IRC logs for #openttd on OFTC at 2014-12-12
        
        
        
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09:40:05  <argoneus> im 2d bob and I'll slap you're shit
 
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12:00:17  <andythenorth> so are there any good futuristic train grfs?
 
12:00:21  <andythenorth> and what’s good about them?
 
12:00:29  <andythenorth> what should futuristic trains do?
 
12:00:43  <andythenorth> hyper-fast pax, or what?
 
12:01:24  <peter1138> Hyper-fast and hyper-cheap, to compete with inflation, which can't be turned off as that is cheating...
 
12:02:43  <lastmikoi> well, implementing worldwide economy collapse would be needed in order to have realistic inflation :p
 
12:03:43  <V453000> having things faster than 500kmh is just ugly imo
 
12:04:05  <V453000> 500 is kind of the maximum where you can actually see trains move normally
 
12:04:30  <argoneus> if you could teleport why would you need trains
 
12:04:53  <Jinassi> vacuum tube goes 4kkmh, is that fast enough?
 
12:05:05  <V453000> btw wasnt bad brett od somebody making a patch for smoother train travelling?
 
12:05:20  <V453000> with x4 it is a bit meh in higher speeds (already like 250kmh)
 
12:05:34  <V453000> vac trains are just wrong
 
12:06:10  <peter1138> There is no smooth train travelling.
 
12:06:30  <peter1138> That would require the game logic to run faster.
 
12:07:23  <peter1138> Or rather more often.
 
12:07:59  <peter1138> You could possibly make slow vehicles smoother, though.
 
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12:11:25  <supermop_> future trains should have nicer liveries?
 
12:12:30  <peter1138> Future trains should be steam...
 
12:12:35  <peter1138> Like that 5AT crap...
 
12:13:16  <argoneus> how hard would it be to implement direct control?
 
12:13:18  <supermop_> future houses produce fewer passengers as everyone telecommutes?
 
12:13:23  <argoneus> like click to control a train and forward/backward with arrows
 
12:13:42  <peter1138> There's better train simulators around.
 
12:13:56  <argoneus> I don't know any good train sims
 
12:14:05  <argoneus> can you recommend any?
 
12:14:11  <argoneus> there's the one with like $500 worth of DLC on steam
 
12:14:20  <argoneus> but I dunno if that's any good
 
12:14:32  <argoneus> why don't people make decent train or bus simulators ;;
 
12:15:01  <peter1138> There's BVE/OpenBVE.
 
12:15:45  <argoneus> can you press buttons in your cabin there?
 
12:15:52  <argoneus> and open/close doors and get passengers etc
 
12:17:00  <argoneus> do you know any others? I never heard about this
 
12:17:53  <peter1138> The Steam one is actually okay, but it's totally ruined by everything being extra DLC.
 
12:18:45  <argoneus> do you know any bus sims? :<
 
12:18:49  <argoneus> I found OMSI but it's weird
 
12:18:51  <peter1138> There's... Bus Simulator
 
12:19:03  <peter1138> No first-person view IIRC.
 
12:19:13  <argoneus> the closest I've seen was city bus simulator new york or something
 
12:19:16  <peter1138> Which is kinda retarded.
 
12:19:17  <argoneus> but that wa pretty much one straight street
 
12:19:25  <argoneus> but you could open doors
 
12:19:31  <argoneus> and take money from people and give them tickets
 
12:19:40  <argoneus> OMSI is pretty hardcore
 
12:19:47  <argoneus> it simulates those machines they have, which I have no idea how to operate
 
12:20:13  <argoneus> and every bus has a different one....
 
12:20:35  <peter1138> That ticket machine?
 
12:20:45  <argoneus> it's not just ticket
 
12:20:51  <argoneus> it tracks the route, current station, time, expected time, etc
 
12:21:45  <peter1138> Maybe. I've not been on a bus for about 20 years.
 
