IRC logs for #openttd on OFTC at 2015-03-26
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01:32:47 <Samu> new patch posted on my topic
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06:36:18 <chillcore> good morning interwebz
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07:02:16 <chillcore> hello there supermop
07:02:32 <supermop> man i miss departure boards/clock
07:03:08 <chillcore> yes that is a nice patch too ...
07:03:40 <chillcore> I still need to play a complete game with my pacthpack
07:03:49 <chillcore> using all the features that is
07:04:26 <chillcore> I just do not manage to stay away form the source :P
07:05:15 <chillcore> I always plan to do so but ...
07:06:13 <chillcore> so much to do, so much to see, so little time
07:07:29 <chillcore> I might give making an updated version another try again soon-isch
07:07:35 <chillcore> no promissses though
07:07:53 <supermop> i've tried to unified all of my network on a 40-day cycle
07:08:05 <supermop> but it's much harder than using the clock
07:08:54 <supermop> i have generally in mainline stations, one train per track per 10 min
07:09:17 <supermop> all timetables are in multiples of 40
07:09:26 <chillcore> you'll have an easier time ;)
07:09:34 <supermop> ticks are even hard to synchronize
07:09:53 <supermop> as you dont have any display of what the current tick is
07:10:22 <chillcore> that can be changed in the gui
07:10:34 <chillcore> but then you've got a modified game
07:11:09 <supermop> and you cant look at the date in a train on mainline timetable, and say, this train arrives at time x, make branch line train start its run at time x+y
07:11:54 <supermop> also i do not need more granularity really, just a sense of unified time across the map
07:12:23 <supermop> the issue is with most normal trains, it is very hard to have more than one train per platform per 10 days
07:13:06 <supermop> the train arrives, takes a few days to load, then a few days to accelerate out of the platform and pass the next signal before the next train may enter
07:14:04 <chillcore> I wish I could find a fair way to make money of doing my pacthpack
07:14:23 <chillcore> both for me and everybody else
07:14:34 <supermop> with iron horse 2nd gen passenger wagons and 4 tile platforms, you can load a train in 5 days easily, and have it clear the station before the next train arrives 10 days later
07:14:35 <chillcore> then I could do it fulltime
07:14:51 <chillcore> without having to worrie about the rest
07:15:01 <chillcore> finding job, paying bills
07:15:23 <chillcore> not becoming filthy rich
07:15:26 <supermop> i find that i cannot increase train size because 5 tile platform means you will often delay the following train
07:15:29 <chillcore> I have no desire for that
07:15:44 <V453000> yeah chillcore I also thought about selling a base set
07:15:50 <supermop> if you become rich you can hire a team in saigon to make your patchpack
07:15:52 <V453000> for like mere 3euros or so
07:16:08 <chillcore> he where is the fun for me in that
07:16:19 <chillcore> except kowing that some more peps make money
07:16:46 <supermop> move to vietnam to oversee your new company and eat yummy food everyday for a dollar
07:17:00 <chillcore> could give my bank account nr v453000
07:17:19 <supermop> working in ha noi is sort of a dream for me
07:17:21 <chillcore> but how long will it take for forums to be infested with them greedy fuckers
07:17:49 <V453000> idk I dont observe minecraft community, what is there?
07:17:56 <V453000> every fucks want to get paid for everything?
07:18:00 <chillcore> infested with addfly links
07:18:30 <chillcore> ye pretty much that
07:18:42 <chillcore> "you can not use my mod i a modpack"
07:18:57 <chillcore> many project failed dueto that
07:19:13 <chillcore> just assholes being assholes
07:19:23 <chillcore> if whenever I would ask for donations
07:19:31 <chillcore> it would be voluntarily
07:19:41 <chillcore> pay or not ... same content for all
07:20:02 <chillcore> no advantages for donating
07:20:04 <V453000> yeah I had similar conclusion
07:20:15 <chillcore> just you liking what I do
07:20:54 <chillcore> maybe a mention in the credits
07:21:50 <chillcore> going to have a looksie at that crash samu found
07:22:48 <V453000> I basically resorted back to "I will do this for nothing now, and eventually profit from it for having it as portfolito/etc"
07:22:54 <V453000> it is also the reason why I do not provide 3D models
07:22:59 <V453000> I may use them sometime elsewhere
07:23:44 <chillcore> my payment is the stuff learned (and there is tons) and seeing people being happy
07:24:25 <V453000> but you could say that for any kind of work you do
07:24:40 <chillcore> hmm I walked out of many a job
07:24:58 <chillcore> despite them being happy with my performance
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07:25:21 <chillcore> if my heart is not there ...
07:25:33 <chillcore> no money can keep me
07:26:53 <chillcore> also me and BS don't get along
07:28:30 <chillcore> I will happily sweep floors
07:28:53 <chillcore> I will not move bxes back and forth just for the sake of keeping me busy
07:29:44 <chillcore> having worked most of my live as single employee has spoiled me I guess
07:29:54 <chillcore> noone behind me to clean up
07:30:03 <chillcore> so do it right or don't
07:30:22 <chillcore> does not bode well with cooworkers
07:30:57 <chillcore> also gosssip ... piss off an tell them instead of me
07:32:36 <chillcore> I always get into trouble for speaking my mind
07:32:53 <V453000> I have the issue that I dont give a shit about most things
07:33:18 <V453000> the issue is that some people take you for being weird and unfriendly XD
07:33:55 <chillcore> they call me "the aso"
07:34:39 <chillcore> is quite funny sometimes
07:34:59 <chillcore> especially when meeting peeps like me
07:35:10 <chillcore> not so long ago I had an appointment
07:35:26 <chillcore> guy receives a phonecall while I am sittng infront of him
07:35:45 <chillcore> so I go "pick up I have time"
07:36:11 <chillcore> so he starts talking "... yes the aso is here ..." and winks at me
07:36:20 <V453000> people are cunts we should get rid of humanity once and for all
07:38:32 <chillcore> when my kids have grown up I plan to sell evyrything
07:38:47 <chillcore> buy me a mobile home and go where the wind blows me
07:39:31 <chillcore> so much esier, so much cheaper
07:39:45 <chillcore> less to clean too :P
07:39:56 <chillcore> no clutter because no room for it
07:40:29 <chillcore> I still had all I needed
07:41:32 <V453000> getting close to done with my last bridge
07:42:04 <chillcore> making it more restrictive
07:42:31 <chillcore> delete is delete (all three tiles), and not on top of stuffs
07:43:24 <chillcore> but bitmagic ... we'll see
07:48:25 <Supercheese> Hmm, I forget the rules, but if you accept the 1-year blue Prototype engine, you have to build one or else the game won't give you another prototype offer, right?
