IRC logs for #openttd on OFTC at 2015-02-27
            
00:29:07 *** DorpsGek has joined #openttd
00:29:07 *** ChanServ sets mode: +o DorpsGek
00:29:11 <chillcore> good night
00:29:18 *** chillcore has quit IRC
00:58:10 *** Biolunar has joined #openttd
01:12:19 *** liq3 has joined #openttd
01:27:59 *** Pikkaphone has joined #openttd
01:36:39 *** Flygon has joined #openttd
01:38:29 *** shirish has quit IRC
01:41:53 *** Eddi|zuHause has joined #openttd
01:43:07 *** Flygon_ has quit IRC
01:52:48 *** Pikkaphone has quit IRC
01:53:36 *** Pikkaphone has joined #openttd
02:01:17 *** Eddi|zuHause2 has joined #openttd
02:08:11 *** Eddi|zuHause has quit IRC
02:11:30 *** Eddi|zuHause2 is now known as Eddi|zuHause
02:46:41 *** Pikkaphone has quit IRC
02:46:52 *** Pikkaphone has joined #openttd
02:54:42 *** Pikkaphone has quit IRC
03:02:48 *** HerzogDeXtEr1 has quit IRC
03:03:00 *** Pikkaphone has joined #openttd
03:08:59 <Pikkaphone> How's trams, supermop?
03:15:51 <supermop> good!
03:16:00 <supermop> more rendered
03:16:28 <supermop> more pllaying around to figure out how to produce consistent renders and then get sprites from
03:17:47 <supermop> was out taking pictures of bluestone cobblestone this morning
03:19:39 <supermop> hows your stuff coming?
03:19:51 <supermop> more pineapples?
03:30:55 *** Biolunar_ has joined #openttd
03:32:28 *** DDR has joined #openttd
03:36:33 *** Pikkaphone has quit IRC
03:37:31 *** glx has quit IRC
03:37:52 *** Biolunar has quit IRC
03:39:34 <Sonny_Jim> Does moving mail around a town help it to grow quicker?
03:40:49 <supermop> i think so
03:45:22 *** Pikkaphone has joined #openttd
03:45:38 <Pikkaphone> pineapple houses are next I think. :)
03:46:09 <Pikkaphone> going to try and get a blog post up this weekend
03:48:00 <Pikkaphone> Sonny_Jim: having any well serviced stations in a town makes it grow. pax mail or freight, makes no difference. :)
03:50:03 <Sonny_Jim> And they grow equally on all sides? What if one side is hemmed in by a station, does that stop it growing?
03:53:10 <Pikkaphone> if it can't build a road across then obviously it can't keep going. But yes, barring any newgrf town set magic (and thanks for the idea!) they should grow evenly.
03:53:34 <Pikkaphone> if it can't grow one way it'll grow another
03:59:43 <Eddi|zuHause> Sonny_Jim: dead end roads reduce the town growth. try to have as many bridges across your rails as possible and remove dead ends
04:00:36 <Eddi|zuHause> Pikkaphone: i'd leave affecting town growth to the game scripts
04:01:11 <Pikkaphone> good job I'm not you, then. ;)
04:01:34 <Eddi|zuHause> that would suck indeed. nothing would ever get done :p
04:01:51 <Sonny_Jim> Cool, thanks
04:02:43 <Eddi|zuHause> Sonny_Jim: note that this works better with the "better roads" layout. grids, while having overall better growth, will just rebuild the dead ends at all costs
04:03:29 <Eddi|zuHause> and original is just terrible...
04:05:31 <supermop> i wish the grids could be of arbitrary size
04:09:34 <Eddi|zuHause> that's a trivial patch
04:13:20 <supermop> a non square rectangle would be nice, and blocks that are 4 tiles deep instead of 2 or 3 would let me abuse 2x1 and 2x2 houses
04:14:24 <supermop> I was thinking about trams yesterday while riding one downtown and over some shunting points -
04:14:55 <supermop> i feel i have a completely different set of interest in this game than most people
04:17:05 <supermop> i feel like i would love just planning the minutia of things like what tracks get junctions where, how to design platforms at a station, where to place layup shunts for trams or trains to turn around in,
04:18:21 <supermop> i often build terminal stations with a yard just before, and timetable trains to enter at one platform, leave empty to go wait in the yard for a while, then go back to load up on passengers and start a new run
04:18:43 <supermop> for no reason, other thaan for some reason i like scheduling them to do stuff like that
04:19:23 <supermop> stuff that seems to be the textbook example of way too boring to be in a game
04:21:43 <supermop> and i often find myself wondering if a station I am building should have an overpass for passengers or an underpass
04:27:59 *** Pereba has quit IRC
04:30:53 <supermop> Pikkaphone: should i make spreadsheet for trams?
04:44:11 *** roidal has joined #openttd
05:08:12 *** KWKdesign has quit IRC
05:11:13 *** Xrufuian has joined #openttd
05:19:15 <Pikkaphone> supermop : if you want. I started one for the couple I coded so far.
05:28:03 <supermop> how do you specify the space to leave between vehicle segments? should i make transparent fake vehicles for those parts?
05:31:21 *** Pikkaphone has quit IRC
05:34:34 *** FreeZeee has quit IRC
05:56:01 *** Eddi|zuHause has quit IRC
05:56:16 *** Eddi|zuHause has joined #openttd
06:17:28 *** Mek has quit IRC
06:23:27 *** Extrems2 has quit IRC
06:24:36 *** Mek has joined #openttd
06:59:09 *** DDR has quit IRC
06:59:37 *** DDR has joined #openttd
07:03:13 *** tokai|mdlx has joined #openttd
07:07:56 *** tokai has quit IRC
07:07:56 *** DDR has quit IRC
07:24:48 *** Extrems has joined #openttd
08:08:34 *** shadowalkerAFK is now known as shadowalker
08:13:52 *** Celestar has joined #openttd
08:57:54 *** Pikkaphone has joined #openttd
09:00:27 <Pikkaphone> supermop - space between vehicles? How do you mean? I can easily code up invisible spacers if required (like at the ends of the As)
09:13:27 <V453000> yoyo
09:25:58 <planetmaker> moin moin
09:34:54 *** JacobD88 has joined #openttd
09:46:52 *** Quatroking has joined #openttd
09:50:32 * V453000 has decided to make 9-part articulated unit trains instead of 10 units
09:50:38 <V453000> having 1 center units sounds like a good idea
09:51:17 <supermop> Pikkaphone: i've been just drawing boxes for the size of the hard parts of the tram vehicles, leaving the bellows part 'blank'
09:51:59 <supermop> so i have the boxes to reference when drawing the real parts
09:59:56 *** Pikkaphone has quit IRC
10:15:26 <supermop> i wonder if 2015 is too late for drop crotch pants
10:31:52 *** JacobD88 has quit IRC
10:32:08 *** JacobD88 has joined #openttd
10:41:45 *** ChanServ sets mode: +v DorpsGek
10:41:45 *** ChanServ sets mode: +v peter1138
10:41:45 *** ChanServ sets mode: +v michi_cc
10:50:06 <V453000> could be good if you drop shit in them
10:55:19 <supermop> too late to dress like circa 2011 kanye all the time
10:57:41 *** roidal_ has joined #openttd
11:02:16 *** roidal has quit IRC
11:02:29 <Celestar> bah drop crotch
11:05:08 <Sacro> morning Celestar
11:11:42 <supermop> people still wearing them in melbourne
11:12:40 <V453000> some here too dont worry bout it
11:13:24 *** sla_ro|master has joined #openttd
11:16:47 <Eddi|zuHause> i never understood the point of those...
