may be out of scope
06:36:09 <supermop> better to do shelter for the open platforms first
06:56:16 *** Eddi|zuHause has joined #openttd
07:21:23 <supermop> can hear a steam train outside
07:27:28 *** chillcore has joined #openttd
07:27:56 <chillcore> good morning interwebz o/
07:29:54 <chillcore> the details on your model are just WOW ;)
07:30:29 <supermop> haha well you won't be able to see that much of it in game
07:30:41 <chillcore> I hope you will be able to re-use them for a game where they shine
07:30:53 <supermop> now im doing the small building for the outdoor platform
07:31:08 <chillcore> maybe sell them as assets in unity ;)
07:32:29 <chillcore> looking forward to see the rest
07:39:38 <chillcore> 05:04:30 that should have been ;)
07:39:49 *** Alberth has joined #openttd
07:39:49 *** ChanServ sets mode: +o Alberth
07:40:00 <chillcore> then go back to 00:00:00 :P
07:40:58 * chillcore sends sandman to Alberth
07:46:23 <Alberth> hmm, I haven't had any coffee yet :)
07:47:21 <Alberth> euhm, still busy with your previous link :p
07:47:46 <V453000> the second is more efficient in time:holy shit ratio
07:54:24 <chillcore> I'd class that under holy dubstep? second link
07:55:11 <chillcore> still got two hours left on my link though ...
07:55:40 <V453000> I had to wake up at 4am today so I need something more efficient
07:56:33 <chillcore> my dad would call that "TURN THE VOLUME DOWN ... we can't talk no more down here! .. thx"
07:57:47 <chillcore> ah not if he's two floors down ... and really can't hear no more what the other person is saying
07:59:12 <chillcore> and that was me listening to deep purple, something he likes too ... his own records
08:24:15 <Flygon> Dunno. I can't afford the game.
08:25:08 <chillcore> I don't have it neither
08:26:41 <chillcore> got burnt too many times searching for a replacement for RCT and RCT2
08:27:13 <Alberth> round-about is special in the sense you need to have at least one segment free in order to have it flow
08:27:55 <Alberth> so 'next segment is free' isn't enough to allow entry
08:28:51 <Alberth> as you do with 'normal' tracks
08:29:39 <Alberth> a game of deadlock :p
08:29:44 <Flygon> I keep trying to figure out how to make more compact and efficient rail junctions in OpenTTD
08:29:52 <Flygon> Diagonal bridges/tunnels are impossible
08:30:02 <Flygon> If I could build in a 3D space, I'd, like
08:30:07 <Flygon> Build far better junctions :B
08:30:19 <Flygon> Cloverleafs suck ass and take too much space for a good speed D:
08:31:05 <Alberth> I invent new ones each time :)
08:31:27 <chillcore> hehe I don't know if I ever posted that WTF 10 tile junction ...
08:31:31 <Alberth> not in the last place because the terrain is different each time
08:32:22 <chillcore> and yeah I go with what I can pull of too depending on terrain
08:32:50 <Flygon> I do generally try to make it up on the spot
08:33:03 <Flygon> But, if you truly really need a true 4-way junction...
08:33:14 <Flygon> You need a Cloverleaf for anything sensible
08:33:55 <Alberth> I hardly ever need those
08:34:19 <Flygon> Cloverleafs still have weaving problems...
08:34:33 <Flygon> So you need to create an even LARGER cloverleaf just to avoid weaving congestion
08:34:47 <Flygon> And I aint getting into if there's more than 2 tracks on either line <_>
08:35:11 <Alberth> you have too much traffic then :)
08:39:51 <chillcore> flygon: last post ...
08:41:37 <chillcore> it should not deadlock ...