07:50:23 <chillcore> that or not accepting the offer
07:51:37 <Flygon_> Supercheese: Yeah, but then all you do is accept offers, build locomotives, then have then run in circles for a year
07:51:42 <Flygon_> Purely to spite your competition
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07:52:22 <peter1138> meanwhile they bteak down a lot
07:52:58 <Supercheese> or breakdowns are off
07:53:33 <Flygon> I do admittedly wish breakdowns worked more like irl, buuuut... I can see why that wouldn't happen :P
07:53:39 <Flygon> I play with them off, myself
07:54:07 <Flygon> (usually when a 'breakdown' happens here... it's because just one unit of an xMU has shnat itself)
07:54:19 <Supercheese> yes, I also use the money cheat once at the beginning of a game
07:54:25 <Supercheese> and build while paused almost exclusively
07:54:33 <Flygon> (as in... suddenly one car of a Comeng 6 car set refuses to work... so you're down one M car, but you still got 3 others working. The train just accelerate slower)
07:54:39 <Flygon> Yeah, I do paused building too
07:54:45 <Flygon> Bar MP, for obvious reasons
07:54:53 <Supercheese> and I run a patched version with a lot of other changes that remove restrictions
07:54:53 <Flygon> The game would fly by me if I did it unpaused...
07:55:05 <Flygon> By the time I'd be finished tinkering with something
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07:59:47 <Flygon> Maybe this's why the subways aren't getting any coders. To prevent me wasting 47 years of my life building the perfect city :D
08:00:06 <Flygon> I still totally wanna build a 8192*8192 replica of Melbourne
08:00:29 <Flygon> Tho, we still need that improved road system too :B
08:14:11 <chillcore> FS#6236 severity. critical ... sigh
08:14:31 <chillcore> only mu probs afre severe ... will peeps never learn
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08:30:56 <supermop> if i try to do stuff unpaused several years have gone by before i've figured out the timetabling for a line
08:31:15 <supermop> then new trains are out and i have to start all over
08:32:25 <chillcore> engines "never expire on"
08:33:39 <chillcore> but yeah ... time flies
08:34:34 <chillcore> we should make the game more boring
08:34:46 <chillcore> they say time goes slower then
08:41:20 <chillcore> ok found the prob with #FS6264 ... objects can be built on
08:41:35 <chillcore> don't allow it ever and done
08:41:56 <chillcore> I can build on them on land too
08:42:50 <chillcore> no faffing about with removing locks and doing t all over the place for everfything else again
08:44:04 <chillcore> where to do that ...?
08:44:40 <chillcore> rails on object ... can do
08:44:45 <chillcore> no need to test it all
08:48:50 <chillcore> hmm that function not exist ... with that name
08:50:17 <chillcore> removing upper and lower tile of lock on delete lock is diff issue
09:04:38 <Flygon> chillcore: About the whole game speed thing btw
09:04:52 <Flygon> Part of me feels that having time go faster earlier on
09:04:57 <Flygon> But slower in later years
09:05:01 <Flygon> Could work with certain sets
09:05:17 <Flygon> eg. 2CC Trainset has low rate of introductions initially, but then ramps up rapidly
09:05:22 <Flygon> So it's slooooooooooooooooow at first
09:05:27 <Flygon> But then overwhelming leading up to 2015
09:06:15 <chillcore> I agree somewhat but the certain sets is the prob
09:06:37 <chillcore> see samu trying to balance maintenance costs ...
09:06:59 <chillcore> and he'll be happy when done
09:07:18 <chillcore> then random dude loads NewGRF ...
09:08:50 <chillcore> it is the newGRF that should be balanced
09:09:39 <chillcore> nigh impossible to tune openttd itself except when vanilla and no NewGRF whatsoever
09:09:51 <chillcore> which is not what samu does at all
09:11:32 <chillcore> read increasing/decreasing real tile per tick instead of ticks per day as most peeps do?
09:11:57 <chillcore> that way everything stays balanced and correct
09:12:07 <chillcore> just that a tick may take 10 secs
09:12:22 <chillcore> instead of 30 milliseconds
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09:12:54 <chillcore> animation wise ... hmm
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09:13:49 <V453000> my ass is so animated
09:14:39 <chillcore> haha no blaming others then
09:14:40 <V453000> the great rainbow cometh
09:16:16 <Supercheese> Farewell ye rainbow fellows
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09:26:46 <chillcore> hmm company fences are are removed when two companies buid objects on adjacent tiles
09:27:58 <chillcore> but can not build not other peeps objects so that is good
09:28:20 <chillcore> now to prevent building on them at all
09:29:05 <chillcore> unless it is an other object
09:32:55 <chillcore> man this is so out of my league ...
09:33:57 <chillcore> telling peeps what to do is so much easier :P
09:34:44 <chillcore> let there be house ... and house music was born
09:35:07 <chillcore> ^^^ in my city ... the germans just ran with it
09:35:51 <V453000> my bridges work with railtypes as they should :>
09:38:33 <V453000> wooden bridges WAY up there in fabulous levels
09:39:04 <chillcore> cool thank ic111 if you see him ;)
09:40:06 <chillcore> hmm the dude whos code I modified
09:40:24 <chillcore> and shaped and stomped on
09:41:48 <chillcore> he did the hard parts
09:44:07 <chillcore> but not with evil intentions
09:44:15 <chillcore> hmm road to hell anyone?
09:47:45 <chillcore> hmm Alberth is going to hate me for this but I think guis could do with not being assembled on the fly all the time
09:48:07 <chillcore> I can ot have rail construction and water construction open at the same time
09:48:28 <chillcore> just different content
09:48:55 <V453000> what would 1234 hotkeys do then?
09:49:24 <V453000> how am I supposed to try that? :D
09:50:13 <chillcore> open rail construct pin it and open road construction
09:51:03 <chillcore> not gone ... but redrawn with road features
09:52:46 <chillcore> objectifying stuffs not always good
09:52:59 <chillcore> except when it is woman :P
09:53:09 <chillcore> just kidding ladies
09:53:49 <chillcore> just pissing a bit in the general direction of them extremists
09:53:50 <V453000> Q: regarding women, do you pay for weight or pieces? :P
09:54:24 <chillcore> this will be used against me some day
09:55:47 <chillcore> except when ... sigh
10:01:19 <V453000> wt actual f is that :D
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10:27:25 <chillcore> that is some very inconsistent behaviour you have there openttd ... would be a shame ...
10:28:29 <chillcore> when building a lock on a river both upper and lower tile have owner N/A
10:29:05 <chillcore> when doing the same at sea level upper tile is owner me
10:30:03 <chillcore> ^^^ upper tile on land and lower tile in sea thas is
10:30:35 <chillcore> when building a lock on dry land the upper and lower tile have owner me
10:30:52 <chillcore> hope someone can do something with this
10:31:20 <chillcore> ^^^ all of that while not having them rocks in place
10:32:38 <V453000> I am going to go with yes
10:34:03 <chillcore> having rock there yield the same result
10:34:24 <chillcore> I hope so V453000 ... it is just something I should not touch
10:34:50 <chillcore> too much room for messing up
10:35:37 <V453000> no clue regardless (:
10:36:10 <V453000> got fabulous bridges -> win
10:38:53 <chillcore> that smiley ... I always think it is a sad face at first :P
10:40:25 <chillcore> ^^^ eyes ... perverts
10:44:37 * V453000 is not very smart today
10:57:55 <supermop> where should i back up my shit?
