IRC logs for #openttd on OFTC at 2015-02-06
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12:27:57 <underground> i,m now in 2217 and how to make trains
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12:43:00 <planetmaker> underground, if you do not use any NewGRFs, then the only trains available are maglev
12:43:15 <planetmaker> underground, click and hold the rail icon in the main toolbar and select the maglev type of rails
12:45:20 <planetmaker> *available at that date, of course. Earlier there are normal trains
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12:57:05 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 14 hours, 32 minutes, and 31 seconds ago: <andythenorth> bye
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14:28:21 <Belugas> lol!! I though for a second that openttd had the option to view trains from underground perspective
14:28:31 <Belugas> i guess it's friday effect hahahaha!!!
14:36:46 <DanMacK> It would be nice... lol
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15:40:52 <samu> the cpu is in the blades
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16:22:27 <samu> static CommandCost CheckNewIndustry_OilRig ( TileIndex tile )
16:26:04 <samu> how do I implement that part from line 1220 to line 1227 into my nml?
16:29:01 <Alberth> I wonder why it compares with map edge distance with _settings_game.game_creation.oil_refinery_limit
16:30:59 <Alberth> isn't there a "stay within X tiles" from the map edge?
16:31:17 <Alberth> that's what it does, tohgether with checking for flat tiles
16:32:25 <samu> maybe the oil rig is built like the oil refinery
16:32:43 <samu> it actually seems to be that way
16:33:14 <samu> but you say they share the same setting?
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16:35:00 <Alberth> if (TileHeight(tile) == 0 && DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost(); <-- if 'tile' is at water level, and distance from edge (tile + (1,1)) < oil_refinery_distance then OK
16:38:04 <Alberth> in other words, add the oil refinery limit, I think
16:52:03 <samu> i can't find in the wiki
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16:55:01 <samu> i'm always lost in trying to search
16:56:11 <Alberth> if you weren't you wouldn't have to search :)
17:10:30 <samu> if i want to replace that layout with mine, how exactly must I name the layout?
17:11:30 <samu> what would I need to make the game think that everything is equal except that part?
17:13:04 <samu> because, when the game loads my grf, it seems that it forgot something along the way, like the placement check
17:13:37 <samu> sorry for my continuous repetition, I can't figure it out
17:32:44 <samu> it would be much straight forward than doing a .grf
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18:00:04 <Alberth> .grf doesn't use c++ or .h files
18:00:28 <Alberth> so I don't know what you're doing, but it's not making a .grf
18:01:24 <samu> i've edited oil rig layout on that file
18:01:52 <samu> corrected yesterday's issue that frosch found
18:02:13 <samu> and also added more water around
18:02:43 <samu> but I dunno how to make my grf work
18:03:22 <samu> so i decided to edit that file instead
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18:18:23 <Alberth> download the openttd source code, edit the file, compile the sources, play the game?
18:19:09 <Alberth> not sure if that counts as testing though
18:19:22 <samu> compile? how do i do that
18:19:38 <samu> i downloaded the source files and edited it already
18:19:48 <samu> don't know about the compile part
18:20:16 <Alberth> ah, and you have windows?
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18:27:07 <Alberth> yep, windows isn't really designed for development
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18:31:03 <samu> there's a visual studio 2013
18:31:48 <samu> i dont even know how to begin
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18:40:43 <samu> there's so many visual studios i dont know what to pick
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19:04:26 <Alberth> use it to compile openttd :)
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19:14:55 <samu> i need to install tortoise svn?
19:23:53 <samu> oh, it is downloading stuff
19:23:58 <samu> from svn://svn.openttd.org/trunk
19:28:43 * andythenorth has got steam working
19:30:15 <samu> wiki says Go to Compile -> Configuration Administrator and select Configuration: Release.
19:30:24 <samu> there is no Compile menu
19:31:56 <samu> Is it Build -> Configuration Manager?
