IRC logs for #openttd on OFTC at 2015-03-25
            
00:08:42 <Wolf01> 'night
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01:00:52 <chillcore> man this alone tower is going to take me weeks
01:01:21 <chillcore> I shoukd program a turtle maybe
01:01:30 <chillcore> :P
01:01:31 <Samu> i got a problem
01:01:55 <chillcore> do you?
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01:02:31 <Samu> https://paste.openttdcoop.org/p1hzxewop
01:02:51 <Samu> wait
01:03:38 <chillcore> samu I am building ... what is the prob? have you given that tile back already?
01:03:45 <Samu> ok, the parts I have trouble is between line 71 to 76
01:04:32 <chillcore> have you given that tile back already?
01:04:32 <Samu> then combining it with line 89
01:04:48 <Samu> let me explain my problem
01:05:14 <chillcore> reading do you sometimes or just don't care?
01:05:29 <Samu> give the tile back?
01:05:42 <chillcore> I only asked twice yes
01:05:59 <chillcore> have you?
01:06:01 <Samu> no i haven't
01:06:04 <chillcore> k
01:06:10 <chillcore> there is prob nr 1
01:06:30 <Samu> i have a problem with counting canal.maintenance for the guy who builds the dock
01:06:45 <Samu> this time it is canal.maintenance, not station.maintenance
01:06:54 <chillcore> counting canal ...
01:07:11 <chillcore> give the FUCKING tile back
01:07:30 <Samu> :(
01:07:35 <chillcore> and stop counting for openttd
01:07:45 <chillcore> told you that 3 days ago
01:07:56 <chillcore> 4+8 = lalalalalal
01:08:03 <chillcore> +a
01:08:18 <chillcore> we had this already
01:08:21 <Samu> that's not the problem I'm facing atm
01:08:22 <chillcore> for hours
01:08:26 <chillcore> and hours
01:08:29 <chillcore> and hours
01:08:35 <Samu> :(
01:08:40 <chillcore> sigh
01:08:50 <Samu> you know that if I give back the owner, then this patch is pointless
01:08:59 <chillcore> read what you do
01:09:13 <chillcore> I do not even have to open the link
01:09:26 <chillcore> I saw that code 4 times already
01:09:53 <chillcore> you give two tiles
01:09:53 <peter1138> ooh anger
01:10:01 <chillcore> impatience
01:10:05 <peter1138> or rather, despair
01:10:07 <chillcore> not angry ;)
01:10:29 <chillcore> only shouting makes him listen
01:10:33 <chillcore> sadly enough
01:10:51 <chillcore> then he goes ok ok
01:11:02 <chillcore> and does something else anyway
01:11:06 <chillcore> xD
01:11:19 <Samu> brb
01:11:29 <chillcore> he gives two tiles out of thin air
01:11:32 <chillcore> see
01:11:34 <peter1138> heh
01:11:41 <chillcore> then he takes two and gives them
01:11:55 <chillcore> so 4 + 8 : 14
01:12:05 <chillcore> 8 + 4 = 14*
01:12:07 <Samu> that part was fixed
01:12:19 <Samu> and that's not what I'm facing
01:12:19 <chillcore> according to you
01:12:38 <chillcore> except you can build a dock on a depot or vice versa?
01:12:50 <chillcore> dock has two owners even
01:12:53 <Samu> that part is "nearly" fixed
01:12:54 <chillcore> yay
01:12:58 <Eddi|zuHause> well, 8+4=014
01:12:58 <chillcore> nearly
01:13:03 <chillcore> hehe
01:13:05 <Eddi|zuHause> what's the problem?
01:13:42 <chillcore> prob is when you take two tiles you do not have 4 to give :P
01:13:43 <glx> seems legit
01:13:44 <peter1138> octal-woo
01:13:49 <chillcore> unless you cut them in half
01:13:54 <Samu> you can't build on top of a ship depot or any other water structure anymore, but... I have trouble counting canal.maintenance now, NOT station.maintenance
01:14:27 <Samu> if I build a dock on a canal owned by a competitor, I have trouble to adjust the counting for my-self
01:14:37 <Samu> it is getting an extra +1
01:14:45 <Samu> I don't know how to avoid this +1
01:14:48 <chillcore> you do not do the counting that part was okidoki
01:15:01 <chillcore> add random - 1 maybe
01:15:27 <chillcore> let me open the link
01:15:29 <Samu> the competitor counting is still correct
01:15:32 <chillcore> just for giggles
01:15:36 <Samu> but the counter for self is not
01:16:44 <peter1138> use /dev/urandom
01:16:52 <chillcore> line 41: c->infrastructure.station += 2;
01:17:12 <Samu> not there
01:17:14 <Samu> line 89
01:17:18 <Eddi|zuHause> is there a /dev/monkey?
01:17:20 <chillcore> line 112: infrastructure.station -= 2;
01:17:39 <chillcore> line 113: infrastructure.station += 2;
01:17:45 <Samu> oh, that's the wrong copy paste
01:17:59 <chillcore> last two liines are off by one because counting :P
01:18:29 <chillcore> let openttd count simples
01:18:35 <Samu> if (wc == WATER_CLASS_CANAL && o_wc != OWNER_NONE && ????? what do I put here? )
01:18:40 <Samu> line 89 plz, focus
01:18:42 <chillcore> and give that tile back
01:18:48 <chillcore> untill then
01:18:55 <Eddi|zuHause> we should make an assert, that at the end of bankrupcy, all infrastructure counts must be 0. asserts make samu happy.
01:18:58 <chillcore> me focusses on my tower
01:19:23 <peter1138> wc is waterclass, o_wc is owner?
01:19:30 * chillcore plays minecraft
01:19:36 <peter1138> not o?
01:20:02 <Samu> I want to put something like " && !owner is self"
01:20:13 <Samu> over there
01:20:44 <Samu> when the owner is self, it means the canal is already mine
01:20:50 <Samu> so i want the opposite of that
01:20:52 <Samu> how do i do it?
01:23:07 <chillcore> <Eddi|zuHause> is there a /dev/monkey? ... I wold love to have Bukkit here
01:23:14 <chillcore> just for 1 day
01:23:19 <chillcore> would*
01:23:54 <chillcore> "!info" ... this is not the info you are looking for
01:23:58 <chillcore> hilarious
01:24:47 <Eddi|zuHause> chillcore: ever read the logs when "babyottd" was here?
01:24:58 <chillcore> no sadly not
01:25:16 <chillcore> but did see Bukkit and that other have a chat
01:25:22 <chillcore> that was funny too
01:25:30 <chillcore> forgot name
01:26:23 <chillcore> how far do I go back for that babyottd?
01:26:31 <chillcore> or was it just briefly?
01:26:51 <Eddi|zuHause> seems to have been 2008
01:27:24 <chillcore> when I just joined the forums ... fond memories
01:28:06 <Eddi|zuHause> my log has about 900 lines containing "babyottd"
01:28:34 <chillcore> @log babyottd
01:28:37 <chillcore> hmm nope
01:28:52 <chillcore> no idea how to do that really
01:29:06 <Eddi|zuHause> 14.10.2008 to 6.11.2008
01:29:12 <Eddi|zuHause> @logs
01:29:12 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd
01:29:19 <Eddi|zuHause> browse by date
01:29:51 <chillcore> I was going to go there to see. thank you anyway ;)
01:32:08 <Samu> ok chillcore, I'm gonna do what you want
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01:32:24 <chillcore> it is not what I want sigh
01:32:47 <chillcore> stop blaming me for your probs
01:32:53 <chillcore> thx
01:32:57 <Samu> MakeStation(t + TileOffsByDiagDir(d), o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
01:33:07 <Samu> same owner for the two tiles
01:33:55 <Samu> which means
01:34:04 <Samu> revert all that station counting
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01:35:46 <Eddi|zuHause> [So Okt 19 2008] [00:47:24] <Eddi|zuHause> now it's getting sick... Rubidium and babyottd have the same length and the same colour...
