IRC logs for #openttd on OFTC at 2015-01-04
            
00:01:41 <Wolf01> my boss always tell to who shows him bw pictures "if you want to take a picture in bw, make sure the subject is already bw"
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00:26:59 <Wolf01> 'night
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00:38:50 <mek42> where do I go to review when various ogfx+trains become available?
00:40:31 <Supercheese> You mean release dates for the locomotives?
00:40:43 <Supercheese> Aren't they the same as default engines?
00:41:03 <mek42> and regarding B/W stills, sometimes color distracts from the composition / sometime you want to compose / capture the way it was done before color
00:41:24 <mek42> I don't know when the default stock is released either
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00:47:46 <mek42> When do people decide to use trams rather than road vehicles?
00:48:56 <NGC3982> It usually becomes more profitable
00:49:55 <frosch123> trams should have higher capacity
00:50:13 <frosch123> if they do not have a higher capacity in the set you are using, just ignore them
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01:01:53 <mek42> thanks
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03:05:03 <mek42> Had to reboot. Read some things on smart phone while waiting. Does current TTRS stop the pre-1930 town shrinkage behavior?
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08:26:17 <andythenorth> o/
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08:35:58 <ShrewdSpirit> `morning
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09:26:38 <andythenorth> Alberth: FISH code has nothing to prevent toyland
09:26:47 <andythenorth> availability is ALL_CLIMATES
09:27:12 <Alberth> ok, it was 1955-ish, that should work too, I think?
09:27:47 <Alberth> we should implement Save and Load in busy bee :)
09:28:05 <andythenorth> 1955-ish should work
09:28:17 <andythenorth> FISH / Squid /s
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09:29:56 <Alberth> hmm, and now it works, how strange
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09:33:12 <andythenorth> Alberth: sorry I haven’t been much use on Busy Bee so far :P
09:33:41 <Alberth> I might have a look today
09:50:00 <ShrewdSpirit> guys I wanna start OpenTTD dedicated server in linux vps but its giving me this error: "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD"
09:52:00 <ShrewdSpirit> how to install a graphics set for game in linux vps? :o
09:52:10 <ShrewdSpirit> I have no GUI btw
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09:58:36 <ShrewdSpirit> nvm
10:02:40 <Rubidium> you found the section in the readme and followed that advice?
10:03:04 <ShrewdSpirit> yeah, fixed it
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10:45:54 * andythenorth wonders about location of cat
10:46:27 <peter1138> Usually in /bin
10:47:08 <andythenorth> ok that’s today’s questions all answered
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11:26:18 <Alberth> hi hi
11:28:06 <frosch123> moin
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11:42:58 <Wolf01> hi hi
11:47:55 <Alberth> o/
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12:02:00 <Alberth> /me looks for documentation on saving/loading GS in Squirrel
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12:17:21 <frosch123> Alberth: https://wiki.openttd.org/AI:Save/Load
12:18:24 <Alberth> oh, the wiki. I was looking at the NoGo API docs
12:18:46 <Alberth> seems like an omission to me
12:19:42 <frosch123> http://nogo.openttd.org/api/trunk/classGSController.html <- hmm, yes, it should be on that page
12:20:55 <frosch123> maybe some other functions of that class should be hidden
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12:34:22 <Alberth> "... First your Load() function is called, and after that the constructor of your AI is called. ..." huh? That needs a test :)
12:36:25 <frosch123> it probably means Start()
12:36:36 <frosch123> constructor -> load -> start
12:37:08 <Alberth> I would expect so :)
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12:56:00 <Alberth> fixed that
13:02:48 <frosch123> why do the trams in the japanese tram set have names like "hannover" and "dortmund"?
13:03:24 <Alberth> lol
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13:59:31 <Alberth> hmm, awk script kills my additions :(
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14:02:18 <frosch123> you may need an @api
14:07:47 <Alberth> no, it broke on a missing semi-colon
14:09:12 <Alberth> and probably on a missing /* DOXYGEN_API */ after an #endif
14:09:27 <Alberth> seems to work now, let's make some text :)
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14:56:29 <Wolf01> http://img-9gag-ftw.9cache.com/photo/a5NgGBN_460sv.mp4 ahah wonderful
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15:01:44 <zapatista> hii anyone here ??
15:02:36 <zapatista> i have 1 question im just joined from mobile
15:03:25 * zapatista slaps peter1138 around a bit with a large fishbot
15:03:53 <Elyon> just ask your question
15:04:11 <zapatista> ow thank you an answer .
15:04:12 <Elyon> :)
15:04:54 <zapatista> i have no connection in my house so just wanted to play with YZ but cant.
15:05:09 <Elyon> YZ?
