IRC logs for #openttd on OFTC at 2014-12-26
            
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00:26:45 <Wolf01> 'night
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00:29:01 <LordAro> frosch123: i dunno. curl automatically outputs to stdin, while wget outputs to file, afaik
00:29:05 <LordAro> i think
00:29:29 <frosch123> ok, i use "wget -O -"
00:29:43 <LordAro> http://daniel.haxx.se/docs/curl-vs-wget.html
00:29:43 <LordAro> :)
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01:25:25 <Jinassi> anyone still kicking things here? This could well be the DESYNC culprit: http://webcache.googleusercontent.com/search?q=cache:1cq1B-6MpQQJ:guidedhacking.com/showthread.php%3F5972-openTTD-CT+&cd=56&hl=sl&ct=clnk&gl=si
01:25:56 <Jinassi> thread was removed, this is just a snapshot
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01:49:57 <argoneus> nn
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02:43:09 <Supercheese> Oh huh, and air waypoints patch
02:43:11 <Supercheese> an*
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03:17:39 <Sylf> o_O
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03:47:49 <Hazzard_> @logs
03:47:49 <DorpsGek> Hazzard_: http://irclogs.qmsk.net/channels/openttd
03:47:59 <Hazzard_> hmm
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10:33:03 <Wolf01> moin
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11:27:16 <Tornado> Hello All
11:28:34 <Tornado> I Create one server and need help to test from 1.4.4 version :D
11:28:34 <planetmaker> moin moin
11:29:24 <Taede> morning
11:30:42 <planetmaker> Tornado, you can test yourself whether people can join your server. If everything's configured correctly (and it set to announce itself), it will appear on http://servers.openttd.org within two minutes or so
11:39:01 <Tornado> I see in server list :D
11:39:09 <Tornado> thx
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12:28:44 <Alberth> moin
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12:32:24 <LordAro> niom
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15:18:12 <skrzyp> Good afternoon.
15:18:27 <skrzyp> I have problem with building OpenTTD 1.4.4 from source.
15:18:38 <skrzyp> I've pasted complete log here: https://bpaste.net/show/503ff43bb5db
15:18:51 <skrzyp> Can someone try to guess what's wrong with this?
15:21:53 <Alberth> /me wonders about the type of slot->bitmap.width
15:22:32 <Eddi|zuHause> i think i've seen these errors on the forum before
15:22:57 <Eddi|zuHause> a simple cast should solve this
15:23:23 <Eddi|zuHause> but i don't know if that is a "proper" solution
15:23:42 <Alberth> s/1/1u/ would be my first guess
15:24:13 <Alberth> line 139 will need a cast though
15:25:04 <Eddi|zuHause> anyway, if you're doing maths on the values, you probably want to use int instead of uint
15:25:44 <skrzyp> So, do I need to report a bug?
15:26:16 <Eddi|zuHause> you could try with 1.5.0-beta1 first, to see whether that is actually still in the code
15:27:32 <Alberth> FT_GlyphSlot slot
15:27:33 <skrzyp> But can I'll play with 1.4.4 servers using 1.5.0-beta?
15:27:41 <Alberth> no
15:28:20 <skrzyp> I'm just curious why everyone else can compile this version well…
15:29:28 <Eddi|zuHause> probably subtle compiler changes
15:29:57 <skrzyp> skrzyp@moon ~ $ gcc --version
15:30:00 <skrzyp> gcc (Gentoo 4.8.3 p1.1, pie-0.5.9) 4.8.3
15:31:13 <Alberth> more likely a different version of whatever FT_GlyphSlot provides
15:31:29 <skrzyp> Freetype?
15:31:35 <Alberth> some font library thingie
15:32:48 <Alberth> I have freetype 2.5.0 apparently
15:33:02 <Alberth> and it compiles without errors or warnings
15:33:34 <skrzyp> media-libs/freetype
15:33:36 <skrzyp> Installed versions: 2.5.4-r1(2)(07:20:30 22.12.2014)
15:34:17 <skrzyp> https://bz-attachments.freebsd.org/attachment.cgi?id=150453
15:34:19 <skrzyp> interesting
15:36:28 <skrzyp> https://bugs.openttd.org/task/6185
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15:41:00 <Alberth> ah nice, already reported and fixed in trunk
15:41:19 <Alberth> looks ok to apply that patch to me
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15:52:44 <skrzyp> Can you backport it to 1.4.4?