11:17:18 *** Xrufuian has quit IRC
11:19:03 <V453000> hm can I be using the same template for x1 8bpp and 32bpp with recolour mask?
11:19:04 <V453000> vehicles now
11:19:22 <V453000> like, can spriteset () have the same template as alternative_sprites that way? :d
11:22:00 <planetmaker> V453000, no, as the 32bpp needs the mask which the 8bpp one doesn't
11:22:05 <V453000> yeah
11:22:09 <V453000> that is what I thought
11:22:10 <V453000> thanks
11:22:18 <planetmaker> you might use nested templates, though
11:22:24 <V453000> NESTING
11:22:26 <planetmaker> but not sure they're really that helpful
11:22:39 <planetmaker> depends on how and what :)
11:22:41 <V453000> ok fuck it I will just use 3 various templates
11:22:51 <V453000> not that big deal
11:23:00 <V453000> / except it is times 9 XD
11:31:20 <planetmaker> :)
11:34:23 *** Pikkaphone has joined #openttd
11:40:47 *** chillcore has joined #openttd
11:41:15 <chillcore> hello all
11:41:20 <planetmaker> o/
11:41:25 <V453000> hy
11:50:43 *** oskari89 has joined #openttd
12:05:25 *** sla_ro|master has quit IRC
12:06:42 *** oskari892 has joined #openttd
12:14:01 *** oskari89 has quit IRC
12:31:45 *** Supercheese is now known as Guest6
12:31:51 *** Supercheese has joined #openttd
12:37:36 *** Guest6 has quit IRC
12:57:43 *** FreeZeee has joined #openttd
13:06:48 *** oskari89 has joined #openttd
13:13:32 *** oskari892 has quit IRC
13:47:34 *** V453000 is now known as AssThunder
13:49:46 *** AssThunder is now known as TurdBowler
13:50:00 *** TurdBowler is now known as V453000
13:56:04 *** sla_ro|master has joined #openttd
14:06:52 *** oskari892 has joined #openttd
14:13:37 *** oskari89 has quit IRC
14:22:37 *** supermop_ has joined #openttd
14:24:41 *** supermop has quit IRC
14:25:10 <V453000> purchase sprites also have ZOOM_LEVEL_NORMAL, IN_X1 and IN_X4?
14:25:12 <V453000> or just normal?
14:25:26 *** Yotson has left #openttd
14:26:52 *** Suicyder has joined #openttd
14:29:51 <planetmaker> they can have also 1x,2x,4x
14:29:56 <planetmaker> and 8bpp/32bpp
14:30:19 <planetmaker> there's GUI zoom, you know :)
14:30:42 <V453000> right
14:30:45 <V453000> jesus fuck xd
14:30:49 <V453000> so I guess I just provide NORMAL
14:31:08 <V453000> which are already a bit bigger
14:31:14 <planetmaker> why?
14:31:38 <V453000> I like what pikka does with pineapples
14:31:40 <V453000> big imuges
14:32:03 <planetmaker> but he did so when there was no GUI zoom yet.
14:32:07 <planetmaker> it's not nice to break that
14:32:25 <planetmaker> it's the same shit as zbase offering totally off-scale gui
14:32:39 <V453000> sure but when you set gui zoom to x2, everything enlarges
14:32:47 <V453000> with this the size stays
14:33:04 <planetmaker> and it totally breaks that feature of gui zoom
14:33:41 <V453000> ok so does it basically mean I have to provide x1 x2 and x4 or just x1 and x4 is nuff
14:33:56 <V453000> I guess x2 isnt a huge issue
14:33:59 <planetmaker> thus all this shit of hackish-fix-within-newgrf-what-should-be-gui makes any reasonable change to that about even more nasty
14:34:02 *** shadowalker is now known as shadowalkerAFK
14:34:03 <V453000> for me to create that is
14:34:12 <V453000> no
14:34:17 <V453000> I mean
14:34:32 <V453000> to me, gui zoom x2 looks fugly on all levels
14:34:40 <V453000> but I would like only train purchase sprites bigger
14:34:42 <V453000> only those
14:34:48 <planetmaker> yes. But it's really, really bad to break the GUI sizes
14:35:10 <V453000> the gui was even made to adapt to purchase sprite size like last year?
14:35:11 <planetmaker> I also believe that the GUI 2x zoom is too much
14:35:14 <V453000> for bigger ships and shit?
14:35:35 <planetmaker> of course, GUI adopts to the sprite sizes, yes
14:36:07 <planetmaker> imho openttd needs a 1.5x zoom for gui
14:36:12 <Eddi|zuHause> i always wanted a bigger sprite in the details section of the purchase window
14:36:22 <planetmaker> and ^ is a good idea, too
14:36:27 <planetmaker> instead of huge ones in the list
14:36:32 *** oskari892 has quit IRC
14:36:41 <V453000> that cant be done from newgrf side at the moment can it
14:36:45 <planetmaker> Eddi|zuHause, write a patch :)
14:36:50 <Eddi|zuHause> no
14:36:53 <Eddi|zuHause> and no :p
14:36:54 <planetmaker> neither can
14:36:54 <V453000> k
14:37:14 <V453000> so I will just provide x2-ish as normal zoom for now and see about it later
14:37:46 <planetmaker> bah :S that sucks. I hate 2x sprites in purchase lists. gives you no overview at all
14:38:18 <V453000> is why I say ish, might be 1.5 :P
14:38:50 <juzza1> redraw _everything_ at 1.5x is obviously the solution
14:40:04 <chillcore> hey hey hey, back off ... eddi is busy with regex already ... :P
14:40:44 <planetmaker> is he?
14:41:44 <Eddi|zuHause> yeah, for about 5 years :p
14:41:50 <planetmaker> :P
14:41:57 <chillcore> ;)
15:07:06 *** supermop_ has quit IRC
15:07:36 *** oskari89 has joined #openttd
15:14:49 *** LadyHawk has quit IRC
15:17:47 *** LadyHawk has joined #openttd
15:18:22 <V453000> OH FUCK
15:18:33 <V453000> I just did a check for position_in_vehid_consist and didnt realize different articulated vehicles count as different units in that consist XD
15:19:39 <V453000> guess position in consist should work if I always have vehicles articulate same amount of units
15:21:26 *** Biolunar_ has quit IRC
15:27:21 <Terkhen> hello
15:36:02 <Taede> heya
15:36:33 *** CosmicRay is now known as Guest19
15:41:46 *** Guest19 has quit IRC
15:42:45 *** luaduck_zzz is now known as luaduck
15:46:16 <V453000> hmm guess I cant put variables into templates
15:46:17 <V453000> :(
15:48:19 <V453000> rest works great just some offsets now :D https://paste.openttdcoop.org/pstrtrxu4 https://dl.dropboxusercontent.com/u/20419525/DOOM/test1.png from sprites https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_0000.png
15:48:23 <V453000> concept works :D
15:49:22 <V453000> eh nevermind the offset mass-changing is pointless, I need to do it view by view anywya
15:49:23 <V453000> anyway
15:50:48 *** oskari892 has joined #openttd
15:58:13 *** oskari89 has quit IRC
16:07:03 *** Celestar has quit IRC
16:11:32 *** CosmicRay has joined #openttd
16:24:34 *** Alberth has joined #openttd
16:24:34 *** ChanServ sets mode: +o Alberth
16:46:22 *** Progman has joined #openttd
16:46:34 <Alberth> o/
16:48:32 *** Eddi|zuHause has quit IRC
16:48:43 *** TheMask96 has quit IRC
16:49:13 *** Eddi|zuHause has joined #openttd
16:50:55 *** oskari89 has joined #openttd
16:54:12 *** TheMask96 has joined #openttd
16:57:40 *** oskari892 has quit IRC
17:10:23 *** HerzogDeXtEr has joined #openttd
17:21:33 *** chillcore has quit IRC
17:28:23 <Eddi|zuHause> RIP leonard nimoy :/
17:30:21 <__ln___> :(
17:39:19 <Alberth> :(
17:42:01 *** Progman has quit IRC
17:46:55 *** glx has joined #openttd
17:46:55 *** ChanServ sets mode: +v glx
17:51:10 *** oskari892 has joined #openttd
17:57:48 *** oskari89 has quit IRC
18:06:43 *** Klanticus has joined #openttd
18:09:51 *** Klanticus_ has quit IRC
18:11:04 *** gelignite has joined #openttd
18:11:22 *** liq3 has quit IRC
18:12:14 *** NGC3982 has quit IRC
18:12:26 *** NGC3982 has joined #openttd
18:13:30 *** Samu has joined #openttd
18:13:33 <Samu> hi
18:16:07 *** Sheogorath has quit IRC
18:16:08 *** Sheogorath has joined #openttd
18:16:31 <Samu> https://paste.openttdcoop.org/pwhxeitqi#line-8
18:16:40 <Samu> this works, but it's overkill
18:18:21 <Samu> it isn't actually working 100% without introducing another problem, water maintenance counting is wrong
18:18:46 <Samu> but that's because this is not the right way to get the value from a bit to restore it later
18:19:01 <Samu> what is the correct way to use backup?