15:05:37 <zapatista> mm its against to computer another virtual opponents
15:05:47 <Elyon> ah, an AI?
15:06:14 <Elyon> what seems to be the issue?
15:06:24 <zapatista> im not sure ..probably , so i cant connect in my house to internet im just trying to download manually in some way
15:06:42 <Elyon> just tether your mobile?
15:06:50 <zapatista> tether ?
15:06:58 <zapatista> im playing with PC
15:07:38 <zapatista> im chatting mobile with android , im gonna download that virtual opponents if possible and will transfer to my PC
15:07:53 <Elyon> well, you clearly have a mobile sufficiently "smart" to use the web irc client - surely it supports you connecting it to your PC with a cable, and tethering your mobile internet?
15:08:12 <Elyon> just enough for you to download the AI you want
15:08:54 <zapatista> so its not possible because no wireless around my house im in cafe =D lol ... i downloaded some files from internet
15:09:05 <zapatista> but i cant find where its saving them
15:09:20 <zapatista> how can i transfer the files cant find
15:09:42 <Elyon> what, you can't find where your mobile browser saves the files on your phone?
15:09:51 <zapatista> in game installed folder there is no new files
15:10:20 <Elyon> and I meant, just connect your android phone with USB to your PC at home, and tether the phone internet to your PC (ie. make the phone internet available to the PC)
15:10:23 <zapatista> i can find OFC but i downloaded files by TTD mobile version
15:10:28 <Elyon> aah okay
15:10:50 <Elyon> well, I don't know where they are on android, hmm ... content_download somewhere?
15:11:17 <zapatista> so where is it in PC version ?
15:11:34 <zapatista> normally where is downloading files in PC ?
15:11:46 <zapatista> not in installed folder
15:12:47 <Elyon> Documents/OpenTTD/content_download or something
15:12:53 <Elyon> not quite sure to be honest
15:13:10 <zapatista> mm ok will check there
15:14:04 <zapatista> now i must find the place in my tablet
15:14:19 <FLHerne> zapatista: http://svn.openttd.org/tags/1.4.4/readme.txt
15:14:20 <DorpsGek> Commit by alberth :: r27111 trunk/src/script/api/script_controller.hpp (2015-01-04 15:14:13 UTC)
15:14:21 <DorpsGek> -Doc: Extend script documentation with Save and Load functions.
15:15:47 <zapatista> mmm
15:18:00 <zapatista> just öne more question if i download TTD from official website , openttd.com ... the 1.4.4 version, will be there virtual opponents inside without downloading any. extra ?
15:18:14 <FLHerne> zapatista: No
15:18:31 <FLHerne> zapatista: There are no built-in AIs, use the ingame content downloader
15:18:46 <FLHerne> Oh, and Android forum thread is http://www.tt-forums.net/viewtopic.php?f=33&t=49867
15:19:10 <zapatista> thank you so much ur answers so helpfull
15:19:17 <zapatista> checking now
15:19:19 <Alberth> zapatista: Technically, yes. There is a dummy AI that doesn't do anything. However that gives very little opposition, so you may want to download an AI
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15:26:11 <NGC3982> I just switched from an older Supybot version to Limnoria, and i'm having some issues with Soap. The server is running (the same that worked with the older version of Supybot) and also the bot. I have checked plugins.soap.channels/port/password and they seem to be the correct values.
15:26:28 <NGC3982> But apconnect does not give me any output
15:27:00 <NGC3982> The running log tells me "apconnect called on #channel by <host"
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15:42:37 <NGC3982> For god sake. Not this again.
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17:45:43 <DorpsGek> Commit by translators :: r27112 /trunk/src/lang (luxembourgish.txt spanish.txt) (2015-01-04 17:45:35 UTC)
17:45:44 <DorpsGek> -Update from WebTranslator v3.0:
17:45:45 <DorpsGek> luxembourgish - 1 changes by Phreeze
17:45:46 <DorpsGek> spanish - 2 changes by SilverSurferZzZ
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19:42:36 <Alberth> andythenorth: save & load!
19:44:50 <andythenorth> Alberth: \o/ :)
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20:01:04 <Alberth> and some extra copyright text :)
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21:35:29 <Elyon> the format for `\b*` (extended byte escape) in NFO - do I have to specify `FF` somewhere myself, or does the escape take care of this?
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21:40:01 <y2000rtc> Hi all.
21:40:16 <Elyon> crowd: NORM!
21:41:25 <Elyon> I mean hi
21:43:06 <y2000rtc> Yesterday you helped me with grf file. I decompiled file, opened nfo file for train vehicles and tried to understand for codes there. But it is confused.
21:43:32 <Elyon> nfo can be a bit daunting. What do you need help understanding?