10:58:35 <V453000> the toilet is usually suitable
10:58:38 <V453000> but you can try to be creative
11:00:17 <chillcore> people usually bash on microsoft but skydrive ... very reliable
11:00:33 <chillcore> lots of options in sharing
11:00:48 <chillcore> whole world, peeps with the link, noone
11:01:17 <chillcore> can even grant write access if wanted/desired
11:01:23 <V453000> I just use dropbox but my significant other uses skydrive a lot too
11:01:35 <chillcore> for openttd stuffs ... openttdcoop
11:01:53 <chillcore> if you allow peeps to modify your stuffs unconditionally
11:02:17 <chillcore> sprites are source V453000
11:02:39 <chillcore> anyway I stay out of 'that' conversation
11:03:06 <chillcore> the thing you and peter1138 talked about yesterday
11:03:19 <V453000> well sure I am not upset that someone tells me that, I understand completely
11:03:45 <V453000> but at the same time I like people to understand my reasoning and that it is either "I share this or nothing"
11:04:01 <chillcore> you do not have to share textures
11:04:14 <chillcore> as long as peeps may adjust your sprite all is good
11:04:29 <V453000> yes, they can; manually within the sprites
11:04:30 <chillcore> I understand completely
11:04:39 <chillcore> then all is good ;)
11:04:42 <V453000> it is all CC BY SA, so no problem about people editing
11:05:03 <chillcore> there is a lebghty discussion on the forums about it
11:05:22 <chillcore> sprites are source. in short
11:05:38 <V453000> most people would probably only go to edit the code of the grf
11:05:56 <V453000> and since sprites allow them to compile ... :)
11:06:12 <V453000> hell yeti even compiles on devzone :P
11:07:42 <V453000> and well, since I write articles on how to make a similar newgrf, I think it is helpful enough already :P
11:07:57 <V453000> especially the infrastructure for making mass renders -> sprites
11:08:21 <V453000> creating of CC masks, ..
11:08:28 <V453000> anyway, off fer lunch
11:14:52 <chillcore> silly me ... if I remove the middle tile first there is no delta
11:15:15 <chillcore> had me a case of upper and lower tile without the middle one.
11:15:31 <chillcore> the querying one of both ... BOOM
11:17:07 <chillcore> hmm no more boom but no deleting still
11:17:31 <Eddi|zuHause> whoah! he's been infected!
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11:18:55 <chillcore> nono ... not touching the rocks crash at all
11:19:08 <chillcore> and this is just some quick test
11:19:39 <chillcore> to clear all three tiles when deleting locks
11:20:09 <chillcore> samu his preserve rivers patch is fine for doing just that
11:20:19 <chillcore> not going there neither
11:21:34 <chillcore> I just find it silly that when building a lock on clear land and then deleting it makes two canal tiles
11:23:40 <chillcore> it is near impossible to talk about that when samu is here too
11:26:03 <chillcore> if it were not for the crashy bit I would not even be looking at this code
11:26:09 <Eddi|zuHause> so? if you build a station and then remove it, the rail stays there
11:26:43 <chillcore> who builds a lock without the rest anyways ...
11:27:34 <Eddi|zuHause> that's totally realistic
11:27:42 <Eddi|zuHause> we've got one of those over here
11:27:56 <chillcore> so I am done ... found the inconsistencies it is up to them that know
11:30:47 <chillcore> it still boomed anyways ... when trying to delete delta after mid tile was gone
11:31:05 <chillcore> despite changing the order
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11:56:02 <supermop> i don't really need cloud storage in the sense of accessing from multiple computers
11:56:09 <supermop> more of a cold storage
11:56:36 <supermop> to park GBs of photos, maybe some audio, and past work
11:57:08 <supermop> which i may access to work on occassionally, perhaps once a year, to update portfolio,
11:57:49 <supermop> but mostly just so that i know that if my house burns down with both my computer and external drives in it, I can save that important stuff
11:59:03 <supermop> separate from that i may of course want to access some stuff remotely more easily, but essentially most of it is 500 gb of stuff that is rarely accessed or modified,
11:59:36 <supermop> just added to when i take a new batch of photos off my phone or camera
12:00:07 <supermop> i use drop box for work
12:00:43 <supermop> but i'd like to not have it synced with my laptop, so i can free up space on my ssd
12:04:41 <supermop> whenever i buy an external drive it always offers some bit of online storage through that company...
12:04:50 <supermop> i guess i could try those
12:05:01 <chillcore> good luck with finding that much affordable space online
12:05:52 <chillcore> HDDs/offline homeserver locked in vault at bank seems the best and cheapest solution ... untill that burns down
12:06:16 <chillcore> also I hear Zernebok has some nice deals
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12:10:41 <supermop> im sure all of these are fine, but yeah idk about parking 100s of gb anywhere
12:10:58 <supermop> can buy a cheap 1TB usb 3.0 easily enough
12:11:16 <supermop> but i have already had one corrupt lots of data
12:11:31 <supermop> and had to pay $$$ to have it recovered
12:12:16 <chillcore> yes, I once restored MBR myself ... having it done for me would have cost me dearly
12:12:47 <supermop> but it's a huge pain to keep a stack of usb drives next to computer and back up to each of them for redundancy
12:13:14 <supermop> let alone drive one of the drives every month to an alternate location....
12:13:36 <chillcore> can't have it all ...
12:13:59 <chillcore> unless you pay for it
12:14:06 <supermop> back in the us i considered to mailing a drive to my dad in another state every six months
12:14:06 <supermop> and have him mail me back whatever the oldest one was
12:16:52 <chillcore> still better to have three copies then
12:17:10 <chillcore> one old and two new
12:17:26 <chillcore> then new one might get lost in the mail
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12:21:55 <supermop_> don't really care about encryption yet, maybe later
12:22:27 <supermop_> nor am i worried about the NSA looking at this stuff
12:22:53 <chillcore> that is an idea ... send it to them they will be happy to store :P
12:23:25 <chillcore> getting it back though ...
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12:28:25 <supermop_> i know a guy who used to work for them
12:28:35 <supermop_> but in theoretical math
12:29:09 <supermop_> i still give him a hard time anytime some new vulnerability is found etc
12:30:18 <V453000> I am glad I live on the other end of the planet! :D
12:30:43 <chillcore> is it not much a case of the right hand not knowing about the left overthere, I dunno
12:30:57 <chillcore> but yeah real math ... :P
12:31:38 <supermop_> he said it was not that fun of a place to work, and there was a huge culture divide between the intel guys and the science guys like him
12:32:02 <supermop_> and not nearly as cool of a cafeteria as CIA
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12:33:30 <chillcore> hmm coffee ... good idea
12:34:43 <supermop_> all of these services have stupid names
12:35:02 <supermop_> maybe i will just subscribe to whatever has the least stupid name
12:35:30 <chillcore> invest firstwhat they plan to do with your data ... really
12:36:08 <chillcore> all your base are belong to us
12:37:53 <supermop_> these guys have a cool logo:
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12:41:29 <chillcore> yeah but logo does not mean much if at all
12:41:45 <Eddi|zuHause> uhm... whatever cloud storage you use, you MUST first consider encryption
12:42:03 <Eddi|zuHause> not even because of NSA
12:42:55 <Eddi|zuHause> also because of "we sell all your data to facebook" or "we got hacked and all your data is now public"
12:44:20 <chillcore> if you want free go with skydrive
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12:44:39 <chillcore> nothing stops you from creating 50 account
12:45:19 <chillcore> I am yet to recieve the first spam message from them
12:45:46 <chillcore> not that I use it much
12:46:05 <supermop_> current data of old school work, etc im fine if it is public or facebook has it (although i'd rather not give FB more info than i need to)
12:46:06 <chillcore> still I do not get recommendations from "friends"
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12:46:48 <supermop_> its mostly scans of drawings i did by pencil etc
12:47:13 <supermop_> some work i may be doing in the near future though may be good to encrypt
12:47:24 <Eddi|zuHause> are you really sure that there are no incriminating photos in there?