19:36:01 <Alberth> andythenorth: iron horse 1.4 oil wagon unloads instantly
19:36:41 <samu> but I don't understand step 2.6
19:37:03 <Alberth> maybe I should upgrade to 1.5?
19:37:21 <samu> 2.6 Right click on the openttd project in Solution Explorer and select Properties.
19:37:40 <samu> i can't right click any openttd
19:37:50 <Alberth> I hope you're not talking to me samu :)
19:38:28 <Alberth> ok, that's definitely not me then
19:39:23 <andythenorth> I need a much better graphics card
19:39:37 <andythenorth> much much better
19:40:49 <andythenorth> Alberth: which generation tank wagon?
19:42:53 <andythenorth> dunno what the bug is yet
19:43:06 <andythenorth> but Road Hog had completely borked loading speed, same code running in IH
19:43:19 <andythenorth> my graphics card is ranked #159 in benchmarks
19:43:55 <andythenorth> the benchmark is arbitrary but the high end performers are scoring 15x higher
19:44:01 * andythenorth knows nothing about GPUs
19:46:42 <andythenorth> Alberth: tank wagon claims to unload in 120 ticks
19:46:49 <andythenorth> according to my formula
19:46:55 <andythenorth> result is different?
19:47:31 <Alberth> in 1.5 you "- balanced loading speeds for all vehicles
19:47:31 <Alberth> - tank, hopper, covered hopper and intermodal cars load twice as fast as other types"
19:48:01 <andythenorth> ah, I didn’t consider which tag :P
19:48:08 <andythenorth> I just looked at recent revs :P
19:48:16 <Alberth> that usually works :p
19:48:33 <andythenorth> that is post 1.4.0
19:53:49 <Alberth> 1.5 works, in about 4 times (1005 -> 70% -> 40% -> 10% -> 0%)
19:53:52 <samu> build succeded, but it gets tons of warnings, where is it?
19:54:05 <andythenorth> Alberth: that sounds correct
19:54:25 <Alberth> ok, you fixed it thus :)
19:54:35 <Alberth> sorry I disturbed you from your game
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19:55:11 <andythenorth> I am trying Euro Truck Simulator 2
19:55:26 <andythenorth> version 1 was low-poly, with nice textures, but very undetailed models
19:55:30 <glx> say bye to your free time
19:55:42 <andythenorth> v2 is detailed, but jaggy and laggy
19:55:48 <andythenorth> my laptop is way too old to play it
19:56:02 <Alberth> ah, let me know what happens on the long straight parts of the road :)
19:56:38 <samu> I created the Openttd.exe file, but it gets an error when starting
19:56:40 * andythenorth is not used to things that run slowly on a laptop
19:56:49 <andythenorth> kind of forgot about that years ago
19:56:54 <samu> no available language pack
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19:57:18 <samu> must i put this file somewhere else?
19:57:18 <andythenorth> probably if I had a really big desktop CPU nml might go faster
19:57:29 <andythenorth> but nearly everything I use is either fast, or is single-threaded python
19:57:56 <andythenorth> and most desktop CPUs seem to be adding thread units, rather than single-unit throughput
19:58:06 <andythenorth> although I long-ago stopped understanding CPUs
19:58:20 <glx> samu: just press run in VS
19:58:21 <Alberth> samu: you need to build more than just openttd, langpack is generated with strgen
19:58:54 <glx> Alberth: no it's ok, but you can't run openttd from the build dir
20:00:00 <Alberth> andythenorth: yes you need a cpu with high performance in a single core
20:00:06 <glx> unless you let the IDE do it
20:00:42 <andythenorth> I’ve no idea how to bench single core performance :)
20:00:55 <andythenorth> or how to trick my CPU into Turbo Boost or anything else :)
20:03:45 <samu> base music set, 22 corrupted files?
