IRC logs for #openttd on OFTC at 2014-12-12
            
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00:22:23 <NazZuki082> hi
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07:27:40 <andythenorth> o/
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09:26:13 <argoneus> ayy
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09:34:49 <peter1138> yaa
09:35:05 <argoneus> woo
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09:37:18 <V453000> no
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09:39:56 <argoneus> go to bed, 3d max
09:40:05 <argoneus> im 2d bob and I'll slap you're shit
09:40:20 <V453000> ok
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11:59:34 <andythenorth> o/
12:00:17 <andythenorth> so are there any good futuristic train grfs?
12:00:21 <andythenorth> and what’s good about them?
12:00:27 <peter1138> NUTS
12:00:29 <andythenorth> what should futuristic trains do?
12:00:43 <andythenorth> hyper-fast pax, or what?
12:01:24 <peter1138> Hyper-fast and hyper-cheap, to compete with inflation, which can't be turned off as that is cheating...
12:02:43 <lastmikoi> well, implementing worldwide economy collapse would be needed in order to have realistic inflation :p
12:03:43 <V453000> having things faster than 500kmh is just ugly imo
12:04:05 <V453000> 500 is kind of the maximum where you can actually see trains move normally
12:04:20 <lastmikoi> teleportation ?
12:04:30 <argoneus> if you could teleport why would you need trains
12:04:52 <lastmikoi> because retro
12:04:53 <Jinassi> vacuum tube goes 4kkmh, is that fast enough?
12:05:05 <V453000> btw wasnt bad brett od somebody making a patch for smoother train travelling?
12:05:20 <V453000> with x4 it is a bit meh in higher speeds (already like 250kmh)
12:05:34 <V453000> vac trains are just wrong
12:06:10 <peter1138> There is no smooth train travelling.
12:06:30 <peter1138> That would require the game logic to run faster.
12:06:34 <V453000> hm.
12:07:23 <peter1138> Or rather more often.
12:07:59 <peter1138> You could possibly make slow vehicles smoother, though.
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12:11:25 <supermop_> future trains should have nicer liveries?
12:12:30 <peter1138> Future trains should be steam...
12:12:35 <peter1138> Like that 5AT crap...
12:12:38 <argoneus> steampunk!
12:13:16 <argoneus> how hard would it be to implement direct control?
12:13:18 <supermop_> future houses produce fewer passengers as everyone telecommutes?
12:13:23 <argoneus> like click to control a train and forward/backward with arrows
12:13:31 <peter1138> It's simple.
12:13:35 <peter1138> But pointless.
12:13:42 <argoneus> :(
12:13:42 <peter1138> There's better train simulators around.
12:13:56 <argoneus> I don't know any good train sims
12:13:59 <argoneus> only flight sims
12:14:05 <argoneus> can you recommend any?
12:14:11 <argoneus> there's the one with like $500 worth of DLC on steam
12:14:20 <argoneus> but I dunno if that's any good
12:14:30 <peter1138> No, that's shit.
12:14:32 <argoneus> why don't people make decent train or bus simulators ;;
12:15:01 <peter1138> There's BVE/OpenBVE.
12:15:45 <argoneus> can you press buttons in your cabin there?
12:15:52 <argoneus> and open/close doors and get passengers etc
12:16:12 <peter1138> Yes.
12:16:55 <argoneus> hmm
12:17:00 <argoneus> do you know any others? I never heard about this
12:17:53 <peter1138> The Steam one is actually okay, but it's totally ruined by everything being extra DLC.
12:18:14 <peter1138> Bit sluggish too.
12:18:41 <argoneus> hmm
12:18:45 <argoneus> do you know any bus sims? :<
12:18:49 <argoneus> I found OMSI but it's weird
12:18:51 <peter1138> There's... Bus Simulator
12:18:54 <peter1138> Bit old now.
12:19:03 <peter1138> No first-person view IIRC.
12:19:07 <argoneus> yeah
12:19:13 <argoneus> the closest I've seen was city bus simulator new york or something
12:19:16 <peter1138> Which is kinda retarded.
12:19:17 <argoneus> but that wa pretty much one straight street
12:19:23 <peter1138> Let's make one!
12:19:25 <argoneus> but you could open doors
12:19:31 <argoneus> and take money from people and give them tickets
12:19:32 <argoneus> etc
12:19:40 <argoneus> OMSI is pretty hardcore
12:19:47 <argoneus> it simulates those machines they have, which I have no idea how to operate
12:20:13 <argoneus> and every bus has a different one....
12:20:35 <peter1138> That ticket machine?
12:20:45 <argoneus> it's not just ticket
12:20:51 <argoneus> it tracks the route, current station, time, expected time, etc
12:21:45 <peter1138> Maybe. I've not been on a bus for about 20 years.
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12:22:03 <peter1138> Back then they stood up to wind the sign around...
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12:22:54 <argoneus> lol
12:23:24 <peter1138> Well it only showed the route number and the final destination, so not that often.