12:47:44 * chillcore tries to forget but what has been seen ...
12:48:03 <Eddi|zuHause> or otherwise stuff that may identify you as a person?
12:48:24 <supermop_> i lead a boring enough life to have no photos of me drunk anywhere
12:48:33 <Eddi|zuHause> or that may be used against you by a future employer?
12:48:56 <supermop_> if i back up my whole computer then i would be worried about address etc
12:48:57 <Eddi|zuHause> or employee, for that matter
12:49:27 <supermop_> again, i understand the concern but
12:50:11 <supermop_> i dont even have any photos of myself with ex girlfriend,
12:50:20 <chillcore> just don't go with the coolest logo, please supermop
12:50:23 <Eddi|zuHause> really, making an encrypted drive takes like a minute, and then you don't have to worry at all
12:50:59 <chillcore> send owen a message
12:51:00 <supermop_> chillcore: im not picking based on logo, i was joking about how all the names and branding seem so stupid to me
12:51:12 <chillcore> ask if he can make you anice deal
12:51:27 <supermop_> i have registered domain from him
12:51:38 <chillcore> all the more reason then
12:52:00 <chillcore> at least you know he's not a dick
12:52:07 <chillcore> nor will become one
12:52:32 <supermop_> what i want to ensure is safe is cad drawings for product work that is my own and not yet public which i may try to monetize in the future
12:53:31 <supermop_> and then work for a client which is covered by NDA
12:53:50 <supermop_> as it would look bad if i stored that somewhere unsafe
12:54:12 <Eddi|zuHause> so how is encryption even a question then?
12:54:28 <supermop_> isn't it a standard feature though
12:54:42 <Eddi|zuHause> you don't ever trust their encryption
12:54:42 <supermop_> i mean looking aat this useless chart it seems fairly common
12:54:51 <Eddi|zuHause> for all you know, they have a "master key" to unlock everything
12:55:01 <chillcore> you can bet they have one
12:55:16 <chillcore> it is their servers
12:55:28 <chillcore> would be stupid not to have one
12:55:36 <supermop_> wouldn't it be best just to encrypt local external drives and bury them in a hole?
12:56:00 <Eddi|zuHause> supermop_: encryption is really simple. you just make a giant file, mount it as loop device, and format it as an encrypted file system
12:56:36 <Eddi|zuHause> supermop_: and then hope that the cloud synchronisation is not file based
12:56:44 <supermop_> and then i just have that file back up to their server?
12:57:23 <supermop_> i'd rather something that i can say: back this thing up now, rather than having all the folders constantly syncing
12:57:51 <Eddi|zuHause> then discuss that with the cloud provider
12:57:55 <supermop_> ideally i'd beable to have these photos backed up and on an external, then delete them from ssd
12:58:49 <Eddi|zuHause> then make an encrypted external disk, and just upload the disk image onto the cloud
12:59:11 <Eddi|zuHause> plug in disk, copy photos, upload to cloud, unplug disk
12:59:48 <Eddi|zuHause> at least on most linuxes, encrypting a disk is just a checkmark in the partitioner...
12:59:59 <Eddi|zuHause> or is it linuces?
13:00:56 <supermop_> dont know latin suffix ux
13:01:24 <Eddi|zuHause> that was mostly a joke :p
13:04:06 <supermop_> i guess i put off decision until morning and hope computer doesn't melt overnight
13:05:16 <Eddi|zuHause> anyway, if you mostly worry about disk failure, a RAID may be your choice. if you worry about your house burning down, online backups may be appropriate
13:07:06 <supermop_> yes i used to want a drobo
13:07:14 <supermop_> but seemed too $$ at the time
13:07:58 <chillcore> I payed 199 euros for my 3TB WB My book Live
13:08:06 <chillcore> prices have dropped since then
13:08:12 <supermop_> once i get this sorted then i have to make a bunch of furniture in ue4
13:08:20 <chillcore> just needs to be online once for actvation firmware
13:08:45 <Eddi|zuHause> yes, i have to make an empire in eu4
13:09:10 <chillcore> or tower whatver comes first
13:09:58 <supermop_> furniture for work, not the game unfortunately
13:10:23 <supermop_> little chairs likely a bridge too far even at 4x zoom
13:12:23 <Eddi|zuHause> i seem to be nowhere closer to becoming emperor, though...
13:12:31 <Eddi|zuHause> diplomacy not working.
13:13:50 <Eddi|zuHause> also, making money not working either.
13:19:50 <chillcore> not much options left then Eddi|zuHause?
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14:25:38 <chillcore> yes ... "can't build object ... object in the way"
14:25:56 <chillcore> "can't build lock ... object in the way"
14:27:10 <chillcore> thou shalt not dock, station, depot, no nothing untill thou haveth removed the object
14:27:50 <chillcore> now allow clearing with bomb tool
14:28:27 <chillcore> including magic one
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15:00:37 <Samu> but you can't cheat in multiplayer
15:07:49 <Samu> chillcore, what was that?
15:17:02 <chillcore> I am trying to make it so that you can only overbuild objects with other objects
15:17:16 <chillcore> iff the object that was there is your own
15:17:40 <Samu> oh, sorry, i thought it was something abotu my patches
15:17:59 <chillcore> no samu, no worries
15:19:13 <chillcore> I had a quick look at that crash but that part of code is simply still too complicated for me to do anything about it.
15:20:31 <chillcore> so far I managed to mess up the code to the point that once an object is there it can not be removed for the remainder of the game
15:20:37 <chillcore> not even with cheating
15:20:53 <chillcore> because my check is in the wrong place
15:21:13 <chillcore> sometimes object should allow overbuilding
15:21:23 <chillcore> just faffing around if you will
15:21:53 <Samu> i had a similar issue with demolishing a river tile
15:22:08 <Samu> on that permanent river patch, i just made the cost for demolishing the river to be 0
15:22:29 <Samu> it is demolished as a 0 cost, then rebuild right after
15:22:53 <chillcore> that is what you think ...
15:23:54 <chillcore> you have no idea how often a patch is declared finished, tested and tested again, put into trunk and two hours later the bugreports start coming
15:24:45 <chillcore> it does not happen with every patch and not every wek even ... but 27200 revisions is a long time
15:25:13 <chillcore> it happens and yes people notice
15:25:40 <chillcore> then other times a bug remains unnoticed for a very long time ... because rare cornercase
15:25:48 <Samu> i didn't want it to come up with an error
15:26:16 <chillcore> players can not build rivers so ...
15:26:25 <chillcore> no moneyz to deduct
15:27:21 <chillcore> I think yu made the right call there ... but the way you explain it it may have been by accident
15:27:53 <Samu> technically, the river is demolished
15:28:25 <Samu> then rebuilt right away so that it maintains the effect of "permanent" river
15:28:25 <chillcore> ned to test standard behaviour
15:29:01 <chillcore> hmm removing river should cost 10.000?
15:29:18 <chillcore> then why not do that?