01:35:49 <Eddi|zuHause> i haven't changed a bit...
01:36:22 <Samu> revert savegame bump
01:36:32 <Samu> brb
01:36:40 <Samu> better revert everything at once then start over
01:36:46 <Eddi|zuHause> also, which idiot implemented that date format?
01:39:40 <Samu> alright, starting over
01:39:47 <chillcore> oh my
01:41:50 <Samu> station counting is now back to it's original form, which means afterload.cpp, company_sl.cpp, saveload.cpp, station_map.h don't need to be edited
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01:42:24 <Samu> station_cmd.cpp will have all the needed changes, let's see what I can do now
01:42:30 <chillcore> start loop
01:43:23 <chillcore> at least in the days of VHS it took some time to rewind ...
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01:45:57 <Pikkaphone> well hello
01:46:15 <chillcore> o/
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01:52:13 <Pikkaphone> what's gnus?
01:58:55 <supermop> yo
01:59:25 <chillcore> o/
01:59:49 <chillcore> Pikkaphone: the animals?
02:00:50 <Samu> chillcore, i can't restore the owner of the canal if one of the tiles, namely the pier part is not set to the other owner :(
02:01:29 <Samu> unless you know of another trick
02:01:55 <chillcore> fine for me samu ... docks with two owners improves counting :P
02:02:42 <chillcore> especially if the pier part is assigned as water
02:02:53 <chillcore> seriously
02:03:11 <Samu> i can let docks being build on canals owned by competitors, but then... the canal becomes mine
02:03:26 <Samu> cannot restore the previous owner when i demolsih the dock afterwards
02:03:40 <Samu> canal is mine now
02:05:05 <Samu> pretty much I stole the canal from the competitor
02:05:11 <Samu> not what I had in mind
02:06:04 <chillcore> I know samu ... this bickering is not what I have in mind neither
02:06:18 <chillcore> maybe you are ding something in the wrong place
02:06:22 <chillcore> doing*
02:06:40 <chillcore> I don't know frankly
02:06:54 <Samu> the trick with having 2 different owners was because of owner restoration
02:07:13 <Samu> but you mocked the idea
02:07:35 <chillcore> I said it was a bad idea yes
02:07:40 <chillcore> and I still do
02:08:21 <chillcore> you can build docks on depots?
02:08:30 <chillcore> sounds nice
02:08:35 <chillcore> really
02:08:44 <Samu> oh please stop that
02:09:01 <chillcore> what do yo want me to say
02:09:13 <chillcore> tell me and I'll say it
02:09:23 <chillcore> just do not blame me afterwards
02:10:11 <Samu> I need a way to keep the owner of the location the pier is going to be placed
02:10:32 <Samu> so that i can restore it afterwards
02:10:34 <chillcore> oh I dunno
02:10:42 <chillcore> maybe look at your patch
02:10:47 <chillcore> the one about rivers
02:10:53 <chillcore> the one that works
02:10:58 <Samu> that uses 1 bit
02:11:07 <chillcore> or continue like you are doing
02:11:24 <chillcore> did I say use that bit?
02:11:32 <chillcore> or how many?
02:11:49 <Samu> river on canal makes use of 1 bit accross different tile types
02:11:57 <Samu> had to edit landscape grid
02:12:05 <Samu> oops canal on river*
02:13:47 <Samu> if the idea is having 2 owners for a given tile, then... hmm....
02:14:03 <Samu> i will have to take 5 more bits
02:14:07 <Samu> from the grid
02:14:21 <chillcore> why have two owners ?
02:14:50 <Samu> one for the dock, other for the canal
02:15:20 <Samu> all in 1 tile
02:16:36 <chillcore> and then you wonder why count is off
02:18:26 <chillcore> and to fix that you shuffle some numbers around and claim you fixed it
02:18:43 <chillcore> the you test something else and dock is buit on depot
02:18:51 <chillcore> so you shuffle some more
02:19:05 <chillcore> then you say it is borked
02:19:12 <chillcore> "chillcore told me"
02:20:07 <chillcore> while I said "bad idea"
02:20:45 <chillcore> then you revert an the whole thing starts again
02:21:01 <chillcore> for two months now ... something like that?
02:21:24 <chillcore> store the previous owner
02:21:28 <chillcore> restore that
02:21:30 <chillcore> done
02:21:31 <chillcore> simple
02:21:38 <chillcore> how dd you do the rivers?
02:21:41 <chillcore> did
02:21:52 <chillcore> and even then
02:22:01 <chillcore> I would npot even go there
02:22:13 <Samu> owner of rivers is water
02:22:18 <chillcore> I have only be looking at the code since 2007
02:22:32 <Samu> always water
02:22:35 <chillcore> and I will NOT go there
02:22:41 <chillcore> I sux at bits
02:22:47 <chillcore> told you before
02:22:55 <Samu> what then?
02:23:39 <chillcore> 2:21
02:23:59 <Samu> what would you do to restore rivers if you were doing it?
02:24:14 <chillcore> that pactch works already?
02:24:26 <Samu> yes
02:24:42 <chillcore> then why would I do something there?
02:24:56 <chillcore> my god
02:25:34 <chillcore> look is not touch
02:25:36 <chillcore> also
02:25:41 <Samu> if you were to create a patch that would restore rivers if they were built on canals, how would you do that?
02:26:11 <Samu> you're saying you wouldn't need to use a bit for that, then I wanna know
02:26:16 <chillcore> not and do something else that I do understand
02:26:38 <chillcore> leave that for someone else who does
02:26:45 <chillcore> makes sense?
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02:28:13 <chillcore> if someone asked me to add something to my pacthpack I di not understand I said ... "please provide me a patch and I will untill then sorry out of my league"
02:28:24 <chillcore> ^^^
02:31:29 <chillcore> ask me to do pointers, string manipulation, or bits magic and that is my reply
02:31:34 <chillcore> untill I have learned
02:32:01 <chillcore> I need to hit a book real hard and do the exercises
02:32:05 <chillcore> read many books
02:32:21 <chillcore> always skipped chapter three becaus ei find that stuffs boring
02:32:36 <chillcore> but I will some day
02:32:42 <chillcore> do the exercises that is
02:32:52 <chillcore> when I am bored enough
02:32:58 <chillcore> or I really need to
02:33:30 <chillcore> see my days could be 72 hours long I'd still not have enough time to do all i want to do
02:34:45 <Samu> back to my issue, there are two different approaches to solving this
02:35:09 <Samu> 1 - the trick of 2 different owners
02:35:14 <chillcore> ye back to your issue
02:35:17 <Samu> 2 - store a 2nd owner
02:35:23 <Samu> which requires 5 more bits
02:35:32 <Samu> i rather go with 1
02:35:40 <chillcore> https://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
02:35:46 <chillcore> bookmark it please
02:36:38 <Samu> no thanks
02:36:38 <chillcore> 02:21
02:37:01 <chillcore> then no thanks, no prob
02:37:03 <Samu> [01:21] <chillcore> store the previous owner
02:37:11 <Samu> that means 2
02:37:18 <Samu> 2 - store a 2nd owner
02:37:23 <Samu> which requires 5 more bits
02:37:54 <ST2> Samu, imo will be hard you get help if you're not available to learn
02:37:59 <ST2> my opinion
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02:40:57 <Samu> O certificado de segurança apresentado por este Web site não foi emitido por uma autoridade de certificação fidedigna.