12:23:40 <peter1138> If a bus was late, it was late, we didn't know when it was going to arrive.
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12:26:13 <peter1138> And then we had to wait, because there were no smartphones to immerse ourselves in.
12:26:26 <argoneus> you had books
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12:28:00 <peter1138> https://twitter.com/nationaltrust/status/543314588763049985/photo/1
12:28:27 <__ln__> http://imgur.com/gallery/0WTMM
12:28:50 <andythenorth> peter1138: allegedly we all used to talk to each
12:29:03 <andythenorth> and in other myths, it was always safe to leave your door open
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12:33:25 <LaPingvino> hello :)
12:33:53 <LaPingvino> What is the best way to configure a server, when an admin password is set in the openttd.cfg?
12:34:01 <LaPingvino> how does that work?
12:34:17 <LaPingvino> I can also just edit that file, but the documentation is not really complete about that...
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12:36:34 <Jinassi> https://wiki.openttd.org/Dedicated_server you tried this, right?
12:36:51 <planetmaker> mind, editing openttd.cfg has no effect when OpenTTD is currently running
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12:49:21 <LaPingvino> I already restarted, so that should work
12:49:24 <LaPingvino> I knew the -D option out of my head
12:49:29 <LaPingvino> so I didn't see that page...
12:49:59 <peter1138> planetmaker, not entirely true. Better to say that OpenTTD will only read it on start up, and will overwrite it on exit.
12:50:26 <LaPingvino> I had the server down, uploaded/edited the file then, then started the server
12:50:48 <LaPingvino> so that should work, I also edited the name and the name has indeed changed, so that should be ok
12:50:55 <LaPingvino> but where do I use the admin password?
12:52:00 <Jinassi> when you join as a player you can use rcon <password> commands to conrtol/change server settings
12:52:10 <LaPingvino> ah ok :)
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12:55:04 <planetmaker> :) @ peter1138
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12:57:13 <Taede> mind that adminpassword and rconpassowrd are 2 different things
12:57:28 <Taede> what jinassi described is the rcon-password
12:57:42 <Taede> the admin-password is for use by a program that connects via the adminport
12:57:49 <peter1138> ^^
12:58:12 <Taede> iirc only one can be set at a time, if both are set in the cfg, only the adminpassword is set
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14:59:56 <argoneus> ayy
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15:12:15 <LaPingvino> can anybody explain me the semantics of the linkgraph options in openttd.cfg?
15:12:22 <LaPingvino> they are for cargodist right?
15:12:56 <LaPingvino> because it's numeric, I am not sure what which number will do...
15:13:08 <Alberth> nothing on the wiki?
15:13:39 <planetmaker> https://wiki.openttd.org/Passenger_and_cargo_distribution might answer some
15:14:55 <argoneus> http://i.imgur.com/h7lNte1.png
15:15:52 <LaPingvino> experimentation also seems to work, thanks anyway :)
15:16:10 <LaPingvino> 0 = manual, 1 = asym, 2 = sym
15:17:02 <LaPingvino> and how would I turn on a town name newgrf and use it for new games on a server?
15:17:04 <Alberth> it's easier to configure at a desktop system, and copy the openttd.cfg file, making sure you have sane file paths
15:17:27 <LaPingvino> I know that, however I suppose for newgrfs that is harder...
15:17:49 <planetmaker> make the savegame, upload it to server, done.
15:17:50 <Alberth> you have to copy the newgrfs to the server as well
15:17:58 <planetmaker> Just use only NewGRFs which are on online content
15:18:07 <LaPingvino> I already downloaded the newgrf via online content
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15:18:24 <LaPingvino> but how do I configure it to be active and be used for townnames?
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15:19:20 <Alberth> euhm, how was that again?
15:19:44 <Alberth> load a town name grf, activate it in the options
15:19:48 <Alberth> create new game
15:20:07 <LaPingvino> I know that :)
15:20:17 <LaPingvino> just not how to do that via rcon commands...
15:20:57 <Alberth> sorry, no idea either, I mostly play SP :)
15:21:07 <LaPingvino> ok, tnx anyway :)
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18:30:15 <andythenorth> o/
18:31:05 <Alberth> hi hi
18:31:27 <Alberth> /me just found you have fish with negative weight
18:31:41 <Alberth> https://dev.openttdcoop.org/issues/7346
18:32:14 <frosch123> maybe the fish help with swimming
18:33:13 <Alberth> doesn't look like it, empty trawler is quicker :)
18:33:53 <frosch123> ah, so they swim against the the ship, to prevent their destiny
18:34:17 <Alberth> sounds likely
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18:35:39 <andythenorth> oh some kind of bug
18:35:42 <andythenorth> what larks
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18:42:29 <andythenorth> need to find all those pesky bugs
18:42:36 <andythenorth> so 1.0 can for christmas
18:42:43 <andythenorth> be *
18:42:51 <andythenorth> typing is a problem
18:44:08 <Alberth> the medium skips all words that you think :(
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19:00:22 <andythenorth> what will andythenorth do next :P
19:03:09 <frosch123> someone beat V to come up with the idea to refit vehicles between pax and cargo
19:03:20 <frosch123> so, that is not available for you either
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19:06:50 <andythenorth> I already coded that in Road Hog and discarded it because it’s broken
19:06:55 <andythenorth> and not interesting to change either
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19:16:16 <andythenorth> maybe I should play ottd
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19:51:08 <V453000> frosch123: ?