15:29:47 <chillcore> I am in a different build so can not test right now
15:29:48 <V453000> hm RAWR is becoming a serious shitload of polygons
15:30:41 <Samu> then everytime you would buldoze a river tile it would take 10.000 from bank
15:31:05 <Samu> no for this case, as the river is to be maintained
15:31:09 <chillcore> try buldozing sea and see what happens
15:31:28 <chillcore> same differece sea is not destroyed
15:31:59 <Samu> but it's flooded after a while
15:32:28 <chillcore> yes as is your rivers
15:32:37 <Samu> nope, my river is not "flooded"
15:32:46 <chillcore> destroyed and restored samu
15:32:58 <chillcore> then it should cost even more :P
15:33:52 <chillcore> not going to argue over this
15:34:00 <chillcore> if you are happy so am I
15:34:21 <Samu> the idea of the patch is to make it so that rivers are always there
15:34:34 <chillcore> you may have an arguement on your hands to get it commited
15:34:40 <chillcore> worries for later ;)
15:35:06 <Samu> clearing a bare ground tile costs 0
15:35:26 <chillcore> eg. I would like to be able to filter advanced settings on not modified values
15:35:31 <Samu> i made clearing a river tile to have the same effect as clearing a bare ground tile
15:36:01 <chillcore> I even have a patch for it (?it should be in my patchpack? can't remember)
15:36:26 <chillcore> when <i suggested it I was asked for the reason and got a "nope"
15:37:24 <chillcore> patches do not get added for the sake of adding them
15:38:20 <chillcore> messing with rivers should cost you dearly
15:38:24 <chillcore> but that is just me
15:38:37 <Samu> patch is named permanent rivers
15:38:52 <chillcore> huhu fine for me samu; like I said
15:39:00 <Samu> it wont' get added, well okay
15:39:22 <chillcore> don't put words in my mouth
15:39:25 <Samu> it's not really ready to be in the game
15:39:44 <Samu> my original idea for permanent rivers was that they could also be terraformable
15:39:46 <chillcore> when it comes to it I have no decision making power
15:39:56 <Samu> until then, it is not ready
15:40:13 <peter1138> Flowing rivers, do it.
15:40:34 <Samu> permanent but terraformable
15:40:42 <chillcore> streaming uphill too peter1138?
15:40:56 <chillcore> I saw what he means on twitch
15:41:10 <chillcore> not sure what happened to it
15:41:29 <Samu> i want to go back to it soon
15:42:00 <chillcore> the only one rushing you is you
15:42:20 <Samu> it needs careful planning
15:42:53 <Samu> terraforming rivers should cost you dearly
15:43:09 <Samu> but clearing a river just for the sake of clearing, should still cost 0
15:47:30 <chillcore> so if you hire a salvage team to find you a treasure but the treasure is not there, you're not paying for the ship the fuel and the crew
15:50:10 <chillcore> still ... your patch, your call
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15:52:28 <chillcore> also preserving rivers and terraforming them is two patches ;)
15:53:04 <chillcore> ofcourse need first one to be able to do the second
15:58:03 <chillcore> @devs spritealigner seems to have some issues with zooming in
15:58:32 <chillcore> neigbouring tiles their sprites are selecte dtoo it seems
15:59:26 <V453000> photoshop is best sprite aligner XD
15:59:46 <V453000> I just take openttd screenshots and measure pixel distances there
16:01:53 <chillcore> how do you select sprites with sprite aligner in photoshop?
16:02:41 <chillcore> also the ones under the sprites that do not show in your screenshots.
16:06:24 <chillcore> I have this bouye with land raised at all sides
16:06:54 <chillcore> when I select it it at normal zoom all is fine
16:07:29 <chillcore> when I select it when zoomed in the hidden slope is shown from the tile next to it
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16:09:44 <chillcore> which slope it shows depends the direction, from center of tile, my mousepointer is at
16:09:56 <chillcore> just a few pixels is enough
16:15:47 <chillcore> unless the shores are slopes and there is two hidden tiles on the same tile
16:17:26 <chillcore> very strange ... at normal zoom leve it only shows the water tile
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16:30:45 <Samu> this is becoming the longest line I've made so far, and i'm still not sure if it's working
16:30:50 <Samu> MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (IsRiver(t + TileOffsByDiagDir(d)) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
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16:33:22 <chillcore> hmm must increase demolition of canal tiles
16:33:39 <chillcore> destryoing river is 10000
16:33:55 <chillcore> destroying canal is 5000
16:34:09 <chillcore> but river is destroyed so 15000
16:36:39 <chillcore> but can ot differentiate untill we remember this was a river
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16:37:59 <chillcore> so patch 1 remember
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16:38:30 <chillcore> patch 2 make diff with normal canals and river canals
16:39:06 <chillcore> if only I had a patch 1
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16:45:13 <Samu> IsRiver doesn't work, but HasTileWaterClass && GetWaterClass does
16:45:41 <Samu> MakeStation(t + TileOffsByDiagDir(d), (IsWaterTile(t + TileOffsByDiagDir(d)) || (HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d) == WATER_CLASS_RIVER) && HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0))) ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
16:47:15 <chillcore> that is what adam said too when he told eve to step back
16:47:28 <chillcore> "no clue how big this thing will get"
16:53:38 <Samu> would this code work? IsThis ? DoThis : IsThat ? DoThat : DoNotThat
16:56:23 <chillcore> DoNotThat ... does that mean that you should do not that?
16:57:19 <chillcore> do don't whipe your feet
16:57:22 <blathijs> I think he means you shoujld DoNotThat when IsThat is false
16:57:54 <blathijs> Samu: I think that code would work, yes. You'll likely get clearer code by using real if statements, or at least add parenthesise
16:58:29 <chillcore> I have never tried that ...
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17:42:27 <Samu> this is becoming the most complex situation I've been so far
17:43:05 <Samu> trying to mix canal on river with dock on canal of competitor
17:43:39 <Samu> there are many cases here
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17:46:50 <Alberth> nice when competitor goes bankrupt
17:49:06 <Eddi|zuHause> that never happens to me
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17:59:23 <Samu> all the situations i gotta take care
17:59:42 <chillcore> <Alberth> nice when competitor goes bankrupt <- it was fine a few verions ago
18:00:05 <chillcore> the water tile (pier) became yours
18:00:23 <chillcore> and the canal stays as owner none?
18:00:41 <chillcore> but was is not good enough so ...
18:01:38 <Alberth> well, no harm in trying
18:04:07 <chillcore> I managed to lock objects in place ... needs fixing still
18:04:21 <chillcore> no overbuilding no more but no magic bulldozer neither
18:04:41 <chillcore> my patch seperate form all the rest
18:09:16 <chillcore> samu in your draft ... what happens when the competitor goes bankrupt?
18:09:43 <Samu> that's not happening on this function
18:09:52 <chillcore> you own the station he owns the pier
18:10:01 <Samu> that is part of another function
18:10:13 <Samu> the owner is supposed to become owner_none
18:10:35 <chillcore> and when you go bankrupt in MP
18:11:15 <Samu> can't remember, let me look at remove lock part
18:12:13 <chillcore> remembers the pier is now owner none
18:12:43 <chillcore> that other competitor went bankrupt before you ...