08:41:42 <Flygon> You and I play very differently x3
08:41:47 <Flygon> I tend to try and aim for asthetics
08:42:24 <chillcore> the second has room for a statue
08:42:39 <chillcore> Thank you ... I appreciate that
08:42:54 <Flygon> I can't deny the statue bit
08:43:07 <Flygon> I'm laughing too hard at how good of a point you have
08:44:17 <chillcore> infact there are 9 spots left ;)
08:44:28 <chillcore> for trees and shizz
08:47:16 <chillcore> but yeah as I try to terraform as little as possible my games often do not have such junctions
08:47:37 <Flygon> I do need to learn to terraform a bit less
08:49:29 <chillcore> gosh ... flamewar waiting to happen
08:49:32 <Alberth> add insanely high costs to it :)
08:50:28 <chillcore> 1.5.0 topic ... sarcasm and interwebz ... no good mix without smilies
08:53:53 <chillcore> Flygon: I use the smallest size terraform tool and try to resist doing more then two three tiles if the utoslope is no use
09:01:35 *** Celestar has joined #openttd
09:04:31 *** Progman has joined #openttd
09:22:26 <chillcore> hmm twente is giving me the finger ... or rather my browser is
09:23:00 <chillcore> might it be good isdea to add a clone link to the download page for stable releases?
09:23:32 <chillcore> where is the braches location again ...
09:24:21 <Supercheese> I dunno, sometimes I think coffee has a reverse effect on me and makes me sleepier
09:26:06 <chillcore> you know that most brands of thee have more caffeine in them per cup then coffee has?
09:26:49 *** Flygon_ has joined #openttd
09:27:16 <chillcore> but true that substances often have different effects on peeps
09:28:03 <supermop> time for platform shelters
09:28:20 <supermop> but these aren't going to keep anyone warm...
09:31:44 <Supercheese> Friggin' airships refuse to land properly at the new helipad layouts I try and provide
09:32:35 <Supercheese> maybe I should try a water airport for those seaplanes instead, I'm not very fond of the existing sea airport grf
09:34:42 <Pikka> friggin airships indeed
09:41:06 <supermop> ok! even more cast iron is done, fresh from the foundry
09:41:37 <supermop> and then left out to get rusted and pitted, painted over, left for the paint to peel off,
09:41:47 <supermop> then finally painted again:
09:43:21 <chillcore> nice nice ... and yes keep the cc
09:45:20 <supermop> i think that makes more sense than the little house to the side
09:46:13 <chillcore> you really can keep all of the above ...
09:46:16 <supermop> I'd like to provide a small cute victorian or edwardian station house, but as a separate building to be build to the side
09:46:53 <supermop> it's just too cramped in the space between the rail and tile edge
09:47:00 <planetmaker> easy approach, supermop : separate station tile to be selected by player
09:47:40 <planetmaker> except if it fits on the single-track tiles next to the tracks - thus default one-track layout could include it. Dunno what you envision exactly
09:48:03 <planetmaker> anyhow, your steel versions look awesome as well :)
09:48:19 <supermop> i think the default should just have the shelter
09:48:45 <supermop> player can then build station house themselves wherever they want
09:49:05 <chillcore> if sets do not provide the single tile option, I just build the complete station and delete tiles as needed
09:49:05 <supermop> saves selective rebuilding to remove extraneous station houses
09:49:19 <chillcore> having the option is nice though
09:49:48 <supermop> also the default house is always on the north platform, sometimes you may want to choose to have it to the south
09:51:31 <supermop> for the default single platform, should the shelter be the full tile length or half tile (both are shown in renderings)?
09:51:54 <supermop> full tile would let it combine with other tiles next to it
09:52:34 <supermop> but half tile centered is more like default ogfx behavior (small building centered on center tile of platform)
10:00:10 <supermop> Pikka: we need to find a good procedural eucalyptus tool
10:00:34 <Pikka> although I'm also working on 1200 words due by midnight, so...
10:01:05 <supermop> flamingo 2.0 has a bunch of tropic and Mediterranean plants but no gum trees...
10:01:17 <Pikka> definitely going to use procedural drawing rather than 3d modelling for trees, ground tiles and probably people.