18:19:17 *** SpBot_ has quit IRC
18:19:18 *** SpBot has joined #openttd
18:20:32 <Alberth> I have no idea what it does at all
18:22:46 <Samu> okay, i want to use backup to get the value of bit 4 of that current tile
18:22:54 <Samu> m1 bit 4
18:23:09 <Samu> then restore it right after the CMD LANDSCAPE_CLEAR
18:23:19 <Samu> and then proceed to MakeIndustry
18:23:25 *** SpComb^ has quit IRC
18:23:27 *** SpComb^ has joined #openttd
18:24:07 <Samu> if i backup ownership
18:24:35 <Samu> it is also restoring canal maintenance for whoever company had a canal there, it's overkill
18:25:00 <glx> why not just store the owner before clear then pass it to makeindustry ?
18:25:32 <glx> you overcomplicate things I think
18:27:08 <Samu> hmm
18:27:52 <Samu> how do I store the owner?
18:27:57 <Samu> Backup<Owner?
18:28:16 <glx> Owner old_owner = GetTileOwner(tile)
18:28:40 <Samu> oh, i had trying a similar thing
18:28:57 <Samu> brb
18:29:39 <Samu> in this case it's cur_tile
18:29:43 <glx> (note that my code may be wrong, but the idea is there)
18:36:18 *** roadt has joined #openttd
18:41:49 *** SmatZ has quit IRC
18:41:55 *** SmatZ has joined #openttd
18:41:57 *** avdg has quit IRC
18:42:05 *** tneo has quit IRC
18:42:25 *** avdg has joined #openttd
18:42:55 *** tneo has joined #openttd
18:44:37 *** juzza1 has quit IRC
18:44:53 *** juzza1 has joined #openttd
18:47:33 <Samu> it works :)
18:47:39 <Samu> much simpler even
18:50:04 <Samu> i think it is working, let me confirm https://paste.openttdcoop.org/plrxydqmr
18:50:51 <Alberth> the simplest solutions are the hardest to find :p
18:51:17 *** oskari89 has joined #openttd
18:51:29 *** Leander_ has joined #openttd
18:51:32 <Leander_> hi
18:51:41 *** Hirundo has quit IRC
18:51:55 *** Hirundo has joined #openttd
18:52:35 <Leander_> I've restarted playing openttd lately, and I'm quite enjoying
18:53:43 <Leander_> but (of course, there is a "but") there's a strange sound effect and I have no idea whether the game is trolling me or what
18:54:09 <Leander_> I regularly hear people singing "chaca chaca chaca chaca chaca choo chooooo"
18:55:11 <Leander_> it's really puzzling me and I have no idea where it comes from and why it is triggered
18:56:21 *** jA_cOp has quit IRC
18:56:48 *** jA_cOp has joined #openttd
18:57:40 <Terkhen> toyland? some newgrf?
18:58:00 *** oskari892 has quit IRC
18:59:20 <Leander_> I don't think it's toyland, I checked all the wav files from opensfx
19:01:30 <Leander_> so any newgrf that I download can add sound effects?
19:01:33 *** ST2 has quit IRC
19:01:41 *** ST2 has joined #openttd
19:03:27 <Terkhen> well, I don't know what you are using
19:05:34 <Leander_> I have 8/32bpp trains 2cc, FIRS 1.3, Original vehicles cargo set, Vacuum Tube Train (Vactrain) Set, Vacuum Vehicle Wagon, eGRVTS 2.0
19:07:57 *** guru3 has quit IRC
19:08:11 *** guru3 has joined #openttd
19:08:29 *** efess has quit IRC
19:11:45 <Terkhen> neither of those looks as if it should be doing weird noises, I guess you will have to enable them separately to find which one is causing trouble
19:13:04 <Leander_> is there any tool to open a grf file and see what is inside?
19:14:01 <Terkhen> you can find the source of most of those NewGRFs in their project pages
19:15:47 <Terkhen> also https://wiki.openttd.org/NewGRF_development_tools
19:16:15 <Leander_> ok thanks, I'll try to find out where that comes from
19:17:25 *** lastmikoi has quit IRC
19:18:48 *** lastmikoi has joined #openttd
19:19:14 <Leander_> okay, I just realised, it's every time I start a tramway
19:19:53 <Leander_> I usually do that in pause mode, and the effect only plays when I unpause the game
19:20:29 *** frosch123 has joined #openttd
19:24:31 <V453000> can someone explain to me what justifies the 40/10? it _should_ be 35/10 :0
19:24:34 <V453000> https://paste.openttdcoop.org/pstrtrxu4
19:25:06 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/test1.png I am doing this
19:25:26 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_0000.png
19:25:54 <V453000> 9 articulated parts, the template automatically assigns offsets from the "part" parameter
19:26:49 <V453000> and since they are related from part 5 - the center, I am WTF why does part 1 decrease by 3,5, and part 9 by 4
19:28:21 *** yorick has quit IRC
19:28:32 *** yorick has joined #openttd
19:31:09 <frosch123> V453000: what would justify 35/10 ?