02:41:08 <Samu> no thanks
02:41:42 <chillcore> I would not send you a bad link
02:41:54 <chillcore> just saying
02:42:30 <chillcore> Askanyone who knows me ... I have this dada for privacy and security
02:42:41 <chillcore> not an expert by any means but
02:42:56 <chillcore> as you wish
02:43:15 <ST2> use http://mindview.net/Books/TICPP/ThinkingInCPP2e.html/
02:43:29 <ST2> I think it's the same (worked for me that way ^^)
02:43:32 <chillcore> ah yes thank you ST2
02:43:34 <chillcore> it is
02:43:41 <chillcore> my browser defaults to https
02:43:43 <ST2> yw :)
02:43:50 <chillcore> that is the warning
02:45:43 * chillcore must remember to remove 's' if pages does not open on my side
02:45:54 <chillcore> before given kown good links
02:46:17 <chillcore> giving known*
02:46:27 <ST2> set a "ding ding ding" alarm :P
02:46:48 <chillcore> not needed I saw the same warning as him ;)
02:47:06 <chillcore> but knowing the site is good I forgot about the s
02:47:59 <Samu> oh gosh, i'm really not in the mood of reading a book
02:48:48 <chillcore> you've got a lifetime ... no rush
02:49:12 <Samu> I was so close to getting this done
02:49:27 <chillcore> hmm
02:50:32 <chillcore> my tgen patch with gui ... if I am done this time next year ... soon enough
02:51:33 <chillcore> if it takes two years ... fine too
02:51:58 <chillcore> if I am done tomorrow I need to find another toy
02:53:38 <chillcore> and yes I revert code too sometimes
02:53:48 <chillcore> I stop whn I see I am going nowhere
02:54:05 <chillcore> and try again in a different way
02:55:27 <chillcore> some day I'll code in braille :P
02:55:38 <chillcore> will be a bitch to fix glitches
02:55:40 <chillcore> hehe
02:56:03 <chillcore> and I don't know braille to begin with
02:58:32 <Samu> i'm posting the lock patch before I forget. that one is done
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02:58:51 <chillcore> <a href="link.somwhere" alt="picture of pussycat doing meow">dog.png</a>
02:59:05 <chillcore> xD
03:08:11 <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145602
03:08:17 <Samu> test it if you want
03:12:15 <chillcore> ye right after finishing my tower and reading this bot learning stuffs ... which I started reading an hour and a half ago but did not finish
03:13:01 <chillcore> this bot learns fast
03:13:37 <chillcore> and there is more then one
03:13:50 <chillcore> I wonder how they work
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04:19:52 <Samu> I think I made it
04:20:06 <Samu> gosh i really hope so
04:40:17 <Samu> nope, didn't get this yet
04:46:21 <Samu> got it
04:46:29 <Samu> daium, can't believe it
04:46:34 <Samu> this is so meticulous
04:47:02 <Samu> but it's working now, better not touch it anymore unless i find some other bug
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04:53:18 <Samu> if anyone wants to test it, dock on competitor canal -> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1143661#p1145428
04:53:32 <Samu> 2nd version, hopefully there's no more bugs
04:53:40 <Samu> gotta run now, cyas
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05:10:02 <Supercheese> Salvete
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05:58:25 <supermop> ooh i noticed that quarries have climate appropriate grass around them
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09:09:24 <Supercheese> Spaghetti point-to-point freight connections everywhere, always how my games end up
09:09:34 <Supercheese> at least the passenger network is moderately sensible...
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09:51:21 <chillcore> good morning o/
09:51:32 <V453000> hY
09:51:49 * V453000 is creating moar RAWR bridges :) wooden now
09:52:04 <V453000> server with work data is offline XD how unfortunate
09:52:22 <chillcore> *mumble ... mumble*
09:52:29 <chillcore> I feel your pain ;)
09:52:46 <chillcore> it stings right?
09:52:54 <chillcore> a bit
09:53:18 <chillcore> no local copy?
09:53:44 <V453000> we have a 2nd backup server
09:53:49 <V453000> but everything is on them two XD
09:54:02 <V453000> both down now -> RAWR on local disk wins :D
09:54:08 <chillcore> hehe
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09:54:35 <chillcore> you dhould have a rant online ... seems to help sometimes
09:54:39 <chillcore> :P
09:55:15 <V453000> YES
09:58:10 <chillcore> or try it the samu way ...
09:58:20 <chillcore> look on all the other servers xD
09:58:24 <V453000> lol fuck no
09:58:40 <V453000> not applying any of his logic
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10:02:51 <chillcore> you're no using version control?
10:02:56 <chillcore> not*
10:03:12 <chillcore> that would prevent this from happening
10:03:24 <V453000> for work? no
10:03:45 <chillcore> I thought your sprites were on there?
10:03:53 <chillcore> if not my bad
10:03:57 <V453000> what are you even talking about XD
10:04:04 <V453000> for openttd stuff I use VCS
10:04:12 <V453000> and yes all of my sprites are on devzone :)
10:04:26 <chillcore> I thought you could not acess your rawr stuffs
10:04:49 <chillcore> but it is work you can not access?
10:05:23 <chillcore> * V453000 is creating moar RAWR bridges :) wooden now
10:05:23 <chillcore> <V453000> server with work data is offline XD how unfortunate
10:05:35 <V453000> I am at work
10:05:37 <chillcore> ^^^ this must have confused me
10:05:40 <V453000> I cannot do work -> I do RAWR
10:05:41 <V453000> yeah :)
10:05:50 <chillcore> ok stings for your boss then
10:05:53 <V453000> XD
10:06:16 <chillcore> lol internet
10:06:41 * V453000 gives a limited amount of fucks
10:07:11 <chillcore> .001 of them?
10:07:29 <V453000> approximately correct
10:08:28 <V453000> cant even render sprites though :( license manager is on one of the related servers XD
10:08:46 <chillcore> that will teach him
10:09:05 <chillcore> to use software that works normally
10:09:13 <V453000> probably not (:
10:09:50 <chillcore> ye
10:09:54 <chillcore> s
10:11:51 <V453000> it is hard to just switch your whole renderer because potato
10:12:01 <V453000> regardless, wooden bridge will be fucking fabulous
10:12:06 <chillcore> cool
10:13:21 <V453000> eh putting actual effort is nasty, lets go rant to forums instead
10:13:41 <chillcore> yes it is a feast there these days
10:13:48 <chillcore> insome topics
10:14:05 <chillcore> they seemed to have closed down some assylums :P
10:14:26 <V453000> lol
10:14:33 <V453000> I cant find an interesting topic
10:14:35 <V453000> back to work
10:14:51 <chillcore> hehe
10:15:54 <V453000> hmmm bridge head cant have overlay
10:16:05 <V453000> wanted to add a nice SLOW sign :(
10:16:11 <chillcore> not sure
10:16:19 <V453000> I am fairly sure
10:16:31 <V453000> tleast not just by replacing sprites only
10:17:29 <chillcore> I was going to say singnals on bridges patch but indeed they are hacked in
10:18:31 <chillcore> you could add the sign in the sprite itself
10:18:41 <chillcore> but then it will not be optional
10:19:05 <chillcore> and trains will pass over it
10:19:15 <chillcore> so needs to be on the far side
10:19:20 <chillcore> :P
10:19:30 <chillcore> ;) I meant
10:20:02 <V453000> signals on bridges? please....