19:51:40 <V453000> some nuts trains can do that, universal wagons maybe too ... some
19:52:02 <V453000> unsure ... why would you need that?
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20:06:03 <Wolf01> o/
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20:23:57 <Alberth> \o
20:30:14 * andythenorth curry
20:30:17 <andythenorth> very nice
20:30:34 <Wolf01> hello andy :D
20:34:54 <Wolf01> so, my coworker is in London, I was reading the news while chatting with my boss and as soon as I read about the problem at Heatrow I exclaimed "damn, he did it again :D" and my boss laughed hard
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20:42:48 <__ln__> Wolf01, quale è la differenza tra 'giorno' e 'giornata'?
20:44:34 <Wolf01> 'giorno' mean 'day', usually 'giornata' means the bright part of the day :P
20:45:43 <__ln__> ok, makes sense. grazie
20:46:32 <Wolf01> but they are interchangeable, like every synonym word in italian
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21:05:03 <Rubidium> I'd reckon that the longest "giorno" is at a different date than the longest "giornata"
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21:09:43 <andythenorth> hrm
21:09:56 <andythenorth> I need to test Squid with expiring vehicles
21:09:57 <andythenorth> how droll
21:17:00 <andythenorth> Alberth: still playing your game? o_O
21:17:15 <Alberth> yep
21:17:40 <andythenorth> how’s it developing?
21:18:07 <Alberth> http://devs.openttd.org/~alberth/Hardenkum Transport, 1899-11-18.sav
21:18:55 <Alberth> 7 tile oil trains @ 40km/h was a bit slow, so I added an engine :)
21:19:20 <Alberth> and the fish became quite heavy in the trains too :)
21:22:32 <Alberth> :o many more fishing ground near the corner of the map
21:23:09 <andythenorth> 1899?
21:23:19 * andythenorth knows that it might get more interesting soon :)
21:23:57 <Alberth> and after I made all these tracks, they build a harbour at the right corner of the map :p
21:24:05 <andythenorth> silly industry placement routine
21:25:22 <andythenorth> ha ha that supplies truck looks very out of place
21:25:29 <andythenorth> it has 1950s graphics
21:25:52 <Alberth> I should have a little more industries, connected most stuff already
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21:26:28 <Alberth> quite :)
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21:27:55 <andythenorth> looking at your saves is much easier than playtesting the grfs myself
21:29:59 <Alberth> :)
21:30:59 <Alberth> your clay default cargo is a bit weird perhaps, as it is a port cargo
21:31:13 <Alberth> although just this economy probably
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21:33:49 <Alberth> how difficult is it to recolour the cargo graphics? I find it a bit boring that all cargoes have the same colour
21:34:06 <andythenorth> trivial
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21:34:19 <andythenorth> which wagons aren’t showing clay?
21:34:46 <piroko> So let's say I've lost a depot. Is there a way to see depots or jump to the nearest depot for a particular vehicle or something without sending said vehicle to a depot?
21:35:17 <Eddi|zuHause> you can make everything except company structures transparent/invisible
21:36:11 <Eddi|zuHause> with ctrl+x
21:36:59 <andythenorth> yeah, no clay support yet
21:37:02 <andythenorth> I’ll fix that
21:37:07 * andythenorth wonders what colour clay is
21:37:25 <Eddi|zuHause> brown-ish
21:37:52 <Alberth> grey-blue-ish
21:37:52 <piroko> Eddi|zuHause: Nice thanks
21:37:54 <Eddi|zuHause> but probably anything from grey to yellow via red
21:38:05 <andythenorth> apparently https://dev.openttdcoop.org/projects/chips/repository/entry/sprites/graphics/clay_cargo.png
21:38:45 <Alberth> firs pink-ish colour would be ok
21:40:05 <Alberth> combine car is quite nice, I think
21:40:20 <andythenorth> I find it weird
21:40:28 <andythenorth> but Dan wanted it and I have no objection
21:41:05 <andythenorth> if you combine it with Chaplin tank engine, you get a 1.0 long pax/mail train with quite nice stats and low costs
21:41:23 <andythenorth> which is good because there are no decent buses or trams
21:44:04 <Alberth> oh indeed, it's fast
21:46:43 <Alberth> gn
21:47:52 <andythenorth> bye
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23:27:35 <Wolf01> 'night
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