19:31:33 <frosch123> and odd number divided by 10 is defintely weird
19:32:37 <Samu> there may be a bug with magic bulldozer for the changes I am doing
19:33:44 <Samu> if the industry dies of natural death, then it's working fine
19:34:04 <Samu> if it was magic bulldozed, then... :(
19:34:07 <Eddi|zuHause> V453000: i don't understand what you're doing. each length unit is 4px*zoom in – direction, 2px/1px*zoom in / \ directions, and 2px in | direction
19:34:59 <Eddi|zuHause> *zoom
19:36:15 <Eddi|zuHause> and 35/10 = 3
19:36:31 <Eddi|zuHause> not 3.5
19:36:56 <Samu> nevermind, there is no bug
19:37:01 <Eddi|zuHause> nml does integer maths, unless you force it
19:37:01 <Samu> magic bulldozer worked fine
19:37:50 *** Wolf01 has joined #openttd
19:38:15 <Wolf01> hello o/
19:40:51 <Alberth> moin
19:41:01 *** kais58 has quit IRC
19:41:16 *** kais58 has joined #openttd
19:44:21 *** JGR has quit IRC
19:44:45 *** JGR has joined #openttd
19:50:19 <V453000> OH
19:50:20 <V453000> hm
19:50:35 <V453000> strange
19:51:08 <V453000> Eddi|zuHause: I am making that difference, and putting it to the cut parts individually
19:51:25 *** oskari892 has joined #openttd
19:51:39 <V453000> but even if 35/10 is 3, then the 40/10 is clearly 4
19:52:01 <V453000> which means part 1 and part 9 are different, but they draw correctly - despite theri distance from central part 5 is the same
19:53:54 <V453000> the p-5 does that, if part is 5, offset is relative 0
19:58:06 *** oskari89 has quit IRC
20:04:30 *** luaduck is now known as luaduck_zzz
20:04:33 *** FLHerne has joined #openttd
20:07:41 *** Stimrol has quit IRC
20:08:10 *** Stimrol has joined #openttd
20:10:52 *** lastmikoi has quit IRC
20:10:52 *** ST2 has quit IRC
20:10:52 *** Leander_ has quit IRC
20:10:52 *** Klanticus has quit IRC
20:10:52 *** Suicyder has quit IRC
20:10:52 *** sla_ro|master has quit IRC
20:10:52 *** Extrems has quit IRC
20:10:52 *** tokai|mdlx has quit IRC
20:10:52 *** Flygon has quit IRC
20:10:52 *** Maarten1 has quit IRC
20:10:52 *** Cursarion has quit IRC
20:10:52 *** dfox has quit IRC
20:10:52 *** Martin89 has quit IRC
20:10:52 *** glevans2 has quit IRC
20:10:52 *** jonty-comp has quit IRC
20:10:52 *** Sylf has quit IRC
20:10:52 *** davidstrauss has quit IRC
20:10:52 *** Belugas has quit IRC
20:10:52 *** Samu has quit IRC
20:10:52 *** Wolf01 has quit IRC
20:10:52 *** yorick has quit IRC
20:10:52 *** frosch123 has quit IRC
20:10:52 *** roadt has quit IRC
20:10:52 *** gelignite has quit IRC
20:10:52 *** CosmicRay has quit IRC
20:10:52 *** Pikkaphone has quit IRC
20:10:52 *** Quatroking has quit IRC
20:10:52 *** eQualizer has quit IRC
20:10:52 *** jinks_ has quit IRC
20:10:52 *** OsteHovel has quit IRC
20:10:52 *** Speedy has quit IRC
20:10:52 *** KenjiE20 has quit IRC
20:10:52 *** blathijs has quit IRC
20:12:38 *** frosch123 has joined #openttd
20:13:14 *** Wolf01 has joined #openttd
20:13:14 *** yorick has joined #openttd
20:13:14 *** lastmikoi has joined #openttd
20:13:14 *** ST2 has joined #openttd
20:13:14 *** Leander_ has joined #openttd
20:13:14 *** roadt has joined #openttd
20:13:14 *** Samu has joined #openttd
20:13:14 *** gelignite has joined #openttd
20:13:14 *** Klanticus has joined #openttd
20:13:14 *** CosmicRay has joined #openttd
20:13:14 *** Suicyder has joined #openttd
20:13:14 *** sla_ro|master has joined #openttd
20:13:14 *** Pikkaphone has joined #openttd
20:13:14 *** Quatroking has joined #openttd
20:13:14 *** Extrems has joined #openttd
20:13:14 *** tokai|mdlx has joined #openttd
20:13:14 *** Flygon has joined #openttd
20:13:14 *** Maarten1 has joined #openttd
20:13:14 *** Belugas has joined #openttd
20:13:14 *** glevans2 has joined #openttd
20:13:14 *** OsteHovel has joined #openttd
20:13:14 *** blathijs has joined #openttd
20:13:14 *** Martin89 has joined #openttd
20:13:14 *** davidstrauss has joined #openttd
20:13:14 *** Sylf has joined #openttd
20:13:14 *** jinks_ has joined #openttd
20:13:14 *** Speedy has joined #openttd
20:13:14 *** KenjiE20 has joined #openttd
20:13:14 *** dfox has joined #openttd
20:13:14 *** eQualizer has joined #openttd
20:13:14 *** Cursarion has joined #openttd
20:13:14 *** jonty-comp has joined #openttd
20:13:14 *** graviton.oftc.net sets mode: +ov Belugas Belugas
20:17:32 *** Alberth has left #openttd
20:17:32 *** Supercheese has quit IRC
20:23:02 *** Progman has joined #openttd
20:23:30 *** Cursarion has quit IRC
20:23:30 *** dfox has quit IRC
20:23:30 *** Martin89 has quit IRC
20:23:30 *** glevans2 has quit IRC
20:23:30 *** Maarten1 has quit IRC
20:23:30 *** Flygon has quit IRC
20:23:30 *** Suicyder has quit IRC
20:23:30 *** Leander_ has quit IRC
20:23:30 *** ST2 has quit IRC
20:23:30 *** Extrems has quit IRC
20:23:30 *** lastmikoi has quit IRC
20:23:30 *** jonty-comp has quit IRC
20:23:30 *** Klanticus has quit IRC
20:23:30 *** tokai|mdlx has quit IRC
20:23:30 *** Sylf has quit IRC
20:23:30 *** davidstrauss has quit IRC
20:23:30 *** Belugas has quit IRC
20:23:30 *** sla_ro|master has quit IRC
20:23:30 *** Samu has quit IRC
20:23:30 *** eQualizer has quit IRC
20:23:30 *** jinks_ has quit IRC
20:23:30 *** OsteHovel has quit IRC
20:23:30 *** Quatroking has quit IRC
20:23:30 *** Pikkaphone has quit IRC
20:23:30 *** Wolf01 has quit IRC
20:23:30 *** roadt has quit IRC
20:23:30 *** Speedy has quit IRC
20:23:30 *** gelignite has quit IRC
20:23:30 *** yorick has quit IRC
20:23:30 *** CosmicRay has quit IRC
20:23:30 *** KenjiE20 has quit IRC
20:23:30 *** blathijs has quit IRC
20:27:54 *** Wolf01 has joined #openttd
20:27:54 *** yorick has joined #openttd
20:27:54 *** lastmikoi has joined #openttd
20:27:54 *** ST2 has joined #openttd
20:27:54 *** Leander_ has joined #openttd
20:27:54 *** roadt has joined #openttd
20:27:54 *** Samu has joined #openttd
20:27:54 *** gelignite has joined #openttd
20:27:54 *** Klanticus has joined #openttd
20:27:54 *** CosmicRay has joined #openttd
20:27:54 *** Suicyder has joined #openttd
20:27:54 *** sla_ro|master has joined #openttd
20:27:54 *** Pikkaphone has joined #openttd
20:27:54 *** Quatroking has joined #openttd
20:27:54 *** Extrems has joined #openttd
20:27:54 *** tokai|mdlx has joined #openttd
20:27:54 *** Flygon has joined #openttd
20:27:54 *** Maarten1 has joined #openttd
20:27:54 *** Belugas has joined #openttd
20:27:54 *** glevans2 has joined #openttd
20:27:54 *** OsteHovel has joined #openttd
20:27:54 *** blathijs has joined #openttd
20:27:54 *** Martin89 has joined #openttd
20:27:54 *** davidstrauss has joined #openttd
20:27:54 *** Sylf has joined #openttd
20:27:54 *** jinks_ has joined #openttd
20:27:54 *** Speedy has joined #openttd
20:27:54 *** KenjiE20 has joined #openttd
20:27:54 *** dfox has joined #openttd
20:27:54 *** eQualizer has joined #openttd
20:27:54 *** Cursarion has joined #openttd
20:27:54 *** jonty-comp has joined #openttd
20:27:54 *** graviton.oftc.net sets mode: +ov Belugas Belugas
20:42:09 *** luaduck_zzz is now known as luaduck
20:44:58 <Pikkaphone> wot wot
20:45:01 <Samu> impossible to know
20:45:01 <Samu> I have a dilema
20:45:44 <roidal_> is there something like a standard-AI?