10:20:09 <V453000> such nonsense :P
10:20:22 <chillcore> I like it very much
10:20:46 <chillcore> it should be a bit less hackish I agree
10:20:58 <chillcore> not evryone plays coop style V
10:21:06 <V453000> it isnt like I do
10:21:27 <chillcore> ok
10:22:05 <chillcore> so what is wrong with having signals on bridges?
10:22:16 <chillcore> asuming they are not buggy
10:22:34 <V453000> about everything, it just makes them work the same way a normal track does
10:22:59 <V453000> 1. variety, 2 different entities in the game are simply nice
10:23:17 <chillcore> kinda the same yes
10:23:26 <V453000> 2. the fact that you have to consider bridge length when building them is good
10:23:40 <V453000> 3. if signals are in tunnels, building only tunnels everywhere becomes WAY too good :D
10:23:44 <V453000> similar applies to bridges
10:24:09 <chillcore> yes they are the same thig
10:24:24 <V453000> and if you build smartly, you can have bridges not lack throughput by putting them in places where they dont need it
10:24:35 <chillcore> sure
10:24:41 <V453000> splitting traffic is a must in places anyway, putting it there is good
10:24:45 <V453000> it just fits all together
10:25:05 <V453000> allowing signals on bridges systematically breaks it
10:25:33 <chillcore> nothing stops you from splitting it anyways
10:25:35 <V453000> /rant over ... do I need to do something special to define bridges properly for railtyps?
10:25:53 <V453000> well sure
10:26:23 <chillcore> hmm I do not kow for sure about needing something special
10:26:46 <chillcore> not really my area
10:26:59 <chillcore> sprites coding that is
10:27:10 <V453000> there are other humans in this asylum channel :P
10:27:26 <chillcore> yes sorry
10:27:47 <V453000> nothing to be sorry for :)
10:27:49 <chillcore> the stage is all yours ;)
10:27:58 <V453000> XD
10:31:01 <juzza1> V453000: why don't you have the 3ds files in repo?
10:31:18 <V453000> why yes
10:31:51 <juzza1> so that other people could use them
10:32:00 <V453000> they can use sprites :)
10:32:07 <V453000> or ask me for the 3D files
10:33:00 <V453000> my textures are not publishable under open license anyway
10:33:09 <V453000> 3D files are huge, too
10:33:44 <V453000> now YETI takes shitload of server space due to the take-whole-source-and-pack-it-together upon every commit, even the stupid translations
10:33:54 <V453000> if that included 3D files it would be off the limit
10:34:25 <peter1138> Having ALL the source in the repo is kind of the point...
10:34:42 <V453000> great then that point will not be possible for me :)
10:36:52 <V453000> the software I use is not really common in the blender-area anyway
10:37:18 <V453000> I make newgrfs because I enjoy the process, learn shit during it, and share what are my outputs
10:37:34 <V453000> but I dont want to make sacrifices in the process in order to make it possible
10:37:45 <V453000> like use blender, use a free renderer, or open/my own textures
10:37:51 <V453000> that is just not an option
10:38:58 <V453000> I even share as much as I legally can minus the 3D files, which is sprites and sprite postproduction infrastructure
10:39:25 <V453000> and since I occassionally use some of my 3D models in commercial projects, I cant be arsed to get into legal wtf just cause I released it under whatever bullshit license
10:40:36 <peter1138> "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
10:40:43 <peter1138> Which is a bit hard when you don't include all the sources.
10:40:45 <V453000> yes, CC
10:41:12 <V453000> creative commons is one of the allowed licenses, and it doesnt force me to give everything
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10:41:19 <V453000> community can continue using the existing sprites, and code
10:44:27 <peter1138> Yeah, they can just manually edit a 75MB image file to tweak an item for every perturbation.
10:45:14 <peter1138> Not providing the models and textures is bullshit for "Every project hosted here must have a license which allows the community to continue the project without express permission by the original authors."
10:45:20 <V453000> well then
10:45:28 <V453000> feel free to remove all of my files from the devzone
10:45:33 <V453000> it isnt like I care at all
10:45:45 <peter1138> I have no role in regards to the devzone.
10:45:52 <V453000> then request it
10:46:08 <peter1138> That's the problem though, you don't care and don't see it as a problem.
10:46:16 <V453000> yeah I dont care one bit
10:46:31 <peter1138> Someone can't come along and replace the grass texture with something that doesn't look shitty, for instance.
10:46:41 <V453000> yep
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10:52:23 <V453000> and what would you expect I will do about it peter1138
10:52:57 <V453000> if I use software that is probably very minority here, if I use textures which do not allow releasing under open license, and if I use a renderer which is equally fucked up as the 3D program
10:59:10 <V453000> and just switching programs, or creating my own textures, is so much time, and I dont even want to do that
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11:19:56 <peter1138> V453000, I'm not expecting anything.
11:21:41 <peter1138> https://bugzilla.redhat.com/show_bug.cgi?id=1202858
11:21:51 <peter1138> ...
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13:03:40 <supermop> yo
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13:28:15 <Samu> hi
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13:42:42 <Samu> still bugged
13:43:34 <Samu> now i can built over a lock part
13:43:39 <Samu> build*
13:43:45 <Samu> :(
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14:18:31 <chillcore> yes samu because that part does not belong to anyone
14:18:49 <chillcore> it did before
14:18:56 <chillcore> anyhoo
14:19:24 <Samu> because locks with owner none
14:19:33 <chillcore> exactly
14:19:54 <chillcore> but not all of it ... just what you changed
14:20:06 <Samu> testing if (o_wc != OWNER_NONE && IsCanal(tile_cur)) { // do not demolish canal of owner_none
14:20:29 <chillcore> let's try this one more time
14:20:35 <chillcore> I'll explain then you do
14:20:50 <chillcore> when you build a dock on someones canal
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14:21:08 <chillcore> you store the owner of the previous owner somewhere
14:21:18 <chillcore> you let things be so tile becomes yours
14:21:39 <chillcore> when you remove the dock you give the canal back to previous owner
14:21:49 <chillcore> store not somewhere
14:22:02 <chillcore> not the way you do it
14:22:09 <chillcore> somewhere seperate
14:22:15 <chillcore> that simple samu
14:22:21 <chillcore> all the rest is fluff
14:22:37 <chillcore> don't count for openttd
14:22:41 <chillcore> ot needed
14:22:47 <chillcore> got it?
14:23:25 <Samu> yes, that is the other approach
14:23:28 <chillcore> s store not somewhere/store somewhere
14:23:37 <Samu> the 5 bits approach
14:23:43 <chillcore> sigh
14:23:51 <Samu> well, somewhere where exactly then?
14:23:59 <chillcore> I dont care where
14:24:05 <chillcore> not in that place
14:24:27 <chillcore> just remember ... do not use
14:24:54 <chillcore> untill dock is destroyed
14:25:08 <chillcore> then you read who was the owner and ...
14:25:26 <chillcore> between putting it down and removing the tile is yours
14:25:29 <chillcore> as it is now
14:26:04 <chillcore> anything else you try will mess things up
14:26:07 <chillcore> somewhere
14:26:56 * chillcore builds tower
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14:59:45 <Samu> if (o_wc != OWNER_NONE || (o_wc == OWNER_NONE && !IsWater(tile_cur))) { // do not demolish canal of owner_none, but check for clearance even if owner is none
15:01:09 <Samu> I know what you're going to sa
15:01:10 <Samu> sayu
15:01:12 <Samu> say
15:01:17 <Samu> I'm stuborn
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15:05:31 <Samu> if I weren't stuborn, I wouldn't even get into coding
15:05:35 <Samu> lol
15:06:16 <V453000> what does your feature bring new?