18:13:16 <chillcore> but there is still 14 players
18:13:24 <chillcore> who would like to continue
18:14:13 <Alberth> implement economic collapse, say around 2009 :p
18:14:30 <Samu> to be honest i haven't tested that, gonna try
18:15:07 <Alberth> hmm, we had one in the 30's too
18:17:53 <chillcore> told you this many times before
18:17:56 <Alberth> you don't go bankrupt
18:18:15 <chillcore> waiting for windoze ... anyone remember that picture?
18:19:01 <chillcore> true alberth but you don't wait for mony to frain to zero due to costs? I do not
18:20:39 <chillcore> thank you for testing
18:20:43 <Alberth> nope, I usually invest to rescue the situation, or sell some parts
18:21:18 <Eddi|zuHause> Alberth: historically, large scale economic collapses happened about every 20 years
18:21:27 <chillcore> I meant if you want to test a patch and go bankrupt on purpose alberth
18:21:50 <chillcore> I should have specified
18:22:08 <Alberth> I never needed to do that so far :)
18:23:04 <Samu> owned by : someone aka invalid owner
18:23:06 <chillcore> with IS you kinda have to ... but come to think of it ... I may not have
18:23:18 <Eddi|zuHause> you have the money cheat to go bankrupt
18:23:52 <Alberth> The opposite does happen regularly, needing large amount of money for building something, but money cheat is helpful :)
18:25:13 <chillcore> I often cheat me 1 click at game start and uncheat 1 later on
18:25:27 <chillcore> ^^^ extended loan :P
18:28:10 <Eddi|zuHause> that must be that famous british humor i've been hearing so much about
18:28:30 <chillcore> but they have a point
18:29:22 <chillcore> when that stuff happened here ... peeps were transfered to other places ... not fired/expelled :/
18:29:44 <chillcore> not that I agree with him hitting peeps
18:30:16 <Alberth> it's probably more the repetitive nature of the incidents
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18:42:40 <Samu> canal owner still stays owned by the correct owner, there's no pier part leftover
18:42:52 <Samu> if canal owner bankrupts
18:43:22 <Samu> must change owner of the pier to owner_none
18:44:02 <Samu> and i dunno what to do about canal.maintenance counter
18:44:30 <Samu> owner_none gained a canal, should he get +1?
18:44:39 <chillcore> you never give up do you
18:44:55 <chillcore> owner none is not a player
18:45:08 <Samu> yeh, but it can have canals
18:45:23 <DorpsGek> Commit by translators :: r27205 trunk/src/lang/luxembourgish.txt (2015-03-26 18:45:15 +0100 )
18:45:24 <DorpsGek> -Update from WebTranslator v3.0:
18:45:25 <DorpsGek> luxembourgish - 24 changes by Phreeze
18:45:58 <chillcore> yes samu it can have canals
18:46:23 <chillcore> it can have roads too
18:47:37 <chillcore> how about you give back the tile now?
18:47:47 <chillcore> and let openttd do the counting
18:47:57 <chillcore> as suggested many times before
18:47:59 <Samu> i am about the canal counter, not station counter
18:48:19 <chillcore> and all the other counts
18:48:31 <chillcore> openttd does it really good
18:49:30 <chillcore> people do reach the summit of mount everest
18:49:47 <chillcore> very few do whisstling
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18:52:09 <Samu> let me reinvent the wheel plz
18:55:27 <Eddi|zuHause> "The SELinux system that is only there to protect you, passes attacker controlled data to sh -c inside a daemon running as root."
18:56:19 <chillcore> hmm ... I has spare hats
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18:58:44 <chillcore> hehe what are Morgellons?
18:58:54 <Eddi|zuHause> no idea, actually :)
19:04:56 <chillcore> in my days we called that a bad trip
19:06:44 <chillcore> drinking milk that is
19:06:56 <chillcore> as for the skin ... stop scratching
19:07:10 <chillcore> do I get a nobel price now?
19:07:38 <Eddi|zuHause> only if you exponentiate it homeopathically
19:08:30 <Alberth> /me gives a noble price
19:09:19 <chillcore> close enough, thank you Alberth
19:09:42 <Samu> okay, let me create patch
19:10:10 <chillcore> but yeah some peeps that do see them creepers ... which is sad
19:10:23 <Samu> if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile) || (IsDockTile(tile) && HasTileWaterGround(tile))) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
19:10:42 <Samu> there, docks are now owner_none
19:12:35 <Samu> it didn't mess with the counter
19:13:16 <chillcore> and what happens on bankruptcy
19:13:24 <Samu> then again, if the code that was already there isn't changing anything at all for the counter, I won't bother as well
19:14:33 <chillcore> that last issue you had was not related to counting samu
19:15:17 <chillcore> coulda woulda shoulda
19:15:30 <chillcore> have you tested at all?
19:15:51 <Samu> there are 3 ways to bankrupt in this situation
19:15:56 <chillcore> after making changes
19:16:09 <Samu> canal company 1, dock company 2
19:16:27 <Samu> canal company 1, dock company 1
19:17:08 <Samu> the first, splits into company 1 bankrupts but company 2 doesn't
19:17:14 <Samu> or company 2 bankrupts but company 1 doesn't
19:17:29 <chillcore> what happens factually
19:18:11 <chillcore> you build on player 2 his canal
19:18:46 <Eddi|zuHause> "the dative is the genitive his death"... even though english doesn't really have a dative
19:19:45 <Samu> let me create the patch first before I get lost
19:22:28 * chillcore had pacth this morning that removed only middle tile of dock (trying to remove all three tiles at once)
19:22:48 <chillcore> did not crash untill ...
19:23:12 <chillcore> then I changed it ... just crashed later
19:23:33 <chillcore> then eddi gave me a hint
19:23:54 <chillcore> was a very good hint too
19:25:10 <Eddi|zuHause> i have my moments...
19:25:54 <chillcore> but yeah you were right canal is no longer dock tiles
19:26:21 <chillcore> just like rail is no longer station rail
19:30:45 <chillcore> hmm forum PMs are broken ... oh boy
19:42:24 <chillcore> and some good news ... for three days next month my street will have all traffic banned between 14:00 and 20:00 hours except for residents at extremey low speed
19:42:32 <chillcore> Power to the children
19:42:41 <chillcore> allowed to play wherever
19:43:18 <chillcore> and pancakes too :P
19:44:36 <Eddi|zuHause> they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight
19:44:52 <chillcore> yes there are barriers
19:45:10 <chillcore> this is not shool holidays
19:47:09 <chillcore> then they indeed do that for a week or two ...
19:47:49 <chillcore> but not before in my street
19:48:34 <Samu> creating the other patch, grrr i am so slow at generating them
19:48:40 <chillcore> and this was just one of my neighbours asking the city and collecting signatures
19:49:16 <Samu> the code is done, but creating patches, restoring original version, re-applying, etc... takes so much time, isn't there a faster way
19:50:26 <chillcore> still you'd be doing the same thing
19:51:02 <chillcore> chaning code, testing, changing, testing ...