10:01:51 <supermop> people.. hmm i think i'll do like i did in arch. school
10:02:51 *** smoke_fumus has joined #openttd
10:02:56 <supermop> and composite in desaturated translucent photos of people
10:03:02 <Pikka> but no time to work on them right now :)
10:04:18 <supermop> rendered people aren't going to look good without professional level modelling and rendering
10:04:45 <Pikka> they're going to be 10px tall in OpenTTD
10:04:48 <V453000> even in x4 people are still small :)
10:04:54 <Pikka> so don't go too overboard :P
10:05:22 <V453000> thats why I ask about the "rendered with actual openttd setup" supermop, I think some details will just be completely invisible
10:05:57 <V453000> if you just make people as a set of slightly edited cylinders, they will be good enuf already
10:06:12 <V453000> cylinders/capsules :)
10:06:22 <V453000> for example, a yeti dude in the game is 1/3rd of a tile tall
10:06:49 <V453000> which is majorly oversized to get any sight of details
10:06:54 *** supermop_ has joined #openttd
10:06:58 <supermop_> yeah thats why i think i can get away with almost abstract drawings or photos - you just need the effect of human noise on platforms
10:07:46 <supermop_> just something to create a feeling of claustrophobia so you know that your station is packed
10:08:16 <supermop_> i do like the pixel people in japan stations
10:08:31 <supermop_> totally out of scale but still tiny
10:08:45 <supermop_> yet at 4x you can tell what they were going for
10:09:34 <supermop_> there's a schoolgirl, bussiness man, mom with kid
10:10:02 <planetmaker> yep, the japanese set does an excellent job in that regard
10:10:55 <supermop_> i never noticed for sure but i also think they wear more black and navy in early 20th c, more colorful t-shirts in modern era
10:11:45 <supermop_> for simplicity my set is set in new york so everyone wears black
10:12:11 <supermop_> maybe victorian times so everyone is wearing a hat too
10:12:30 <supermop_> just amorphous charcoal tubes
10:12:43 <supermop_> hmm why dos it say i just quit?
10:13:06 <Pikka> you joined just before you said "yeah thats why i think i can get away with almost"
10:14:03 <supermop_> now i have an underscore
10:14:56 <Pikka> don't shout or everyone will want one
10:15:27 <supermop_> should have gone for pipe separator instead
10:15:59 <supermop_> so someone was running a steam train on the metro line near here today
10:16:23 <supermop_> we are not even that close to the line and i could hear the whistle clearly
10:23:09 <supermop_> hmmm. now what. not sure if i should go further down the rabbit hole making all the accouterments for the early rail style station or move on to the caternary roof monorail style one
10:23:44 <planetmaker> supermop_, I think V453000 has a fair point: you've definitely gone far already with your models, it looks also to me like it would soonish be a good time to actually get the setup render actual sprites
10:23:57 <supermop_> that one is a bit more interesting to me, but i've yet to consider how to design it and my head is in a very 19th c place
10:24:27 <planetmaker> so that one can get an impression as of how it looks ingame - which is certainly also a very valuable feedback for you yourself
10:24:34 <supermop_> planetmaker: fair enough. didn't know if it was worth doing benches and signs now
10:24:46 *** oskari89 has joined #openttd
10:24:51 <planetmaker> for that reason :) Though I think it is
10:25:14 <planetmaker> beauty is in the details :)
10:25:15 <V453000> I mainly meant for yourself, people are cute but meh; if you model everything, then render it into the game and discover you want to re-model most of it, you will be disappointed and unmotivated :)
10:25:31 <V453000> details matter, even if they are not recognizable in the game much
10:26:15 <V453000> they make the impression of not-empty stuff and show that the graphics have been put effort into
10:26:58 <Alberth> and they're great for the advertorial poster! ;)
10:32:03 *** Myhorta has joined #openttd
11:20:43 <chillcore> and our newest member is a ... spammer yay
11:21:15 <chillcore> gotta give our mods credit ... so little shows up on the forums:bow:
11:23:14 <chillcore> ^^^ hmm that was the second newest
11:31:36 <Supercheese> new anti-spam bot is in place now too
11:40:41 *** Celestar has joined #openttd
11:46:52 <chillcore> robobot? what do you mean by 'new'? as in replaced in the last few days?