15:06:34 <Eddi|zuHause> how long can you build on one tower?
15:06:39 <Eddi|zuHause> what kind of tower is it?
15:06:50 <chillcore> round-ish
15:07:18 <Eddi|zuHause> blasphemy!
15:07:23 <chillcore> I have a base below poking out of a hill on two sides
15:07:33 <chillcore> third side to come
15:07:43 <chillcore> then the back will have this tower
15:07:59 <V453000> wat
15:08:07 <chillcore> 255 high ... making my way down now
15:08:20 <V453000> what are you guys playing, civ or something? :D
15:08:25 <chillcore> but design may change by a lot
15:08:53 <chillcore> it has pagodish style roof
15:09:19 <chillcore> the two floors underneath and then void untill base that is below
15:09:28 <Eddi|zuHause> what i always asked myself: how can you build downwards?
15:09:35 <chillcore> no idea where I am going yet
15:09:49 <chillcore> nerd pole up
15:09:50 <Eddi|zuHause> you can't really select the bottom of a block to attach
15:10:06 <Eddi|zuHause> i mean if there is only air below you
15:10:09 <chillcore> preferably aligned with base
15:10:26 <chillcore> yes you can
15:10:38 <chillcore> if there is a block above that is
15:10:48 <chillcore> want to see?
15:11:12 <chillcore> pm me your ingame name and I will whitelist you Eddi|zuHause
15:11:13 <Eddi|zuHause> ok, let me rephrase that: when you're standing on a block, how can you attach another block on the bottom of that block you are standing on
15:11:29 <Eddi|zuHause> no, i'm not going to do that
15:11:34 <chillcore> ah that you can not do no
15:12:14 <chillcore> yu'll need FTB monster 1.1.2 if you would like to a have a looksie
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15:12:27 <chillcore> ok
15:12:28 <Eddi|zuHause> i don't even know what that is
15:12:47 <chillcore> modpack with +-181 mods
15:13:28 <chillcore> FTB is Feed the Beast (launcher)
15:13:54 <chillcore> but I sux at mods :P
15:14:09 <chillcore> just freestyling and messing about
15:14:22 <chillcore> no goal or something like that
15:15:22 <chillcore> I play very irregulary
15:15:31 <Eddi|zuHause> i play even less than that :p
15:15:42 <chillcore> sometimes a week on end and sometimes not for three
15:15:47 <chillcore> hehe
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15:16:03 <Eddi|zuHause> sometimes a weekend and sometimes not for a year
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15:17:04 <Eddi|zuHause> last time i played i updated from 1.4.x to 1.7.x... and then when i went exploring a giant wall appeared :p
15:17:36 <chillcore> oh ok
15:17:44 <chillcore> I would not mind that
15:17:47 <chillcore> your game
15:18:11 <chillcore> we had this really cool game going in tekkit classic
15:18:16 <chillcore> tt peeps
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15:18:31 <chillcore> but now it seems it is very hard to install that
15:19:11 <chillcore> I still have the savegame and all I need to do is switch but yeah
15:19:20 <chillcore> also I have not yet advertised
15:19:27 <chillcore> there is three kids
15:19:29 <chillcore> me
15:20:04 <chillcore> and someone tt that was whitelisted before
15:20:18 <chillcore> but it seems I am the only one playing at the moment
15:20:27 <chillcore> does not bother me much
15:20:38 <chillcore> its come and go as you wish
15:20:46 <Eddi|zuHause> anyway, i'm currently playing Europa Universalis IV
15:20:46 <chillcore> just no griefing
15:21:09 <chillcore> hmm not sure what that is ... lemme have a look
15:21:39 <chillcore> also I should re-add the previous whitelist too ... now that I know it runs
15:21:51 <Eddi|zuHause> you start in late medieval times, as any nation on earth, and develop...
15:22:28 <Eddi|zuHause> and you conquer three provinces in the HRE, everybody gets mad at you and destroy you...
15:23:09 <chillcore> hehe
15:23:36 <chillcore> also silly steam they show me the DLC but not thea ctual game
15:24:43 <chillcore> got it by clicking through
15:24:55 <Eddi|zuHause> it was play-for-free a few weeks back
15:25:02 <Eddi|zuHause> and 75% off
15:25:13 <Samu> so tricky
15:25:17 <Sacro> Eddi|zuHause: EU4 = amazing
15:25:30 * Sacro is expanding as Denmark
15:25:51 <Eddi|zuHause> i play as saxony. because.
15:25:58 <Samu> how am I to comment this
15:26:25 <Sacro> That's a 3 player game
15:26:33 <chillcore> yes but I tag that free weekend stuffs as spam and hide
15:26:34 <Sacro> I also have a 2 player where I'm vijanagar
15:26:48 <Sacro> And a single player where I started as Castille and am now Spain
15:26:55 <chillcore> should not be in my folder nah
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15:27:16 <Samu> when the code demolishes my own canal, it is running with that tile as being a bare land tile
15:27:39 <Samu> that bare land tile is magically restored in another function outside the current one
15:27:45 <Samu> how do i explain this
15:27:49 <Samu> in a comment
15:28:11 <Eddi|zuHause> i don't usually look at these things either
15:28:36 <chillcore> yes samu ... that another function is what keeps getting you
15:28:48 <Eddi|zuHause> but that was one that caught my eye earlier, but i shyed away from it because with all the DLCs it's just hellishly expensive
15:29:56 <Samu> the other function then, if it doesn't find water, it is assuming (and it really must be) that it was previously a canal owned by me
15:30:25 <Samu> so it places a dock with owner me and waterclass canal
15:30:42 <chillcore> that is what put me off cities skyline too for good
15:31:01 <chillcore> 9 extra euros and you get 5 building and music you had already
15:31:20 <chillcore> then there is the DLC ... I saw that gui in abeta version
15:31:25 <chillcore> for real ...
15:31:30 <Sacro> Eddi|zuHause: the DLC is actually good :(
15:31:47 <Sacro> Also only the host needs the DLC which I find awesome
15:31:56 <Samu> I am certain I will have trouble when I mix this with the canal on river patch
15:32:01 <Eddi|zuHause> i don't really play multiplayer
15:32:12 <chillcore> me neither
15:32:36 <Eddi|zuHause> i spend way too much time in pause, just looking around planning stuff
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15:33:29 <chillcore> is there another way?
15:33:54 <chillcore> read: I am a slow player also
15:34:13 <chillcore> sometimes my minecraft character does not move for an hour ... busy
15:34:43 <Samu> it is a good thing that bridges don't have waterclass
15:34:51 <Samu> they can also be owner_none
15:34:55 <chillcore> Sacro: i am fine with DLC as long as it does not add "missing pieces"
15:35:04 <Samu> saves me from future bugs
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15:35:57 <chillcore> but I prefere the old shool expansion packs much more
15:36:18 * chillcore wonders what KSP will bring
15:36:19 <Eddi|zuHause> i bought a bundle for 20€ that normally costs 90€. but it doesn't include some of the latest expansion DLCs
15:36:58 <Eddi|zuHause> i suppose DLCs are fine if you have the base game already, and spend some money additionally every half year or year
15:37:08 <chillcore> what game is worth 90 euros anyways
15:37:09 <Eddi|zuHause> but if you're late and have to catch up on all DLCs at once?