12:22:03  <peter1138> Back then they stood up to wind the sign around...
 
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12:23:24  <peter1138> Well it only showed the route number and the final destination, so not that often.
 
12:23:40  <peter1138> If a bus was late, it was late, we didn't know when it was going to arrive.
 
12:26:13  <peter1138> And then we had to wait, because there were no smartphones to immerse ourselves in.
 
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12:28:50  <andythenorth> peter1138: allegedly we all used to talk to each
 
12:29:03  <andythenorth> and in other myths, it was always safe to leave your door open
 
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12:33:53  <LaPingvino> What is the best way to configure a server, when an admin password is set in the openttd.cfg?
 
12:34:01  <LaPingvino> how does that work?
 
12:34:17  <LaPingvino> I can also just edit that file, but the documentation is not really complete about that...
 
12:36:51  <planetmaker> mind, editing openttd.cfg has no effect when OpenTTD is currently running
 
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12:49:21  <LaPingvino> I already restarted, so that should work
 
12:49:24  <LaPingvino> I knew the -D option out of my head
 
12:49:29  <LaPingvino> so I didn't see that page...
 
12:49:59  <peter1138> planetmaker, not entirely true. Better to say that OpenTTD will only read it on start up, and will overwrite it on exit.
 
12:50:26  <LaPingvino> I had the server down, uploaded/edited the file then, then started the server
 
12:50:48  <LaPingvino> so that should work, I also edited the name and the name has indeed changed, so that should be ok
 
12:50:55  <LaPingvino> but where do I use the admin password?
 
12:52:00  <Jinassi> when you join as a player you can use rcon <password> commands to conrtol/change server settings
 
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12:57:13  <Taede> mind that adminpassword and rconpassowrd are 2 different things
 
12:57:28  <Taede> what jinassi described is the rcon-password
 
12:57:42  <Taede> the admin-password is for use by a program that connects via the adminport
 
12:58:12  <Taede> iirc only one can be set at a time, if both are set in the cfg, only the adminpassword is set
 
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15:12:15  <LaPingvino> can anybody explain me the semantics of the linkgraph options in openttd.cfg?
 
15:12:22  <LaPingvino> they are for cargodist right?
 
15:12:56  <LaPingvino> because it's numeric, I am not sure what which number will do...
 
15:15:52  <LaPingvino> experimentation also seems to work, thanks anyway :)
 
15:16:10  <LaPingvino> 0 = manual, 1 = asym, 2 = sym
 
15:17:02  <LaPingvino> and how would I turn on a town name newgrf and use it for new games on a server?
 
15:17:04  <Alberth> it's easier to configure at a desktop system, and copy the openttd.cfg file, making sure you have sane file paths
 
15:17:27  <LaPingvino> I know that, however I suppose for newgrfs that is harder...
 
15:17:49  <planetmaker> make the savegame, upload it to server, done.
 
15:17:50  <Alberth> you have to copy the newgrfs to the server as well
 
15:17:58  <planetmaker> Just use only NewGRFs which are on online content
 
15:18:07  <LaPingvino> I already downloaded the newgrf via online content
 
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15:18:24  <LaPingvino> but how do I configure it to be active and be used for townnames?
 
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15:19:20  <Alberth> euhm, how was that again?
 
15:19:44  <Alberth> load a town name grf, activate it in the options
 
15:20:17  <LaPingvino> just not how to do that via rcon commands...
 