11:48:04 <chillcore> but yeah does a neat job for what it is designed for
12:01:37 <chillcore> also phpBB has a standard option to dissallow signatures untill x post are made ... if spammers see that they think twice before even trying
12:01:52 <chillcore> but owen does not like enabling mods much
12:02:06 <chillcore> can't blame him ... takes maintenance often
12:02:56 *** Celestar has joined #openttd
12:08:45 *** FLHerne has joined #openttd
12:36:14 <supermop_> anyone here used skrill?
12:36:24 <supermop_> my client wants to use it to pay me
12:37:18 <argoneus> B L O C K S I G N A L S
12:38:31 <supermop_> ive never heard of it
12:38:42 <supermop_> name sounds kinda silly
12:39:19 <argoneus> supermop_: I've seen them used for some mmos
12:39:23 <argoneus> and no one complained
12:39:28 <argoneus> they're wannabe paypal basically
12:40:45 <chillcore> that being said I do not use em to receive money
12:40:54 <chillcore> only to pay for stuffs
12:41:24 <chillcore> I charge y account with my anonymous bankcard
12:42:01 <chillcore> which steam does no longer accept since they can't do their thing with it
12:44:05 <chillcore> if you register a banc account with steam they send some pennies and redraw them too
12:44:23 <chillcore> my account does not allow sending without special code
12:44:48 <chillcore> if you send me some moneyz without code the money bounces right back to you
12:46:22 <chillcore> but yeah skrillex is ok
13:13:39 *** JacobD88 has joined #openttd
13:35:19 *** frosch123 has joined #openttd
14:03:02 *** CompuDesktop has joined #openttd
14:03:16 *** smoke_fumus|2 has joined #openttd
14:03:17 *** Flygon__ has joined #openttd
14:03:32 *** lobstar has joined #openttd
14:03:46 *** zeknurn` has joined #openttd
14:04:06 *** Extrems1 has joined #openttd
14:08:47 *** zeknurn` is now known as zeknurn
14:10:34 <Samu> i need help resolving a very peculiar situation
14:11:00 <Samu> prospecting oil rigs on canals owned by competitors
14:11:15 <Samu> or by random spawning on canals owned by competitors
14:12:17 <Samu> the problem is: it fails to build an oil rig during clearance test, because the canal has a owned
14:12:47 <Samu> how can i come up with a solution for this?
14:15:33 <supermop_> sounds fine, i mean i don't want someone blocking my canals with rigs
14:16:17 <Samu> it is funded via prospecting or random generating
14:16:33 <Samu> foudning via fund brings up the error
14:16:44 <Samu> unless the canal is already your
14:18:27 <Samu> alright, funding oil rig on my own canal -> allowed
14:18:38 <Samu> funding oil rig on competitor canal -> not allowed
14:19:03 <Samu> prospesting oil rig and if it ends on my own canal -> not allowed
14:20:15 <Samu> prospecting vs random spawning, i'd like to separate the behaviour
14:22:15 <Samu> the code says /* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
14:22:57 <Samu> i wanted to add an exception for the case of those owned land are canals
14:24:06 <supermop_> but what if it randomly spawns on a segment of my canals i wanted to keep free for something else
14:24:22 <supermop_> then i have no way to remove it without cheating
14:24:50 <supermop_> just like if i prospect a factory and it spawns in my owned land, i'd be pissed
14:25:28 <supermop_> idk sounds like insufficient justification
14:25:43 <supermop_> non-prospect building costs 10x as much
14:26:00 <Alberth> but it fails less often :p
14:26:04 <Samu> i'd like to separate the behaviour prospecting vs random spawning
14:26:19 <Samu> if it's random spawning, then it's fine that it won't put on canals
14:26:31 <Samu> and it ends up on my canal
14:26:33 <supermop_> i think i should have a reasonable expectation if i have a turning basin at the headwaters of my canal that no oil rig will spawn there
14:26:39 <Samu> then why not allow it to happen?
14:27:22 <supermop_> because the user expects oil rigs to appear at sea, not in the middle of their transport infrastructure
14:29:51 <Samu> oil rig layout on its own, need quite a lot of water room, they won't block
14:33:02 *** Supercheese is now known as Guest953
14:33:07 *** Supercheese has joined #openttd
14:43:02 <Alberth> ie canals are not wide enough to ever have an oilrig?