15:37:45 <chillcore> 60 on release complete is more then enough
15:37:57 <Eddi|zuHause> the base game is 40€ or so
15:38:04 <Eddi|zuHause> was reduced to 10€
15:38:05 <chillcore> and yeah just wait a year or two and get it bugfree with all DLC for 30
15:38:19 <Eddi|zuHause> i feel like after 1 year, the DLC should just be merged into the base game
15:38:45 <Samu> I need to comment this MakeStation(t + TileOffsByDiagDir(d), IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o, sid, STATION_DOCK, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d), wc);
15:38:51 <Samu> but it is already too big
15:38:57 <chillcore> ok that is fine ... still a licensse you rent on steam
15:39:05 <chillcore> I agree Eddi|zuHause
15:39:20 <Eddi|zuHause> they sort of did that with Civ5, where they made like a "game of the year edition" with all but the latest expansion
15:39:35 <Samu> specifically "IsWaterTile(t + TileOffsByDiagDir(d)) ? GetTileOwner (t + TileOffsByDiagDir(d)) : o"
15:40:25 <chillcore> Eddi|zuHause: that is indeed the best way to buy games these days
15:40:38 <chillcore> just sad you can not buy to test and resell if you do not like
15:40:42 <Samu> if it doesn't find water, then it is assumed that there was a canal owned by the company building the dock, so set owner to self
15:41:15 <chillcore> Eddi|zuHause: they do offer refunds now in europe ... but only before you start downloading ... so still no way to test
15:41:17 <Eddi|zuHause> "demo version" seems to be a forgotten art
15:41:35 <chillcore> yes too many peeps would just walk away
15:42:05 <chillcore> especially the way these games work on release these days
15:42:34 <chillcore> most games*
15:42:45 <chillcore> there are the exceptions
15:42:56 <chillcore> those I still buy elsewhere
15:43:09 <chillcore> or not
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15:44:15 <chillcore> we need a good crash like years ago to bring them back to their senses
15:45:13 <chillcore> episodic ... grrr
15:45:57 <chillcore> epidemic :P
15:46:59 <chillcore> I never could bring myself to subscritions neither
15:47:15 <chillcore> those games simply do not exist in my bbook
15:47:33 <Samu> I'm so scared of showing this to you chillcore, but... but... :( I know https://paste.openttdcoop.org/pebfvml1q
15:47:49 <Samu> it works (for now)
15:47:53 <chillcore> I am the boogie man now?
15:48:11 <V453000> THAT IS SHIT
15:48:12 <V453000> :>
15:48:13 <Samu> :)
15:49:18 <Samu> I did not ignore you
15:49:30 <Samu> I have a plan B
15:49:35 <Samu> which is the other approach
15:49:40 <Samu> the one you metnion
15:50:07 <Samu> the 5 bits approach
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15:50:56 <chillcore> if it works samu and you have tested all the corner cases ...
15:51:19 <chillcore> I may have said this before but this code I am unfamiliar with
15:51:35 <chillcore> read: this and the previous version and the one before and so on
15:51:45 <chillcore> they all look the same to me
15:52:33 <chillcore> because there is stuffs that is in there that I do not know what it is ... like ... at all
15:54:28 <chillcore> o, sid, wc, d, tile 1, tile 2
15:54:49 <chillcore> you do not expect me to examine all that ... also outside of what you modified
15:54:56 <chillcore> do you?
15:55:12 <peter1138> iRacing (now on Steam) is funny...
15:55:24 <chillcore> including the functins from where the functions are called
15:55:35 <peter1138> You have to pay X per month subscription, and you also have to pay X per content item.
15:55:49 <chillcore> peter1138: great
15:56:07 <chillcore> but yeah that is pretty much what this madman is on about
15:57:00 <chillcore> I prefer just paying 60 euros and be done with it
15:57:08 <chillcore> for good that is
15:59:10 <chillcore> @calc 6 * 8.94
15:59:10 <DorpsGek> chillcore: 53.64
15:59:24 <chillcore> @calc 7.74 * 12
15:59:24 <DorpsGek> chillcore: 92.88
15:59:35 <chillcore> lol next year you pay again that last nr
15:59:54 <chillcore> are peeps really that stupid
16:00:01 <chillcore> rethorical question
16:00:41 <chillcore> me looks at collection ...
16:00:47 <chillcore> yeah
16:00:51 <chillcore> much better
16:01:00 <chillcore> 400 cars 30 euros
16:01:06 <chillcore> foreeeeeeeeeeever
16:01:33 <chillcore> that just one version of multiple
16:01:54 <chillcore> Gran tourismo, forza, need for speed etc
16:02:03 <chillcore> the old versions
16:02:11 <chillcore> no idea what they do now
16:03:34 <peter1138> I'm not universally against DLC. In some cases it may sustain ongoing development that otherwise wouldn't've happened.
16:03:50 <chillcore> true and I am fine with that
16:04:17 <peter1138> I think that works better in non-storyline-based games.
16:05:00 <peter1138> I paid my £7 for Nordschleife in Assetto Corsa without hesitation.
16:05:35 <peter1138> I never paid for content in iRacing due to it being useless when you stop paying the subscription.
16:05:56 <chillcore> yeah
16:05:58 <peter1138> I paid for DLC in ETS2 too :o
16:06:14 <peter1138> I think all the rest of the DLC I have came in bundles.
16:06:21 <chillcore> I have a huge map for Sniper
16:07:05 <chillcore> Hardcore style ... and sniper2 ... 1 is a game I regret getting
16:07:13 <chillcore> but I am stuck with it
16:08:20 <chillcore> if I could give it away for free I would ... along with Jericho and F1 2012
16:09:00 <chillcore> and everything Valve :/
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16:13:11 <chillcore> Far Cry 3 i have some DLC ... but did not work offline so I rebought on xbox360
16:13:34 <chillcore> not going to play the game agin for some ... graphics or levels
16:14:02 <chillcore> also does not work without two clients running
16:14:12 <chillcore> steam and origin at the same time
16:14:33 <Samu> 3rd version posted on the forum
16:14:43 <chillcore> o console they asked if I wanted to register , I said no and that was it
16:15:26 <chillcore> samu you need to test more
16:15:39 <Samu> I know
16:15:53 <chillcore> I don't post a new version because I changed an 'a' into a 'b'
16:16:14 <Samu> what kind of docks do NewGRFs can build?
16:16:23 <Samu> I'm worried about this
16:16:44 <chillcore> how many kinds of docks are there?
16:17:25 <Samu> if NewGRFs can make docks of different shapes and sizes, I am worried
16:17:38 <Samu> if not, then I'm relieved
16:17:49 <peter1138> That was the plan, though it's not realised yet.
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16:27:22 <chillcore> <Eddi|zuHause> what i always asked myself: how can you build downwards? <- and fly offcourse xD
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16:57:52 <chillcore> o/ Alberth
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17:15:31 <Samu> i found a bug in the real trunk version
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17:15:51 <Samu> let me confirm
17:15:59 <Alberth> hmm, do you also have an unreal trunk version?
17:16:06 <Samu> yes, my modified
17:16:30 <Alberth> ah, right
17:16:33 <Samu> now testing 1.5.0-rc-1
17:17:02 <Alberth> I call such versions 'my version' rather than 'trunk'
17:17:31 <Samu> confirmed, bug also happens in 1.5.0-rc1
17:17:52 <Samu> okay the bug is with locks and opengfx landscape 1.1.2
17:18:15 <Alberth> newgrf bug?
17:18:43 <Samu> build a rock on water
17:18:50 <Samu> oh wait, wrong order
17:18:54 <Samu> build a canal on water
17:18:57 <Samu> then build a rock on top of it
17:19:25 <Samu> then build a lock in which one of the water parts is on that canal with a rock
17:19:36 <Samu> it doesn't bring up an error message
17:19:46 <Samu> try that with a dock
17:19:53 <Samu> it brings up error site unsuitable
17:22:29 <Samu> which behaviour is supposed to be intended?