20:04:56 <Alberth> I wonder how you have r27136 while the #openttd.dev topic is still at r27130 :)
20:05:21 <andythenorth> vcs rev is 27136 :)
20:07:45 <samu> graphics get some error popup at start up
20:08:03 <samu> music says 22 corrupted files
20:08:35 <samu> nevermind, i had the player stoped
20:08:39 <samu> it is playing music nopw
20:09:03 <samu> but original_windows music set gets 22 corrupted files
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20:10:23 <samu> the current base graphics set is missing some sprites
20:10:40 <samu> should i ignore that for now?
20:11:17 <Alberth> depends on how old your base set is, but mostly, it's harmless
20:12:01 <samu> it only produced an .exe file
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20:33:24 <Alberth> depends on how fast your computer is, and how large and busy the map is
20:35:08 <andythenorth> fast forward is very slow for me on a self-compiled build
20:35:19 <andythenorth> it’s better on the releases
20:36:37 <samu> so this uses my preferences, I see
20:39:57 <samu> First-chance exception at 0x000000014013F2B6 in openttd.exe: 0xC0000005: Access violation reading location 0x0000000002913000.
20:40:08 <samu> i was turning off full animation
20:49:26 <samu> first time I compiled anything
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21:07:36 <andythenorth> opening the train list causes the game to chug rather a lot
21:07:42 <Alberth> you never used nmlc ?
21:08:21 <Alberth> too many trains perhaps in the game, andy :)
21:08:37 <andythenorth> wondering if it’s 2x zoom
21:08:47 <andythenorth> or if the blitter is increasingly rubbish on OS X
21:08:59 <andythenorth> performance has been heading downhill with recent changes to how I compile
21:09:30 <Alberth> what happens if you reduce zoom to 1x ?
21:09:44 <Alberth> not sure if you need to restart the program
21:11:19 <Alberth> reduce as in changing the setting for max zoom
21:11:54 <Alberth> as the game keeps tracking sprites you might need
21:12:29 <andythenorth> so subjective it’s hard to tell
21:12:42 <andythenorth> can’t reliably trigger the chugging
21:13:01 <andythenorth> might be the train window, might be having a vehicle window open, might be unrelated
21:13:09 <Alberth> so caching is into play somewhere perhaps
21:13:47 <Alberth> pretty much impossible to diagnose
21:13:47 <andythenorth> having a vehicle window open makes ffwd measurable slower I think
21:14:12 <andythenorth> I should try 1.5.0 binary
21:15:39 <Eddi|zuHause> there was something like "make run_prof"
21:16:02 <Eddi|zuHause> which can show you which areas of the code are run excessively often
21:21:33 <samu> will you take that into consideration?
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21:23:32 <frosch123> is that the same thing i did 30 minutes ago?
21:28:10 <samu> yours looks like that of the wiki
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21:28:30 <samu> and the one in svn looks shifted
21:29:43 <samu> it builds like in the wiki
21:29:53 <samu> did you see the screenshot?
21:30:36 <frosch123> andythenorth: didn't you have some industry distance patch 4 years ago?
21:31:10 <andythenorth> it never worked right
21:31:55 <frosch123> andythenorth: exactly, i also remember that there was something bad feature about it
21:32:20 <andythenorth> I think the bad feature was my code
21:32:43 <andythenorth> FIRS solved it differently with circular (1 loop) tile check instead
21:34:02 <peter1138> Why do people think Deluxe should be abbreviated to DLX, when Transport Tycoon is TT?
21:34:24 <samu> it installs in folder ttdlx
21:36:43 <andythenorth> eh no steel cars in Iron Horse
21:37:02 <peter1138> Do I want a keyboard with blue/red backlighting?
21:37:35 <frosch123> you never want anything with lights that does not need lights
21:37:39 <Eddi|zuHause> why do people want keyboards with backlighting? what happened to typing blind?