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21:44:33 <Elyon> welcome back
21:45:27 <y2000rtc> Do you have some idea where is best written what does it mean? There are hex numbers but I didn't find what each position in code means and which number is for what. Some tricks are on wiki but without positions in code. :(
21:46:04 <Elyon> http://newgrf-specs.tt-wiki.net/ this has pretty much everything you need
21:46:37 <Elyon> the meaning of each number is heavily dependent on context
21:47:16 <Elyon> except for `<spritenum> * <spritelen>`
21:47:29 <Elyon> which is at the beginning of every (real|pseudo)sprite
21:47:56 <y2000rtc> Thx I will try it. Here for example. Sorry I don't know how it will see.
21:48:00 <y2000rtc> 1449 d:\npt\games\transport_tycoon_deluxe_1.5.0-beta1-win32_gm-data-newgrf-contentdownload-save-cfg\sprites/csdseto.pcx 418 2088 01 1 1 0 0
21:48:13 <frosch123> y2000rtc: if the grf is sufficiently old, you can try https://dev.openttdcoop.org/projects/grf2html
21:48:20 <frosch123> it won't work for grfs newer than 2012 though
21:48:47 <Elyon> y2000rtc: oh that's a realsprite
21:49:09 <Elyon> y2000rtc: http://newgrf-specs.tt-wiki.net/wiki/Action1
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21:49:25 <y2000rtc> Between paths for pcx files are codes with something. But what means what. Yes it is from 2006.
21:49:30 <Elyon> http://newgrf-specs.tt-wiki.net/wiki/Action1
21:49:37 <Elyon> it's a realsprite
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21:50:23 <Elyon> my mistake, the link is http://newgrf-specs.tt-wiki.net/wiki/RealSprites
21:50:40 <Elyon> it should be xpos, ypos, compression, ywidth, ysize, xsize, xrel, yrel
21:51:21 <Elyon> s/ywidth, ysize/ysize, xsize
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21:54:29 <Elyon> you're such a quitter :p
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21:54:34 <y2000rtc> I see on web. thx. I'm searching date of start of production of vehicle. And code where is written date of change of picture in pcx file.
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21:55:24 <Elyon> for the first bit, you will probably want to look for something like ...
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21:58:00 <Elyon> `<spritenum> * 00 00 00 <days-since-1920>
21:58:40 <Elyon> which is "sprite number", "action 0", "feature 0 (trains)", "property 0 (introduction date)", respectively
21:58:53 <Elyon> y2000rtc: http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles
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21:59:37 <Elyon> I am curious, why do you quit every five minutes exactly?
22:00:01 <y2000rtc> I don't know.
22:00:23 <y2000rtc> Something wrong with ping timeout.
22:00:33 <y2000rtc> 480 sec
22:00:50 <Wolf01> because 480 sec are 5 minutes
22:01:00 <Elyon> no, 300 sec is 5 minutes
22:01:08 <Elyon> wait, was that sarcasm?
22:01:22 <Wolf01> thank you captain :)
22:01:50 <Elyon> textual sarcasm is not /that/ obvious tbh
22:01:59 <Elyon> >:(
22:02:01 <Elyon> >:3
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22:07:57 <y2000rtc> I tried to find it but which row in code is action and which is action1?
22:08:51 <Elyon> the number after the `*` specifies the action
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22:09:21 <Elyon> for example, `27 * 0` would be sprite 27 (irrelevant for now), action 0
22:11:06 <peter1138> quit every 5 minutes?
22:11:12 <peter1138> probably using a dumb web client
22:11:14 <Elyon> on the clock
22:11:37 <peter1138> or worse, their internet goes via cgnat which is setup incorrectly
22:12:54 <y2000rtc> Ha, perfect. No, I'm using app on android. Its called Android IRC. And what is wrong if I don't have 0 in code after * ? How you can see in code.
22:13:20 <Elyon> well, what do you have after `*`?
22:13:59 <Elyon> just search for ` * 00 ` or perhaps ` * 0 `
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22:14:45 <Eddi|zuHause> Elyon: no, 27 * 0 is a sprite of length 0
22:14:57 <Elyon> damn you're right, my mistake
22:15:47 <Eddi|zuHause> but usually you'd say "0 * 0" and let nforenum fill in the values
22:16:03 <Elyon> in this case it is a decoded grf, though
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22:29:50 <y2000rtc> Ok, I cant recognize what means each row in code. I will try again tomorrow. Thx Elyon and Eddi. Have a good night.
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22:31:40 <Elyon> the third number of each pseudosprite row indicates the action
22:31:42 <Elyon> bleh
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23:03:46 <Wolf01> 'night
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