17:23:14 <Samu> hmm ship depot can also build on top of a rock on canal
17:23:21 <Alberth> what happens without newgrf?
17:23:39 <Samu> there are no objects on water
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17:23:47 <Wolf01> o/
17:23:49 <Alberth> moin Wolf01
17:24:03 <Samu> no way to verify that
17:24:06 <Alberth> Samu: right
17:25:19 <Alberth> Samu: that makes the problem fall fully in the domain of ogfx landscape, I'd say
17:26:08 <Alberth> I wouldn't know what is right here
17:26:42 <Alberth> please make a post in the landscape thread, or make an issue in the project about it
17:27:07 <Alberth> former is more likely to be noticed, I guess
17:27:35 <Alberth> pictures work quite well then
17:29:34 <Samu> oki
17:31:47 <Alberth> you can also make an issue and refer to the topic in the forum for details
17:34:34 <Samu> it seems that only the dock is coming up with the error
17:35:21 <Samu> tried buoy, ship depot, oil rig, lock, they all clear the rocks
17:35:28 <Samu> only dock does nto
17:35:31 <Samu> not*
17:36:37 <Samu> the pricing is not consistent either
17:39:28 <Samu> pricing is consistent for buoy and ship depot, not for lock
17:39:44 <Samu> okay posting all my findings
17:40:23 * Wolf01 read "posting all my fingers"
17:44:48 <Terkhen> hello
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17:53:29 <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646
17:54:00 <Samu> oh, forgot oil rig sorry
17:57:14 <Samu> wow, oil rig bug is very different
17:57:50 <Samu> you know of that layout we talked about a month ago?
17:57:57 <Samu> that mold
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18:02:31 <Alberth> got fixed in trunk afaik
18:03:08 <Samu> if it doesn't fit the mold criteria, it comes up with site unsuitable error
18:03:42 <Samu> but there's a twist for the tiles which are actually non-water
18:03:48 <Samu> the oil rig itself
18:03:49 <Alberth> it's a newgrf, it can do things differently from trunk if it wants, I think
18:04:29 <Samu> those 6 tiles which comprise of the oil rig are cleared, no matter if there's rocks on water or not
18:04:50 <Samu> those others which are to be checked if they're clean of water, can't have rocks on it
18:05:10 <Samu> if they do have rocks on water, error site unsuitable comes up
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18:05:14 <Alberth> k
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18:13:46 <Samu> post edited with oil rig
18:20:45 <Samu> damn oil rig, it's always in the way
18:24:47 <Samu> non-uniform building behaviour
18:28:02 <Samu> side note: ships can't traverse rocks on water
18:28:30 <Samu> this makes the issue quite more complex
18:31:48 <chillcore> side note: don't fix that... it works as intended ;)
18:31:50 <Alberth> don't add rocks on water? :)
18:31:54 <chillcore> hehe
18:33:56 <Samu> working as intended for 5.1 and 5.2 then
18:34:19 <Samu> though 5.2 could be improved
18:34:29 <Samu> the perimeter is so far away from the actual oil rig
18:35:31 <Samu> but i guess it's needed, else they could spawn near land and abusers would use trains instead
18:36:28 <Alberth> you speak in riddles, what is 5.2 ?
18:36:36 <Samu> what i posted in the topic
18:36:42 <Alberth> oh, right
18:37:18 <Samu> http://www.tt-forums.net/viewtopic.php?f=26&t=52396&p=1145646#p1145646
18:37:43 <Alberth> yes, I have seen it, just didn't make the connection
18:45:34 <DorpsGek> Commit by translators :: r27204 /trunk/src/lang (luxembourgish.txt ukrainian.txt) (2015-03-25 18:45:24 +0100 )
18:45:35 <DorpsGek> -Update from WebTranslator v3.0:
18:45:36 <DorpsGek> luxembourgish - 6 changes by Phreeze
18:45:37 <DorpsGek> ukrainian - 1 changes by Strategy
18:49:43 <Samu> so i have a feeling, dock code is gonna be changed
18:49:59 <Samu> which means my dock code sucks
18:50:40 <Samu> ship depot and buoy have the best behaviour
18:52:06 <Samu> lock pricing, hmm
18:52:11 <Samu> must check
18:57:25 <Samu> my lock pricing adjustments doesn't take rocks into account
18:57:41 <Samu> fail patch
18:57:57 <V453000> sigh people who think money matters in openttd
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18:58:30 <Samu> :)
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19:02:43 <Samu> ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
19:02:59 <Samu> this DoCommand is really hard to understand
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19:19:36 <Samu> aha
19:19:38 <Samu> | DC_AUTO
19:19:46 <Samu> this must be the trick
19:19:49 <Samu> let me try
19:22:14 <Samu> nop, it ain't
19:22:17 <Samu> :)
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19:30:39 <andythenorth> o/
19:38:32 <Alberth> o/
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19:52:49 <Alberth> hola
19:53:36 <andythenorth> quak
19:56:12 <frosch123> hai
20:02:34 <Samu> 7500 + 5000 + 256
20:03:12 <Samu> 12756
20:03:31 <Samu> woah, I did it
20:09:01 <Samu> I believe building ship depot function has the best approach for calculating total cost
20:13:22 <chillcore> cool
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20:24:56 <ST2> Player_Name (#28/IP/1 (Green)/PL) has left the game (was trying to use a cheat) <<-- no idea what caused it, any clue? (taking apart some naughty naughty players xD)
20:24:59 <ST2> hi :)
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20:28:55 <Samu> hello
20:30:25 <Samu> found one other bug Alberth
20:30:47 <Samu> build rocks on a river slope
20:30:55 <Samu> then build lock on it
20:31:00 <Samu> now remove lock
20:31:07 <Samu> boom river is gone
20:31:11 <Samu> :(
20:32:07 <Samu> i'll post on the same topic
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20:33:05 <frosch123> ST2: it means that a client tries to send a command for company, which it has not joined
20:33:57 <ST2> thanks :)
20:34:13 <ST2> oh well, an excuse to call them "cheaters" :D
20:37:46 <Samu> woah, assertion failed on 1.5.0-RC1
20:38:25 <Samu> what now?
20:40:41 <chillcore> what did you do? newGRF? reproducable?
20:41:02 <Samu> yes, with NewGRF OpenGFX+ Landscape 1.1.2
20:41:04 <Supercheese> report it
20:41:22 <Samu> to whom?
20:41:31 <chillcore> flyspray
20:41:33 <Samu> ok
20:41:48 <chillcore> and opengfx+ too
20:44:00 <chillcore> include crashlog and crashsave please
20:44:28 <Samu> it did not create one
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20:44:39 <chillcore> then you can not include it ;)
20:44:56 <chillcore> is it reproducable?
20:45:05 <Samu> yes, very easy even
20:45:16 <chillcore> write down message please?
20:45:27 <Samu> use the newgrf
20:45:36 <Samu> start new game
20:46:02 <Samu> find a river and place rocks on the upper tile of where a lock would be built
20:46:07 <Samu> then build a lock
20:46:13 <Samu> now demolish lock = assertion
20:50:17 <Supercheese> I can confirm the assert using r27190
20:50:26 <Supercheese> using steps to reproduce as above
20:50:30 <chillcore> indeed let me see if I have a crashlog
20:50:45 <chillcore> if not I'll build a debug build
20:51:03 <chillcore> compile*
20:51:37 <chillcore> Message: Assertion failed at line 414 of /home/chillcore/chiottd/TGP_Light/src/water_map.h: o != OWNER_WATER
20:52:04 <chillcore> that comes from tgen light but ...