20:45:50 <Eddi|zuHause> no
20:46:00 <Eddi|zuHause> and you fare better if you have many different AIs
20:46:19 <Eddi|zuHause> multiple of the same AIs tend to get in each others way, because they think too much alike
20:46:46 <roidal_> einleuchtend
20:47:03 <roidal_> gibts eine die empfehlenswert ist?
20:47:20 <Eddi|zuHause> i don't know that...
20:47:44 <Eddi|zuHause> i never play with AIs
20:48:45 <Samu> my dilema: when loading an old save game where oil rigs were built on canals, it is impossible to know who were their owners. When trying to convert that bit, I have no idea what to set it like
20:48:47 <Samu> with examples
20:48:47 <Samu> might be clearer
20:48:47 <Samu> so i load an old save game with oil rigs built on canals
20:48:58 <Samu> since the old behaviour is to set that bit 4 to 0
20:49:36 <Samu> i have no idea now how to convert to the new behaviour
20:49:36 <Samu> canals can have various owners
20:49:56 <Samu> if neutral, then bit 4 is 1
20:53:28 <Samu> if it's someone canal, then bit 4 is 0
20:53:29 <Samu> but since the old behaviour was always turning it to 0, how could I guess now who owned it?
20:53:55 <Samu> I could assume it as neutral
20:53:55 <Samu> it's not entirely correct, but once oil rig bankrupts
20:53:55 <Samu> the canal belongs to OWNER_NONE
20:54:18 <roidal_> can AI-scripts cheat?
20:55:31 <Samu> ok, so neutral it is
20:56:43 <Samu> it looks I don't have to pump up a savegame version
20:57:15 <Eddi|zuHause> roidal_: no, AI can do exactly what a player can do
20:57:25 *** Pikka has joined #openttd
20:58:11 <Pikka> no AI can do exactly what a player can do? :)
20:58:11 <Samu> a player can cheat
20:58:11 <Pikka> or perhaps NoAI can do exactly what a player can do
20:58:11 <Samu> therefore the AI can cheat
20:58:11 <Samu> ctrl-alt-c
20:58:18 *** oskari892 has quit IRC
20:58:46 <Pikka> a player can't cheat in multiplayer
20:58:58 *** raincomplex has quit IRC
20:59:02 *** HerzogDeXtEr1 has joined #openttd
20:59:09 <Samu> what if singleplayer?
20:59:15 <Pikka> AI cannot play singleplayer :)
20:59:55 <roidal_> :D
21:01:08 <Samu> hmm
21:01:08 <Samu> yes it can
21:01:08 <Pikka> AI can do what a "player" can do, not what "someone who plays OpenTTD" can do.
21:01:08 <Pikka> AI cannot drink coffee
21:01:08 <Samu> start new game is single player
21:01:09 <Eddi|zuHause> Pikka: depends on what you mean with "can"
21:01:26 *** raincomplex has joined #openttd
21:01:59 <Samu> there can be ais in single player game
21:02:05 <Pikka> I guess I should buy train fever while it's on special, for research porpoises...
21:02:07 <Samu> i was wondering if AIs could cheat when the game was started as single player
21:04:58 *** HerzogDeXtEr has quit IRC
21:06:09 *** Celestar has joined #openttd
21:07:53 <Pikka> perhaps they should be able to
21:11:38 <roidal_> another question
21:12:09 <roidal_> what value shows "money" in the output of the "companies" command?
21:12:33 <roidal_> it differs from my actual money. is this because of different unit?
21:12:42 <roidal_> (€, $ etc)
21:13:17 *** sla_ro|master has quit IRC
21:13:36 <Eddi|zuHause> Samu: so what would be the point of that?
21:13:53 <Eddi|zuHause> Samu: the AI switches company into yours, removes your stuff, and switches back?
21:14:59 <frosch123> roidal_: internal money unit is £
21:20:07 *** Cursarion has quit IRC
21:20:07 *** dfox has quit IRC
21:20:07 *** Martin89 has quit IRC
21:20:07 *** glevans2 has quit IRC
21:20:07 *** Maarten1 has quit IRC
21:20:07 *** Flygon has quit IRC
21:20:07 *** Suicyder has quit IRC
21:20:07 *** Leander_ has quit IRC
21:20:07 *** ST2 has quit IRC
21:20:07 *** Extrems has quit IRC
21:20:07 *** lastmikoi has quit IRC
21:20:07 *** jonty-comp has quit IRC
21:20:07 *** Klanticus has quit IRC
21:20:07 *** tokai|mdlx has quit IRC
21:20:07 *** Sylf has quit IRC
21:20:07 *** davidstrauss has quit IRC
21:20:07 *** Belugas has quit IRC
21:20:07 *** Samu has quit IRC
21:20:07 *** HerzogDeXtEr1 has quit IRC
21:20:07 *** Pikka has quit IRC
21:20:07 *** eQualizer has quit IRC
21:20:07 *** jinks_ has quit IRC
21:20:07 *** OsteHovel has quit IRC
21:20:07 *** Quatroking has quit IRC
21:20:07 *** Pikkaphone has quit IRC
21:20:07 *** Wolf01 has quit IRC
21:20:07 *** roadt has quit IRC
21:20:07 *** Speedy has quit IRC
21:20:07 *** gelignite has quit IRC
21:20:07 *** yorick has quit IRC
21:20:07 *** CosmicRay has quit IRC
21:20:07 *** KenjiE20 has quit IRC
21:20:07 *** blathijs has quit IRC
21:20:54 <roidal_> thanks again!
21:22:14 *** Myhorta has joined #openttd
21:23:56 *** HerzogDeXtEr1 has joined #openttd
21:23:56 *** Pikka has joined #openttd
21:23:56 *** Wolf01 has joined #openttd
21:23:56 *** yorick has joined #openttd
21:23:56 *** lastmikoi has joined #openttd
21:23:56 *** ST2 has joined #openttd
21:23:56 *** Leander_ has joined #openttd
21:23:56 *** roadt has joined #openttd
21:23:56 *** Samu has joined #openttd
21:23:56 *** gelignite has joined #openttd
21:23:56 *** Klanticus has joined #openttd
21:23:56 *** CosmicRay has joined #openttd
21:23:56 *** Suicyder has joined #openttd
21:23:56 *** Pikkaphone has joined #openttd
21:23:56 *** Quatroking has joined #openttd
21:23:56 *** Extrems has joined #openttd
21:23:56 *** tokai|mdlx has joined #openttd
21:23:56 *** Flygon has joined #openttd
21:23:56 *** Maarten1 has joined #openttd
21:23:56 *** Belugas has joined #openttd
21:23:56 *** glevans2 has joined #openttd
21:23:56 *** OsteHovel has joined #openttd
21:23:56 *** blathijs has joined #openttd
21:23:56 *** Martin89 has joined #openttd
21:23:56 *** davidstrauss has joined #openttd
21:23:56 *** Sylf has joined #openttd
21:23:56 *** jinks_ has joined #openttd
21:23:56 *** Speedy has joined #openttd
21:23:56 *** KenjiE20 has joined #openttd
21:23:57 *** dfox has joined #openttd
21:23:57 *** eQualizer has joined #openttd
21:23:57 *** Cursarion has joined #openttd
21:23:57 *** jonty-comp has joined #openttd
21:23:57 *** graviton.oftc.net sets mode: +ov Belugas Belugas
21:25:25 <frosch123> it's netsplit day :)
21:26:01 *** Celestar has left #openttd
21:26:32 <Eddi|zuHause> it's celebrating the FCC's decision to force net neutrality onto ISPs?