14:46:43 *** Cybert1nus has joined #openttd
14:50:00 *** Cybertinus has joined #openttd
15:10:55 *** HerzogDeXtEr has joined #openttd
15:15:36 *** andythenorth has joined #openttd
15:20:09 *** sla_ro|master has joined #openttd
15:33:38 *** Myhorta has joined #openttd
15:41:09 *** Flygon_ has joined #openttd
15:44:04 *** Pokka is now known as Pikka
15:47:17 *** DanMacK has joined #openttd
15:47:42 <Pikka> you missed andy by about 60 seconds :)
15:48:10 <DanMacK> lmao of course I did, lol
16:15:30 *** shirish has joined #openttd
16:26:07 *** andythenorth has joined #openttd
16:31:42 <Eddi|zuHause> sometimes i wonder how they actually ever got to know of each other's existence
16:32:27 <Eddi|zuHause> it's like this curse where one turns into an animal at day and the other at night. and the only time they can ever meet is during a solar eclipse
16:38:29 *** FLHerne has joined #openttd
16:39:31 <Eddi|zuHause> miau mio, miau mio.
16:40:21 <Eddi|zuHause> [this is from a story where the kid plays with matches and burns to ashes]
16:41:18 <andythenorth> too many bloody hg tags in FIRS
16:41:47 <Eddi|zuHause> try CETS. exact opposite :p
16:42:06 <andythenorth> can I safely delete hg tags?
16:43:59 <planetmaker> andythenorth, no!
16:44:10 <planetmaker> it won't work and just screw you8
16:44:53 <chillcore> hmm I read that in a different way as intended ... :P
16:46:03 <andythenorth> I did it following the instructions
16:46:54 * andythenorth wonders what will go wrong
16:58:43 *** Alberth has joined #openttd
16:58:43 *** ChanServ sets mode: +o Alberth
17:07:13 *** CompuDesktop is now known as Compu
17:18:16 * andythenorth is some kind of empiricist :|
17:22:05 <Alberth> nothing wrong with that, isn't it?
17:23:11 <andythenorth> depends which button you press
17:23:57 *** Plaete2 has joined #openttd
17:24:09 <andythenorth> and whether you break the repo
17:25:01 <andythenorth> and whether you keep a record of the result :P
17:26:22 <Alberth> it gets more real as you keep it longer?
17:28:17 <andythenorth> waiting for more data
17:30:10 <Alberth> does that exist? empiricism would see it as experiencing progress of time :)
17:43:54 *** TheMask96 has joined #openttd
18:14:06 *** dihedral has joined #openttd
18:45:12 *** tycoondemon has joined #openttd
18:49:15 *** andythenorth has joined #openttd
18:51:17 *** gelignite has joined #openttd
18:57:11 <V453000> went from work 5 hours ago, rawr terrain tiles rendering is like at 20%
19:04:25 <Eddi|zuHause> that reminds me, i should check the copying process i started two days ago...
19:05:08 <V453000> oh yeah I should start copying our disk at work
19:05:31 <V453000> and the stupid server it is on, has speed like 7mbps or such
19:05:37 <V453000> idk how long can that even take
19:06:04 <chillcore> calc 1024 * 1.8 / 7
19:06:11 <chillcore> @calc 1024 * 1.8 / 7
19:06:11 <DorpsGek> chillcore: 263.314285714
19:07:25 <andythenorth> burn it to CD-ROM
19:09:37 <Alberth> andythenorth: would it be useful to say a few things about start/end years of FIRS economies?
19:09:52 <Alberth> docs don't seem to address that
19:40:48 <andythenorth> Alberth: perhaps :)
19:41:05 <frosch123> why is all ldap documentation so terrible?
19:41:05 <andythenorth> I think start / end years are a BAD FEATURE
19:41:15 <frosch123> i feel like i have to look into the source :/
19:41:29 <andythenorth> of the people I know who have tried ldap
19:41:34 <andythenorth> all regretted the necessity
19:43:45 <andythenorth> did you encounter broken chains?
19:43:52 <andythenorth> or you just wanted info?