20:53:46 <chillcore> I'll pm you a crashlog samu ... first need to build clean trunk
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20:55:51 <Supercheese> it's in the MaleCanal function
20:55:53 <Supercheese> Make*
20:56:30 <Supercheese> but perhaps that function shouldn't even be being called at all
20:56:35 <Supercheese> but rather Make River
20:57:19 <chillcore> when you destroy a lock that was build on dry land it makes two canal tiles
20:57:34 <chillcore> rievr should not be created in that cas
20:57:39 <Supercheese> this lock is built on a river though
20:57:45 <chillcore> spelling*
20:57:48 <Supercheese> the asserting one anyway
20:58:08 <chillcore> true ... I'll test on dry land too
20:58:24 <chillcore> compiling
21:00:06 <Supercheese> Removing the lock calls MakeWaterKeepingClass
21:00:20 <Supercheese> perhaps that is not calling the appropriate function in turn
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21:06:43 <Samu> https://bugs.openttd.org/task/6264
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21:10:56 <chillcore> I have sent you a crash save and crash log samu
21:11:09 <chillcore> can you add them please?
21:11:26 <Samu> to the report? ok
21:11:39 <chillcore> also log extension seems not allowed in PMs
21:12:42 <chillcore> samu: yes it is prefered to always add those
21:13:04 <chillcore> if they are produced that is
21:13:21 <chillcore> note ... I used trunk 27204
21:13:33 <chillcore> not RC1
21:13:40 <Samu> ops, okay
21:13:57 <chillcore> it is ok ... just mention that please
21:14:03 <chillcore> it does show in the og
21:14:07 <chillcore> log*
21:14:32 <chillcore> just to avoid confusion
21:15:18 <chillcore> thank you ;)
21:17:17 <Samu> done
21:18:12 <chillcore> now a patch to fix it xD
21:18:19 <chillcore> just kidding
21:19:23 <Samu> i also tried with my current patch, it is coming up with the assertion too, but the river is not cleared
21:19:33 <Samu> it is restored
21:19:54 <Samu> must avoid the assertion
21:19:58 <Samu> hmm think
21:20:20 <chillcore> I think it has to do with something being under the lower tile ...
21:21:38 <chillcore> ^^^ uneducated guess
21:24:26 <andythenorth> things in a hot oven get hot
21:24:30 * andythenorth learns
21:25:26 <_dp__> hi
21:25:49 <_dp__> is there any way to turn off that annoying "runway is too short" popup?
21:26:48 <chillcore> rocks on upper tile crashes it too
21:27:44 <Alberth> _dp__: wait until the aircrafts have crashed?
21:28:00 <Alberth> or better build an airport with longer runways
21:28:09 <Alberth> fast aircraft need a longer runway
21:28:29 <Alberth> hmm, not playing with aircraft would work too :p
21:28:45 <_dp__> not happening, i just want popup off
21:29:25 <Alberth> use slower aircraft
21:29:58 <_dp__> they are less profitable
21:30:18 <Alberth> who needs profit in OpenTTD? you get zillions easily
21:30:34 <Alberth> there is no fun in collecting more money than makes sense, imho
21:31:20 <_dp__> You need money to do other things
21:31:28 <_dp__> and the faster you get it the better
21:31:31 <Samu> I think I know what's wrong~
21:31:59 <Samu> when the rocks are placed, I become the owner of the river
21:32:00 <Alberth> there is a cheat to get money, it's MUCH faster :D
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21:32:08 <_dp__> not it mp
21:32:16 <_dp__> *in
21:32:25 <Samu> the game doesn't like it when rivers are owned by companies
21:33:27 <Supercheese> yes, I can see why it would complain there
21:38:33 <Samu> removing the assertion
21:38:40 <Samu> let me see if it fixes
21:39:03 <chillcore> no just no
21:39:15 <Alberth> <insert repeat lesson about assert removal here>
21:39:16 <glx> never remove assertions
21:39:36 <Samu> ugh, okay then
21:39:43 <glx> an assertion is an effect, not a cause
21:39:55 <Samu> then, forbit objects from having owners
21:40:00 <chillcore> the game should remove them rocks before placing lock or not allow lock samu
21:40:08 <chillcore> one of both
21:40:13 * _dp__ remembers finding assert True once
21:40:37 <Alberth> sounds important to check :p
21:40:49 <Samu> there can be ground owned by companies, so why not water?
21:40:53 <Samu> or object
21:41:56 <Samu> lol
21:42:00 <Samu> i built a rock on land
21:42:03 <Samu> then a lock
21:42:09 <Samu> removed lock and it brought a canal
21:43:40 <Samu> oh i see, it's intended, dumb me
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21:47:23 * chillcore thinks not allowing locks on objects is correct solution
21:48:26 <chillcore> also on land even if the crash does not happen there
21:48:40 <chillcore> yet
21:48:58 <Samu> 0 01 10001 - canal of owner water
21:49:04 <Samu> ~for the upper tile
21:50:31 <Samu> the upper and lower tiles, if built on rivers, should stay as rivers, I guess
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22:02:51 <__ln__> http://www.pcgamer.com/the-strange-tale-of-a-cities-skylines-town-with-only-one-house/
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22:18:50 <Samu> i think i found the problem
22:18:53 <Samu> for reals
22:19:16 <Terkhen> good night
22:19:52 <Samu> I shall never trust NewGRFs again
22:20:13 <Samu> the rocks are not owned by the company who builds it
22:20:19 <Samu> but still
22:20:29 <Samu> the owner is always OWNER_NONE, for any object, even those on water
22:20:47 <chillcore> night Terkhen
22:20:53 <Samu> rocks on river? OWNER_NONE
22:21:03 <Samu> it should stay OWNER_WATER
22:21:17 <Samu> the blame is on the NewGRF
22:22:21 <Samu> what can I do now?
22:24:15 <Samu> it's still funny that it still says the owner of the object is still me
22:24:18 <Alberth> sleep?
22:24:27 <Samu> query it
22:25:10 <Samu> 0 11 00000 - company 1 owning the rocks
22:26:04 <Samu> 0 10 00000 - company 1 owning the rocks on river
22:26:51 <Samu> nevermind, i'm such an idiot
22:28:04 <Samu> 0 01 00000 - company 1 owning the rocks on canal
22:28:31 <Samu> 0 00 00000 - company 1 owning the rocks on sea
22:28:33 <chillcore> or 2 or 3 or ...
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22:32:29 <Samu> the error also happens for sea
22:32:33 <Samu> the assertion error
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22:34:06 <chillcore> samu... maybe let people who know what they do fix that one?
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22:34:20 <Samu> okay, it's not just for river
22:34:23 <Samu> also for sea
22:34:27 <chillcore> I am not even trying
22:34:30 <Samu> should i add that to the report?
22:34:33 <chillcore> you reported
22:34:53 <chillcore> is it under a lock?
22:35:04 <Samu> rocks on sea, then lock, then remove lock = assertion
22:35:12 <chillcore> same thing then
22:35:46 <chillcore> it is the object that has an owner
22:37:05 <Samu> rocks on canal doesn't come up with assertion though
22:37:18 <Samu> but... it is buggy nonetheless
22:37:43 <Samu> nevermind, forget what I just said [21:37] <Samu> but... it is buggy nonetheless
22:37:47 <Samu> it's fine
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22:41:49 <Wolf01> 'night
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23:23:44 <chillcore> good night all o/
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