15:20:57  <Alberth> sorry, no idea either, I mostly play SP :)
 
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18:31:27  <Alberth> /me just found you have fish with negative weight
 
18:32:14  <frosch123> maybe the fish help with swimming
 
18:33:13  <Alberth> doesn't look like it, empty trawler is quicker :)
 
18:33:53  <frosch123> ah, so they swim against the the ship, to prevent their destiny
 
18:35:39  <andythenorth> oh some kind of bug
 
18:42:29  <andythenorth> need to find all those pesky bugs
 
18:42:36  <andythenorth> so 1.0 can for christmas
 
18:42:51  <andythenorth> typing is a problem
 
18:44:08  <Alberth> the medium skips all words that you think :(
 
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19:00:22  <andythenorth> what will andythenorth do next :P
 
19:03:09  <frosch123> someone beat V to come up with the idea to refit vehicles between pax and cargo
 
19:03:20  <frosch123> so, that is not available for you either
 
19:06:50  <andythenorth> I already coded that in Road Hog and discarded it because it’s broken
 
19:06:55  <andythenorth> and not interesting to change either
 
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19:16:16  <andythenorth> maybe I should play ottd
 
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19:51:40  <V453000> some nuts trains can do that, universal wagons maybe too ... some
 
19:52:02  <V453000> unsure ... why would you need that?
 
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20:34:54  <Wolf01> so, my coworker is in London, I was reading the news while chatting with my boss and as soon as I read about the problem at Heatrow I exclaimed "damn, he did it again :D" and my boss laughed hard
 
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20:42:48  <__ln__> Wolf01, quale è la differenza tra 'giorno' e 'giornata'?
 
20:44:34  <Wolf01> 'giorno' mean 'day', usually 'giornata' means the bright part of the day :P
 
20:45:43  <__ln__> ok, makes sense. grazie
 
20:46:32  <Wolf01> but they are interchangeable, like every synonym word in italian
 
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21:05:03  <Rubidium> I'd reckon that the longest "giorno" is at a different date than the longest "giornata"
 
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21:09:56  <andythenorth> I need to test Squid with expiring vehicles
 
21:17:00  <andythenorth> Alberth: still playing your game? o_O
 
21:17:40  <andythenorth> how’s it developing?
 
21:18:55  <Alberth> 7 tile oil trains @ 40km/h was a bit slow, so I added an engine :)
 
21:19:20  <Alberth> and the fish became quite heavy in the trains too :)
 
21:22:32  <Alberth> :o many more fishing ground near the corner of the map
 
21:23:19  * andythenorth knows that it might get more interesting soon :)
 
21:23:57  <Alberth> and after I made all these tracks, they build a harbour at the right corner of the map :p
 
21:24:05  <andythenorth> silly industry placement routine
 
21:25:22  <andythenorth> ha ha that supplies truck looks very out of place
 
21:25:29  <andythenorth> it has 1950s graphics
 
21:25:52  <Alberth> I should have a little more industries, connected most stuff already
 
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21:27:55  <andythenorth> looking at your saves is much easier than playtesting the grfs myself
 
21:30:59  <Alberth> your clay default cargo is a bit weird perhaps, as it is a port cargo
 
21:31:13  <Alberth> although just this economy probably
 
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21:33:49  <Alberth> how difficult is it to recolour the cargo graphics? I find it a bit boring that all cargoes have the same colour
 
21:34:19  <andythenorth> which wagons aren’t showing clay?
 
21:34:46  <piroko> So let's say I've lost a depot. Is there a way to see depots or jump to the nearest depot for a particular vehicle or something without sending said vehicle to a depot?
 
21:35:17  <Eddi|zuHause> you can make everything except company structures transparent/invisible
 
21:36:59  <andythenorth> yeah, no clay support yet
 
21:37:07  * andythenorth wonders what colour clay is
 
21:37:52  <piroko> Eddi|zuHause: Nice thanks
 
21:37:54  <Eddi|zuHause> but probably anything from grey to yellow via red
 
21:38:45  <Alberth> firs pink-ish colour would be ok
 
21:40:05  <Alberth> combine car is quite nice, I think
 
21:40:28  <andythenorth> but Dan wanted it and I have no objection
 
21:41:05  <andythenorth> if you combine it with Chaplin tank engine, you get a 1.0 long pax/mail train with quite nice stats and low costs
 
21:41:23  <andythenorth> which is good because there are no decent buses or trams
 
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