19:45:01 <Alberth> I just wanted to have an idea of when to start / end
19:45:37 <Alberth> ie I am talking about economies rather than industries
19:46:38 <andythenorth> currently all economies are best started 1865 or so
19:47:17 <Alberth> adding a line there would be fine, imho
19:47:53 <Alberth> hmm, nuts doesn't start that early afaik
19:49:57 <andythenorth> I recommend about 1900 or so for starting games
19:50:06 *** Myhorta[1] has joined #openttd
19:50:47 <Alberth> nuts is about 1920, so I'll take that
19:52:38 <andythenorth> anyone playing Hog?
19:56:27 <Alberth> /me does very little with RVs
19:57:45 <andythenorth> they’re probably cheating tbh
20:00:21 *** zeknurn has joined #openttd
20:11:20 * andythenorth needs to recode FIRS
20:21:21 * andythenorth accidentally plays OTTD instead
20:31:43 <TrueBrain> poor andythenorth ...
20:31:46 <TrueBrain> THINK ABOUT THE CATS
20:32:19 *** Myhorta has joined #openttd
20:35:52 *** andythenorth is now known as Guest971
20:35:53 *** andythenorth has joined #openttd
20:38:46 <titch> hello. wandering if could get some hwlp please
20:39:48 <frosch123> something wrong with your left hand?
20:40:49 <frosch123> can't help with that
20:41:00 <andythenorth> ha ha, ridiculous Iron Horse trains
20:42:00 <chillcore> titch: no help untill you ask your question(s)
20:43:16 <titch> recently got 1.5 update and loadin up my ottd and its saying "the currently used base graphics set is missing a number of sprites. please update the base graphics set." im confused as to what this means. i have zbase as the graphics, does it mean that?
20:44:08 <frosch123> yeah, apparently noone released an update :p
20:44:35 <andythenorth> whoever wrote ‘Wagon removal’ for auto-replace did a nice job
20:44:42 <andythenorth> keep finding nice working things
20:45:44 <frosch123> sorry, my right hand was broken :p
20:49:10 *** tokai|noir has joined #openttd
20:49:10 *** ChanServ sets mode: +v tokai|noir
20:49:39 <andythenorth> who made Iron Horse?
20:49:43 <andythenorth> it’s unrealistic
20:51:09 <frosch123> sounds like a good thing
20:51:37 <titch> so ive clicked the link, do i need to get all of the thing in that folder?
20:52:26 <frosch123> only zbase-r257.zip
20:53:26 <titch> cool. then ill need to find where its file is and put it in there right?
20:56:37 <chillcore> titch: do not put files in content download manualy
20:57:08 <chillcore> see the readme for the correct loocation on your system
20:57:29 <titch> does the readme come with it
20:57:38 <chillcore> it comes with openttd
20:57:54 <frosch123> it's also written in the zbase readme linked above
20:58:35 <chillcore> nice to know frosch. thank you
21:15:43 *** Celestar has joined #openttd
21:18:17 *** wsirc_6942 has joined #openttd
21:18:49 *** HerzogDeXtEr1 has joined #openttd
21:20:23 <wsirc_6942> How come you cant download zbase via new grf?
21:25:01 *** andythenorth is now known as Guest977
21:25:01 *** andythenorth has joined #openttd
21:27:13 <frosch123> yay, at least someone who is not going to ask about zbase :)
21:29:28 <Supercheese> all zbase are belong to us
21:30:03 <Wolf01> you should have a badge with "ask me about zbase"
21:31:37 *** wsirc_6942 has joined #openttd
21:36:02 *** Myhorta has joined #openttd
21:46:54 <Eddi|zuHause> it's all about zbase, 'bout zbase
22:51:23 <wsirc_6942> I wish it was .D:D
22:52:33 <wsirc_6942> anyway how come you cant install 32bit directly ingame?
22:53:59 <Eddi|zuHause> a beevore feeds on solely on bees?
23:04:59 <FLHerne> wsirc_6942: It's not under newgrfs, because it isn't a newgrf
23:05:31 <FLHerne> Use the more generic online content button on the main menu
23:52:38 *** Progman has joined #openttd
continue to next day ⏵