21:26:59 *** roidal_ has quit IRC
21:30:57 *** Progman_ has joined #openttd
21:35:10 *** Progman has quit IRC
21:35:15 *** Progman_ is now known as Progman
21:43:25 *** argoneus has quit IRC
21:43:25 *** tycoondemon has quit IRC
21:43:25 *** gnu_jj has quit IRC
21:43:25 *** KouDy has quit IRC
21:43:25 *** ccfreak2k has quit IRC
21:43:25 *** zeknurn` has quit IRC
21:43:25 *** Pulec has quit IRC
21:43:25 *** Ttech has quit IRC
21:43:25 *** jinks has quit IRC
21:43:25 *** Vadtec has quit IRC
21:43:25 *** joho has quit IRC
21:43:25 *** guru3-vp1 has quit IRC
21:43:25 *** TheIJ has quit IRC
21:43:25 *** Xaroth has quit IRC
21:43:25 *** theholyduck has quit IRC
21:43:25 *** TinoDidriksen has quit IRC
21:43:25 *** Rubidium has quit IRC
21:43:25 *** urdh has quit IRC
21:43:25 *** tyteen4a03 has quit IRC
21:43:25 *** Born_Acorn has quit IRC
21:43:25 *** dustinm` has quit IRC
21:43:25 *** luaduck has quit IRC
21:43:25 *** Sacro has quit IRC
21:43:25 *** funnel has quit IRC
21:51:19 *** argoneus has joined #openttd
21:51:19 *** tycoondemon has joined #openttd
21:51:19 *** gnu_jj has joined #openttd
21:51:19 *** KouDy has joined #openttd
21:51:19 *** ccfreak2k has joined #openttd
21:51:19 *** zeknurn` has joined #openttd
21:51:19 *** Pulec has joined #openttd
21:51:19 *** Ttech has joined #openttd
21:51:19 *** urdh has joined #openttd
21:51:19 *** theholyduck has joined #openttd
21:51:19 *** Xaroth has joined #openttd
21:51:19 *** TheIJ has joined #openttd
21:51:19 *** dustinm` has joined #openttd
21:51:19 *** tyteen4a03 has joined #openttd
21:51:19 *** luaduck has joined #openttd
21:51:19 *** guru3-vp1 has joined #openttd
21:51:19 *** Sacro has joined #openttd
21:51:19 *** funnel has joined #openttd
21:51:20 *** Rubidium has joined #openttd
21:51:20 *** jinks has joined #openttd
21:51:20 *** TinoDidriksen has joined #openttd
21:51:20 *** Vadtec has joined #openttd
21:51:20 *** joho has joined #openttd
21:51:20 *** Born_Acorn has joined #openttd
21:51:20 *** charm.oftc.net sets mode: +ov Rubidium Rubidium
21:52:08 <Samu> need help a bit
21:52:08 <Samu> if (IsTileType(t, MP_INDUSTRY && water class of this tile is not canal) {
21:52:08 <Samu> help me translate that part lol
21:54:25 <Samu> if (IsTileType(t, MP_INDUSTRY && (WaterClass(t) !=WATER_CLASS_CANAL) { ?
21:54:38 <Samu> hmm
21:55:34 <glx> something like that yes
21:57:56 <Terkhen> good night
22:00:04 <Samu> error
22:03:08 <Samu> if (IsTileType(t, MP_INDUSTRY) && HasTileWaterClass(t, WATER_CLASS_CANAL) {
22:03:09 <Samu> doesn't work
22:03:41 <Wolf01> at least try to close the same number of the parenthesis you opened
22:04:20 <glx> and this test is for industries on canal
22:04:52 <Samu> if (IsTileType(t, MP_INDUSTRY) && HasTileWaterClass(!WATER_CLASS_CANAL)) {
22:05:03 <glx> no
22:05:16 <glx> !HasTile...
22:05:54 <Samu> :/
22:06:46 *** Progman_ has joined #openttd
22:07:16 *** Progman has quit IRC
22:07:20 *** Progman_ is now known as Progman
22:08:58 *** frosch123 has quit IRC
22:09:45 <Samu> if (IsTileType(t, MP_INDUSTRY) && !HasTileWaterClass(WATER_CLASS_CANAL)) {
22:09:51 <Samu> doesn't work
22:10:28 <glx> missing args probably
22:11:19 <Wolf01> doesn't VS help a little with intellisense and syntax errors highlight?
22:11:44 <glx> intellisense helps a lot
22:12:01 <glx> and error messages too
22:17:50 <Wolf01> maybe it's because I'm too used to PHPStorm where you use smart autocomplete and the code writes itself
22:17:50 <Samu> it runs but not doing the correct thing
22:17:50 <Wolf01> ok, that's better
22:17:51 <Wolf01> and: what are you trying to achieve?
22:17:51 <Samu> when loading a savegame below version 195, all industry tiles that are not canals, SB(_m[t].m1, 4, 1, 1);
22:17:51 <Samu> for industries that are canals I want it to do nothing
22:17:51 <Samu> built on canals would be the correct wording
22:17:51 <Wolf01> then it could be the the HasTileWaterClass() function which might want you to pass it the "tile" t
22:17:51 <Samu> Hastilewaterclass(t)
22:17:52 <Wolf01> makes sense
22:17:52 <Samu> how would it act according to which class is it
22:18:41 *** JacobD88 has quit IRC
22:19:04 <Samu> hmm let me try
22:19:26 <Samu> if (IsTileType(t, MP_INDUSTRY) && !HasTileWaterClass(t)) {
22:20:16 <glx> should be true for industries on dry land
22:20:50 <glx> hmm no always true
22:21:08 <glx> industry tiles always have waterclass
22:21:33 <Samu> nothing is happening
22:22:04 <Wolf01> wot?
22:22:13 <glx> the test is always false for industry tiles (true && !true)
22:22:36 <Wolf01> ok, but why do industry tiles are water class?