15:55:49 <Alberth> making a 1.4.5 with just one compile patch, forcing everybody to upgrade, while 1.5.0 RC is already released?
15:58:15 <Alberth> don't think there will be a 1.4.5 unless there are serious bugs found in 1.4.4
15:59:18 <Alberth> just apply the patch seems much easier to me
15:59:29 <Alberth> or downgrade to freetype 2.5.0 :p
16:00:34 <skrzyp> Alberth: I don't mean new version.
16:00:45 <skrzyp> But backporting patch to existing version.
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16:02:38 <Alberth> that would defeat the concept of version numbers, wouldn't it? :)
16:07:06 <Alberth> what's wrong with just applying the patch locally ?
16:12:56 <skrzyp> Alberth: nothing, but probably Ubuntoo users doesn't care about patching
16:13:04 <skrzyp> "it just must works"™
16:13:15 <Alberth> ubuntu users don't build from source
16:13:21 <skrzyp> yes
16:13:42 <skrzyp> but they probably have new freetype
16:15:12 <Alberth> clearly people neglected to test compatibility with existing software when upgrading freetype
16:15:52 <Alberth> I don't see why we have to clean up that if you can simply add the patch while building the binary
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16:20:40 <Alberth> you can also build 1.5.0-RC1, which should have the patch applied
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16:24:47 <LordAro> s/RC/beta/
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16:29:29 <Alberth> good point
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17:45:18 <DorpsGek> Commit by translators :: r27098 trunk/src/lang/hungarian.txt (2014-12-26 17:45:15 UTC)
17:45:19 <DorpsGek> -Update from WebTranslator v3.0:
17:45:20 <DorpsGek> hungarian - 1 changes by Brumi
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17:54:01 <romazoon> hi
17:54:47 <romazoon> andy: are you open to suggestion concerning loading speed for road hog and iron horse
17:54:52 <romazoon> ?
17:55:33 <andythenorth> romazoon: probably
17:55:34 <andythenorth> depends
17:55:43 <andythenorth> what is the suggestion?
17:57:32 <romazoon> i like fast loading, my suggestion would be a parameter that would allow players to choose faster/slower loading ? this especially true for passengers, i can deal with cargo taking longer...but passengers numbers can go really high
17:58:54 <andythenorth> in 1.5.0, most vehicles should take 240 ticks
17:59:05 <andythenorth> some are faster
18:02:21 <romazoon> is that for a full loading And unloading ? ikarus bus set propose some that load and unload in about 74 ticks, and they are really handy in big cities that use a relatively dense bus service with cargodist
18:02:38 <andythenorth> that’s for full load
18:03:37 <andythenorth> the pax metro trains load in ~120 ticks
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18:04:18 <Alberth> hi hi
18:04:18 <andythenorth> if someone makes a valid case for rapid loading, I’ll probably just set that, rather than use the parameter
18:04:33 <andythenorth> there’s no valid case for extra-slow loading imo
18:04:40 <romazoon> well, it s a matter of taste, so why not simply give players the ability to choose a few different level of loading speed ?
18:04:55 <andythenorth> because it’s a non-interesting choice
18:05:16 <andythenorth> same reason they can’t choose hp, te
18:05:32 <andythenorth> can choose something in IH, can’t remember what
18:05:37 <andythenorth> capacity?
18:05:41 <Alberth> hp and te are interesting things to choose even :)
18:06:07 <andythenorth> just put a UI to modify vehicles in the buy menu
18:06:28 <andythenorth> problem solved
18:06:30 <andythenorth> in-game editing
18:06:50 <Alberth> I played some opengfx+ trains, and they unload in 6 steps, I noticed
18:06:57 <Alberth> so you're faster :)
18:07:53 <Alberth> you can choose british roster?