21:37:47 <b_jonas> Eddi|zuHause: exactly
21:37:51 <frosch123> it can only be annoyingly bright
21:38:22 <Eddi|zuHause> yeah, my power on led is annoyingly bright
21:38:41 <frosch123> i cut the wires to the power led :)
21:38:44 <Alberth> a small piece of black tape would solve that
21:39:02 <frosch123> the best feature of my displays is a setting to configure the led as "off" when powered on :)
21:39:03 <Eddi|zuHause> frosch123: there's a plug you can pull, you know :p
21:39:03 <peter1138> Heh, the LEDs on my switch are a bit bright :(
21:39:32 <frosch123> Eddi|zuHause: ok, yes, technically i pulled the plug :) but didn't sound as fancy
21:44:46 <samu> will ships be blocked in future oil rigs?
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21:46:43 <Alberth> frosch is changing the program to the documented behaviour at the newgrf wiki
21:47:15 <samu> oh, so they will be blocked :(
21:47:55 <Alberth> it's what the original program did
21:49:26 <Alberth> openttd cannot be changed, as it means old games may break
21:49:46 <Alberth> so to change behavior, you have to use a newgrf or a script
21:49:50 <frosch123> technically that's not the case here :)
21:50:02 <frosch123> anyway, it's not specific to oilrigs
21:50:07 <frosch123> same happens for other industries
21:50:44 <Eddi|zuHause> but other industries don't have builtin docks
21:51:35 <Wolf01> <frosch123> the best feature of my displays is a setting to configure the led as "off" when powered on :) <- my display already does that, too bad the led is on when the display is powered off... not so nice when you have it in your bedroom
21:52:32 <frosch123> i have a plug with switch, that powers everything hard
21:53:24 <Wolf01> wii u + display + xbox controller charger it's a lot of light
21:53:30 <Eddi|zuHause> andythenorth: make the middle part longer?
21:53:51 <andythenorth> and not just a copy-paste of a tank wagon :P
21:54:02 <Eddi|zuHause> looks like a tank wagon, at this scale
21:54:25 <DorpsGek> Commit by frosch :: r27137 trunk/src/table/build_industry.h (2015-02-06 21:54:19 UTC)
21:54:26 <andythenorth> it is literally a tank wagon and two narrow gauge flat wagons
21:54:27 <DorpsGek> -Fix (r0): Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion.
21:56:56 <DorpsGek> Commit by frosch :: r27138 trunk/src/newgrf.cpp (2015-02-06 21:56:50 UTC)
21:56:57 <DorpsGek> -Fix: [NewGRF] Negative positions in industry layouts were interpreted incorrectly; however since the wrong behaviour is saner, define as the correct behaviour for GRFv8.
22:14:53 <samu> well then i have to fix my .grf
22:17:40 <Eddi|zuHause> nothing has changed for your GRF
22:35:45 <samu> when can i download this new revision version?
22:37:29 <Supercheese> compile farm probably has not built it yet
22:37:40 <Supercheese> you either must wait for the nightly build or compile it yourself
22:38:38 <samu> may i uninstall all this now?
22:38:54 <samu> tortoise? microsoft visual?
22:39:19 <Supercheese> Visual Studio compiles it fine
22:39:41 <glx> (well compile farm built it, but just to check it's ok)
23:08:26 <samu> Warning 1 warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data C:\OpenTTD\trunk\src\smallmap_gui.cpp 1103 1 openttd
23:09:45 <samu> Warning 2 warning C4267: '=' : conversion from 'size_t' to 'uInt', possible loss of data C:\OpenTTD\trunk\src\textfile_gui.cpp 230 1 openttd
23:09:57 <samu> Warning 3 warning C4267: '-=' : conversion from 'size_t' to 'uint32', possible loss of data C:\OpenTTD\trunk\src\terraform_cmd.cpp 406 1 openttd
23:16:42 <samu> i can't do this, i wait for tomorrow
23:27:48 <glx> warnings are not important
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