19:51:19 <Samu> then i'm also quite stupid
19:51:27 <Samu> i fix in the wrong order
19:52:06 <chillcore> but the longer yo do it the faster it goes
19:52:14 <chillcore> less searching for stuffs
19:53:01 <chillcore> knowing somwhat what will break and what has less chance of doing so, before changing code
19:53:28 <chillcore> and what Alberth sais
19:53:59 <chillcore> my last bug I 'found' in tgen light ... I was playing minecraft
19:54:17 <chillcore> and ping ... gotta fix this
19:55:48 <Alberth> while I got better at coding, I lost the art of just start hacking without knowing or caring if it will work
19:56:06 <chillcore> I do it less but still fun once in a while
19:58:38 <chillcore> tgen gui needs a rewrite from scratch ... taking into account hem hints
19:59:28 <chillcore> almost scratch ... not that masochistic
20:01:48 <chillcore> <Eddi|zuHause> they make the effort of opening and closing the road? when they do such thing over here, they just close the road for 3 days straight <- not three days in a row ;)
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20:09:27 <Samu> rejected patch hunks, what does this mean?
20:10:06 <Samu> oh, I see, ok i edit it manualy
20:11:00 <chillcore> there should be a file that ends in .rej ?
20:11:22 <chillcore> I think that is the extension
20:13:24 <chillcore> when you've applied those chunks manually you want to remove that file
20:15:40 <Alberth> or it gets inlined with <<<<<< ====== >>>>>> lines
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20:18:55 <Alberth> but it's an option of patching, really
20:19:10 <Eddi|zuHause> my professor's rule of thumb was: a bad programmer produces 100 lines of code in an hour.
20:19:28 <Eddi|zuHause> a good programmer produces 10 lines of code in an hour
20:19:40 <Alberth> hmm, that makes me a bad programmer :p
20:19:59 <Samu> i must be top notch programmer then
20:20:03 <Eddi|zuHause> Alberth: on average.
20:20:44 <fonsinchen> A really good programmer removes 10 lines of code an hour.
20:20:49 <Alberth> Eddi|zuHause: hmm, not that fast :p
20:22:01 * andythenorth commits 10 lines of code an hour
20:22:04 <andythenorth> but writes rather more
20:22:26 <chillcore> fonsinchen: does it count if you write it all out first like I do?
20:22:28 <andythenorth> and spends most of the hour wondering why it doesn’t work
20:22:41 <Eddi|zuHause> andythenorth: you're very probably a bad programmer in any sense of the metric :p
20:25:10 * andythenorth wonders who the baddest programmer is
20:26:04 <andythenorth> well, they’ll likely be in the world, yes
20:26:35 <andythenorth> I don’t really like this “To Baldy’s Boss” thread
20:26:40 <andythenorth> that can’t start or end well
20:27:09 <Eddi|zuHause> andythenorth: i think he should have been reffered to the savegame and scenario subforum ages ago
20:27:35 * andythenorth has Firefox rage
20:27:42 <andythenorth> how does anybody use Firefox?
20:27:57 <andythenorth> it keeps nagging me to upgrade to trivial point versions
20:28:06 <Eddi|zuHause> i only use firefox for youtube. and that only because youtube stopped working in chrome
20:28:33 <andythenorth> z updates for x.y.z
20:28:33 <chillcore> how is security updates trivial?
20:28:54 <andythenorth> if they’re critical, just auto-update like Chrome
20:28:56 <andythenorth> and be done with it
20:29:07 <andythenorth> don’t nag me once a day to update manually
20:29:14 <andythenorth> whilst eating 100% of one of my cores
20:29:18 <Eddi|zuHause> have you looked for an autoupdate option?
20:29:27 <chillcore> hmm I do not get that ...
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20:29:38 <Eddi|zuHause> i don't have that either
20:30:02 <andythenorth> now it’s going to auto-update, and constantly log me out of stuff :P
20:30:07 <andythenorth> but at least it won’t nag me
20:30:09 <Eddi|zuHause> hm, i wanted to update my system, but something stopped me
20:30:31 * chillcore checks for firefox update
20:30:48 <andythenorth> does Chrome give the rest of you a stupid google notifications toolbar/widget?
20:30:54 <andythenorth> that keeps coming back every time you kill it?
20:31:17 <peter1138> Possibly because I don't use Chrome.
20:31:19 <chillcore> help -> about v36.0.1
20:31:26 * andythenorth lives in a bizarre world where Safari is the best browser, and that’s weird
20:31:38 <chillcore> "you're currently on default update channel"
20:32:31 <andythenorth> nah, but I changed the setting, and it’s upgrading
20:32:35 <andythenorth> maybe it will be less slow
20:32:52 <andythenorth> because I had 32, and people I work with said 33 was unusable
20:33:05 <andythenorth> that’s ancient history now
20:34:27 <chillcore> and yes you want to keep it updated
20:34:27 <Eddi|zuHause> how come i'm downloading 36.0.4 right now?
20:34:49 <Samu> 0 01 10001 - canal of owner water
20:34:49 <andythenorth> I have 36.0.4 now
20:34:57 <andythenorth> so who is the baddest programmer?
20:35:03 <peter1138> 36.0.1 is what Debian Wheezy has, so I doubt it's the latest :)
20:35:11 <peter1138> andythenorth, Samu.
20:35:19 <chillcore> firefox will disable known vulnerable flasch versions
20:35:37 <peter1138> I have no need for Flash.
20:35:51 <Eddi|zuHause> yeah, firefox has been nagging me occasionally for "your flash is bad"
20:35:56 <andythenorth> what about Puzzle Bobble? :o
20:36:01 <Eddi|zuHause> i always ignore it, because i don't need it anyway
20:36:05 <andythenorth> how do you play Puzzle Bobble without flash? :O
20:37:56 <chillcore> I am on linux mint debian peter1138 so yeah ... guess I will remove this version and get the other one; not from the repo
20:38:07 <chillcore> they are a bit slow sometimes
20:38:12 * andythenorth could write 250 loc / hour in Flash
20:38:45 <andythenorth> I have observed recently on forums
20:38:49 <andythenorth> people believe the things I type
20:39:04 <andythenorth> there should be a font for ‘this may be lies’
20:39:16 <andythenorth> or rather ‘I am saying things I don’t believe'
20:39:33 <andythenorth> some languages / cultures seem to really not provide well for this concept
20:39:45 <andythenorth> similarly English does not do some things, like enthusiasm
20:41:39 <chillcore> Eddi|zuHause: they warn you about known exploits but yeah I removed flash completely so no need to warn
20:41:51 <chillcore> html5 is good enough
20:42:41 <chillcore> unless you want to play flashgames?
20:42:53 <andythenorth> oops bad paste :D
20:43:27 <Eddi|zuHause> some weird newspaper or tv mediathek sites don't properly support html5 yet and insist on using flash
20:43:59 <andythenorth> no iOS users for them then
20:44:03 <chillcore> change newsaper site :P
20:44:18 <andythenorth> even though I earnt my living for ~10 years with Flash
20:44:24 <Eddi|zuHause> and on some occasions, youtube stops, and falls back on flash
20:44:57 <chillcore> hmm not if it is not installed
20:44:59 <Eddi|zuHause> especially when i unpause a video that was open from the previous day (when i had a different IP)
20:45:27 <chillcore> add &html5 to end of link to force it
20:46:47 <chillcore> don't take no for an answer ;)
20:47:09 <Eddi|zuHause> well, whenever that happens, an F5 fixes it
20:48:53 <chillcore> yeah I like javascript to mess about ... still blocked it because ...