18:09:10 <Alberth> no, train capacity
18:10:36 <andythenorth> oh that
18:10:37 <Alberth> termites has 4 times as many settings
18:10:49 <andythenorth> mainly capacity is to keep the foamers quiet
18:11:10 <andythenorth> oh yeah, termite has loads
18:11:32 <andythenorth> I’d only use the opengfx / original graphics parameter
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18:16:09 <romazoon> well, if you want an argument in favor of my suggestion, it s really all about the very dense bus/tram network that "some" players like to build inside "large" cities AND using cargodist. it s really become important to keep "timetabling" usable and usefull to have an instant loading+unloading, this way the bus stops the same time if it unload 5 passengers and load 5 or the do the full
18:16:09 <romazoon> unload/load (you can t know well in advance with cargodist, and the longer it takes to load/unload the more it mess the "very nice autoseparation with timetabling")
18:16:09 <romazoon> finally this applies also to metro/suburban trains that have many stops in route.
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18:17:53 <andythenorth> 90 ticks?
18:17:55 <andythenorth> 60?
18:17:59 <andythenorth> for metro?
18:18:03 <Alberth> he left :(
18:18:08 <romazoonottd> really Ikarus set is simply great for this, so of course i can just keep using it ;), but i like a lot the graphics of road hog and IH (wich is why i would like to use them even more thanks to a faster loading...cause that s how i like to play. )
18:18:16 <romazoonottd> no my connection is lame
18:18:50 <romazoonottd> oh i even got a new name
18:19:49 <romazoonottd> so for metro i think instant loading is the way to go, but again, i m back to the parameter suggestion, some probably like "longer" loading speed...
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18:20:52 <romazoon> sorry guys, i ve been disconnected
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18:25:08 <andythenorth> Road Hog will get same constant loading times as IH
18:25:26 <andythenorth> probably 120 ticks
18:28:27 <andythenorth> bbl
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18:29:06 <romazoon> ok, it s already an improvement, glad you we're open to discussion ;) (i used a tram now and seen it stoping 370 ticks to unload and load, that pushed me to conect here).
18:29:33 <romazoon> were*
18:30:10 <Alberth> andy did leave :)
18:30:37 <Alberth> he pops in and out often in a day
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18:35:17 <romazoon> i see, ty
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18:41:49 <argoneus_> are you guys looking forward to twentyfifteen?
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18:42:58 <Alberth> anything in particular why 2015 is interesting?
18:43:16 <Alberth> it seems nothing more than the next year number to me
18:43:44 <Alberth> it happens about every 365 days :)
18:45:44 <Alberth> s/65/56/
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19:15:34 <romazoon> bye
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19:18:57 <Alberth> (19:29:06) romazoon: ok, it s already an improvement, glad you we're open to discussion ;) (i used a tram now and seen it stoping 370 ticks to unload and load, that pushed me to conect here).
19:18:58 <Alberth> (19:29:33) romazoon: were* <-- andy, romazoon left you some more messages
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19:19:17 <andythenorth> ta
19:19:21 <andythenorth> saves me a trip to logs
19:19:30 * andythenorth should play openttd
19:19:43 <andythenorth> I’ve played Worms about as much as it’s fun (1 hr)
19:19:55 <andythenorth> and Need For Speed, which is good brain mush but doesn’t sustain
19:26:08 <Alberth> I can give you my tropical game? :)
19:30:24 <andythenorth> does it have a GS?
19:30:26 <andythenorth> o_O
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19:35:55 <Alberth> nope
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19:39:49 <Alberth> weather forecast says we will get snow tomorrow
19:40:49 <andythenorth> :o
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19:42:16 <andythenorth> come back romazoon
19:42:23 <andythenorth> I’ve fixed Road Hog loading speeds
19:44:54 <Alberth> send a PM?
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19:46:17 <andythenorth> he can wait for a release :)
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19:52:21 <andythenorth> hmm
19:52:32 <andythenorth> 1st class passenger coaches are BAD FEATURE?
19:52:38 <andythenorth> lower capacity, higher payment rate
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22:47:11 <Wolf01> 'night
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