22:22:47 <glx> because oilrigs
22:23:01 <Samu> nothing happens at all
22:23:29 <glx> yes your test is always false
22:23:49 <Wolf01> I had a weird dream... industries flooding the map
22:24:24 <Samu> if waterclass is sea, pass the test
22:25:14 <glx> I think you don't understant what HasTileWaterClass() does
22:30:36 *** Cursarion has quit IRC
22:30:36 *** dfox has quit IRC
22:30:36 *** Martin89 has quit IRC
22:30:36 *** glevans2 has quit IRC
22:30:36 *** Maarten1 has quit IRC
22:30:36 *** Flygon has quit IRC
22:30:36 *** Suicyder has quit IRC
22:30:36 *** Leander_ has quit IRC
22:30:36 *** ST2 has quit IRC
22:30:36 *** Extrems has quit IRC
22:30:36 *** lastmikoi has quit IRC
22:30:36 *** jonty-comp has quit IRC
22:30:36 *** Klanticus has quit IRC
22:30:36 *** tokai|mdlx has quit IRC
22:30:36 *** Sylf has quit IRC
22:30:36 *** davidstrauss has quit IRC
22:30:36 *** Belugas has quit IRC
22:30:36 *** joho has quit IRC
22:30:36 *** Vadtec has quit IRC
22:30:36 *** jinks has quit IRC
22:30:36 *** guru3-vp1 has quit IRC
22:30:36 *** TheIJ has quit IRC
22:30:36 *** theholyduck has quit IRC
22:30:36 *** Pulec has quit IRC
22:30:36 *** zeknurn` has quit IRC
22:30:36 *** ccfreak2k has quit IRC
22:30:36 *** KouDy has quit IRC
22:30:36 *** urdh has quit IRC
22:30:36 *** tyteen4a03 has quit IRC
22:30:36 *** argoneus has quit IRC
22:30:36 *** Born_Acorn has quit IRC
22:30:36 *** tycoondemon has quit IRC
22:30:36 *** Sacro has quit IRC
22:30:36 *** Rubidium has quit IRC
22:30:36 *** TinoDidriksen has quit IRC
22:30:36 *** Xaroth has quit IRC
22:30:37 *** funnel has quit IRC
22:30:37 *** luaduck has quit IRC
22:30:37 *** dustinm` has quit IRC
22:30:37 *** Ttech has quit IRC
22:30:37 *** gnu_jj has quit IRC
22:30:37 *** Samu has quit IRC
22:30:37 *** eQualizer has quit IRC
22:30:37 *** jinks_ has quit IRC
22:30:37 *** OsteHovel has quit IRC
22:30:37 *** Quatroking has quit IRC
22:30:37 *** Pikkaphone has quit IRC
22:30:37 *** Wolf01 has quit IRC
22:30:37 *** Pikka has quit IRC
22:30:37 *** HerzogDeXtEr1 has quit IRC
22:30:37 *** roadt has quit IRC
22:30:37 *** Speedy has quit IRC
22:30:37 *** gelignite has quit IRC
22:30:37 *** yorick has quit IRC
22:30:37 *** CosmicRay has quit IRC
22:30:37 *** KenjiE20 has quit IRC
22:30:37 *** blathijs has quit IRC
22:48:56 *** Plaete has joined #openttd
22:49:05 *** Born_Acorn has joined #openttd
22:49:05 *** joho has joined #openttd
22:49:05 *** Vadtec has joined #openttd
22:49:05 *** TinoDidriksen has joined #openttd
22:49:05 *** jinks has joined #openttd
22:49:05 *** Rubidium has joined #openttd
22:49:05 *** funnel has joined #openttd
22:49:05 *** Sacro has joined #openttd
22:49:05 *** guru3-vp1 has joined #openttd
22:49:05 *** luaduck has joined #openttd
22:49:05 *** tyteen4a03 has joined #openttd
22:49:05 *** dustinm` has joined #openttd
22:49:05 *** TheIJ has joined #openttd
22:49:05 *** Xaroth has joined #openttd
22:49:05 *** theholyduck has joined #openttd
22:49:05 *** urdh has joined #openttd
22:49:05 *** Ttech has joined #openttd
22:49:05 *** Pulec has joined #openttd
22:49:05 *** zeknurn` has joined #openttd
22:49:05 *** ccfreak2k has joined #openttd
22:49:05 *** KouDy has joined #openttd
22:49:05 *** gnu_jj has joined #openttd
22:49:05 *** tycoondemon has joined #openttd
22:49:05 *** argoneus has joined #openttd
22:49:05 *** HerzogDeXtEr1 has joined #openttd
22:49:05 *** Pikka has joined #openttd
22:49:05 *** Wolf01 has joined #openttd
22:49:05 *** yorick has joined #openttd
22:49:05 *** lastmikoi has joined #openttd
22:49:05 *** ST2 has joined #openttd
22:49:05 *** Leander_ has joined #openttd
22:49:05 *** roadt has joined #openttd
22:49:05 *** Samu has joined #openttd
22:49:05 *** gelignite has joined #openttd
22:49:05 *** Klanticus has joined #openttd
22:49:05 *** CosmicRay has joined #openttd
22:49:05 *** Suicyder has joined #openttd
22:49:05 *** Pikkaphone has joined #openttd
22:49:05 *** Quatroking has joined #openttd
22:49:05 *** Extrems has joined #openttd
22:49:05 *** tokai|mdlx has joined #openttd
22:49:05 *** Flygon has joined #openttd
22:49:05 *** Maarten1 has joined #openttd
22:49:05 *** Belugas has joined #openttd
22:49:05 *** graviton.oftc.net sets mode: +ovov Rubidium Rubidium Belugas Belugas
22:49:05 *** glevans2 has joined #openttd
22:49:05 *** OsteHovel has joined #openttd
22:49:05 *** blathijs has joined #openttd
22:49:05 *** Martin89 has joined #openttd
22:49:05 *** davidstrauss has joined #openttd
22:49:05 *** Sylf has joined #openttd
22:49:05 *** jinks_ has joined #openttd
22:49:05 *** Speedy has joined #openttd
22:49:05 *** KenjiE20 has joined #openttd
22:49:05 *** dfox has joined #openttd
22:49:05 *** eQualizer has joined #openttd
22:49:05 *** Cursarion has joined #openttd
22:49:05 *** jonty-comp has joined #openttd
22:52:42 *** supermop has joined #openttd
22:52:59 <Samu> assertion again
22:53:54 <Wolf01> I'm not so good at cluedo :(
22:58:58 <Eddi|zuHause> i probably haven't played that in 20 years...
23:01:56 <Samu> Error! Disconnecting train
23:01:56 <Samu> what's that
23:02:12 <Eddi|zuHause> means you screwed up royally
23:03:05 <Eddi|zuHause> Samu: that means an engine moved, but couldn't drag its wagons with it
23:03:28 <Samu> i was messing with waterclasses not trains
23:03:35 <Samu> waterclasses and industries
23:03:54 <Eddi|zuHause> maybe you changed something that was required for something entirely different
23:03:55 <Samu> how do I get the waterclass from an industry tile?
23:04:24 <glx> try GetWaterClass()
23:04:46 <Wolf01> we should get rid of that error with new disasters and shunting
23:04:47 <Samu> i tried that
23:05:00 <Samu> i get assertion failed
23:05:00 <Wolf01> eh, but GetWaterClass() doesn't like when you pass it a non water tile :D
23:05:16 <glx> industry tiles are valid for that
23:05:34 <Wolf01> maybe he doesn't loop only industry tiles
23:06:13 <Samu> GetWaterClass(t); if (!IsCanal(t)) {}
23:06:21 <Samu> assertion
23:06:47 <glx> IsCanal() works for MP_WATER tiles only
23:07:44 *** Progman has quit IRC
23:08:45 <Samu> it's an industry tile
23:08:59 <glx> then you can't use IsCanal()
23:09:21 <glx> but you can use GetWaterClass(t) != WATER_CLASS_CANAL
23:10:24 <Samu> there is no way to extract the water class of an industry tile?
23:10:24 <Samu> oh
23:10:24 *** Suicyder has quit IRC
23:10:59 <Samu> if (IsTileType(t, MP_INDUSTRY) && (GetWaterClass(t) != WATER_CLASS_CANAL {
23:11:43 <glx> yes
23:13:04 <Wolf01> you miss ))
23:13:04 <Samu> oh, if (IsTileType(t, MP_INDUSTRY) && (GetWaterClass(t) != WATER_CLASS_CANAL)) {
23:13:04 <Samu> zomg so that's how you do it
23:13:04 <Samu> testing
23:13:04 *** gelignite has quit IRC
23:19:28 <Samu> omg yes, testing it, works
23:19:34 <Samu> just not sure if it's the right assumption
23:19:34 <Samu> 0 or 1
23:19:37 <Samu> no way to tell
23:19:37 <Samu> what is more likely to find? canals with no owner or canals owned by someone?