20:50:33 <andythenorth> people who block javascript :(
20:50:44 <chillcore> ye and no redirects too
20:50:58 <andythenorth> as an application developer (more or less), no JS is a pain in the bum
20:51:25 <Wolf01> bah, blizzard is evil... diablo 3 discount... shop in maintenance
20:52:51 <Supercheese> Hey andy are you still capable of taking CHIPS feature requests?
20:53:09 <Supercheese> or was the coding done by someone else?
20:53:43 <andythenorth> what’s the request?
20:54:07 * andythenorth wonders if stations-nml is ever a thing
20:54:13 <Supercheese> CHIPS harbor crane tiles currently put a crane on each tile build, rather than putting one crane and rails to run on (like seen on the bulk terminal)
20:54:27 <Supercheese> I would prefer it if drag/drop would place just one crane and rails the rest
20:54:39 <andythenorth> zero chance of me doing that
20:54:42 <andythenorth> stations nfo is really horrible
20:55:00 <Supercheese> figured that might be the case
20:55:12 *** ChanServ sets mode: +v tokai
20:55:24 <andythenorth> not being able to add features has an upside
20:55:27 <andythenorth> keeps CHIPS simple
20:55:30 <Supercheese> no work required :P
20:56:02 <andythenorth> we have enough station sets
20:56:11 <andythenorth> can’t see anyone who wants to do the nml
20:57:02 <Supercheese> I would probably make a station set if NML supported it
20:57:04 <chillcore> samu: can you please start using verion nrs for your patches?
20:57:12 <chillcore> this is becoming a bit messy
20:57:14 <Supercheese> Would convert some newobjects into station tiles
20:57:41 <chillcore> eg. samus_patch_v10_rxxxxx..patch
20:58:16 <chillcore> for the future that is o ned to change all of them now
20:58:48 <Samu> okay, I also guess that would help me better as well
20:58:59 <Samu> I've been overwritting the previous versions locally
20:59:01 <chillcore> yes very much indeed
21:02:45 <Eddi|zuHause> what happened to stations nml?
21:03:39 <frosch123> we have a proper spec, but eddi was too lazy to implement it
21:04:12 <andythenorth> he is not a bad programmer though
21:04:53 <chillcore> I was thought that lazy proggers are the best ...
21:05:46 <Eddi|zuHause> i am actually a really good programmer, but i have not had the mood to program at all lately. including for work...
21:10:59 * chillcore has produced three (now) outcommented lines today
21:12:15 * andythenorth reverted all his work on Monday
21:12:21 <andythenorth> these were not good days
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21:18:27 <peter1138> I... haven't committed for a while.
21:18:37 <peter1138> So I hope I don't need to revert :p
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21:23:50 <andythenorth> just have a patch
21:23:55 <andythenorth> don’t put it in any VCS
21:24:19 <andythenorth> have a patch, in your repo
21:24:32 <andythenorth> but do a clean before committing it :P
21:25:04 <Alberth> can't be too careful about committing code :p
21:25:17 <andythenorth> or have a patch, stash it, then clear your stash
21:25:18 <Alberth> saves you the effort of reverting :)
21:25:33 <andythenorth> all code dies anyway
21:25:40 <andythenorth> never releasing it means no support
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21:27:09 <Eddi|zuHause> yeah. 90% of the work is done in support
21:27:25 <Eddi|zuHause> so you drastically reduce your workload by not releasing
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21:42:44 <peter1138> Drastically reduce your workload by not working.
21:44:13 <Eddi|zuHause> Works For Me (TM)
21:48:09 <chillcore> I am not sure which part I like best ... the first 90% or the latter 90%
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21:49:09 <ifjGery> hi, can someone help me a bit
21:49:43 <ifjGery> trying to use rcon, but server log shows that i used wrong password
21:50:52 <Alberth> something quoty, iirc
21:51:48 <frosch123> rcon password "command"
21:51:54 <frosch123> missing the " is the usual issue
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21:52:11 <ifjGery> oh.. nvm, i found out that the game resets the config somehow
21:52:49 <Alberth> don't edit the config while the server runs
21:53:39 <ifjGery> i stopped it with kill first
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22:13:29 <Samu> MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
22:15:55 <Alberth> you know the concept of assignments?
22:18:06 <Samu> i've never been so scared of building a dock before
22:20:28 <Alberth> seemingly simple things are way more complicated than you think at first :)
22:23:01 <Eddi|zuHause> yeah, like opening a pack of pudding without it splurting over your face
22:24:11 <Eddi|zuHause> or the cat trying to eat it
22:25:16 <peter1138> A pack of pudding... what?
22:25:59 <andythenorth> we do need to know
22:26:13 <Eddi|zuHause> which part of that is confusing?
22:26:49 <Eddi|zuHause> "pudding" may mean something different in english than what it means to normal people
22:27:40 <Eddi|zuHause> over here it's this semi-liquid goo that comes in chocolate or vanilla flavours
22:28:36 <andythenorth> pudding _can_ be a euphemism in English
22:28:40 <andythenorth> but then…most words can
22:31:45 <chillcore> here it can be at least two different things
22:32:15 <chillcore> then again we are smack in the middle of you crazy peeps
22:33:42 <chillcore> ? s in the middle/in between ?
22:34:47 <Samu> it is working for many combinations except one
22:35:24 <Samu> owner is being set to self, and not sea
22:36:07 <chillcore> also bankrupty? or you stopped caring about that?
22:36:18 <Eddi|zuHause> "Please install Flash or upgrade your browser."
22:39:50 <chillcore> hmm never tried vimeo before
22:40:19 <chillcore> works on ios though
22:40:51 <Eddi|zuHause> some nice fractals you have there
22:41:43 <chillcore> you could leave it installed eddi and disable enable as needed
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22:42:49 <Eddi|zuHause> chillcore: i actually use two different browsers for these situations. one with all the fancy stuff enabled
22:43:12 <chillcore> yes I do that on windoze
23:00:03 <Samu> albert, what's the assignments? I realize this line alone is humongously huge
23:02:56 <Samu> MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? HasTileWaterClass(t + TileOffsByDiagDir(d)) && GetWaterClass(t + TileOffsByDiagDir(d)) == WATER_CLASS_RIVER ? HasBit(_me[t + TileOffsByDiagDir(d)].m6, 0) ? o : GetTileOwner(t + TileOffsByDiagDir(d)) : GetTileOwner(t + TileOffsByDiagDir(d)) : wc == WATER_CLASS_SEA ? GetTileOwner(t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToA
23:03:35 <Samu> how can i improve this line?
23:03:44 <Wolf01> use some variables please... it hurts my eyes
23:04:17 <Samu> it must make the decisions on the run
23:04:38 <Wolf01> try move all those ternary operators away from the method call
23:05:12 <chillcore> assignments samu ... that link you bookmarked?
23:05:13 <Wolf01> name the variables in a way they could explain what data they are storing
23:05:30 <Wolf01> and use the variables in the method call
23:07:53 <Samu> there's only 2 possible outcomes for the owner
23:08:15 <Samu> self or the owner of the tile
23:08:50 <Samu> so I group all those that are self in one variable?
23:09:02 <Samu> and all those that are the owner of the tile in another=
23:15:26 <Samu> oh crap, this is still not correct
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23:15:48 <Samu> owner of sea must really be defined as OWNER_WATER
23:17:18 <Samu> now there's 3 outcomes :(
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23:39:43 <Supercheese> I hate drama threads
continue to next day ⏵