23:19:38 <Samu> canals with no owner = 1, canals owned by someone = 0
23:20:05 <Samu> but, what's more likely
23:20:18 <Samu> any idea?
23:20:55 <Samu> pre-patch always puts a 0, when oil rig dies in pre-patch, it puts a 1
23:22:08 <Samu> post-patch can be 1 or 0, when oil rig dies in post-patch, it puts a 1
23:22:50 <glx> it doesn't put a 1, it sets the owner to one of the >0x10 one
23:22:54 <Samu> loading pre-patch savegame, loads it as 0, then conversion takes place, but i's impossible to know what to convert to
23:24:02 <Samu> that is the OWNER_NONE
23:24:18 <Samu> 0x30
23:24:27 <Samu> since it's canal
23:25:37 *** FLHerne has quit IRC
23:28:47 <Samu> i'm not sure if 0 is the "better correct" assumption
23:28:50 <Samu> going back to landscape grid and landscape
23:28:50 <Samu> 0 seems to be the answer
23:28:51 <Samu> or actually, not correcting it
23:28:51 <Samu> which let's it stay as 0
23:28:51 <Samu> meh, 0 it is
23:29:14 <Samu> thx, for this part I'm done. now wondering if i really need to pump up savegame version
23:33:18 <Samu> load as 194, convert, save as 194
23:33:21 <Samu> or load as 194, convert, save as 195
23:39:42 *** Cursarion has quit IRC
23:39:42 *** dfox has quit IRC
23:39:42 *** Martin89 has quit IRC
23:39:42 *** glevans2 has quit IRC
23:39:42 *** Maarten1 has quit IRC
23:39:42 *** Flygon has quit IRC
23:39:42 *** Leander_ has quit IRC
23:39:42 *** ST2 has quit IRC
23:39:42 *** Extrems has quit IRC
23:39:42 *** lastmikoi has quit IRC
23:39:42 *** jonty-comp has quit IRC
23:39:42 *** Klanticus has quit IRC
23:39:42 *** tokai|mdlx has quit IRC
23:39:42 *** Sylf has quit IRC
23:39:42 *** davidstrauss has quit IRC
23:39:42 *** Belugas has quit IRC
23:39:42 *** KouDy has quit IRC
23:39:42 *** ccfreak2k has quit IRC
23:39:42 *** zeknurn` has quit IRC
23:39:42 *** Pulec has quit IRC
23:39:42 *** theholyduck has quit IRC
23:39:42 *** guru3-vp1 has quit IRC
23:39:42 *** jinks has quit IRC
23:39:42 *** Vadtec has quit IRC
23:39:42 *** joho has quit IRC
23:39:42 *** argoneus has quit IRC
23:39:42 *** urdh has quit IRC
23:39:42 *** TheIJ has quit IRC
23:39:42 *** tyteen4a03 has quit IRC
23:39:42 *** tycoondemon has quit IRC
23:39:42 *** luaduck has quit IRC
23:39:42 *** Rubidium has quit IRC
23:39:42 *** Xaroth has quit IRC
23:39:42 *** TinoDidriksen has quit IRC
23:39:42 *** Sacro has quit IRC
23:39:42 *** dustinm` has quit IRC
23:39:42 *** Born_Acorn has quit IRC
23:39:42 *** gnu_jj has quit IRC
23:39:42 *** Ttech has quit IRC
23:39:42 *** funnel has quit IRC
23:39:42 *** Samu has quit IRC
23:39:42 *** eQualizer has quit IRC
23:39:42 *** jinks_ has quit IRC
23:39:42 *** OsteHovel has quit IRC
23:39:42 *** Quatroking has quit IRC
23:39:42 *** Pikkaphone has quit IRC
23:39:42 *** Wolf01 has quit IRC
23:39:43 *** Pikka has quit IRC
23:39:43 *** HerzogDeXtEr1 has quit IRC
23:39:43 *** roadt has quit IRC
23:39:43 *** Speedy has quit IRC
23:39:43 *** yorick has quit IRC
23:39:43 *** CosmicRay has quit IRC
23:39:43 *** KenjiE20 has quit IRC
23:39:43 *** blathijs has quit IRC
23:42:00 *** Born_Acorn has joined #openttd
23:42:00 *** joho has joined #openttd
23:42:00 *** Vadtec has joined #openttd
23:42:00 *** TinoDidriksen has joined #openttd
23:42:00 *** jinks has joined #openttd
23:42:00 *** Rubidium has joined #openttd
23:42:00 *** funnel has joined #openttd
23:42:00 *** Sacro has joined #openttd
23:42:00 *** guru3-vp1 has joined #openttd
23:42:00 *** luaduck has joined #openttd
23:42:00 *** tyteen4a03 has joined #openttd
23:42:00 *** dustinm` has joined #openttd
23:42:00 *** TheIJ has joined #openttd
23:42:00 *** Xaroth has joined #openttd
23:42:00 *** theholyduck has joined #openttd
23:42:00 *** urdh has joined #openttd
23:42:00 *** Ttech has joined #openttd
23:42:00 *** Pulec has joined #openttd
23:42:00 *** zeknurn` has joined #openttd
23:42:00 *** ccfreak2k has joined #openttd
23:42:00 *** KouDy has joined #openttd
23:42:00 *** gnu_jj has joined #openttd
23:42:00 *** tycoondemon has joined #openttd
23:42:00 *** argoneus has joined #openttd
23:42:00 *** HerzogDeXtEr1 has joined #openttd
23:42:00 *** Pikka has joined #openttd
23:42:00 *** yorick has joined #openttd
23:42:00 *** lastmikoi has joined #openttd
23:42:00 *** ST2 has joined #openttd
23:42:00 *** Leander_ has joined #openttd
23:42:00 *** roadt has joined #openttd
23:42:00 *** Samu has joined #openttd
23:42:00 *** Klanticus has joined #openttd
23:42:00 *** CosmicRay has joined #openttd
23:42:00 *** Pikkaphone has joined #openttd
23:42:01 *** Quatroking has joined #openttd
23:42:01 *** Extrems has joined #openttd
23:42:01 *** tokai|mdlx has joined #openttd
23:42:01 *** Flygon has joined #openttd
23:42:01 *** Maarten1 has joined #openttd
23:42:01 *** Belugas has joined #openttd
23:42:01 *** graviton.oftc.net sets mode: +ovov Rubidium Rubidium Belugas Belugas
23:42:01 *** glevans2 has joined #openttd
23:42:01 *** OsteHovel has joined #openttd
23:42:01 *** blathijs has joined #openttd
23:42:01 *** Martin89 has joined #openttd
23:42:01 *** davidstrauss has joined #openttd
23:42:01 *** Sylf has joined #openttd
23:42:01 *** jinks_ has joined #openttd
23:42:01 *** Speedy has joined #openttd
23:42:01 *** KenjiE20 has joined #openttd
23:42:01 *** dfox has joined #openttd
23:42:01 *** eQualizer has joined #openttd
23:42:01 *** Cursarion has joined #openttd
23:42:01 *** jonty-comp has joined #openttd
23:43:19 *** JacobD88 has joined #openttd
23:44:30 <Samu> loading post-past savegame on pre-patch game
23:44:34 <Samu> heh, will co-exist
23:44:39 <Samu> fixed and un-fixed
23:45:31 <Samu> and there is no problem with that apparently
23:46:06 <Samu> alright, time to share the patch
23:46:08 <Samu> brb
23:47:42 *** JacobD88 has quit IRC
23:48:13 *** Myhorta has quit IRC
23:54:52 *** roadt has quit IRC
23:55:32 *** Plaete has quit IRC